Jump to content

Iamgroot

Members
  • Posts

    269
  • Joined

  • Last visited

Everything posted by Iamgroot

  1. Math Jam might not be a disk, but a suite of disks. There are plenty of cracks done by 4am for the Math Tutor disks. Addition, Subtraction, Multiplication, Division, Decimals and Fractions. Do a search on Asimov for Math Tutor.
  2. This is a IIe as the motherboard only has 3 ROM chips in a II+ case and keyboard with a badge change. Is there a serial # on the bottom?
  3. Maybe Delete is not the correct word. Erase, Decease, Bury, Kill, Excavate, Evacuate, Extrecate, Nukeit, Ablitterate, Subjugate, MakeDead, Sue4peace.
  4. What disk format is on the FujiNet? There is an application called "DSK2FILE" that writes disk images to a floppy in either DOS3.3 or ProDos format. The disk image though has to be on a ProDos formatted hard drive. If you are able to see inside any of the disk images and see the files themselves on the FujiNet, (this refers to Prodos files as you won't see DOS3.3 files, but you should still be able to mount a DOS3.3 disk image), then Copy2Plus can copy the files from the FujiNet disk image to a formated floppy disk.
  5. https://groups.google.com/g/comp.sys.apple2/c/Wvt80cc4tp8/m/VpU8Ekls4SEJ
  6. The misnomer is that the number of colors is not 3200 on the screen. Many of the palettes use the same colors. And the bottom line is that the IIGS can still only view 16 colors per scanline. That is why you get banding, like on the girls forehead, flower and teapot. Usually 3200 conversions are worse than a 16 palette dither. And it will also take 100% of the cpu power to view a 3200 picture. Very hard to do anything with it. And the compressed file size is also much larger, for the extra effort for very little extra quality. Not realistic when working on a IIGS. But each to his own. As per photos, for me dark photos look better in grayscale than have a few bright colors against a dark background. I captured your top photo and converted it to 256-color grayscale, then used the multi-palette conversion using SuperConvert. Also used a graphic convertor to reduce the colors to 32, then used SuperConvert multi-palette mode. Here are the results.
  7. I wouldn't bother with 3200 color conversion as it is kind of a misnomer. The IIGS can only display 16 colors per line no matter what graphics is used. Pretty much all the time, a graphics will look just as good with 256 colors. Just reduce your graphics size down to 320x200 and transfer that over to the IIGS in .png, .bmp or .tif format. SHRConvert does a pretty decent job to convert to 16 or 256 colors.
  8. What do you mean by proper conversion? How are you viewing the final result? You can only view a3200 color picture on a IIGS and only with the software meant to view 3200 colors. A standard super-hires-viewer will only use the first palette of the picture. It won't look right on the machine you are running tohgr from or even on a IIGS unless you have a 3200 color viewing program.
  9. Those are typos. 3200 colors can only be displayed in 320 mode. 640 mode is only 4 color, but colors can be dithered to 16 colors, and there is no ability to produce more than 200 lines in 640 mode. Kegs now supports the VOC card which can display 320x400 interlaced. But 3200 colors is very processor intensive and can only be viewed on the 320x200 screen. But technically speaking, there is no liimit to the size of graphics file. With the correct software, pictures of up to 4096 x 4096 can be displayed. But I don't even know why it is limited to that since moving the cursor to display the next area of a graphic wouldn't be hindered in any way. The max file size is 16 Mb, meaning one should be able to get about 900 (320x200) screen-sized chunks in one file. Meaning a file could potentially hold up to 30 screens wide and 30 screens high. The max graphic size then would be roughly 9600x6000 pixels. Edit: I just remembered, the 4096 x 4096 limit is part of QuickDraw routines, which can be bypassed to view larger screens.
  10. On Facebook it was mentioned that he upgraded to the latest firmware to get .dsk and .woz support, and even wifi support. Look here for the latest update: https://www.tindie.com/products/masteries/fujinet-for-apple-ii-sdcard-and-internet-interface/?fbclid=IwAR34vHymlygv5dfz_bbf3zkf_r0ozhdPintK9ch9yNsTI6zJ57xH2ky7p_E
  11. You just listed all the disk images that need to be booted from slot #6. Most devices like this have a menu or control panel to link images to a certain slot. Your Fujinet manual should tell you how to do it.
  12. I think it is still in the works with the makers of the Mockingboard. The VOC does not do sprites. It stands for Video overlay Card and allows video to be played on the screen as well as offering some enhanced graphics modes not available on the Apple IIe.
  13. You obviously have internet, because you are here. All can be downloaded from Asimov as disk images. There are a couple of ways to transfer files to Apple II from modern computer. Look up ADTPro. You may also be able to record the files to a cel phone and transfer the audio to create a file on the Apple II as well. This would work only with the II+ or IIe, and not the IIc or IIGS
  14. There are quite a few books with all the Applesoft tokens. You should familiarize yourself with them. The correct command is DEL 100,390.
  15. I use this one for everything. https://mirrors.apple2.org.za/ftp.apple.asimov.net
  16. In Line #30, add a comma or a semi-colon as the last character after F$
  17. There were a few games created with Graphics Magician, which has support for both hi-res and dbl-hi-res. And has animation and screen drawing routines included. I bellieve,The Black Cauldron, was done with Graphics Magician. The screen drawing is definitely similar. You might also want to look into the 8-bit multimedia software, such as, Hyperscreen, Hypersoft or TutorTech, which allow buttons to be created and selected on the hi-res screen. Clicking a button can open another hi-res image, a text file, or save a game, etc. Perfect for text adventures. But has no screen creation software. Although there is no software on the Apple II to create Infocom games, someone just created an Infocom adventure just lately on another platform, and is available to play on an Apple II. Also, download the game called LeadLight. Eamon adventure games are a little harder to follow. And even though they don't have graphics in them, they do allow a reaction based on your choices and show how its all done. But it wouldn't take much to display a graphics screen while waiting for your input.
  18. Since you have a IIc, also in Nibble, there is a software program called ProMouse that lets you have a pretty accurate software clock. It loses a few centiseconds during disk access, but otherwise it keeps time fairly good. If you haven't already, download the Nibble disk collection. A lot of your questions can be answered by viewing the programs on the disks.
  19. You can do it in Applesoft by reading the file names into an array, then printing the array using a semi-colon and HTAB instead of a return. The CAT command by itself cannot print multiple files horizontally. Since file names can be 15 characters, and 1 for a space, 5 columns of file names can be displayed. You can limit the files displayed by using the ,T directive, such as CAT,TDIR or CAT,TTXT or CAT,TBAS CAT,TSYS CAT,TBIN
  20. Basic.system 1.4.1 is the latest to work on an Apple II+. Prodos 8 v1.8 is the latest version for Apple II+ and unenhanced IIe. Basic.system 1.6 is the latest for Apple IIe and greater. Prodos 8 v2.0.4 is the latest version for enhanced IIe/IIc.
  21. I wrote a garbage collector that ran pretty decent. The Applesoft versioin is 275 bytes. My version was 368. The Prodos version is 477 bytes. And the one written for Dos 3.3 (can't remember what it is called - procrastinator - or somethin like that) was over 500 bytes. My version is exactly the same as the Applesoft version, but I stuck an insertion sort in it to make it 255 times faster. It is only 2 seconds slower than the Prodos version, but with only 93 bytes difference, it could fit into Applesoft Rom. I was able to combine DRAW/XDRAW in Applesoft and saved 100 bytes. Just enough room for the faster garbage collector.
  22. Creating and saving text files to a tape really isn't that feasible as there really is no catalog feature. And editing and overwriting a document would be cumbersome. But writing to tape from applesoft is doable. And there are some pretty good text editors written in applesoft.
  23. Check the Brutal Deluxe website. He has collected just abour every cassette out there for the Apple.
  24. I believe the bottleneck for graphics is if only writing directly to graphics memory in bank $E1. The IIGS has shadowing, which is the Auxiliary bank, which allows graphics to be written at full speed. Then with shadowing turned on, the shadowing is only slowed to 1 Mhz when graphics is copied/shadowed directly to graphics memory.
×
×
  • Create New...