Jump to content

PeBo

Members
  • Content Count

    912
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by PeBo

  1. Find yourself an Atari ST emulator (not sure of the Mac varieties) and find the following Automation disk images: A_97: contains Dungeon Master A_192: contains Dungeon Master II: Chaos Strikes Back A_442b: contains the docs for Dungeon Master (not really required since you know the genre and it is control-identical to the Grimrock series. There is another clone called Legend of Skulkeep, (you only control a single adventurer though) which was released for os9...not sure about osX compatibilities. You may want to book a couple weeks holidays before you start (unless you have paid sick leave) because once you start a game, it will be very difficult to do anything else until you reach the end. I know it's a subjective thing, but to me Dungeon Master was the pinnacle of Atari ST gaming, just as ToD was for the 99, both setting the bar for their generation of machines.
  2. Was certainly one of the first carts I looked for when I got back into the 4A... It was easily my absolute favorite game for many years - until FTL software released Sundog on the ST...then a few months later, they released the now famous Dungeon Master. Couldn't believe the similarities with ToD! It was like they took my favorite game and added amazing graphics while keeping everything that made it fun to play intact. Then, while surfing for something new to play a couple years ago, I discovered an indie s/ware house called « Almost Human Ltd. » and a game called Legend of Grimrock. If there are any ToD/Dungeon Master fans out there who haven't seen this game (and its sequel)...go find it NOW! It is what a turn-based dungeon crawler can look like in the age of modern GPU's. It is an absolutely stunning 'remake' of Dungeon Master with brilliantly rendered creatures/locations, amazing lighting/sound and enough puzzles and secrets to befuddle the most experience Dungeon adventurer. Highly recommended for anyone looking for a bit of classic dungeon crawling with a hi-rez graphics twist.
  3. As I said earlier in this thread I was looking for working disk based MBX games because I was working on compiling then under a single load program. Well, we already have an elegantly functional and efficient generic loader, with only a dozen lines and for which it is quite easy to add additional titles by changing little more than adding to the DATA lines. What we REALLY needed was a poorly written, unnecessarily large loader and where adding additional titles is a complete pain in the ass. Luckily when it comes to completely inefficient and bloated basic code, I am a master. I managed to improve on the outstanding generic loader by creating one with over 70 lines of code and 10 dimensioned variables (whether they were needed or not), It also makes it nearly impossible to add additional titles without changing several lines of code throughout the program, is completely unsuited to anything but MBX games, and redefines nearly all of the 14 character sets for no reason whatsoever. But why create a bloated, limited loader when we already had such a brilliant tiny one you ask???? Because just like butts, sometimes bigger is better! AND to demonstrate just how inefficient I can be, I've attached a 180k dsk of proggies that you all already have, just to show off my 4k load program. Now aren't you all glad I don't write XB programs very often anymore! MBX_custom.dsk
  4. I stand corrected... ...and embarrassed - I just wrote to the dude in Spanish! havin' myself a wondrous brain fart day!
  5. TI-99/4 with volume control and internal speaker!!! Shipping for the two consoles (a 4A is in the mix) would be astronomical to Canada from Venezuela but might not be bad to the southern US. Even not working I figure this is the rarest or the rare 99/4's. (If you respect the machine as little as Richard Rawlings respects beautiful cars, you could always just flip it of course) http://www.ebay.ca/itm/Texas-Instruments-TI99-4-rare-and-TI-99-4A-For-parts-and-repair-not-working-/391392777032?hash=item5b20d3d348:g:re0AAOSwzgRWzrTB
  6. Thanks for this...also wrote to the author (who, believe it or not, still sells the os9 version!) . The biggest difference between to mac version and the TI is that until you move on the mac version, the oxygen doesn't start to count down, giving you time to plan your course. The TI the oxygen starts to get used the minute the screen loads In the version that started this thread, the oxygen counts slowly enough that you can quickly examine the layout. The one you posted however, the oxygen plummets mighty quick, making it much more of an arcade feel . Strange stuff... on the one you posted....works fine under Classic99, but on an actual TI it only sees the first 2 levels...only tried the XB loader though, so maybe I'll try it using E/A 5. Wouldn't be the first time I've had trouble with an XB loaded Assembler proggie. Regardless I truly appreciate your posting it...at least I have something to work with... still shocks me that this game has flown under the radar as it has.
  7. One of the copies I have says "Please insert master disk" (that's as far as that one gets). The disk based doc suggests that one makes a back-up, but that the original master disk will still be required to load the game. That's why I assumed the software was protected . (although I guess not technically "copy" protection, since you CAN copy it)
  8. browsing through lost, old and dusty posts, and I found this one. D/L'ed the file attached to Ω's post, and got so hooked on this little game that I didn't get to bed until 4:00am (with a 7:00 am delivery this morning, not smart!). Then found out this is an old version (1.1) and that there is a 2.1 out there complete with editor and other improvements (including the ability to save high score!) that was released as a commercial disk. I've found several dsk copies of it (one from 2012 right here in these forums), but I can't seem to get any of them to work. I'm guessing there's a copy protection problem in it. Anyway, I can't think of a game - on any platform - that I've become so hooked on so quickly and would love to get the full commercial release if anyone has a working copy or instruction on getting one of the copies out there to work! ...heck, I'd even be more than happy to BUY an original disk if someone has one they'd be willing to sell, although if someone has it, I doubt if they'd part with it easily Based on a game originally created for the Mac classic, I don't know how Spacesation Pheta passed by unnoticed on the TI for 30 years, when it is easily one of the best platform/puzzler games available on our system of choice. It really should be on everyone's Must-Have list. Porting something that was designed to operate on a 128k Mac to the TI, and getting it to fit in 27K is an accomplishment all by itself, but for the end result to be such a brilliant game is nothing short of amazing. I attached a copy of the original manual that I found elsewhere as a tease. Space Station Pheta.pdf
  9. Polls are always interesting. Well, within 3 percentage points, 19 times out of 20 anyway.
  10. Thanks to all. I now have 3 working copies on Space Bandits (and yes, opening speech seems to be an issue with all the disk versions of the MBX carts.) Ironic that the point of the exercise was to create a single disk with all the MBX titles (the ones that don't need the MBX system anyway), with a simple XB loader whereas now I've discovered that several folks beat me to it. Follow up question: Does Starship Pegasus (the MBX arcade game not the Not-Polyoptics adventure game) exist as a dsk or TIfile?? can only find the bin, and none of the MBX compilation disks seem to have it. While the cart was never officially released (correct??), I thought I'd ask since I can't run a bin file on the console (and have no burning knowledge/skills - yet) One of the Arcturus from the ti99iuc works for a few minutes then freezes. I can still shoot, and sound effects continue, but the background stops and no further ships appear. This seems to be the same problem I have with all my other copies as well. BTW, the file entitled « (Eng) - (Game) - Arcturus - (1983) - (XB+32k) - (by Bill Bies).zip » contains a disk entitled « arctaurus » but it is just a blank 180k disk. Happily the Arcturus from Sparkdrummer works fine under Classic99, so I'll try that one in the console this aft, and perhaps my search is over. Being a major zaxxon fan back in the day, I've been hoping to try this one ever since I re-entered the TI fold last year. The ultra-rare carts don't appear for sale very often, so I keep d/ling disk versions looking for one that will work longer than a minute or two. Maybe this is the one. Thanks again to everyone who posted files.
  11. I'd probably be better off to simply get one of the multicarts that contain it that to trying to continue getting a disk based version to work. schmitzi sent me a copy of Space Bandits that has no sound issues (well minor glitches at the start, but the copy I was using only had speech and no other sounds, so this is a major improvement) ...ALL the ones I've tested so far though (I'm amassing quite a collection), have the corrupted title screen. I'll see if the ones sent by our friend in Italy are the same.
  12. The file named « (Eng) - (Game) - Space Bandits - (1983) - (XB+32 + MBX) - (by Milton Bradley).zip » contained a copy that works perfectly under emulation, will try it in the console tomorrow, but I'm sure it will work. Molte Grazie!
  13. Found it on whtech EA games 0021-9, but it has a corrupt title screen, and has audio issues. Are there any other EA/3 or EA/5 copies out there or is the whtech disk the only one?? Also, are any of the disk versions of Arcturus playable? I have several copies, but they all seem insanely slow or crash within a few seconds of start. I know this one is resource heavy, so I'm trying to determine if all the copies on disk are problematic, or if my problem is trying to load them from a nanoPEB CF (I think my nanoPEB's 32k is a wee bit wonky)
  14. I have a couple of these carts with a non-faded label AND the full colour manual that I'm willing to give away for measly $400 cash... maybe $300?? howzabout $150??? OK $25 and I'll throw in a black label Home Financial Decisions.
  15. a truly cross compatible disk sytem where I could copy files directly from my PC onto a floppy and plop it in the TI. Lotharek and HDX are good stopgap solutions - but they still require extra steps to get files from the PC to an actual TI disk. The nanoPEB's dsk2cf works fine with itself, but by design the nanoPEB doesn't allow simultaneous access to real disks. My dream toy would be a DOS or Windows program that would allow TI disks to be FULLY read/write compatible with the PC. I've got a closet full of old PC's with 5½ drives waiting to be put to use (or put out to pasture)! OK, that doesn't fit the "without the PC playing a support role", but still.
  16. As long as it remains accessible off Facebook, I'm good. Not that it relates to arcadeshopper, but my biggest pet peeve of the Facebook/Twitter era is the online retailers' assumption that everyone uses Facebook. Each month I get dozens of contest entries from various online tech stores I subscribe to, but I can't enter any of them because they all require a facebook or twitter account nowadays. Oh well, I didn't want to win that friggin' GTX980TI anyway! Really I didn't. (but if someone wants to buy me one, I'm cool with that)
  17. I have a colour inkjet similar (lesser model) to the one from Staples that Ω bought. I've been loyal to Epson ever since the days when one actually looked for an « Epson Compatible ». I'm sure we all remember when that would save you writing your own drivers, since most printing software like WordPerfect and WordStar would work right out of the box with an Epson) Lately though I've not been happy with the build quality of the lower priced epson printers, and my current one eats ink for breakfast (If I were to print 1 copy of all of the manual posted in this thread I would easily go though my ink supplies at least once...black maybe a couple times. It's ridiculously expensive per page. By the same token, a friend bought a $199 (CAD) cheap brother colour laser last year, prints on a regular basis, and has yet to replace any toner. It's faster (although the warm up time is slower), and has a much higher quality on plain ordinary paper (inkjets tend to prefer the more expensive « Bright-White » and treated papers for a good quality print. My next printer will be a laser. As far as the toner dust, I work in a small office surrounded by over a dozen laser printers for over 20 years and I'm still alive...At my (our?) age, if the fine dust has any serious health effects I'm way too old for it to be a concern. I'll be dead long before the dust kills me!
  18. Hey brother, That tutorial is going to be VERY helpful...along with the other docs, I think I have all that I need ti play around with the cartridge. I look forward to seeing if DBM is compatible with the nanoPEB's much larger disk size. That would make it a much more powerful program than it was originally, as it was so restricted by the SS/SD disk I had back then. Both speed and capacity will be greatly enhanced if I can use CF partitions instead of disks! Vielen Dank! p
  19. Ok, so I have a request if anyone has it...and considering the size, it's a big ask... I'm looking for the manual for Navarone's Database Management System 2.0. I'm willing to buy an original copy off someone has one they want to sell, but I'm not placing this in the buy and sell section, because I would be equally happy with a decent scanned copy of it. (at a few hundred pages I don't know if a scan even exists anywhere). I've done a quicky web search and can't find one, so thought I'd ask in this thread too. No need to post it...just a point in the right direction to find one would suffice.
  20. and YOU'RE getting better with an exacto knife <evil grin>
  21. Thanks dude! As far as short side/long side, thanks for mentioning that - I should have said something, but I ALWAYS screw that up the first time I print a new 2 sided project, so if a few other people don't know and screw it up too, I'll feel less stupid. Another note is if your printer doesn't do duplex, print the odd numbered pdf pages first, then flip the pile and print the even pages. btw, Staples sells « HP Brochure and Flyer Paper » which is glossy on both sides...ideal for the atarisoft manuals...and at 180g/m² it's actually much more durable than the originals! $23 (50 sheets) in Canada, so that's probably about $1.25 in the US.
  22. Last for today, Atarisoft Part II... This will be it for now, I'll add a few remaining titles later in the week, then all I have left are the Ti released manuals, and those are already archived everywhere, so I won't be posting them. Sad story....the miner2049 manual got mangled by the sheet feeder today (my fault)....I managed to salvage it, but it is no longer pristine as it was. So if you have this manual in good shape, I just helped it go up in value! Could have been worse, it could have been the original Khe Sanh disk I melted 2 weeks ago (note to self: never accidentally leave floppies on the stove-top when using the oven) Ain't senility grand!? Ms PacMan.pdf Picnic Paranoia.pdf Pole Position.pdf Protector II.pdf Shamus.pdf
  23. Now the atarisoft stuff.. ...two are missing...the Jungle Hunt manual is in the mail to me as I type this (should arrive before the end of the week) but PacMan is the one Atarisoft released title that I have yet to find a box and manual for. So if someone has PacMan, a scan of the manual would be nice until I hunt down a set. (you may have noticed that Popeye is also missing from the Parker Bros manuals...it's travelling with Jungle Hunt, so I'll post them both later this week) Anyway Atari part 1: Atari Warranty Card.pdf Centipede.pdf Defender.pdf Dig Dug.pdf Donkey Kong.pdf Moon Patrol.pdf
  24. schmitzi posts the cool stuff (cooler if he shipped me the actual Atronic device instead of teasing us with manuals), but I'm back with more game manuals. Decided to take the manuals to work today and use the high speed scanner there (600dpi duplex at under 10 seconds compared to over 5 minutes per side at home) I think the quality of the Atarisoft manuals speak for themselves (huge file size though, so be prepared to use a bit of bandwidth to grab these). Note: Munchman II's manual is actually a wee bit larger than 8.5 x11, so I had to use the office flatbed scanner instead of the high-speed (which is a sheet-feed scanner with a maximum width of 8.5"). Still turned out good, but nothing like the others. Note this is a different version of manual than the one posted by schmitzi earlier (which included the development notes - sehr cool schmitzi!!) 4A Flyer.pdf Strike Three!.pdf Frogger.pdf Q-Bert.pdf Munchman II.pdf
  25. Cool Cool schmiitzi! I love old local user-group newletters. I don't think it is a co-incidence that they look so much like Church Bulletins. After all, to early computer enthusiasts, our hobby WAS our religion (to most of us it still is). These newsletters, local meetings and BBSes all morphed into the internet at one point, and sadly we lost something in the translation. excellent post! I used to write for a local AtariST user group...I should see if I can dig up any of our old newsletters.
×
×
  • Create New...