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Everything posted by Retro Lord
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Expedition Island demo / Adventure Island port
Retro Lord replied to Retro Lord's topic in batari Basic
How do I store the hunger meter in the top? The holes are fixed in the none-demo version. I'll see if I can add sliperyness. Going left I will add, cheers, was a long time since I played the original game. I'm also gonna add in so you lose your tomahawk when you die. And you have to get a new one in the levels. Cheers for the feedback! -
Releasing the demo for the first level of Expedition Island. As it's in the demo phase you cannot die. Kill enemies, avoid jumping rocks, and collect fruit too increase your time counter. The level is never ending in the demo. Story: You are Master Figgins and your girlfriend has been kidnapped and it's up to you to save her. Travel across different island and save her! Controls: Move by pushing the joystick right, jump by pushing the joystick up and throw your tomahawks with the button. Like it, hate it, found any bugs? Let me know. DOWNLOAD - Expedition Island Level 1.bin
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Cheers for the help guys =D
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I'm done with the first level of my little Adventure Island tribute, and I'm thinking of a way to make the level end. I'm thinking of having the levels last 5 minutes, and when you have survived for 5 minutes an exit sign appears that leads to the next stage. How many frames would there be in 5 minutes? I was thinking of calculating it something like this: r=r+1 if r=255 then q=q+1 : r=0 if q=60 then goto LEVEL_2
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Worked like a dream, what would I do without you guys? =)
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Fiddling with a sideproject, a homage of Adventure Island for the NES and I was wondering, how do I slow down the horizontal scrolling? set kernel_options player1colors playercolors pfcolors dim rand16 = z pfhline 8 5 23 on COLUPF = $CE playfield: ................................ ................................ .......X...X.............X...X.. ......X.XXX.X...........X.XXX.X. .........X.................X.... .........X.................X.... .........X.................X.... .........X.................X.... .........X.................X.... XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end rem POSSIBLY INEFFICIENT CODE, SEPARATE COLOR INFO FOR EACH FRAME... player0color: $3E $3E $3E $D8 $3E $3E $3E $3E $3E $3E $3E $3E $3E $0E $0E $0E end player1: %00000000 %00000011 %11111001 %00011111 %10011111 %11111111 %00000011 %00000011 %00000011 %11000011 %11111111 %10011111 %11111111 end player1x = 255 : player1y = 255 __Main_Loop f=f+1 if f = 10 then player0: %00011100 %00011000 %00011000 %00011100 %00000100 %00110110 %01110110 %01101100 %01111000 %00111100 %00111000 %00111110 %00110100 %00111111 %00111100 %00111100 end player0x = 40 : player0y = 72 if f = 20 then player0: %01000011 %01100110 %00111100 %00000100 %00110100 %00110100 %01101110 %01101110 %01111000 %00111100 %00111000 %00111110 %00110100 %00111111 %00111100 %00111100 end if f=20 then f=0 pfcolors: $D6 $D6 $D6 $D6 $FC $FC $FC $FC $FC $D6 $FC end if joy0up then player0y=player0y-1 if joy0down then player0y=player0y+1 if joy0right then pfscroll left drawscreen goto __Main_Loop DEMO - default.bas.bin
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Cheers!
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Cheers. This might not get finished, it was mostly a demo to see if I could do a fighter styled engine.
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Okay, I finaly got the newest version of VBB working, so now I'm ready for all the new goodies like DPC+, direct me to the heaviest documented document on DPC+ and I'll make something great with this new found power =D
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Keep up the good work
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Any suggestions on what you want to happen, like the ship exploding? =)
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You must save your fellow spacemen that are trapped on dangerous space planets! Use your spacejoystick to move your spaceship, and press the space button on your space joystick too increase in height, let go to decrease in height. Save the spacemen by holding down on the spacejoystick, this activates your space tracktorbeam. Watch out for the space meteors . . . Space! Rescue 10 spacemen and go to a different space planet! Can you beat the space highscore of 150 points? This game is super hard so if you like a challenge this is right up your alley. I assure you all spacemen are rescuable, on this I've done extensive testing. Please report any bugs you find, and have fun! WARNING: It's space addictive! DOWNLOAD - Star Rescue.bin
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You must save your fellow spacemen that are trapped on dangerous space planets! Use your spacejoystick to move your spaceship, and press the space button on your space joystick too increase in height, let go to decrease in height. Save the spacemen by holding down on the spacejoystick, this activates your space tracktorbeam. Watch out for the space meteors . . . Space! Rescue 10 spacemen and go to a different space planet! Can you beat the space highscore of 150 points? This game is super hard so if you like a challenge this is right up your alley. I assure you all spacemen are rescuable, on this I've done extensive testing. Please report any bugs you find, and have fun! WARNING: It's space addictive! DOWNLOAD - Star Rescue.bin
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Hm, paddlecontrollers I have never done before. I'm afraid this is as good as this game's gonna get. I'll put it on hold for a while. I need too learn some more things before I can do any more changes. When I get more experienced I'll continue working on it.
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Okay, in this version the bug is 100% gone. Man that was tricky to hammer out! Download : Smoke Gun 2.2.bin
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Try it now and see if the bug is still there. I also added a new feature, when the outlaw bumps into you he respawns in 1 of the corners and you lose a life. DOWNLOAD : Smoke Gun 2.1.bin
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Strange. I'll look into it.
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2 new levels, more fun and greater difficulty. Can you make it across all the stages? DOWNLOAD : Smoke Gun 2.0.bin
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New highscore of 730 =D
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Fixed another few glitches. DOWNLOAD : Smoke Gun 1.9.bin
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No I make games everyday, mostly demo engines, I got about 80 projects but only a few I deem fun enough too share. This one is my personal favorite. I might add more stages when all bugs are hammered out. =D
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Latest version with the fix for the outlaws. Now they should shoot out of their guns and not their shoulders, hehe. DOWNLOAD - Smoke Gun 1.8.bin
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I did not notice that, good eye!
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Can you best my highscore of 580 points? =D
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Fixed the playfields so the colors don't blend into each other like they used too. DOWNLOAD - Smoke Gun 1.7.bin
