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Retro Lord

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Everything posted by Retro Lord

  1. Exactly what I was going for. Thank you for showing how too structure this out and teaching me how pfpixels work, you rock. =)
  2. That's neat! It's almost what I was going for, I'm trying to make it so that the pfpixels player0 has been on stays red. Looking at the code, I notice some new things that I'd like to ask about in order to better grasp how this works. Is the playfield required to be inverted for it to work? And this code I don't quite get. I understant the idea that it makes the pfpixel that player0 is currently on turn on. But how are the numbers determined and how come they are divided by 4 or 8? Is it due too the player moving 8 pixels up and down and 4 right and left? _PF_LR = (player0x-15)/4 _PF_UD = (player0y/8)-1
  3. Okay, thanks to you Random Terrain I'm much closer to getting it to work now! =D Now I can atleast get pfpixels to get turned on and off, a bit random but stil. Sometimes I get 3 pfpixels next to eachothers, sometimes 5 or so, sometimes a complete line. What might be the cause do you think? Did I place something wrong? drawscreen if joy0up then pfpixel _P0_L_R _P0_U_D off drawscreen pfpixel _P0_L_R _P0_U_D flip drawscreen pfpixel _P0_L_R _P0_U_D flip if !joy0up then _Bit1{1} = 0 : goto __Skip_Fire if _Bit1{1} then goto __Skip_Fire _Bit1{1} = 1 _P0_U_D=_P0_U_D-8.00 __Skip_Fire if !joy0down then _Bit2{1} = 0 : goto __Skip_Fire2 if _Bit2{1} then goto __Skip_Fire2 _Bit2{1} = 1 _P0_U_D=_P0_U_D+8.00 __Skip_Fire2 if !joy0left then _Bit3{1} = 0 : goto __Skip_Fire3 if _Bit3{1} then goto __Skip_Fire3 _Bit3{1} = 1 _P0_L_R=_P0_L_R-8.00 __Skip_Fire3 if !joy0right then _Bit4{1} = 0 : goto __Skip_Fire4 if _Bit4{1} then goto __Skip_Fire4 _Bit4{1} = 1 _P0_L_R=_P0_L_R+8.00 __Skip_Fire4 SKIP goto main SOURCE - D&D Demo.bas
  4. Slowly but surely I'm beginning too understand I think while tinkering like Dr. Frankenstein, creating all kinds of horrors that wasn't meant to be. I have 1 major issue I can't get to work at all. I can't do a dimer for player0 x,y. I tried doing dim herox=x and dim heroy=y but I either end up with an error or the character won't move. What is the proper way of doing this with player?
  5. Hmm...I'm getting something now. Sometimes when I press joy0up 2 vertical bars appear left and right of the playfield. Atleast it's something happening. Now if I can only figure out how to get it at the locations I want.
  6. Hm, that was helpful, but still a bit confusing. From what I understand I need a dim for my player0. That would be : dim herox = e dim heroy = f And when the hero moves something like this? if !joy0up then _Bit1{1} = 0 : goto __Skip_Fire if _Bit1{1} then goto __Skip_Fire _Bit1{1} = 1 player0y=player0y-7 : pfpixel player0x player0y on __Skip_Fire Am I getting warm? =)
  7. I have a question about the pfpixel on/off. I have a playfield where I want the pfpixels 12-21horizontal and 2-9 vertical to be turned on if player0 is on the same place. The player is 8x7 so the sprite fits perfectly in 1x2 pfpixels. How do I do a check too see if player0 is on the pfpixels? I'm guessing something like this won't work? if player0x = pfpixel 3 12 then pfpixel 3 12 on
  8. This is neat. I might do something similar set in the world of D&D where you hunt a dragon, hehe.
  9. Asked the Atariage Shop if they are interested in some of my games, keep your fingers crossed.

    1. dubxcube

      dubxcube

      You might have to get in line... There is a parade of homebrews ready for release...

    2. Retro Lord

      Retro Lord

      I, Robot would be neat, I can make it if I get a commision for it after I'm done with my current commision= Demons based on the movie 1985. Getting one of the carts signed as thanks.

       

      1 Day has passed, no answer from the shop, are they often slow to respond or did I just time it badly?

    3. Retro Lord

      Retro Lord

      Yes, 2600 games. And I doubt I would make more then 20 bucks all in all XD

    4. Show next comments  33 more
  10. My bad, it seemed I forgot too add sound! I was confusing it with another one of my projects...I have like 3-5 projects going at the same time. Do you guys want sound in this game? If so I'll get too it right away.
  11. Here is the new version of Nutkicker, the screams is almost like a song of ballbreaking pain, enjoy! DOWNLOAD - Nutkicker 2.0.bin
  12. Nevermind, fixed it, and made better sound effects, kicking nuts has never been so great! DOWNLOAD - Nutkicker 2.0.bin
  13. By the way, I've hit a snag, I loaded up the sourcecode today to do a small update, upon compiling I got a syntax error which is weird, I didn't do any changes yet, and it worked fine when I made the game. What gives? What is the meaning of this error message? DASM V2.20.07, Macro Assembler (C)1988-2003 default.bas.asm (2103): error: Illegal character ':'. char = ':' 58 (-1: 49) default.bas.asm (2103): error: Syntax Error 'if f = 20 then player1:'. bytes of ROM space left Unrecoverable error(s) in pass, aborting assembly! Complete. Errors were encountered during assembly.
  14. What is the correct procedure for contacting them about selling games? =)
  15. I'm open for hire, give me some details and I'll see if your idea is doable.
  16. I'm insane so I can't work. More time to focus on making games =D
  17. Coming up with game ideas is hard...Kick the Can for Atari 2600?

    1. Retro Lord

      Retro Lord

      Or, stay with me...You are the can, shooting everyone before they kick you.

       

      Or how about if you sit on a rooftop and poop on people walking by, then hide before they look up and spot you in which case you get a yelling.

    2. Random Terrain

      Random Terrain

      Or you sit on a rooftop and try to poop in a can on the ground just before your friend below kicks it through a neighbor's window. It's a game of skill and timing.

    3. Retro Lord

      Retro Lord

      Ladies and gentlemen, I think we have a game. If people asks us whay we wa doing this day we shall proclaim we where trying to put poop in a can before someone kicked it, and we shall give it such a name that it will make the gods themselves weep in envy.

    4. Show next comments  33 more
  18. Thank you. I blame my insomnia. I get a lot of time too code. =)
  19. Abraham Lincoln, the king of Mars needed a vacation, so he used his omnipotent powers and traveled into dimension 1770 too play his favorite sport ; football with his best friend, Abraham Lincoln. Abraham throws the ball and Abraham kicks it. Controls: Left and right steers Abraham Lincoln, the button makes him kick. You have to kick the football with your foot. (No easy task!) Would be nice too have some music but I suck at music composing...Other then that I think this is a very fun little game. Can you beat my highscore of 70 points? Please report bugs if you find any. DOWNLOAD - Pro Football 1770.bin
  20. Abraham Lincoln, the king of Mars needed a vacation, so he used his omnipotent powers and traveled into dimension 1770 too play his favorite sport ; football with his best friend, Abraham Lincoln. Abraham throws the ball and Abraham kicks it. Controls: Left and right steers Abraham Lincoln, the button makes him kick. You have to kick the football with your foot. (No easy task!) Would be nice too have some music but I suck at music composing...Other then that I think this is a very fun little game. Can you beat my highscore of 70 points? Please report bugs if you find any. DOWNLOAD - Pro Football 1770.bin
  21. Yeah, I battled with how I wanted the jumping physics, personaly I prefer not being able to steer while jumping in this game since it would make things too easy. I found you don't really need precicion jumping other then straight up. I might add another jumping mechanic but I'm pretty happy with it as is. And the dragon, yes. Fire would be nice. I'll see if I can get around too it.
  22. But here are the labels for the game, haha.
  23. If I could make carts I'd gladly provide them, but I can't =/
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