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Retro Lord

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Posts posted by Retro Lord


  1. Okay, I believe the sound glitch is fixed. And I had a bit of issue with the starting position of the outlaw, I can't make him start in a static spot without messing a lot up, so I did the next best thing, I made the player start in the middle of the screen, and I think this solution works well.

     

    Thanks for taking your time to test things out and finding what can be improved. Gameplay testing is important. I don't always find glitches by myself or come up with improvements on gameplay.

     

     

    DOWNLOAD : Smoke Gun 1.6.bin


  2. I used all of my programming knowledge to put this game together. I find it a lot of fun personaly and I think I hammered out all the bugs.

     

    Controls:

    Move the sheriff with the joystick up, down, left or right. Press the button on the joystick too fire.

     

    Shoot the outlaws to gain points. If you move over cactuses, grass and everything that isn't sand your movement is slowed down. The outlaws move faster the further you advance. The outlaws change color when you progress too a new screen.

     

    4 different screens.

     

    If you move outside the screen you appear on the opposite side, use this too your advantage!

     

    Press the resetswitch when the game is over too restart the game.

     

    1037222335-main_zpse6245a01.jpg

     

    1037222335-top_zps67a58855.jpg

     

    Namnloumls_zpsd4385c06.png

     

    DOWNLOAD : Smoke Gun.bin

    • Like 2

  3. I'm a bit lost on this one. I'm trying to figure out how to make the a.i fire at the player depending on if the player is left or right to the a.i

     

    I basically tried something like this, but that don't work at all:

     if d=0 then missile1x=player1x : missile1y=player1y
     if d=1 then missile1x=missile1x+1
     if d=2 then missile1x=missile1x-1
    
     if player0x<player1x then d=2
     if player0x<player1x then d=1
     if missile1x<10 then d=0
     if missile1x>135 then d=0
    

  4. Hm, those are bugs, I'll get to fixing them, thanks for the report!

     

    There is no end to the game. However, if the time's up the race is up, even if you have lives left. Refilling the timer is the key to winning the race.

    • Like 1

  5. Applestorm, all the excitement of apples.

     

    Move the basket left and right and catch the falling apples. But to get the highscore you must have apple reflexes! The game is quite difficult. After you get 50 apples things speed up, and you get 1-UP for every 50th apple you catch. Good luck, and good apple!

     

    Press the button on the joystick to start and restart the game.

     

    Can you beat my highscore of 188?

     

    images_zps8f3e5125.jpg

     

    955828681-top_zps17ca71e1.jpg

     

    Namnloumls_zpsccacfec4.png

     

    DOWNLOAD - Applestorm.bin


  6. I'm a bit rusty with the multisprite and I can't get the third sprite too show up. Any idea why?

      rem CODE INSPIRED BY Atarius Maximus at http://www.atariage.com/forums/index.php?showtopic=109288
    
    
       includesfile multisprite_bankswitch.inc
       set kernel multisprite
       set romsize 8k
     set smartbranching on
    
    
      player0x = 81
      player0y = 20
    
    
     player2x = 81 : player2y = 40
     player4x = 81 : player4y = 50
     player3x=81 : player3y=60
    
    
     scorecolor=$0E
    
    
                                      dim _P1_L_R = player1x.a
                                      dim _P1_U_D = player1y.b
    
                                      dim _P2_L_R = player2x.c
                                      dim _P2_U_D = player2y.d
    
                                      dim _P5_L_R = player5x.k
                                      dim _P5_U_D = player5y.l
    
                                      dim _P0_L_R = player0x.i
                                      dim _P0_U_D = player0y.j
    
                                      dim _P4_L_R = player4x.p
                                      dim _P4_U_D = player4y.w
    
                                      dim _P3_L_R = player3x.s
                                      dim _P3_U_D = player3y.z
    
    
    
    main
    
     player0:
            %01111110
            %10100101
            %11111111
            %10100101
            %11111111
            %10000001
            %10000001
            %01000010
            %00111100
            %00000000
            %00000000
            %00000000
            %00000000
            %00000000
            %00000000
            %00000000
    end
    
     COLUP0=$2E
    
     COLUP1=$44
     COLUP2=$44
     COLUP3=$44
    
    
    
    
     player2:
            %00100100
            %00111100
            %01111110
            %01011110
            %01011110
            %01101110
            %01111110
            %00100100
    end
    
     player3:
            %00100100
            %00111100
            %01111110
            %01011110
            %01011110
            %01101110
            %01111110
            %00100100
    end
    
     player4:
            %00100100
            %00111100
            %01111110
            %01011110
            %01011110
            %01101110
            %01111110
            %00100100
    end
    
    
     drawscreen
    
    
            if joy0right then _P0_L_R = _P0_L_R + 1.00
            if joy0left then _P0_L_R = _P0_L_R - 1.00
    
     _P2_U_D = _P2_U_D-1.00
    
     _P3_U_D = _P3_U_D-1.00
    
     _P4_U_D = _P4_U_D-1.00
    
    
     goto main
    

  7. Okay. I put in more colors. But I didn't do anything about the enemies, I didn't find any problem with them personaly. My strategy is to go to the right side as close as I can get and still be comfortable with their speed, then when they start running in from the left side that's when I move to the next screen. =)


  8. Okay, I'm finaly ready for my first 7800 project. I got 7800BASIC booted up and I've put in the very beginning. Now, how do I make sprites, and how do I save my project?

     

    This worked for VBB for the 2600 so I'm just guessing this is the way to do it for the 7800 as well? :

     

    main

     

    drawscreen

     

    goto main


  9. Well, I've re-written the whole game, now it's like a mix between Pitfall and Kung Fu Master. Run from left to right, punch badguys and jump over pits. I think this has some neat potential. I just need to make a boss at the end, and maybe some fruit that you collect too refill your time alá Adventure Island. Hm...

     

    Namnloumls_zps1327eaaf.png

     

    DOWNLOAD - Puncher0.5.bin

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