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Everything posted by kimchipenguin

  1. Basically any productivity software that didn't use GEM windows was mono-only. Many German public domain games were mono-only as well.
  2. Incorrect, both are there. Protext is listed as a word processor and Steve as an office suite (like Atari Works)
  3. Atari certainly didn't care about showing off the STE hardware with an STE exclusive game or else they would've paid a developer for an exclusive. In Germany the computer was advertised (together with the STFM!) with a screenshot of Test Drive. I also assume that cost was important for inclusion in a bundle. As an "Amiga killer", the STE was always doomed to fail, but at least it was (mostly) compatible with the older models, unlike the Plus/4
  4. Interesting, I have a Dutch magazine in tabloid format (I own only one issue though)
  5. Magazines still used line numbers for any language that didn't have any. Never missed them when I switched from C64 BASIC V2 to GFA-Basic. But magazines frequently had to publish bugfixes in the next issue, because lines (or sometimes even a whole page) was missing from the print. It always seemed convoluted and made for a system with a higher screen res. Writing GEM programs was quite complicated in ST-Basic, or do you expect compiled programs to run in a GEM window that's magically supplied by the runtime library? GEM was long associated with being slow and both ST-Basic and Logo contributed to this impression. Some of the listings showed how to do solve certain problems in a programming language. There were also more languages that mattered on the ST. Forth listings were rare though, as were listings written in APL The third image shows a program written in machine language. It requires a program to type it in - the magazines frequently adjusted their font size.
  6. Most ST specific magazines published their first issue in 1987 or even later. By that time, ST-Basic was very much dead. One of the earliest (the earliest?) ST-only magazine, ST-Computer from Germany, did print listings in ST-Basic: https://www.stcarchiv.de/stc1986/07/dateiverwaltung Both GFA-Basic and Omikron Basic were released in 1986. ST-Computer magazine either didn't receive good submissions or they banned ST-Basic later. There were many type-in listings written in GFA, Pascal, C, Assembler, Modula-2 though. Here's another example for the "popularity" of ST-Basic: https://atariuptodate.de/en/proglang/ST-Basic/ No, there was plenty Basic code or other programming language published in printed form. There were fewer games as type-in listings though. Most German magazines didn't have cover disks and offered a "service disk" instead. Sometimes these would feature some games. I managed to get a few of these disks and the games were not great Back in the day, one service disk would cost as much as three public domain disks! Happy Computer (German, multi platform mag) would publish type-in listings for the ST and other computers until 1990. For GFA-Basic they would usually switch from a two to a four column layout and a smaller font (GFA programs were "longer"). They also had these hex type listings for which you needed a helper application. Many of these games aren't available online.
  7. qed was the one I used. https://www.atariuptodate.de/en/office/edit
  8. Even in an alternate history, it might take too long for Sega and Atari to break the exclusivity contracts through lawsuit. The contracts only worked because of the Master System's poor performance in Japan and NA. Nintendo obviously had very strong first-party titles, system sellers, which in turn attracted other companies to develop for the NES. - Let Sega have a strong mascot early in the Master System's life. Sonic 1985! - Both Sega and Atari should realise much sooner that gaming has moved on from early 80's arcade ports. If they can't innovate, let them have faster copy machines! - Nintendo were actually quite hesitant to fully invest into the video game market - and they licensed their arcade games to other companies. Maybe the people at Atari were big fans of the toy company from Kyoto and made a much more general deal that allows to port any Nintendo game to any Atari video game system for the next ten years! So no more Nintendo exclusives. Whatever Miyamoto-san comes up with will appear a couple of months later on the 7800 and in an awfully mutilated form on the 2600. Fortunately for Nintendo, the deal will run out by 1989. Unfortunately for Nintendo, Miyamoto-san left the company for Sega years before then.
  9. So why ask for sales numbers if you believe in your made up ones? Millions of home computers were sold in Europe, it was by no means a small market. STs and TTs were doing quite well in the business market in Germany - thousands of STs were used as terminals or in self-service machines for printing business cards. But business machines aren't usually kept for nostalgia afterwards. What you see in museums, collections or on eBay are just the survivors. BITD the TT wasn't a rare machine. Now it's rare to see one on eBay.
  10. Apple is doing very fine and they sell approx. the same number of Macs each year. Doesn't matter if they lose market share as long as they keep their very healthy margin. Atari chose the mass market though, with slim margins. This would never have worked out against an army of PC clones. More innovation would've bought Atari a few more years, not more.
  11. There were more: https://www.atariuptodate.de/en/emulators (Emulators - Screen, not all are mono/color emulators). I used Emula on my Atari to emulate mono resolution.
  12. If you'd like to see the Atari ST version of New Aladdin, I uploaded it here: https://archive.org/details/the-new-aladdin-col-287-atari-st/ It's the "Fun at the White House" issue
  13. This is the only game in the contest I don't understand. Tried it on two Lynx emulators and there were no "space crystals". At my first play attempt there were plenty of enemies, later attempts - barely any enemy at all.
  14. I'd suggest checking out www.stcarchiv.de which is a (mostly) Atari magazine archive for German-language ST magazines. Articles are in HTML so you can use any online translation tool. Old articles can be a useful source but still need to be checked obviously...
  15. Seems he hasn't changed that much over the last twenty years. Here's an interview from 2001 (mostly about the ST but also Jaguar): http://www.stcarchiv.de/stc2001/11/leonard-tramiel-interview I don't think Leonard has ever been made a scapegoat by others. Unlike Sam and Jack, he was never in the spotlight - although he did appear in some trade shows.
  16. Mini magazine that I created during the ejagfest (in English language): ejagfest 2019 mini mag
  17. Just having ten thousand stores selling the Jaguar would've been a huge success for Atari. In Germany, the Jaguar was mainly sold & advertized by small mail order dealers or some dealers who sold Atari computers - and why would they stock 100 units with only a couple of games available? Some shops offered pre-orders, even for games that were never released (or never developed as it turned out). Atari couldn't even deliver Jaguar kiosks to the big department stores...
  18. I owned all three (GameBoy first, then GameGear, later Lynx when it was heavily discounted). First, very few people buy a system based on its specs and the GameBoy was already a huge improvement over what came before (Game&Watch, Microvision). Nintendo already had a huge advantage because their previous system was the NES. They had the trust of both consumers and developers, plus the marketing to make the GB a success. Internally, multiple teams were developing games and they had connections to almost every third-party developer. Atari only had Epyx as a third-party developer in the launch window. The GB's library quickly grew and you had franchises that were popular on the NES (Castlevania, Super Mario etc.). They didn't look as good, but playing such games mobile was a huge deal. The Lynx's other competitor, the GameGear, didn't enjoy the third-party support the GB did, but basing the hardware on the Master System was a genius move. With very little effort, Sega and other developers could port their Master System games over to the Game Gear. These ports not only included arcade games that were popular in the mid-80's either, Sega released Sonic games and their jump'n'runs based on Disney characters. So Atari had two rivals that specialized in game consoles and were very capable at developing games. Both had successful franchises and consoles that were still current by the time their handheld systems launched. They had business relations with big third-party developers and could concentrate their marketing dollars and yens on their consoles. Atari had none of those. They still had their computer business that released three systems in 1989 (Stacy, STE, Portfolio) and Atari still suffered financially from their purchase of the Federated stores. The regional branches of Atari had some freedom on advertizing too, thus the Lynx saw little support from Atari Germany. Atari Germany's ads for the Lynx II were awful, still concentrating on the color screen instead of the games. Considering all these circumstances, the Lynx still did pretty well...
  19. There are two flaws I found in this game compared to River Raid: a) shooting the fuel tank only awards ten points - it would improve the game mechanic (should I shoot for more points?) to increase it beyond the points awarded for destroying enemies b) You can't speed up or slow down the plane.
  20. It's probably the most impressive game in the contest visually and shows great promise for a full release. Lynx Quest feels as if you had released a couple of Lynx games before... BTW, I wouldn't mind a Time Pilot port to the Lynx
  21. There was simply not enough time to improve the hardware further. The laser printer however was a brilliant business move: Mega ST + Atari SLM804 + Calamus opened a new niche market for the ST. Germany had quite a good support network for Atari DTP too. A 1989 Falcon wouldn't have been the Falcon we know today. And there was little potential for success in the 8 bit gaming market. Support for 8 Bit Ataris was already slowing down in Europe - C64 was more popular, Spectrum of course and the CPC too. Any Atari console would face the same difficulties that the 7800 did: Nintendo had a lock on many games, Sega had their huge arcade library while Atari only had the rights to their own aging arcade titles. Some of the best C64 games were released in 1987 and the C64 sold extremely well despite the 520ST. Many people were still quite happy with their Commodore back then.
  22. In Germany, I've never seen a Jaguar ready to play at the big retailers back in the day, nor any print or television ads. Atari did however advertise the Lynx as late as 1993. Atari Inside magazine did print a two page list of developers and titles that were presumably in development, but that magazine was never a reliable source and they probably copied that list from somewhere else. Same with some retailers that advertised games as pre-orders that would never be released. Also, Atari didn't handle distribution themselves in Germany and Austria. They left it to Pagedown, an Atari retailer with little experience with game consoles. Excerpt from an interview with Pagedown (Atari Inside magazine) in 1994: "Pagedown: According to unconfirmed statements, 800000 consoles have been sold in the U.S. to date. In May 1994, Paul Welch (Sales Manager Atari UK), told us about 500000 units for the U.S.. Our sales volume for Germany should reach 30% of the American market easily.". Pagedown didn't have any connections with department stores and were relying on the Jaguar's success to expand marketing. I'm not sure whether they ever expanded their advertising beyond the two Atari magazines but with such a small window of opportunity for the Jaguar, I doubt it. There was also a German Jaguar print magazine that supposedly had a circulation of 15000, even though it was sold at Atari retailers only... The other Atari magazine in Germany, ST-Computer, mostly ignored rumors and supposedly soon-to-be-released Jaguar titles and just reviewed games that were actually released. Video game magazines did the same.
  23. At least more than a couple of units were shipped to Germany, because there was an actual advert in German 64'er magazine announcing that prototype units could be bought. Maybe they were shipped from the U.S.? 64'er reviewed the C65 in their 3/94 issue and gave away a unit to celebrate the magazine's ten year anniversary. The import price was 598 DM + shipment. McWill (who does the Lynx and Game Gear display replacements) owns a C65 motherboard with the CPU and VIC-III missing.
  24. Regarding Lynx at ejagfest: There are always at least six Lynx consoles at the ejagfest for the Checkered Flag competition. In the last two years McWill also participated and modded consoles during the event. It's probably the best place to show off your game. I'll probably go there to get some news for my magazine ST-Computer which also covers Lynx, Jaguar and the VCS consoles (or: "everything except Atari 8-bit computers" ).
  25. Turbo C/Pure C was by far the most popular C compiler in Germany, which meant great support by various GEM libraries. It's unfortunate that the sources for Milan TOS aren't available. Milan claimed in 1999 that they recompiled TOS 4.x with a more modern compiler.
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