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Ute

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About Ute

  • Rank
    Chopper Commander
  • Birthday 05/18/1972

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  • Gender
    Male
  • Location
    Utah
  • Currently Playing
    Fallout 76

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  1. I had an empty Vader 2600 so I put a Raspberry Pi on the inside and modified the case a little bit. I can play 2600, 5200, 7800, NES, SNES, Sega, Arcade, and as Mr Robot mentioned some N64.
  2. I really hate guys that do that, taking advantage of people who are unaware. I've seen them on ebay from time to time, unfortunately there is not a whole lot you can do to discourage them. They need to be slapped.
  3. I wanted to pass on this article I read and thought others may find it interesting. It talks about computer scientists at two different universities studying Entombed and other 2600 game code. I particularly liked the part that talks about the author creating the Maze Table while he was drunk. http://www.bbc.com/future/story/20190919-the-maze-puzzle-hidden-within-an-early-video-game?utm_source=pocket-newtab
  4. Best has many new books, most of them at decent prices. Copies of De Re Atari for ~$30. B&C has it for ~$40 Bruce used to have new copies 'The Master Memory Map' and others - Since he no longer lists his inventory on his website I would contact him, he has a lot of stuff not listed on his ebay store. I think he also had the Dr.Wacko book. I like having the hard copies as well, but I was having trouble finding ' Atari Graphics and Arcade Design' so I had a company print me one from the PDF. Was around $30
  5. My dad purchased all of his software, which consisted of a Word Processor and a Data Base program, I don't remember the names. The only software I ever purchased was when I could save enough with my paper route to afford the $30 - $50 cost of a single game. I remember specifically purchasing Movie Maker, Ghostbusters, and Frogger. I had several friends with A8's, We shared all of our disks and cartridges. Some disks were copy protected and we could figure out how to copy them until middle school - Our art teacher had an Atari 800. He knew a lot more than us, so naturally he helped us and gave us many, many games. First time I had a working copy of Bruce Lee was from him, and he showed us how to use a hex editor. Naturally we spent many hours searching for text in games and changing said text to swear words, our names, etc. So after that we had a huge collection of copied games and software. Other friends had C64's and some had Apple 2e's, and I have to say they had just as much pirated software as the rest of us. Similar stories for the ST and Amiga I owned later, only at that point they had Pirate BBS's. But I also purchased more software at that point because I had a real job.
  6. You can try the extreme fix in the video above if you have the means. You can fix small cracks with Acetone, it melts the plastic back together. But it's also easy to accidentally drip it on parts your not gluing and damage them or make it look funny. Sounds like it may be to brittle? B&C sells ST cases, but you have to email Bruce and talk to him directly. Last time I talked with him they were around $40 USD
  7. I saw an ST on ebay that had been Hydro dipped with Carbon Fiber, it looked ok. Something like this, except on an ST case and without the high gloss:
  8. It makes sense. If the collision is based on the Black shape(GRAFP2 or GRAFP3 shape, can't remember which), Yamo may not be jumping high enough for the pony tail to touch the ladder tile, or perhaps not enough overlap to trigger a collision - Possibly you lowered the pony tail from its original height? Sorry, in the post above I was only thinking about horizontal collisions, and specifically only about P2P and P2M.
  9. It's using Player<->Missile detection, so I think it should be fine, even if you want to change the size.
  10. Oh that's weird. I only posted 1 video. I did edit the post, I wonder if I screwed something up?
  11. I hope Fantomas doesn't mind, here are the bytes. Display are reversed from the bytes. PM110: .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $04 ;..#..... .byte $08 ;...#.... .byte $0C ;..##.... .byte $78 ;...####. .byte $7C ;..#####. .byte $38 ;...###.. .byte $7E ;.######. .byte $FE ;.####### .byte $FF ;######## .byte $81 ;#......# .byte $00 ;........ .byte $44 ;..#...#. .byte $6E ;.###.##. .byte $E7 ;###..### .byte $C3 ;##....## .byte $66 ;.##..##. .byte $E7 ;###..### PM111: .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $60 ;.....##. .byte $78 ;...####. .byte $3C ;..####.. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $38 ;...###.. .byte $7E ;.######. .byte $FE ;.####### .byte $FE ;.####### .byte $FC ;..###### .byte $FD ;#.###### .byte $FD ;#.###### .byte $FF ;######## .byte $E7 ;###..### .byte $C3 ;##....## .byte $66 ;.##..##. .byte $E7 ;###..### PM112: .byte $08 ;...#.... .byte $08 ;...#.... .byte $04 ;..#..... .byte $04 ;..#..... .byte $85 ;#.#....# .byte $8D ;#.##...# .byte $89 ;#..#...# .byte $FF ;######## .byte $FF ;######## .byte $FF ;######## .byte $FE ;.####### .byte $7E ;.######. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $00 ;........ .byte $00 ;........ .byte $44 ;..#...#. .byte $6C ;..##.##. .byte $6C ;..##.##. .byte $44 ;..#...#. .byte $44 ;..#...#. .byte $6C ;..##.##. .byte $C6 ;.##...## PM113: .byte $39 ;#..###.. .byte $FD ;#.###### .byte $FF ;######## .byte $FD ;#.###### .byte $7D ;#.#####. .byte $7D ;#.#####. .byte $39 ;#..###.. .byte $7F ;#######. .byte $7F ;#######. .byte $7F ;#######. .byte $FE ;.####### .byte $7E ;.######. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $6C ;..##.##. .byte $40 ;......#. .byte $40 ;......#. .byte $6C ;..##.##. .byte $06 ;.##..... PM114: .byte $00 ;........ .byte $60 ;.....##. .byte $70 ;....###. .byte $D0 ;....#.## .byte $F0 ;....#### .byte $F8 ;...##### .byte $78 ;...####. .byte $38 ;...###.. .byte $3C ;..####.. .byte $6C ;..##.##. .byte $6C ;..##.##. .byte $2C ;..##.#.. .byte $78 ;...####. .byte $60 ;.....##. .byte $04 ;..#..... .byte $04 ;..#..... .byte $6C ;..##.##. .byte $EC ;..##.### .byte $CE ;.###..## .byte $6E ;.###.##. .byte $26 ;.##..#.. .byte $62 ;.#...##. .byte $42 ;.#....#. PM115: .byte $04 ;..#..... .byte $7C ;..#####. .byte $7C ;..#####. .byte $F8 ;...##### .byte $F8 ;...##### .byte $F8 ;...##### .byte $78 ;...####. .byte $78 ;...####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $3C ;..####.. .byte $FE ;.####### .byte $FC ;..###### .byte $3C ;..####.. .byte $3C ;..####.. .byte $7C ;..#####. .byte $EC ;..##.### .byte $CE ;.###..## .byte $6E ;.###.##. .byte $26 ;.##..#.. .byte $62 ;.#...##. .byte $42 ;.#....#. PM116: .byte $00 ;........ .byte $06 ;.##..... .byte $0E ;.###.... .byte $0B ;##.#.... .byte $0F ;####.... .byte $0F ;####.... .byte $1E ;.####... .byte $3C ;..####.. .byte $3C ;..####.. .byte $6E ;.###.##. .byte $6E ;.###.##. .byte $7C ;..#####. .byte $3E ;.#####.. .byte $06 ;.##..... .byte $20 ;.....#.. .byte $20 ;.....#.. .byte $36 ;.##.##.. .byte $37 ;###.##.. .byte $73 ;##..###. .byte $76 ;.##.###. .byte $64 ;..#..##. .byte $46 ;.##...#. .byte $42 ;.#....#. PM117: .byte $20 ;.....#.. .byte $38 ;...###.. .byte $3C ;..####.. .byte $1C ;..###... .byte $18 ;...##... .byte $18 ;...##... .byte $18 ;...##... .byte $3A ;.#.###.. .byte $3A ;.#.###.. .byte $7C ;..#####. .byte $7C ;..#####. .byte $3C ;..####.. .byte $FF ;######## .byte $7D ;#.#####. .byte $3C ;..####.. .byte $3C ;..####.. .byte $18 ;...##... JumpYamo.mp4
  12. In two player mode the person who controls the Yamo can climb up and down ladders and jump as well.
  13. In post #217 I already stated the XEX was NOT intended to run on real hardware. Please use the ATR if you want to run on real standard hardware. As far as future versions releases, there may be more demo/teasers released as an XEX, but we cannot guarantee any final versions will be an executable. More than likely they be a disk image(ATR) because of size constraints from such things as loading screens, music, more levels, etc. However, if you are hell bent on using an XEX on real hardware with a standard load configuration, then there are other efforts that could be done, like releasing a 130XE/Entended Memory version - But that is also a lot of extra effort, so there would have to be a lot of demand.
  14. Initially there won't be a direct conversion. One day(I hope) we will do a %100 conversion. This will probably either need a hard refactor of the game engine, or start a new one from scratch. I was thinking soft sprites myself, but open to suggestions. Anyone is welcome to help.
  15. The definition of 3D would be something that makes computations for width, height, and depth - or something that computes the X, Y, and Z axes. Typically this involves many calculations and the use of connected polygons to create shapes. A printer makes use of the X and Y Axis and prints a very convincing picture that looks like it has depth. But that doesn't make it a 3D printer.
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