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Posts posted by Ute
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I would like two please.
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Yes, I purchased it from AmigaStore:
https://amigastore.eu/638-laser-upgrade-kit-for-atari-stm1-mouse.html
It's pretty easy to do the upgrade, it's just a matter of removing some screws, then removing the ball housing and inserting the laser housing in its place.
I cannot recommend it for a couple of reasons:
1. The 3D printed ball cover(now laser cover) barely fit(really loose) and came off during normal use. I did manage to get the original ball cover back on with some fiddling.
2. I tried all three of the configurations and the only one that worked swapped the vertical movement (up was down and down was up) - so I had to cut and modify the header pin connectors.
When I did get the movement fixed any vertical movement temporarily went the opposite direction before the mouse would right itself in the correct direction. This made it very tedious to select dialog buttons, or to have any accuracy with the mouse.
So imagine trying to play Lemmings or Sundog with an inaccurate mouse. This effect was noticeably worse on my STE, but was much better on this 1040STF. Perhaps a firmware issue with the laser upgrade - I don't know.
I much prefer the Tom and Jerry solutions,
I really liked the idea of keeping the original mouse as I'm sure we all do, just a shame it doesn't work that well. On the other hand, maybe I just got one that had a damaged IC and other people have had better luck.
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Wanted to see if anybody could use them before I donate them to an electronics retailer. Just pay for shipping and you can have them - I'm only shipping within the US because of C19.
I believe these can be used as replacement memory for latter A500 Motherboards as well as some variants of Atari ST - there is 24 of them.
I believe these are similar to the above
These are also memory chips for A500's but for earlier models - I don't remember which ones exactly Rev.6a and before possibly?
Spare socket for Atari ST Blitters(Possibly the GLUE and MMU too). Known as the 'Funky' Socket according to Exxos(Chris)
Two chip UK Rainbow TOS 1.04
Six chip US Rainbow TOS 1.04
The holy grail! The rare 2 MB Fat Agnus for A500(and I think A2000 as well)
2 - 1MB SIMM's for Atari STE's
Various chip converters.
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Bump. Fixed up some stuff.
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Well if eBay is allowed to be used as a gauge:
Mine is a bit nicer than that offering in my opinion, but I would prefer to give someone here a more reasonable deal.
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The Good:
Amiga 500 Rev.6A
MegAChip upgrade - 2 MB Memory
Rom switcher 1.3 & 2.1
Gotek Drive with 8GB usb stick with some things on it – PM for more info
Trap Door cover
Side door cover – Rare these days
New, modern power supply
The Bad:
The Rom switcher – It changes the rom every time the power is turned on, or reset.
The Ugly:
Nothing too bad here, looks good for it’s age. There was a battery leak at some point on the memory expansion, but it hasn’t affected the board.
The rom switcher doesn’t function how it was originally intended and switches every time there is a soft reset(Ctrl+ left A + right A) or any time the power is switched on. Some games like Star Wars only work with the 1.3 rom so to use the Gotek you must be using the 2.1 rom before selecting a rom dependent game – a pain I know. I’m including some spare chips(Gary, Paula, Denise, and a CIA) keep them or sell them. I’ve tested the keyboard as best as I can(See picture).
I'll consider any reasonable offers.
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The Good:
1MB Memory
Blitter Chip
Gotek Drive with an 8GB usb stick, has some things on it – PM for more info
Switchable ROMS - TOS 1.04(Rainbow) and TOS 1.02
Original mouse with laser upgrade installed
Original disk drive included(not attached to the Atari)
Power cord
A scart cable for video
Not as Good:
Missing the key for the Numpad 0
Has the badge of a 1040STE but this is actually a 1040STF
The case has been painted
The Keyboard was retrobrited badly, and now has hair like scratches on every key – A good case against retrobriting
This has been a great computer for me, but I’m scaling back. I’ve tested the keyboard and everything seems to work ok. I can’t confirm if all of the function keys are all working, I can confirm F1, F7, and F8 are working – those are the only ones I use. I’m also including the guts of the ball mouse in case someone wants to put them back and replace the laser.
I'll consider any reasonable offers.
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Sold!
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This is really great work!
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On 8/9/2020 at 10:41 AM, McKong said:Yeah I did start playing the c64 version a while ago and it did seem harder than the original. I think one problem with the original was that the enemies were too dopey, plus you could run out of the screen and they were reset to their original starting position, which could be across the screen, giving you some breathing space.
Interesting. We could make the enemies always spawn near Bruce - Maybe that should be an option in the settings menu....
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On a separate topic, we would like recruit some volunteers for help with the music and intro screens.
Philsan had a nice conversion of the C64 screen as long as we had permission from Spark the original designer. Or would Philsan or others be interested in creating a whole new intro screen?
Thoughts or ideas?
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On 8/9/2020 at 5:47 PM, tjlazer said:Not directed to this game here, but just a small rant. People who say the games are too easy should speak for themselves. Not everyone is an expert. Most of us are not, so making the game hard (FOR YOU) is not a good idea because a few of you are expert gamers and think the game is too easy. The C64 version is a good balance and I appreciated the extra retries as well. Nice idea.
As it is now, it's more challenging than the C64 version.
We are tweaking it for a better balance.
We will probably need a few play testers in the future to get some feedback. Of course we'll keep everyone posted when we're near that stage.
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On 8/9/2020 at 11:41 AM, dmx said:Wow, this looks great! It'll be fun to try out a real port! Hope you don't mind if I tweet about it? 😊
Yes, please do!
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Yeah, DMX was very cool to let us have the levels and let us copy his ideas.
Fantomas also wanted to do a Bruce Lee 2 Atari port. So that will probably be the next effort, again time pending and that will probably require much more coding.
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1 hour ago, McKong said:Looks great. If there's one fault with the original Atari game then it's a bit too easy, hopefully that won't be the case with this one.
Keep up the good work
42 minutes ago, Mclaneinc said:Trust me, this one is a bit tougher..If all the features of the C64 go in then you will see the challenge..Its not overly hard though..
This one is most certainly harder.
For example, The C64 Bruce actually jumps a tiny bit further than the A8. The game screens translated directly to the Atari so the jump gaps are the same size pixel wise, but since the A8 Bruce does not jump as far, you have to be on the very last pixel possible to make certain jumps.
Another example
Normally the 'Fires' or whatever you want to call them disappear on this screen when the lamps are collected. In this version they do not, so timing has to be perfect.
I can beat the original game without losing a life. I can't win this game, hence above why I have two videos(And that's with cheating starting on that screen).
So it should be plenty challenging.
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5 hours ago, tjlazer said:Excellent! Can’t wait to play it. Will it be a single file XEX or ATR?
Yes
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There are many elements still missing, but the main game is now playable all the way through.
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If I remember right, one side of the pins are ground - Odd pins IIRC, the rest just need to be matched up as TGB1718 suggested.
Attached are diagrams I used to make them.
Connector2.tiffRibbon2.tiffRibbon1.tiffDin.tiffConnector1.tiff
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5 hours ago, Gunstar said:Is there, or will there be any collaboration to get @TIX's new P/M graphics in these new games? I just think it would be a shame to have the original updated with better character graphics and not the sequels...
Yes I was planning on asking Tix if we could use his sprites, thanks for asking for me, lol.😀
4 hours ago, TIX said:Yes thank you Tix, we were wanting to include them in our ROF as well as having a version with the original sprites too.
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On 5/28/2020 at 9:43 PM, Yautja said:Any news on either project?
Regards,
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On 5/30/2020 at 3:24 PM, tjlazer said:No Corona Virus time off progress on Bruce Lee II?
No extra time off, but we just started working on ROF.
Hopefully we will have something to show in a few weeks, and a complete game before the end of the year.
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On 7/22/2020 at 5:28 PM, Stephen said:I can't believe all the shit talking the poor 130XE got. What happened here - a while ago, anybody asking if they should buy something Atari would have been hit with 100 "Yes, do it now" posts.
I might be biased because I had one as a kid, but I love my 130XE - I have an 800, 800XL, and a 130XE. Out of the three I use the 130XE the most, it is a permanent fixture on my desk next to my PC.
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I'll take 2 please.

Two Bruce Lee sequels
in Atari 8-Bit Computers
Posted · Edited by Ute
Reasons
Hey guys,
Sorry for the late reply. Yes, it is still in development, but not very actively. I haven't worked on it since November, but I do have hope of finishing soon. I did let an individual play test back in November and received some good feedback. The game is fairly difficult as it is now so there will be some tweaking of various aspects on certain screens.
Most everything is complete gamewise except for some colors on a couple of screens needs tweaking and the last two screens need some animation and collision detection fixes. We've also included an infinite lives feature in the title screen for now. There is also a flesh/green option for the Yamo, although I need to pick a better PAL color for it. To keep memory low the Tix sprites and traditional sprites will be separate builds. Address spaces have been changed so this should be loadable from DOS as there were a few complaints about Eel Ecurb. There is still no music and no intro screen yet. Fantomas nor I want to compose the music, so volunteers would be appreciated. Although music may push this over 48K(Probably not).
Some screen shots are attached some PAL some NTSC, so people can get an idea.
Thanks for your patience.
Ute.