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Everything posted by cuda_man
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What OTHER SNES games were ported to the GBA?
cuda_man replied to Room 34's topic in Modern Console Discussion
The Madden NFL games 2002, 2003, and 2004 were ports of the SNES Maddens. -
I've pondered doing something like that one of these days, one of my goals in life is to build an Atari-themed Kustom car I've got some ideals in my head, one of these days I'd like to start putting them together.
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Back in the pre-Gamestop days (Software Etc.), I had a dispute with two employees when they tried to tell me that the copy of Ultimate Doom I was buying off the clearance shelf wasn't compatible with Windows 98. Myself and the cashier went back and forth till another co-worker came over to back him up in his argument. After I told them I still wanted to buy it the cashier then took a look at the system requirements on the other PC game I was buying to see if it was compatible before ringing it up. I had a couple of bad experiences at that Gamestop, though they have improved, especially after EB moved in just down the road
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All of those are pretty cool. Here's my fake box. It's a shame Atari didn't make an effort to get the rights to this back in '94-'95.
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I can remember Mom and I stopping at every Revco Drug Store (now CVS) in our town when I went to town with her. During that time there were 4 Revcos here and I pretty much racked out on Atari 2600 games. They hard huge piles of games at every store. The bulk of my first Atari 2600 library consisted of games bought at Revco stores.
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I was thinking the same thing after playing John Madden Football for the 3DO, which was basically Genesis Madden 93 with video and fancy graphics and sound. It's a shame that EA didn't make an updated Madden game for the 3DO. I've got Madden 2005 for the Gameboy Advance and it is much improved over the previous versions, which was nothing more that SNES Madden '95, especially the poor secondary when the defenders would stop running when the ball was passed (Madden '96 has a better defensive AI on the SNES). The new editions are nice, but sometimes I find myself dusting off the old Genesis or now 3DO and playing the older versions.
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Acclaim almost dead! Thank god!!!!!
cuda_man replied to cimerians's topic in Modern Console Discussion
Papyrus Design Group, Sierra's racing simulation developer best known for the NASCAR Racing series, IndyCar/Cart Racing Series, and the masterpiece Grand Prix Legends recently shut down. One of the main reasons was Sierra losing it's NASCAR license to EA Sports who got a 7-year exclusive license to produce NASCAR games. It was a real shame too. Papyrus' NASCAR Racing and Hasbro/Infogrames/Atari's NASCAR Heat games much better that EA's NASCAR Thunder series IMHO. As for Acclaim I remember some of the stunts they pull in 1997 concerning the development and release of NFL Quarterback Club '98 for the Nintendo 64. First, they released doctored screenshots, making the game appear to have good lighting effects, though the finished product had horrible lighting effects. Then at release time some Acclaim employees, using Hotmail addresses started hanging around the Nintendo newsgroups posing as N64 gamers proclaiming how much better QBC98 was over Madden 64, though the exact opposite was true (though to their credit a good number of gamers and game publications bought in to their hype, I was even mocked by some of my N64 friends for liking Madden better that QBC). QBC99 was improved, though somehow they let the game get out with the amout of AI bugs it had. Those two games led me to lose faith in Acclaim. -
The Nintendo Information Repository has alot of neat stuff on the NES, SNES, GB, and VB, especially hardware and unreleased stuff. http://www.gamersgraveyard.com/repository/ Something that surprises me is the lack of Super Nintendo websites. It's kinda surprising considering the popularity of the SNES. I'd be happy with something like the Genesis Collective, which is a rich database of Sega Genesis box and cartridge scans, screenshots, and other interesting information, would suit me.
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Crappy service ruining your game store?
cuda_man replied to figgler's topic in Modern Console Discussion
I had some run-ins with the local Software Etc. (now Gamestop). Back a few years ago I found Ultimate Doom for the PC in the bargin bin. I also picked up another PC game, in which I have forget what it was now. When I took it up to the couter to pay for it, the clerk asked me if I was running Windows 95. I told him I was running Windows 98 but that it should run on my system. He then told me that it ran on Win95 ONLY and that it would not run on 98. After a couple of minutes of disagreeing on this one of his co-workers walked over and also claimed the game wouldn't run on Win98. I disagreed, and they asked me if I still wanted the game, I said yes and he rang it up. When the clerk rang my second item, also a PC game, he picked the box up and looked at the system requirments before scanning it, as if to see if it would also run with Win98. That deal ticked me off big time. By the way, Ultimate Doom ran perfectly under Windows 98 -
I used to have Quake 64 back when I had a Nintendo 64, it real good. I've tried Quake II on the N64 and PSX, both versions are good. But my favorite is Quake 3 Arena on the Dreamcast. I miss those days playing online while reclining in my recliner with the keyboard and mouse.
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LOL. There is no such thing as a "4 bit system". In fact, the INTV is greater than 8-bit. I remember reading that back in the day and believing it, that is until I got a little knowledge on the subject. I believe the INTV was 16 bit, wasn't it?
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I remember back a few years ago, someone wrote in to Gamepro asking about how many bits the Atari 2600, Intellvision, and Coleco were. Gamepro said they were 4 bit systems, though they were 8 bit
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I was wondering the same thing. What's going on there?
