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AW127

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About AW127

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    Dragonstomper

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    Male
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    Germany

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  1. Good work Revontuli, this seems to fix the issue! I tried both of these new versions and the BupSystem-version seems to run perfect in the emulator now, while the other version does not. I have not tried all gaming-modes of "Dragon's Cache" so far, but at least the highscore-problem is fixed in the BupSystem-version of the ROM. The game goes into the score-screen, all colors are visible there (which is a good sign) and then it goes back to the main-menue without a problem. And also when i play one game, then this score can be seen correctly in the score-screen and i can play the next game. Looks good, thanks for finally fixing the game for this emulator. In next days, i will play all gaming-modes of "Dragon's Cache" in the BupSystem emulator and when i find something like a bug, i will report here.
  2. "Amoeba Jump" is really a great game with good compatibility!
  3. "Revontuli", i have tried your last posted version 10_16_2020 in BupSystem and the highscore-screen problem is still there. When the game goes into the scorescreen one time, it hangs there and the user must make a reset, otherwise he can not return to the main-menue of the game. A crash, i don't had today, when i played the newest version in BupSystem for around 10 minutes in Score mode. I only recognized the highscore problem which is still there. Still, the version 6_7_2020 that was posted in entry #151, is the latest one, that works perfect in BupSystem. But thanks, that you still work on it, to solve this highscore-incompatibility to the emulator. Seems to be a tricky thing to solve, either in the game or the emulator or whatever is causing this highscore-screen problem here.
  4. AW127

    Chess

    In the last hour, i let the version "20200911 4PQ7" play against "Grandmaster" on the C-64. That's a chess-programm by Kingsoft from 1982. It's not one of the strongest chess-programs on the C-64, but not a bad player either. Todo this, i let BitChess play in STELLA with 500% speed and Grandmaster in VICE with 200% speed. I choose level-1 in Grandmaster, which means, that the program has 5 seconds per move. This easier play-strength i chose, because i thought it's only fair. The C-64 is a stronger system than the Atari-2600 and i wanted to make it not to unfair for BitChess, therefore. At first the game was pretty even. I made some screenshots from the game, but didn't write down all the moves. Maybe next time i also do this. Here some screenshots. BitChess played with white and Grandmaster with black pieces. Then it came to this situation, in which Grandmaster was very close, to bring some pawns to the white side. In the next move this happens, when the black pawn on G2 kills the white knight (jumper) on H1 and then BitChess ran into a bug-problem. I must choose a new piece then for this black pawn and, of course, choose a Queen. But right after i had chosen, BitChess shows me this here: The queen, which i had chosen, now strangly is a white figure (i have marked it) and not a black one and also it still stands on the field, from which i had moved the black pawn (G2) and not into the lower right field (H1), where it should stay. And this H1-field is now red all the time. I tried around to go on playing, but could not, because i could not make a move anymore. So there seems to be a bug in Bitchess, after a new figure is chosen by the human player. How it should be and how the figures should stand correctly, can be seen on the chessboard of Grandmaster on the left. The new black Queen should be in the field H1 and of course no figure should be on field G2. All in all, it was a close match until then, but after Grandmaster could get a new Queen, it's clear that Grandmaster would have won the match. But sadly, i could not play it to the end, because of this bug in BitChess. Nevertheless not a bad performance from BitChess up to this point. It needed alot longer to move than Grandmaster, even with 500% speed in STELLA, but that was not really a problem. It would have been maybe, when i had used a real Atari-2600 because of the long waiting-times, but in emulators, when the speed can be set higher, it's not really problematic. Now only this bug in BitChess after choosing a new figure, must be found and hopefully wiped out.
  5. AW127

    Chess

    Interesting, in this new 20200911 version of the game, i now can also move the cursor again with the controller, when using STELLA V6.0.1. This didn't worked in certain older versions of the game (which i already mentioned before), but now works again. Cool.
  6. AW127

    Chess

    On all translating-sides "steering" is the english word for the german "Lenkung/Steuerung", therefore i don't believe, that this can not be understood. Saying it this way is not correct, because the game also RUNS in older STELLA versions, only the steering then don't work and the player can not move the figures with the controller. Anyway, case is solved, because it's possible, to have two different Stella versions with different settings on the PC at the same time.
  7. AW127

    Chess

    Strange. Google translate gave me the word "steering", when i inserted the german word "Lenkung" there.
  8. AW127

    Chess

    Okay. *lol* English is not my native language, but i don't think, this was such bad, that it could not be understood at all. Seems a bit exaggerated to me.
  9. AW127

    Chess

    Yes, with steering i mean, that the joystick don't work anymore in "BitChess" with my STELLA V6.0.1. It worked until the BitChess versions that came out in June, in later versions of the game, i need a newer STELLA version that the control works again. Just wanted to know, what could cause this, because in all other games, the joystick also works in STELLA V6.0.1 without a problem. Okay then this is the problem. I will see what i do, change the STELLA version or stay with an older version of BitChess? Good would be, if STELLA would use a stella.ini file directly inside the emulator folder, when it founds one there, after starting the emulator, instead of using the file under Admin/AppData/Stella all the time. Then the user could have different STELLA versions with different settings on his PC in an easy way, by only moving the stella.ini from the Admin/AppData/Stella folder to the folder of the respective emulator version itself. I am not sure, if the things which are mentioned there on this page then means, that the function to set different aspect-ratios for PAL and NTSC, will come back again in STELLA in the future? It would be nice, because i always used 95% NTSC-aspect and 99% PAL-aspect and then both pictures looked perfect for me. PAL picture then is little bit higher than it would be on a real PAL Atari-2600 console, but i liked this alot, because then it has similar size to the NTSC screen. Therefore i miss that feature, because now only one screen-ratio can be set. I will read about this in the STELLA instructions. Simply putting the stella.ini file in the respective folder of the different STELLA versions by hand, like this works in some other emulators ("Altirra" for example), don't work here with STELLA. But i will read the manual now, after the things you mentioned here, and see how it can be done. Then i put both versions on my PC, V6.0.1 and V6.2.1.
  10. AW127

    Chess

    Andrew, one short question. What exactly has been changed in the steering of the game in the month June, that in later versions of BitChess it's no longer possible, to steer in STELLA versions like for example V6.0.1, which i had always used since it came out? In STELLA V6.2.1 version, the steering works again, in the current version of the Chess game. But i miss a possibility now in the emulator, to make the PAL picture as big as the NTSC picture for all games, because now the screensize can not be set separatly for both colour encoding systems anymore, like it always was in older versions of the emulator. In older STELLA versions i made the PAL picture a little bit bigger, so that it was similar to the NTSC picture and i really liked that. Therefore i wanted to stay with 6.0.1 for now, but then i can not steer in the newest versions of BitChess. And having different versions of STELLA on the PC at the same time, is also a problem, because then they all use the same configuration-file in folder "Admin/AppData/Roaming/Stella". Not an ideal situation now for me. *lol* 😬
  11. AW127

    Chess

    Not necessary. I was only joking, because this figure really looks like chocolate.
  12. AW127

    Chess

    Nice. Looks like a little chocolate horse. Can the future buyers then choose between a whole-milk and a dark-chocolate variant and will these two versions then have different covers? 😀
  13. Hm, i have this highscore problem also with this release, when i use "Bup System". Strange that it works for you. How can that be? Are you really sure? When you start the game in the emu and wait until it goes to the highscore-screen by itself, then in this screen, you can see all the colors in the font and you can also go back to the title-menue by pressing a button? This don't work here on my PC with version 0.9.6.3 of "Bup System". Here the font in the highscore-screen is black/white then, which is always the first sign, that something is wrong. And ideed, then the game hangs and to play again, i must make a reset. In version 6_7_2020 of the game, i can see all the colors of the font in the highscore-screen and with a button-press then, i can go back to the title-menue to play the next round of the game. A difficult problem to identify, really. I played so many games in Bup System, but this here is the only one that makes such kind of problems in this emulator. Annoyingly, it's also a really good game. *lol* "Revontuli", one suggestion. When looking at the thread so far, the fact that the game saves the highscore seems to have caused different problems so far. And then there is also the fact, that these saved highscore is gone anyway, when the player ended the game and started it again on the next day. Maybe it could make sense, to release two versions of the game in the future (if this would not cause to much additional work for you?) One version for the real console WITH the highscore-screen, because there this seems to work like it should and a second version for emulators like "Bup System" or "Pro System" and so on, in which this highscore-screen is never shown and the score is not written in. I think, not having this screen is not such a big loss, because like it wrote before, the highscores are not really saved anyway and gone everytime, the user loads the game again. The player can see his score, when a game has ended and he can write it down for himself then by hand, to know which is his real highscore. The player must do this anyway, because the scores are not really saved. What you think about it?
  14. Yes, it's really strange. In both new versions, it hangs again when once in the highscore-screen and the player can not return to the menue without making a reset. The game itself always seems to works in "Bup System" in all posted versions, it's just that highscore problem. Maybe it could make sense, to give the programer of "Bup System" the info, what exactly you changed in the code and consequences this then had in the emulator. Because you wrote, one time it worked in the emu, then you changed something and stopped working. It could probably help him, to better isolate the problem with this saving of the score in his emulator? I really like "Dragon's Cache" and because i don't have the a real A7800, i usually open the game-rom in "Bup System". Would be great if this problem could be identified and wiped out.
  15. AW127

    Chess

    Yes, cool idea!
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