-
Content Count
163 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Ute
-
Just saw this ST for sale on eBay. I've never seen this style of keyboard before and there are some European characters on it. I thought it was very interesting looking and I really like the key profile. I'm very curious about it. Does anyone have this style and how does it feel compared to the other more common style?
-
Here is a simple example by Peter Dell. It shows how to start an assembly program at a certain address. This example uses org $0400, but just substitute that for $6000. What you're missing is what tells the assembler where to start. You can use either RUNAD(02E0-02E1) or INITAD(02E2-02E3). The difference being INITAD will run as soon as that location loads. RUNAD will execute after the entire program has loaded. First example shows a typical way to point RUNAD to the org address. Second shows what it looks like disassembled. If you're using MADS assembler you can just use the 'run' command followed by the address you want to start from.
-
Yeah, that's the one. Played it for about 15 minutes tonight. Good memories!
-
I remember playing a skiing game where you could create your own runs. This looks like it might be the one: http://gury.atari8.info/games/2648.php Not sure if it was a commercial game or not.
-
Interestingly my story almost parallels Stephens. We had an 800 in the early 80's and then got a 130XE late 80's. Moved on to an 520ST later. Sadly all were replaced by a PC around 92'ish. After college (1994) got back in to A8's with emulation. Once eBay started becoming popular(I want to say around 98 or 99?) I was able to purchase an 800 and a 130XE. Later got back in to ST's as well. They'll stay with me this time until I'm old and senile. - Then my children will probably sell them.
-
Still work in progress Paul, but new level editor changes should make it happen a lot more quickly.
-
Just a quick demo showing how fast it is to change colors with the DLI editor. Day quickly becomes night. Hats off to Fantomas!
-
Level Editor Release has moved from the Alpha stage to Beta version 0.1.0 Fantomas has been hard at work on the level editor while I was out of town. Level editor now includes a font/character editor, a way to add or remove DLI's, the DLI's are editable, and you can now add maps from bitmap images. Release available on Sourceforge. I encourage people to try it out. Lots of fun.
-
Found a working SCART->HDMI adapter on Amazon
Ute replied to 6BQ5's topic in Atari ST/TT/Falcon Computers
In this case it's not the cable. As PLM said these little black units need the composite sync signal. Some ST's have the composite sync circuitry and some do not. Quoting PLM from above: Hence why the VCANDO worked after the composite circuit was added in my 1040ST. -
Found a working SCART->HDMI adapter on Amazon
Ute replied to 6BQ5's topic in Atari ST/TT/Falcon Computers
And a few minutes later I tested..... WOW!!! :) This was the best picture I could capture on my phone. No Jail bars - It's clean, clear, and very crisp, almost perfect. For the amount of money this upgrade is totally worth it. I couldn't be happier with this simple upgrade. Best part is I can connect all of my ST's to this one converter and use a TV - no more special monitors!!! I really want to say thanks to PLM, this was a very cheap and easy upgrade! -
Found a working SCART->HDMI adapter on Amazon
Ute replied to 6BQ5's topic in Atari ST/TT/Falcon Computers
Alright. First I evacuated the motherboard..... A few minutes later I had the components soldered in...... -
Found a working SCART->HDMI adapter on Amazon
Ute replied to 6BQ5's topic in Atari ST/TT/Falcon Computers
I should have paid more attention to the schematic. All the values match the silk screen. :) I have to wait until Friday to try it out -
Found a working SCART->HDMI adapter on Amazon
Ute replied to 6BQ5's topic in Atari ST/TT/Falcon Computers
Had this photo sent of where the RF Modulator would have been. Right away I noticed a highly suspect area(Encircled in red) - Room for 2 diodes, 3 resistors, an a single transistor. It looks very promising. I'll have to wait until I get back in town to test it out with my multi-meter. but I'm almost sure this has got to be the area. -
Found a working SCART->HDMI adapter on Amazon
Ute replied to 6BQ5's topic in Atari ST/TT/Falcon Computers
Yes, looks like the final resistor value is 150. I can't wait to try it when I get back. Thanks for your help. I'll keep you guys posted with my findings. -
Found a working SCART->HDMI adapter on Amazon
Ute replied to 6BQ5's topic in Atari ST/TT/Falcon Computers
I'm not sure. I'm actually out of town and won't be able to check for another week. I'm really excited though, I love the idea of being able to use the video converter for all my ST's. I think my motherboard is a C070789 and IIRC I wasn't able to find schematics for it. I suppose I could trace everything back from the J4 monitor connection? -
Found a working SCART->HDMI adapter on Amazon
Ute replied to 6BQ5's topic in Atari ST/TT/Falcon Computers
It looks like that circuit would be really easy to add. 2 diodes, 3 resistors, and a transistor? Edit: I'm going to look at my 1040 and see if I can add that circuit. I can't quite make out the resistor values, 10K, 100, can't tell what the other is. Two diodes 1N916? One transistor 2N9304? -
Found a working SCART->HDMI adapter on Amazon
Ute replied to 6BQ5's topic in Atari ST/TT/Falcon Computers
I have this exact same setup for my ST's.(VCANDO SCART to HDMI Converter + Kabelheinz cable ) Picture is flawless on my UK STE. The picture on my US 520STFM I get the 'Jail Bars' but picture still is still acceptable. It doesn't work at all for my US 1040ST It's been discussed here before but it doesn't seem to work on ST's with out a modulator - At least US models. But 2 out 3 aint bad.... -
Thanks, guys. I'm actually out of town for a couple of weeks, so there won't be any updates for a while.
-
Latest update. Now supports full color screen editing. Drop down shows DLI colors being used. Source and Binary for editor uploaded to Sourceforge: https://sourceforge.net/p/bruce-lee-aa/git/ci/master/tree/ EDIT: Colors were based on NTSC screens
-
Level Editor Version 0.0.2 is available at Sourceforge. Fixes temporary extra byte hack and RLE re-encoding issues.
-
I would like to echo what Mclaneinc has said, big thanks to everyone who has pitched in. And don't forget Fantomas - He has done A LOT of disassembly and we've been working on the level editor together
-
Just tried it out. It's great!
-
It's written in C#, very similar to Java. A direct translation would be challenging. You would be ok memory wise, but displaying everything on screen would be the challenge. ANTIC mode 4 might be they way to go since they maps would only take have the screen and you could utilize the other half for character tiles, color sets, DLI info, etc. As far as actual implementation, editing it natively would offer the advantage of loading native character sets and screen resolutions. Definitely possible, but a lot would be from scratch.
-
Here is Level Editor beta 0.0.1 Found an issue last night with levels 4,5,7,10,13,17,18. I put a hack fix in for most of the levels. The only one not editable at this point are 5 and 17(Fantomas' map5.rle and map17.rle) Technically 5 and 17 are editable they just wont assemble correctly. Working as much as I can on this right now, but you know.......life. Release001.zip
-
Thanks Paul.
