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oddemann

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About oddemann

  • Birthday 08/11/1968

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  • Gender
    Male
  • Interests
    TI 99/4A, PC and games, but my main focus is photo and drawing digitally.

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  1. The "Sprite" gunman! Ver. 0.2 I want to try to make a Gunman that draw his gun, but can I do that within the limitations... Maybe make a game that as soon as he looks at you he will draw and shoot you... and you have so so much time to react in time... But that is in the future... IF I can do what I want... Inspired by this game. I tried to "fix" the Spectrum pics to see how easy/difficult it would be to make it fit the TI... The colour is hard to get around, but with Sprites, maybe. This is my first try... Will make my own tread for this! Skinn colour... can not find it, hehe... So this is Mr. G. Host!
  2. Good! But... Can I have another column to sort the games... like in "greatness"? That I can sort and see? Or same column, but option to sort from fav, great to not so great?
  3. Is it possible to add a score system to add behind the title. So that over time I have a list of games in descending order of "greatness"?
  4. #1 Download and Install this gamebase frontend v1.3 - Zip file previous post! #2 Download and Unzip - GameBase v.3.03 - Zip file previous post! #3 In the GameBase v.3.03, copy the "TI99-4A" folder and replace it in the installed GameBase frontend v1.3 (C:\GameBase, if you did not change destination) - There is already a "TI99-4A". Just replace the old with the v3.03 - TI99-4A folder. #4 That gave me a new result! More testing to see if it works now 😛
  5. Yes... slowly getting somewhere... But still not getting it to work... Re-reading stuff here and slowly progressing...
  6. NICE!!! Again nice colours and graphics! Impressed!
  7. Trace (#a number) 1=Upper left corner! 2=Upper right corner! 3=Lower right corner! 4=Lower left corner! 5=Middle of the screen! Then Trace post the line numbers at that position. If important info is in that spot, use another number for a stationary post of line numbers, as program is running!
  8. Is this an fix/update of the "standard" Ex Basic? (That would be cool!)
  9. You are WAY to hard on yourself! Even WITH bugs, GREAT games! I am so impressed with what you make. I know I am fare away from doing what you do. I understand all the code... But to put it together, that is something else! I love to see your new versions of the games. BUT... You do not need to push them out so fast. Think about it in this way... If you use more time in between, you give me (guess everyone else too) joy over a LONGER period So, give yourself time. Lol, also to love the TI is to be patient! Things takes time, with a TI! But also (retro)respect yourself and take the break you need! You have for SURE earned that! I am looking forward to your next game! But take your time, until you get back and make more games and spread the lover, over more time. At the same time I understand the drive to finish stuff. PS! last week I learned something I knew, but in a new perspective... Always make sure that you stop doing what you love, at the top of your "drive". Not when it is going down and your fed up. In that way you look forward to get back to it, when you stop on a up going curve. It keeps feeding forward. I appreciate your games, your and the effort you put out to make games! AGAIN... GREAT games... and love to see your process, of making games!
  10. Will compiling it make it faster?
  11. I am not promising a game, BUT I am playing around. Just getting around the did it hit or not was a issue... "Shit, I need to do that more often, to keep the "programming mindset" from dying!" 😛 hehehe Finally, figuring that CALL COINC had to be inside to loop to work. Ohhh, that stupid computer! Questions... I see that the "bullet" continues and comes out on the other side. I guess that is the time it takes to get the message that it is to delete the "bullet", in line 460? Am I wrong in presuming that to move that hole animation around as a sprite is not possible? To @SteveB: "Uppercase Beautifier", I wrote. "Call screen", when beautifying, it only change it to "CALL screen" (ver. v24), Same with xpos, it kept it lower case. Is this how it should work? PS! What about a short cut to that "Beautifier", Ctrl-U? Also... what about if I Export from SXB to XB. What if I could in pref. say to TiCodEd, ALSO copy the text in XP. So I can paste in right into Classic99? (save me some steps). I made a mistake and put the Characters from 32 and up... (Char page) In Extended Basic, Can I move it to XB256 or Auxiliary And can I move it from 32 and start it all from some-place higher, like Char 60? I was using Display at and I only got my Char and not numbers. So I wish to move Char above numbers so I can get values from Display at. "code completion feature" is it gone? I tested the "animation" function on the Char page, very nice function! Can you also do that with a 4*(8*8) Sprite? PS! I did this animation, first in another program, but your Char page was more useful when I knew how it was supposed to be.
  12. For sure... You have given me a lot a inspiration! I am more a graphics dude 😛 Not so much programming. That was my fasination with the TI, I could draw on it and make animations and stuff. Not knowing the limitations. I tried to make adds for shops on it. Lots of ideas, but hard to make stuff. With today's tool I can make stuff that would take me days, in a matter of minutes.
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