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AW127

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About AW127

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  1. On the C64 not only "Eagle Empire" exists, there is also "Phoenix Recovered", whose final 3:4-aspect-ratio version (vertical screen) was only released a few days ago, while a demo-version of it, had been around for a while. Looks very similar to the "Phoenix" Arcade-version and these final-version plays just fine. Some things were improved compared to the demo-version, for example the players shot-rate has been reduced, to be more like in the original Arcade game. Sadly you have to turn your TV/Monitor around for this game, but the programer has already announced, that a 4:3 aspect-version for the C64 will follow next. "Phoenix Recovered" was even released for the C16 too, at the same time and it can clearly be seen, that good "Phoenix" versions are definately possible on 8bit-computers or 8bit-consoles. I love "Phoenix" on the Atari-2600 since i am a child, even if it's different from the Arcade original-game in some ways, but in itself, it's a very good game. Of course, a good Atari-7800, Atari-5200 or Atari-800XL version of "Phoenix" would be great too. Hopefully that version, mentioned earlier in this thread, will be further worked on, cause it makes a good impression so far.
  2. By the way, with the program SJLOAD https://www-c64--wiki-de.translate.goog/wiki/SJLOAD?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=de&_x_tr_pto=wapp a good and very fast software-fastloader also exists for the SD2IEC. Even faster than Epyx or FC3 hardware-moduls. I just mention this, because there was written, that without a fastload-cart it's bad to use, but it works. Only downgrade is, that you always must load SJLOAD in the memory again, before it can be used. For my SD2IEC in one of my real C64, i use a FC3-cart, but i also have a modded DTV on which a SD2IEC is permanently connected. There i can not use hardware-moduls (because of missing cart-slot) and then SJLOAD helps me out. Works also quite good, even when i must type a little sentence, everytime i want to load something. But therefore SJLoad is ultra-fast.
  3. Great game. There already was a good version of Scramble before on the C64 https://csdb.dk/release/?id=139221 but this one here has superb graphics too.
  4. Thanks for updating the list, agb. I looked at it with interest and searched for my favorites and on which position they are now.
  5. I fear, this may have been the communist mutants from outer space, to destroy the Zarkstars base. 😛
  6. AW127

    PAL60 ROMS

    Hello Prizrak. Thanks, but sadly this file is the same, that i already had in my archiv. There is written PAL in the name of it, but the colors are wrong on a PAL console. Seems like this ROM has the normal NTSC colors.
  7. AW127

    PAL60 ROMS

    Today a C64-port of the Atari-2600 game "Thunderground" came out https://arlagames.itch.io/thunderground-c64 https://csdb.dk/release/?id=205883 Played this game a little bit und i really liked it. I didn't knew this game so far on the Atari and wanted to try the original game on my PAL Atari console some hours ago, but i can not find a PAL-version of this game, that has correct colors. In my Atari ROM-archiv, i found one version, that has PAL written inside the ROM-name, but when i start it, colors are wrong and they look exactly the same, as when i start the NTSC-ROM of the game with STELLA in PAL60-mode. So this is not really a PAL ROM. Does anyone know, if a PAL version of the game exists or can anybody adjust the colors of the NTSC ROM, so that it can be used on PAL-consoles with the Harmony as a PAL60 game?
  8. AW127

    PAL60 ROMS

    Nice that something is happening again here in the thread. Thanks for all these new PAL60 versions, bataais. For PAL-console users, this is always a great thing. One question. Is a PAL60 version of ZAXXON possible for you? The original PAL50 version already seems to be speed-adjusted and runs in a similar speed than the NTSC version, but the picture is smaller because of the typical PAL borders. Therefore a PAL60 version, made out of the NTSC version with colors adjusted, would be great. There exists an older PAL60 version of the game, but it runs too fast. Probably it was created from the already speed-adjusted PAL50 version and is therefore too fast now.
  9. Yes, the RetroRadionics Joysticks are pretty good. I have two of them by my own. They have a Sanwa JLF clone inside that is not bad, especially for the cheap price. Also the case looks good and is available in alot of different colors. The user can select between alot of different colored cases and in the comment field of the order-form, you can also make a comment to specify a desired color for the buttons and for the balltop. I did so two times and it was adhered to.
  10. "Cannonhead Clash" is great, especially against another human player.
  11. Interesting. Especially when you asked there, what happens, when this controller after the modification then is used on a MegaDrive and the answer was "might have a similar overheat problem". Reminds me on the thing i wrote in last entry, about this "Competition Pro" Joystick that smelled burnt inside and stopped working, after being used on the MegaDrive. They are different Pin-assignments, that should not be forgotten or completely ignored. This does not mean, that something has to break immediately, but adapting it with a small modification that takes only short time, seems safer and more sensible.
  12. As "_The Doctor_" already writes. A friend of me had a vice-versa problem by the way, when he used a "Competition Pro" joystick on his MegaDrive. After playing "Sonic the Hedgehog" without a problem for a while and turning off the console, he wanted to use this joystick on his C64 again. Plugged it in and realized, that now all at once, nothing happened anymore on the screen, when he moves the stick in a game. Then he connected on MegaDrive again and also nothing works anymore with this joystick. Next he opened the controller and it smelled burned, this stick then was gone, the MegaDrive had ruined it. Fortunately for him, nothing had broken on the console itself. Don't know, why some people still wants to have more and more examples, after all given links here? Where is the problem, to take a few minutes and making a small modification on the MegaDrive controller, so that you can be sure, that nothing bad can happen anymore on other hardware? Instead, some people take unnecessary risks and connect a controller that has a different pin assignment. I don't get it, but let all do what they want.
  13. I also have an Atari computer, but would never use a controller on it, that has such differences in the pin-assignment that we have here in this case. Fact is, that Mega-Drive controllers, for example, give 5Volt on PIN5 what normal Atari controllers don't do on this PIN and this is only one of the differences. Sounds not really healthy for me, also not for Atari computers or consoles. Therefore I think it's fatal, to tell people, you can guarantee to 100% that nothing will break on their beloved retro-hardware, if they use an unmodified Mega-Drive controller there. Especially when looking at the known facts of the differences in the pinout-assignment. This means you give a guarantee here for a thing, that you can not know for sure and then some people do what you wrote and then maybe something is broken on their hardware. Opinions about problems with MD-controllers on other hardware than C64 may differ on the internet, because some people have simply been lucky so far, that nothing has broken on their hardware yet when they used a Mega-Drive controller since years, but I didn't have to search longer than one minute on the internet, to find informations about, that something can break on the Amiga too. Read here the paragraph "Just my personal anecdote but a couple of years ago I fried one of my A1200 mouse ports by plugging in a 3rd party mega drive controller ..." and so on. http://eab.abime.net/showthread.php?t=75515&page=2 So it seems, it can lead to trouble on Amiga computers too. Why should people lie about something like this in their reports, so I assume that this is, what happened to them. And when on C64 and Amiga something can be damaged, why Atari hardware, like for example the 800-XL should be an exception here? Where is written in the Atari-manuals that on this machines it's okay, to connect a controller, that has a different pin-assignment or that they have a special diode-protection inside, so that nothing bad can happen when doing so? Mega-Drive controllers, when not modified/adjusted, belong on the Mega-Drive in my opinion and not on other 9Pin retrosystems, just because you happen to have a plug here, that also fits into Atari or Commodore computers. And because of the fact, that the opinions differ on the net, whether unmodified MegaDrive controllers can also damage other retro-hardware than the C64 and the technical fact of the other pin-assignment exists, i think it should not be uncommented, when someone writes here, that he can guarantee to 100%, that nothing bad can happen on different Atari hardware. Because you can't guarantee this, just because nothing happened to break in your case. It happened to others on their C64's/Amiga's (and, when searching for it, i guess also reports like this with Atari computers could be found) and they report about it on the web and i think a user should first read such things, then he can decide if he don't prefer, to make a little modification on his Mega-Drive controller first and only then use it on other retro-systems. When i look at the linked pinout-list, some of all these different Atari systems have even smaller differences in their pin-assignments to each other, which makes it even harder then, to completely rule out a possible problem with a connected Mega-Drive controller. When looking at the PINS in the list, some machines maybe could think, a Paddle is connected when a MD-controller is plugged in, but there are still the 5Volt problematics/differences and so on. I would be careful. Modifying such a MD-controller is a better solution than taking the risk in my opinion, but everyone can do what he wants on own systems of course. I don't even searched five minutes now on the net and found this for example: https://www.atari-forum.com/viewtopic.php?t=27673&start=25 Look at the post of the user "Foxie" from "Sat Apr 07, 2018 7:36 pm" where he had written: "Not only that, but using a Mega Drive gamepad on an Atari could kill your Atari. Why could this happen ..." and so on. Okay, nothing broke on his hardware yet, because he didn't take the risk, but he explained technical details, why also on an Atari-ST a damage could happen. But maybe you will say now, this person there has no clue and so on and so forth. I think, he knows what he's writing about. When i read such warnings, i prefer the point of view - correctly modifying a Mega-Drive controller maybe takes 30 minutes, if at all, and after that, you can use it on other systems without having to think about the possibility that something might break. The fact, that this one controller then should not be used on the Mega-Drive anymore, is more than bearable. An adaptercable, that is plugged between, would be an alternative, then no Mega-Drive gamepad must be modified directly.
  14. As far as i know, all C64 models can be damaged by using Mega-Drive controllers. I have not yet heard, that a certain C64 model is protected from this or that this would be solved and also why should it, because controllers with different pinout-assignments are not made, for being used on a C64. Atari joysticks should also not be used on a Mega-Drive. This can also be interesting in the context maybe (it's a german side, but here a link with english translation): https://translate.google.com/translate?sl=auto&tl=en&u=https://www.c64-wiki.de/wiki/Joystick But you are right, when you say, that the joyport-sockets are someting like a small weakness of the C64. For example, users should also avoid coming very close to the joystick-sockets with their fingers, when changing or switching the joystick. Nothing has to break in the process, but under stupid circumstances it can. Here under the point "Attention" is written more about this and also about the 5Volt problematic, that MD controllers can cause (also a translated side from the german C64-Wiki): https://translate.google.com/translate?sl=auto&tl=en&u=https://www.c64-wiki.de/wiki/Controlport If, in this point with the finger-touching, a difference between certain C64 models exists, i can not say. Luckily i have never damaged anything on one of my own C64 machines so far. But i don't want to make to much offtopic with this thing now here in the "Last Squadron" thread. If they think it's necessary, the moderators can also move the joystick-topic to an own new thread.
  15. To be true, I have my doubts about that. When it comes to the C64, i can guarantee that a Mega-Drive controller definitely can and maybe also will (when you use it longer or often) kill the CIA of the computer sooner or later. This indeed happened in the past to two people, that i know from different C64 forums. And on various places on the internet different users have written about that thing too. Here is a good technical explanation of the problem: https://www.c64-wiki.com/wiki/64JPX It begins there with the sentence "While some game controllers, notably the Sega Master System and Sega Genesis, are physically compatible with the C64 at the connector formfactor and pin level they are not fully electrically compatible ..." and it continues in the next paragraph with the technical explanation of the pinout-differences that can cause the problem on a C64. When it comes to other 9Pin-systems, like for example Atari consoles, Atari-8bit/16bit computers or Amiga computers, then it seems, that these systems are not as sensitive as the C64, when it comes to Mega-Drive controllers. But I would still be careful, because of the not insignificant differences in the pin-assignment of Mega-Drive controllers to all the normal Atari pin-assignments, to connect controllers there, which actually do not belong to the system. When they can destroy something in the C64, maybe they can also harm Atari or Amiga systems too and it was so far just lucky, that nothing has broken yet. But of course, everyone can do what he wants on his own systems. Just wanted to point out, that it may not be 100% safe and you don't want to risk anything with your beloved retro hardware, do you? Modifying a Mega-Drive controller, that nothing bad can happen at all to other retro-systems, is also not a big thing. Only problem is, then this controller should no longer be used on the Mega-Drive anymore for the same reason. For example, here is written something about building an own adapter-cable and also about making a modification on the gamepad itself: https://www.lemon64.com/forum/viewtopic.php?t=57614&sid=e40fd3bd50b160c0b89730541739d213
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