Exuro89
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Everything posted by Exuro89
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Thanks. I'm taking my time making sure I grasp everything going on. So in arenaloop you use dcp followed by bcs. Could you clarify what flag is being set? I assume it's the carry flag, but that seems strange for an instruction to set comparing equality. Although if it's equal that just means humandraw is +1 greater than height so I guess that could make sense getting put into the carry flag. Also after that you use .byte $2C to skip a few bytes vs using a branch(to save those bytes). What would you need to change to the bit pattern to make it skip more or less bytes? Thanks!
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Is there a different way to line up missiles since it doesn't use the vertical delay feature? If I wanted to say make a 2 player bomberman game and use the bombs as missiles, or maybe something like smash tv with the bullets being missiles what could be done?
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Newbie here. I'm having trouble understanding why you are waiting for scanlines to finish at the beginning of VerticalSync, Kernel, and Overscan. From what I understand vsync takes 3 scanlines, vblank 37, the image 192 and then overscan 30. In your code the vsync subroutine waits for 1 + 3 scanlines, vblank 37, kernel 1 + 192 and overscan 1 + 27. Why is this? Isn't the image/kernel starting 2 scanlines later than it should? Thanks!
