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About kimchipenguin

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  1. This is the only game in the contest I don't understand. Tried it on two Lynx emulators and there were no "space crystals". At my first play attempt there were plenty of enemies, later attempts - barely any enemy at all.
  2. I'd suggest checking out www.stcarchiv.de which is a (mostly) Atari magazine archive for German-language ST magazines. Articles are in HTML so you can use any online translation tool. Old articles can be a useful source but still need to be checked obviously...
  3. Seems he hasn't changed that much over the last twenty years. Here's an interview from 2001 (mostly about the ST but also Jaguar): http://www.stcarchiv.de/stc2001/11/leonard-tramiel-interview I don't think Leonard has ever been made a scapegoat by others. Unlike Sam and Jack, he was never in the spotlight - although he did appear in some trade shows.
  4. Mini magazine that I created during the ejagfest (in English language): ejagfest 2019 mini mag
  5. Just having ten thousand stores selling the Jaguar would've been a huge success for Atari. In Germany, the Jaguar was mainly sold & advertized by small mail order dealers or some dealers who sold Atari computers - and why would they stock 100 units with only a couple of games available? Some shops offered pre-orders, even for games that were never released (or never developed as it turned out). Atari couldn't even deliver Jaguar kiosks to the big department stores...
  6. I owned all three (GameBoy first, then GameGear, later Lynx when it was heavily discounted). First, very few people buy a system based on its specs and the GameBoy was already a huge improvement over what came before (Game&Watch, Microvision). Nintendo already had a huge advantage because their previous system was the NES. They had the trust of both consumers and developers, plus the marketing to make the GB a success. Internally, multiple teams were developing games and they had connections to almost every third-party developer. Atari only had Epyx as a third-party developer in the launch window. The GB's library quickly grew and you had franchises that were popular on the NES (Castlevania, Super Mario etc.). They didn't look as good, but playing such games mobile was a huge deal. The Lynx's other competitor, the GameGear, didn't enjoy the third-party support the GB did, but basing the hardware on the Master System was a genius move. With very little effort, Sega and other developers could port their Master System games over to the Game Gear. These ports not only included arcade games that were popular in the mid-80's either, Sega released Sonic games and their jump'n'runs based on Disney characters. So Atari had two rivals that specialized in game consoles and were very capable at developing games. Both had successful franchises and consoles that were still current by the time their handheld systems launched. They had business relations with big third-party developers and could concentrate their marketing dollars and yens on their consoles. Atari had none of those. They still had their computer business that released three systems in 1989 (Stacy, STE, Portfolio) and Atari still suffered financially from their purchase of the Federated stores. The regional branches of Atari had some freedom on advertizing too, thus the Lynx saw little support from Atari Germany. Atari Germany's ads for the Lynx II were awful, still concentrating on the color screen instead of the games. Considering all these circumstances, the Lynx still did pretty well...
  7. There are two flaws I found in this game compared to River Raid: a) shooting the fuel tank only awards ten points - it would improve the game mechanic (should I shoot for more points?) to increase it beyond the points awarded for destroying enemies b) You can't speed up or slow down the plane.
  8. It's probably the most impressive game in the contest visually and shows great promise for a full release. Lynx Quest feels as if you had released a couple of Lynx games before... BTW, I wouldn't mind a Time Pilot port to the Lynx
  9. There was simply not enough time to improve the hardware further. The laser printer however was a brilliant business move: Mega ST + Atari SLM804 + Calamus opened a new niche market for the ST. Germany had quite a good support network for Atari DTP too. A 1989 Falcon wouldn't have been the Falcon we know today. And there was little potential for success in the 8 bit gaming market. Support for 8 Bit Ataris was already slowing down in Europe - C64 was more popular, Spectrum of course and the CPC too. Any Atari console would face the same difficulties that the 7800 did: Nintendo had a lock on many games, Sega had their huge arcade library while Atari only had the rights to their own aging arcade titles. Some of the best C64 games were released in 1987 and the C64 sold extremely well despite the 520ST. Many people were still quite happy with their Commodore back then.
  10. In Germany, I've never seen a Jaguar ready to play at the big retailers back in the day, nor any print or television ads. Atari did however advertise the Lynx as late as 1993. Atari Inside magazine did print a two page list of developers and titles that were presumably in development, but that magazine was never a reliable source and they probably copied that list from somewhere else. Same with some retailers that advertised games as pre-orders that would never be released. Also, Atari didn't handle distribution themselves in Germany and Austria. They left it to Pagedown, an Atari retailer with little experience with game consoles. Excerpt from an interview with Pagedown (Atari Inside magazine) in 1994: "Pagedown: According to unconfirmed statements, 800000 consoles have been sold in the U.S. to date. In May 1994, Paul Welch (Sales Manager Atari UK), told us about 500000 units for the U.S.. Our sales volume for Germany should reach 30% of the American market easily.". Pagedown didn't have any connections with department stores and were relying on the Jaguar's success to expand marketing. I'm not sure whether they ever expanded their advertising beyond the two Atari magazines but with such a small window of opportunity for the Jaguar, I doubt it. There was also a German Jaguar print magazine that supposedly had a circulation of 15000, even though it was sold at Atari retailers only... The other Atari magazine in Germany, ST-Computer, mostly ignored rumors and supposedly soon-to-be-released Jaguar titles and just reviewed games that were actually released. Video game magazines did the same.
  11. At least more than a couple of units were shipped to Germany, because there was an actual advert in German 64'er magazine announcing that prototype units could be bought. Maybe they were shipped from the U.S.? 64'er reviewed the C65 in their 3/94 issue and gave away a unit to celebrate the magazine's ten year anniversary. The import price was 598 DM + shipment. McWill (who does the Lynx and Game Gear display replacements) owns a C65 motherboard with the CPU and VIC-III missing.
  12. Regarding Lynx at ejagfest: There are always at least six Lynx consoles at the ejagfest for the Checkered Flag competition. In the last two years McWill also participated and modded consoles during the event. It's probably the best place to show off your game. I'll probably go there to get some news for my magazine ST-Computer which also covers Lynx, Jaguar and the VCS consoles (or: "everything except Atari 8-bit computers" ).
  13. Turbo C/Pure C was by far the most popular C compiler in Germany, which meant great support by various GEM libraries. It's unfortunate that the sources for Milan TOS aren't available. Milan claimed in 1999 that they recompiled TOS 4.x with a more modern compiler.
  14. The NES didn't dominate every market and was far from being a dominant force in Europe. The 2600 was also much cheaper, I picked up mine with the 32-in-1 cartridge. Looking at how much stuff Atari still had when they liquidated their inventory, they could've easily bundled the XEGS with six games and 12 joysticks
  15. Lots of early articles about the ST contain errors and I guess the author had little time to write a good review (or didn't have a review unit at all). Of course the 260ST had the same connectors as the 520ST, so the difference is just the memory and price. "Kurzerhand verdoppelt" just means that Atari doubled the RAM capacity, not that it's any easier for users to upgrade. Other sources indicate that the 520ST was sold in Germany along with the 260ST, but the 520ST was sold together with disk drive and monitor while the 260ST was sold without either. I can't confirm this, my first ST was the 520STM (connected to a SCART TV )- by that time the ST lineup made more sense
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