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Retro Lord

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Everything posted by Retro Lord

  1. Found and fixed a game breaking bug. Also added a totally unnecesary feature: You can kill the princess. Resulting in a game over. My highscore is 62, who will be the first too best my knight, Sir Shiny McShine? And maybe even save the first princess?
  2. By the way, should I change the sound for when you kick the guy or are you happy with it as it is?
  3. Okay, it's time for yet another update. I fixed the glitch where the missile will get stuck sometimes when you move up or down. DOWNLOAD - Zed 0.9.bin
  4. Feeling proud over my latest game.

    1. ls650

      ls650

      Which is..?

       

    2. BillyHW

      BillyHW

      Pride goeth before the fall...

    3. Retro Lord

      Retro Lord

      Knight Kuest. =)

  5. KNIGHT KUEST Are you ready for a fantasy adventure of a lifetime? If so, then put on your shining armor and grab your shimmering sword of justice and venture forth from your castle into vast and dangerous forests, life threatening caves and into the Castle of Doom where you must slay it's evil master: Nogard and rescue the princess from his claws. Many of you will never make it too Nogard, but we will honor your memories with song, forever. CONTROLS: Move the joystick left and right to move. Press the button to swing your sword. If you lose all your life you die. But don't sweat! If you make it to the next screen you recover 1 health! ENEMIES: Nogard - The evil dragon himself. Evil Knight - The elite warriors of Nogard. Once being brave and honest knights like yourself. But they are now under Nogard's curse. Goblin - The thieving scum of the world. The only good goblin is a dead goblin. They are not very bright and they are usually found in the countryside as highwaymen, thieving and murdering. Lizardmen - These are the nasty enchanted hatchlings of Nogard. Half man, half dragon, all nasty. Mousemen - These beings where once normal people now transformed into half men, half mice. The curse made them loose their minds, all thanks too Nogard. AREAS: The forest - Don't be fooled by the silence of the forest, dangerous creatures lurks here. The cave - This will put your heroism and bravery too the test. Beware it's evil creatures and watch out for dripping poison. Nogard's castle - If you made it this far you are truly a legendary knight! Beware the ceiling traps which poors boiling oil onto thy head. OTHERS: Each time you play the color of the environment will be different. Enemies have random colors. When the game is over press down on the joystick down to start a new game! 17 screens! Please report any bugs you may come across. And I'd also love too hear your reviews of this game. I've worked very hard on it. Suggestions on improvements etc. Speak your mind =) DOWNLOAD - Knight Kuest.bin
  6. I present too you, the biggest game I've ever made: KNIGHT KUEST Are you ready for a fantasy adventure of a lifetime? If so, then put on your shining armor and grab your shimmering sword of justice and venture forth from your castle into vast and dangerous forests, life threatening caves and into the Castle of Doom where you must slay it's evil master: Nogard and rescue the princess from his claws. CONTROLS: Move the joystick left and right to move. Press the button to swing your sword. If you lose all your life you die. But don't sweat! If you make it to the next screen you recover 1 health! ENEMIES: Evil Knight - The elite warriors of Nogard. Once being brave and honest knights like yourself. But they are now under Nogard's curse. Nogard - The evil dragon himself. Goblin - The thieving scum of the world. The only good goblin is a dead goblin. They are not very bright and they are usually found in the countryside as highwaymen, thieving and murdering. Lizardmen - These are the nasty enchanted hatchlings of Nogard. Half man, half dragon, all nasty. Mousemen - These beings where once normal people now transformed into half men, half mice. The curse made them loose their minds, all thanks too Nogard. AREAS: The forest - Don't be fooled by the silence of the forest, dangerous creatures lurks here. The cave - This will put your heroism and bravery too the test. Beware it's evil creatures and watch out for dripping poison. Nogard's castle - If you made it this far you are truly a legendary knight! Beware the ceiling traps which poors boiling oil onto thy head. OTHERS: Each time you play the color of the environment will be different. Enemies have random colors. When the game is over press down on the joystick down to start a new game! 17 screens! Please report any bugs you may come across. And I'd also love too hear your reviews of this game. I've worked very hard on it. Suggestions on improvements etc. Speak your mind =) DOWNLOAD - Knight Kuest.bin
  7. I'm just after the tap with the higher tap. It's for a silly little game where you smoke a bong in your room and sometimes your mom barges in and you have too hide it and then keep toking. Turned out too be quite addictive in gameplay so I wanted too turn it into something serious. I found this site that has midis: http://www.looperman.com/loops/genres/royalty-free-reggae-loops-samples-sounds-wavs-download
  8. winkdotI'll look into the bullets being stuck. What is it that causes it? As for not being able too fire, you can only fire left and right if you have previously pressed left or right. If you press up or down and then fire you won't shoot. bogaxThanks for the assist! It'll take me some time too get all that down, though. I really appreciate all the feedback and help. =)
  9. Nutkicker I can do easely. But Atarivox I'm not sure I can do myself. I can do the game, upload the source and let someone fiddle with Atarivox if someone is up for it.
  10. I'm terrible at making music and was wondering if I could be a bit rude and ask if someone could make a simple reggae beat? Like this:
  11. I saw atari2600land's post with the Headkicker game and I remembered the old Spaceghost show. So I made my own version of Headkicker. Controls: Press the button too kick. Press down when the timers up too restart. Compete with your friends for the highscore in this ultra-violent game that your parents don't want you too play! My highscore is 112 kicks. Are you bad enough too kick that!? DOWNLOAD : Headkicker 2.0.bin
  12. I saw atari2600land's post with the Headkicker game and I remembered the old Spaceghost show. So I made my own version of Headkicker. Controls: Press the button too kick. Press down when the timers up too restart. Compete with your friends for the highscore in this ultra-violent game that your parents don't want you too play! My highscore is 112 kicks. Are you bad enough too kick that!? DOWNLOAD : Headkicker 2.0.bin
  13. Great example! Didn't know the routine was called repetition restrainer. I have another related question. How would I go about making the second animation frame last for about 1 second in this example? Not sure a f=f+1 counter would work? drawscreen if f=20 then f=10 if !joy0fire then _Bit1_FireB_Restrainer{1} = 0 : goto __Skip_Fire if _Bit1_FireB_Restrainer{1} then goto __Skip_Fire _Bit1_FireB_Restrainer{1} = 1 f=20 : score=score+1 __Skip_Fire goto main
  14. I'm having some problems with getting a debounce routine working so that the player can't just hold down the fire button. What am I doing wrong? The f counters are used for animation. When the player presses the button I want the second frame of the animation to show and then revert too the first frame. drawscreen if joy0fire then f=20 else f=10 if f=20 then goto skip skip goto main
  15. Latest version: If you find any bugs please report them. I've fixed all the bugs I could find on my own. Feature suggestions are also welcome. Features: 5 levels Zombies in different poses Random color of levels Random survivor at the start. (Random color) Timer that works. Once it hits 0 you are dead. Extra lives. Clear a screen to gain 1-UP Walls are deadly Can you beat my highscore of 613? =) DOWNLOAD - Zed0.8.bas.bin
  16. Next version is almost done. I fixed all bugs that I am aware of. I made it possible too earn extra lives since it gets really difficult sometimes. I made the game end when the timer reaches 0. It feels very much complete at the moment but I will see if I can add some more things for flavor. Hope you are excited about it =)
  17. I found a nifty solution too my problem. Now this demo feels almost like a game. When you kill 5 zombies you move on too the next screen and a small jingle plays. And I fixed a gameover screen too. Thoughts on this is appreciated =) DOWNLOAD : Zed0.7.bas.bin
  18. I've encountered a bug that I have no idea on how too fix. My plan is having you shoot the zombies and when you kill 1 they are gone, and when you kill all 5 zombies you move too the next screen. The bug crashes the game when the last zombie is killed. My setup for this is: if missile0x = player1x && missile0y=player1y then player1x=90 : player1y=90 : score=score+10 : n=10 : t=t+1 if missile0x = player2x && missile0y=player2y then player2x=90 : player2y=90 : score=score+10 : n=10 : t=t+1 if missile0x = player5x && missile0y=player5y then player5x=90 : player5y=90 : score=score+10 : n=10 : t=t+1 if missile0x = player4x && missile0y=player4y then player4x=90 : player4y=90 : score=score+10 : n=10 : t=t+1 if missile0x = player3x && missile0y=player3y then player3x=90 : player3y=90 : score=score+10 : n=10 : t=t+1 if t=5 then pfscorecolor=rand : t=0 : score=score+100 : g=g+1 : player0x=80 : player0y=50 t is the counter for the kills. When it hits 5 you go to the next screen. n is for playing a sound effect. g is the counter for displaying the screens. My setup for the killed zombies: if player1y>88 then player1y=90 : player1x = 90 if player2y>88 then player2y=90 : player2x = 90 if player3y>88 then player3y=90 : player3x = 90 if player4y>88 then player4y=90 : player4x = 90 if player5y>88 && player5x>90 then player5y=90 : player5x = 90 Sourcecode : Zed0.7.bas
  19. I need too figure out a better way too calculate hit detection so it'll be easier too shoot the zombies. But collision detection with multisprite is very hard.
  20. News: Fixed all the bugs related too dying. When you die you are placed correctly in the middle of the screen, no more cheap deaths. I still need a proper game over screen though. Managed too wrap my head around how music works and the game now sports a small music loop. Thanks too this thread; http://atariage.com/forums/topic/109288-code-snippets-samples-for-bb-beginners/page-2?hl=music&do=findComment&comment=1967507 DOWNLOAD - Zed0.6.bas.bin
  21. Okay latest version: NEWS: Walls are now deadly. Touch the walls and you lose a life and start in the middle of the screen, There are 3 new screens. (I need to make some sort of transition from level to level for a better feel) The screen colors are randomly generated too add some flavor. May your aim be true and give you lots of headshots. My highscore record is 510 =) DOWNLOAD - Zed0.5.bas.bin
  22. Thanks for your feedback. I fixed the glitched and added some new stuff, I'll post the newest version once it's more stable and playable =)
  23. By the way, could I be rude and request a short happy melody from someone who knows how to compose music? A small victory jingle would be pretty rad too have when you defeat a zombie wave and go on to the next level.
  24. Small update: The playfield changes color when you kill 4 zombies. The game also ends when you run out of lives. Experimental boss is forming. Some more pleasing sound effects included. Download - Zed0.4.bas.bin
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