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Posts posted by Retro Lord
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Okay, I believe the sound glitch is fixed. And I had a bit of issue with the starting position of the outlaw, I can't make him start in a static spot without messing a lot up, so I did the next best thing, I made the player start in the middle of the screen, and I think this solution works well.
Thanks for taking your time to test things out and finding what can be improved. Gameplay testing is important. I don't always find glitches by myself or come up with improvements on gameplay.
DOWNLOAD : Smoke Gun 1.6.bin
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Okay, updated version where bullets can't shoot through things, and the outlaws only spawn in corners.
DOWNLOAD : Smoke Gun 1.5.bin
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Cheers for the tips, and wow, Gunfight looked way better then my game, hehe
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I used all of my programming knowledge to put this game together. I find it a lot of fun personaly and I think I hammered out all the bugs.
Controls:
Move the sheriff with the joystick up, down, left or right. Press the button on the joystick too fire.
Shoot the outlaws to gain points. If you move over cactuses, grass and everything that isn't sand your movement is slowed down. The outlaws move faster the further you advance. The outlaws change color when you progress too a new screen.
4 different screens.
If you move outside the screen you appear on the opposite side, use this too your advantage!
Press the resetswitch when the game is over too restart the game.



DOWNLOAD : Smoke Gun.bin
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That is sadly not possible, the best I can do is speed up the missile.
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I'm curious if there is a way to save a highscore? Are there any examples?
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Cheers for the help guys, you are the best =)
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I'm a bit lost on this one. I'm trying to figure out how to make the a.i fire at the player depending on if the player is left or right to the a.i
I basically tried something like this, but that don't work at all:
if d=0 then missile1x=player1x : missile1y=player1y if d=1 then missile1x=missile1x+1 if d=2 then missile1x=missile1x-1 if player0x<player1x then d=2 if player0x<player1x then d=1 if missile1x<10 then d=0 if missile1x>135 then d=0
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Hm, those are bugs, I'll get to fixing them, thanks for the report!
There is no end to the game. However, if the time's up the race is up, even if you have lives left. Refilling the timer is the key to winning the race.
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Applestorm, all the excitement of apples.
Move the basket left and right and catch the falling apples. But to get the highscore you must have apple reflexes! The game is quite difficult. After you get 50 apples things speed up, and you get 1-UP for every 50th apple you catch. Good luck, and good apple!
Press the button on the joystick to start and restart the game.
Can you beat my highscore of 188?



DOWNLOAD - Applestorm.bin
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Here you go, faster missiles. Hope it improves things =)
DOWNLOAD - Wipeout 2600 with faster missiles.bin
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I'm a bit rusty with the multisprite and I can't get the third sprite too show up. Any idea why?
rem CODE INSPIRED BY Atarius Maximus at http://www.atariage.com/forums/index.php?showtopic=109288 includesfile multisprite_bankswitch.inc set kernel multisprite set romsize 8k set smartbranching on player0x = 81 player0y = 20 player2x = 81 : player2y = 40 player4x = 81 : player4y = 50 player3x=81 : player3y=60 scorecolor=$0E dim _P1_L_R = player1x.a dim _P1_U_D = player1y.b dim _P2_L_R = player2x.c dim _P2_U_D = player2y.d dim _P5_L_R = player5x.k dim _P5_U_D = player5y.l dim _P0_L_R = player0x.i dim _P0_U_D = player0y.j dim _P4_L_R = player4x.p dim _P4_U_D = player4y.w dim _P3_L_R = player3x.s dim _P3_U_D = player3y.z main player0: %01111110 %10100101 %11111111 %10100101 %11111111 %10000001 %10000001 %01000010 %00111100 %00000000 %00000000 %00000000 %00000000 %00000000 %00000000 %00000000 end COLUP0=$2E COLUP1=$44 COLUP2=$44 COLUP3=$44 player2: %00100100 %00111100 %01111110 %01011110 %01011110 %01101110 %01111110 %00100100 end player3: %00100100 %00111100 %01111110 %01011110 %01011110 %01101110 %01111110 %00100100 end player4: %00100100 %00111100 %01111110 %01011110 %01011110 %01101110 %01111110 %00100100 end drawscreen if joy0right then _P0_L_R = _P0_L_R + 1.00 if joy0left then _P0_L_R = _P0_L_R - 1.00 _P2_U_D = _P2_U_D-1.00 _P3_U_D = _P3_U_D-1.00 _P4_U_D = _P4_U_D-1.00 goto main -
Sure I can still do some work on it. As long as I keep getting suggestions on improvements I can do something. I'll fix the missiles. Hang on!
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Yeah, it's a prototype. I was asked to help and I did. I just want too want people happy with some new games. If your jealous just ask and I'll make something for you too.
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Glad to hear it.
On the next version I'll add the titlesreen, gameover and a boss. I just gotta think up a good name for it first.
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Okay. I put in more colors. But I didn't do anything about the enemies, I didn't find any problem with them personaly. My strategy is to go to the right side as close as I can get and still be comfortable with their speed, then when they start running in from the left side that's when I move to the next screen. =)
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Thanks for the help, guys. Now I can finaly get started =)
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Yeah, you are right. =)
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Okay, I'm finaly ready for my first 7800 project. I got 7800BASIC booted up and I've put in the very beginning. Now, how do I make sprites, and how do I save my project?
This worked for VBB for the 2600 so I'm just guessing this is the way to do it for the 7800 as well? :
main
drawscreen
goto main
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I've been making games for the Atari 2600 for a while and I feel pretty competent with that system, but it has some limitations and I feel like moving up for a new challenge. And did I ever get it, I can't even start the compiler, it closes when I try to run the application intyBASIC.exe. Anyone want to help a poor schmuck out? =)
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Very cool! Keep up the good work!
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Well, I've re-written the whole game, now it's like a mix between Pitfall and Kung Fu Master. Run from left to right, punch badguys and jump over pits. I think this has some neat potential. I just need to make a boss at the end, and maybe some fruit that you collect too refill your time alá Adventure Island. Hm...

DOWNLOAD - Puncher0.5.bin
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Thank you for the feedback. It's turning out pretty great thanks too you =)


Smoke Gun
in batari Basic
Posted
Thanks =)