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Posts posted by Gernot
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I have only little time left.
Here's the Frogger hack:
Frogger (1983) (Parker Bros).7z
Frogger
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Following will be changed by the hacks:
Number of life's/player and border color for the game to differ the hacks
from the original.CHEATING IS FOR LAME BASTARDS!
But there is no reason not to cheat as long as it's only for the fun of it
or to get experienced and of course for examination it is unevideable, while
for this game i suggest to play the "Lethal" hack it forces you most to play
as good as you can with a single life. The "Arcade" hack simply reflects the
default seeting for the Coin-Op "Frogger" it might be of most interest.
To have 256 Lives which is even possible to set as "cheat" in the coin-op
makes you waste frogs. Since it is quite easy to use the "game genie" in MAME
the hacked versions aren't really needed here, especially not the Trainer it
is possible to freeze life's or even the timebar of the game in MAME.Frogger (1983) (Parker Bros).bin : the original image of Frogger
Frogger (1983) (Parker Bros).cfg : config file with addresses to hack
Frogger (1983) (Parker Bros).rom : 5 Lifes (original)
Frogger (Arcade) (1983) (Parker Bros) [h].rom : 3 Lifes ("black bd")
Frogger (Lethal) (1983) (Parker Bros) [h].rom : 1 Life ("crimson bd")
Frogger (Trainer) (1983) (Parker Bros) [h].rom : 256 Lifes ("cyan bd")Unfortunately i can't change the setup screen color without to influence the road and the river colors (the initial blue stays for the river).
I guess you can't make much use of it anymore (next time maybe).
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12 hours ago, Pernod said:This couldn't be further from the truth...
Pardon me, i said i only peeped into the changelog.
And it is a personal opinion.
At least my experiences with too many cooks in a project aren't good.
But no criticism of mine, i'm not involved in it.
However, that's how i lured someone out of the bush
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4 hours ago, INTELLIVISION SPARTAN said:However, I still give Frogger and Parker LAST place on graphics!
The headless centipede and alien-insects on Ladybug are much better then these cars on Frogger that look like fish from shark shark and the turtles look like chocolate turtles.
c'mon it's not that bad overall the Parker games was good imho, i owned only little of them back in the '80s Frogger was one of them along with SW-ESB and Q*bert, but honestly Frogger i liked better, the problem was i had no idea how to play SW-ESB, the Parker games i received with a used console back then and i had no manuals for them.
However we boys liked them, they was good compared to some of the coleco releases and exactly Lady Bug is a bad example but not the worst.
But even Lady Bug, i had a girlfriend a decade ago in Zürich who exclusively liked to play Lady Bug but only the Intellivision release, never ask me why.
Well she was a bit of a Lady Bug herself i have to say, nicknamed "black Heidi" by the Jamaicans, sorta girl who leaves victims behind her right and left side of the street.
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7 hours ago, Rickster8 said:
No frickin' thing here, it's true i passed "Microsurgeon" (an 8h long run surgery, moved all parts out, cut tube, replaced tube with a spare plastic tube, connected hose piece to stomach, connected hose piece to legs, human is not much more as a machine or in other terms "I'm an automan - i'm made of wires, wires, wires. I don't even have a heartbeat listen...")
But i feel well with my spare part inside, better as before, i had the problem that i couldn't walk any further as 10 or 20 meters then i had to stop and rest because my legs ran out of fuel... erm blood.
Couple of years ago i had a brain stroke, nothing "serious" (hüstel), the affected part was only the brain stem which we share with the worms and has a lot of spare nerves to replace injured, thus you will recover from a stroke in the brain stem quite soon and well, the only thing left from this is that i have to concentrate more when i swallow else i miss and my sensitivity for temperature on my back
is not like it was before, if i don't know if something is hot or cold, cold will feel like burning hot.
And computers... hmm... they neither are what they was before, this is my third machine since i last visited atari age in 2018, that shit isn't worth a rusty red cent anymore.
BUT
At least the Inty still runs, both Amiga's still run... and run and run and run just like a Beetle.
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"Too fast" was a reply to IntyFanMatt, he replied that fast that i couldn't finish my last posts.
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Yes i know i will end up like this comrade of mine from "Space Sim Central" and soon i will have to mount joysticks on my walker and fix a basket in front to place the console or computer in.
That is us when we are our own grandpa's, walker with sticks on it, a large battery and a computer in the front basket.
"a one a two a three and here we go..."
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10 hours ago, cparsley said:I would say yes, only if you differentiated it from the others, otherwise makes it too easy to cheat. Aka change the color of the score on the "trainer" version
That will be difficult for this lame hacker, but lemme see what i can achieve over the weekend.
Dude not to cheat is a matter of honor, it would be else quite easy in what manner ever, i.e. when you use MAME you could find the address in memory for life's and make you invulnerable, find the address for the time and give you an endless time to cross the road plus a maximum of time bonuses.
Simplest would be to save the running game after each completed level in MAME even this is possible and you could try each until you reach the best result.
If one would have to avoid this completely only a play on the console would be allowed and even still then one could hack the rom.
I'm pretty sure 99.999% here like to compete honest.
It's not about to win the competition it's about to be part of, some call this sport (cough).
But i think the idea to differentiate them with a different border color is such good that i will adapt this anyway.
basically red=lethal, blue=advantage to the kid, black=arcade, but i will see.
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Some good threads are stumped but why?
I have and for sure already posted some ideas i really would like to see as Intellivision release and to start off one which is free of charge.
"Space Taxi", for sure some know this game it was a real success for an amiga homebrew (a tookover from C64 in fact).
The game is rather simple but addictive especially if you compete in it human vs. human but with enough obstacles it can be also a good single player game which i still rank as top amiga game.
The game mostly looks like this while of course with advancing the levels will get tighter and will have moving obstacles (sliding platforms, sliding walls).
It is ideal for an intellivoice support it has even voice in this version "hey taxi", "number #n please" and "thank you" which is randomly modulated in frequency.
The graphics could be easy simplified neither v1 was as good and of course not the C64 original.
It's in general a "Moon Lander" game for two with the difference that you have to pick up the passengers and carry them to the platform # they ask for.
Since all requests can be displayed and also replaced with a sfx a voice support would be a candy but not a must.
Gravity isn't high but can vary with the hardness/advance in levels.
The controls are rather easy it is hard enough in later levels not to collide with the walls.
One specialty of this game is that you have to lower a landing gear to land else you will crash and also the speed must not be to high, if you crash you do not only lose a taxi - you even lost a soul.
With a lowered landing gear you can only control height, thus if your taxi is still moving in a horizontal direction, which it will, it won't land straight vertical.
In a compressed gameplay for two or more players this is a problem, you like to be faster as your opponent but if you are to fast - bye bye my friend.
Of course two players not only compete for the passengers they can harm each other by bumping and crashing.
If a level is cleared a hatch opens and you can leave for the next level which even can be hard if it's a small door you will crash often when you leave.
The "Space Taxi" acts a bit like a boat, it didn't stops, it always floats around and has a delay before a new direction is taken.
Varying gravity means even in a zero gravity space it is not that easy to control the Taxi, as less gravity as more the ship floats around, as less drag you will have.
The amiga version would also support four players as you can see.
The modulated voice is something cool (would such work with intellivoice?) sometimes he asks for the taxi with a high pitched voice and the tells you the number of the pad in a bass.
You lose or gain one or two points (one for the taxi another one for the passenger if you lose one), points you lose will be gained by your opponent(s).
But this could be also replaced with credits - why not and even them can depend i.e. on the hardness of the to reach platform, matter of choice the pointing system isn't bad neither.
A taxi consumes fuel, you need to fuel your taxi from time to time, for this special fuel platforms are present.
If one likes credits could be used to buy fuel this would be a good alternative i guess, to stay with this idea if an opponent lost a passenger you will gain his reward.
A level ends if all passengers for this level are carried to their destinations.
The game ends when either one player lost his men (taxis).
But even here a modifying of the gameplay could be wise, i know from playing the game that it sometimes ends in a battle in the first level because the only goal is to lose less taxis as your opponent. To avoid this "men" (taxi) can't be lost therefore the game will end when the last player runs out of fuel until there is only a single player left who is then winner.
A play for credits (points) would also give a single player game more sense.
The game has a mod it can be played with random selected levels this i guess is a good variation for a competition but makes little sense for a hunt for the high score.
Instead of sliding walls nasties are to imagine.
Since this IS an addictive game (those who played it know it) it won't need hundreds of levels, a dozen of is already fine, even a handful will work if conditions vary and/or get harder in advance.
Any level isn't the same to play with a different gravity and for competing level amount matters the least.
Really i think this would be a bad ass game for the Intellivision.
And a true non violent one like they had to be (not as violent), challenging, requires good control and foresight, as a two or more player competition it will almost never bore you.
It could be the "Shark! Shark!" of the 21th century.
HELL-O-TAXI!
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Hüstel...
Credits are due, the artwork belongs to "Johnny Bruck" who made the cover art for the "Perry Rhodan" paperbacks.
Intentionally i chose them many years ago for the long awaited sequel to Frontier First Encounters - Elite4, the text was similar just instead of "Land Cattle" "Elite 4".
And please no more jokes about British space pilots, we beat you all (even if i'm not british)
There is a Lady here from Scotland (Atari user) i don't like if she would get hurt, she's too kind and my #1 promoter and first and biggest fan of my models.
Who knows what would have become of "Pioneer" without her, she was the one who actively searched for new developers when the project starter left (it grew over his head).
It was the thing for some in the time they waited for "elite 4" to be released.
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Yes i noticed, to fast for an old man with a broken laptop, broken aorta and stroke brain.
(and heavy addiction to tobacco)
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QuoteMy best for skill 1 is 114k
Yes i've heard of and it seems to me out of this world, but i didn't said i like to compete with you.
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Hmmm... i'm not convinced ya know, just because Texan wear stetsons that won't in example mean the little me wore one for many years.
I could have missed you know, because i "know" a dude from Florida (which is quite large in numbers) who wears one, he created the "jzIntv Launcher" thus i assume he likes the Inty.
He flies Choppers as a hobby.
And composes MIDI.
Probably i was wrong it was just because you uttered "i have no clue" of which i guessed "nah one who claims to have no clue has more as just".
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IntyFanMatt is yeah i know now who he is, location Florida and he has absolutely no idea...
You like to wear a stetson am i right?
But let's compete in Frogger, i scored some 12'000 and like to see if i can score a bit higher, like i said this game i liked in my youth but i'm by far not as good as my friend Chuck was he played most of the coin-ops for hours with a single coin.
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Would you mind if i link a Frogger set?
Includes the game, manual, overlays, icons for whatever purpose, images in a useful mediocre size, .bin and edited .cfg, versions "Arcade" (3 Frogs), "Lethal" (1 Frog), "Trainer" (256 Frogs) in .rom format for the lazy ones, conversions for MAME and append for the MAME intv hash table, plus a short howto for MAME (where the turd belongs to).
The "Trainer" shows a bit a weird graphical glitch since this isn't "invulnerability" just 256 life's which can't be displayed as number but it has no influence on the game.
"machine dip switches: 3, 5, 7, 256, 3 is default".
It's what i use myself in/for either jzIntv (in a desktop folder to start all the games quasi standalone), for MAME (images, prepped zip files, hash table), for Nostalgia (proper named images as .jpg, almost proper it's possible instead to put both in images to create i.e. the directories "box" and "overlay" and to point on them with the string where to look for the image, e.g. "overlay\gamename.jpg" "box\gamename.jpg" and to use for the settings the top level directory which ever that might be it must not be nostalgia\.... The .jpg images fit also for a use with "jzIntv Launcher").
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And since i like to add something here, a replacement tune for the enerving burgertime jingle for jzIntv Launcher:
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The same problem appears with "Carl Mueller's Music and Sound Demo", identical lines around the glyph and also the running man in the animation is "striped".
And if i'm right these aren't the only ones just the ones i remembered.
Somehow the behave is a bit sad like mr_me stated MAME has a better sensitivity for joystick inputs, today i played a bit Frogger in MAME and was surprised how much better i play even when it was just a test run (i hacked the life's) an that i played using the keyboard and the clumsy "J,L,I,K" for the left controller. Apart from that i like the sound even if it's too good compared to the consoles output via VHF modulation, the sound in MAME is very clear.
Imho it wasn't clever to merge the projects, the goal of MAME differed a bit from MESS, one was to emulate standalone coin-ops and the other for old computers and consoles, sure the error is the same but i assume that it costs the MAME team to much effort to work on the old computers and console emulation (how man hundred?) it's was not the goal of MAME and probably still isn't.
I assume by the leaking in progress for all consoles that there is zero interest in this section of MAME, what i noticed by peeping into the changelog is mostly arcade machine related, in fact some computer emulations doesn't work anymore now which still worked for the shown release and not a single progress for consoles or computers this let's me assume that the weight is on arcade machines.
Personally DZ i think there is no need to change a single bit in "Christmas Carol" but well it's otherwise good to collect and show off the problems, let's hope this will force someone to work on it.
Most of all it runs well and it's playable without any restrictions. As far as i know i'm not a good player - overall not - erm yes it depends on competition i would have said the same about Pac-Man but i played it wit a 20 year old comrade a month ago and nailed him, a direct competition forces me much more to play better as a play for high score. He got so addicted to Pac-Man that he liked to buy my gem from me - because of a single game, ts.
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Finally (for now) a second "why should i play game xxx on an emulated (or not) Inty if i can play the coin-op?"
Because your young comrade don't likes to play the original - "no i don't want to let me play on your console".
No, his name isn't Todd
AND one should simply play Christmas Carol on an Intellivision because there is no other.
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For sure my ghostly friend.
In advance the problem for Christmas Carol is a small really not annoying one, the game is well playable (as far as i checked that).
Used MAME release: 0.194, it's not the latest (2018) but i don't found any differences for "intv".
First a mistake of mine: the prototype (Christmas Carol 1.2) runs well and shows no graphical differences.
No matter how i load the released game (Christmas Carol 2.37) the tiny problem appears like this:
and this
As you can see it's only the bars left of the stage no. or right of the level indicator, thus it's really unproblematic (compared to the "autodestruction" for "Space Patrol)
UNRELATED but for completeness.
The main problem for me was to implement the game in MAME that it can be selected from the MAME UI
The hash table looks like this:
<software name="xmcarol" supported="partial"> <description>Christmas Carol vs. the Ghost of Christmas Presents</description> <year>2012</year> <publisher>Left Turn Only</publisher> <part name="cart" interface="intv_cart"> <feature name="slot" value="intv_ram" /> <dataarea name="2000" size="8192"> <rom name="xmcarol.20" size="8192" crc="2733EB24" sha1="FD0839EC6FD2AA06ECF879952BB36F39D2C76F4D" offset="0x0000" /> </dataarea> <dataarea name="4800" size="512"> <rom name="xmcarol.48" size="512" crc="E2D6909D" sha1="CDAD2402FE52196729CE4AAC355078E344F22A71" offset="0x0000" /> </dataarea> <dataarea name="5000" size="16384"> <rom name="xmcarol.50" size="16384" crc="18DDAC2A" sha1="A17DA1CCA609204A96032B5A2A52432555396216" offset="0x0000" /> </dataarea> <dataarea name="7100" size="7680"> <rom name="xmcarol.71" size="2560" crc="BF664F25" sha1="21591125CAA087B31FBF7CC975E83CB5CF98FE70" offset="0x0000" /> </dataarea> <dataarea name="A000" size="16384"> <rom name="xmcarol.a0" size="14848" crc="2EA1C538" sha1="1A06D8E94256CA5AF244D0005E33BCEFD632719A" offset="0x0000" /> </dataarea> <dataarea name="C000" size="32768"> <rom name="xmcarol.c0" size="32768" crc="E555A16B" sha1="32CD66A376551625ECCF3D2B4F82E481FD9661DE" offset="0x0000" /> </dataarea> <dataarea name="ram" size="0x3E00"> </dataarea> </part> </software>
I flagged it "supported=partial" but the game runs well, perhaps a bit too critical of me.
The hash table differs quite to the config file, mostly i had to edit the address $2100 and fill the section up that i could use $2000 because else it refuses to run strange-wisely $7100 can stay.
This is really only for completeness and if one likes to implement it in MAME to run the game from the UI instead to load the ROM in Intellicart format which is internally not supported by MAME, but will be read proper when loaded as ROM or started as argument to the command "MAME -intv cart ", this is a bit stupid i think, before i could implement easy the ROM in MESS and select between "cartridge" (equal to the above) and available software (in intellicart format).
It is besides not my preferred way to run the games from an UI, neither for MAME or jzIntv on the other hand someone else might like this.
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"Shit happens"
This is was happens to Space Patrol (auto destruction)
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Something else, i like to contact an admin because when i signed in i accidentally signed up with a new user name "Gernot66" (happened because i signed in using my google account because this isn't present it created a new one), i won't need this account and i didn't found a way to delete it of course i can leave it simply dry in future.
Shit happens...
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Hair Strike - The game for the +50
Hair Attack - Counteracting to Hair Strike
Ample Catcher - Get drunk and find home
What about Blob Fart?
Coplifter - an urge i had after being kicked out of my wheelie by one
And this will happen...
..if you took a loco-potion
Lucky me:
LTO Flesh, been there - done that
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On 5/7/2021 at 2:17 PM, mr_me said:Why would I play a two player only game like soccer. The big problem is Qbert, which also has a bug in Mame; again why would I play Parker Brothers Qbert, when I can play the Gottlieb version. The problem with Jzintv is that when there's computer slowdown, it skips frames where Mame has the no skip option, on by default. By the way, if you look at Mametesters you'll see I reported the bug with Intellivision Soccer, using your video. And Mame ignores cfg files, so if running a rom file that's not in its database, try converting to .rom intellicart format.
Off topic but i don't mind much (sorry for the lag but i still only have web access in my mothers flat)
Because all this will exceed this topicand it is of special interest: -
I opened this just because i don't like to pollute the highscore thread.
as first entry an answer to mr_me.
Soccer (or Soccer2 not NASL Soccer) Super Soccer or World Cup Football (Soccer), behave all the same, yes MAME disregards .cfg therefore it depends on the hash table (except for the intellicart format but this can only be loaded into and not implemented in MAME) which will look like this (excerpt of intv.xml slightly edited):
<software name="worldcup" cloneof="soccer2" supported="no"> <description>World Cup Football</description> <year>1985</year> <publisher>INTV</publisher> <info name="serial" value="8100"/> <part name="cart" interface="intv_cart"> <feature name="slot" value="intv_rom" /> <dataarea name="5000" size="0x4000"> <rom name="world cup football.50" size="0x4000" crc="ec17636c" sha1="f96ce3b97e2250d5a37710c55f59e29319f2cf28" offset="0x0000"/> </dataarea> <dataarea name="D000" size="0x2000"> <rom name="world cup football.d0" size="0x2000" crc="0d5be7c7" sha1="9a03652e525316ec9e889b0989d22a35fb6a8358" offset="0x0000"/> </dataarea> <dataarea name="F000" size="0x2000"> <rom name="world cup football.f0" size="0x2000" crc="4bb2b777" sha1="82ae81c3eb35e7e7e53c4f81a86bdf5ac3d925ff" offset="0x0000"/> </dataarea> </part> </software>
to implement the game in the cartridges/intv folder the rom needs to be split according to the memory mapping, new games will have to be added which is quite easy.
Size can be entered as hex value or in decimal values, addresses (name) only as "words" (the edit is that i decided that WCSoccer is a clone of Soccer2 and not vice versa, personal choice).
However no matter in which way implemented or loaded in the intellicart format they show off the same problems in MAME.
Restrictions are, bankswitching is not supported (i guess) RAM is limited to how it was used (changing things like the size shows no effect), addressing is limited to how it was used by Intellivision (does not recognize i.e. $2100 or $7100 only $4800 is supported because it was used by Imagic (there is a workaround for this you can often patch the missing 512bytes).
Loaded in the Intellicart format MAME recognizes addressing proper.
Since i have a lot of space here i can shortly explain the hash table.
<software name="worldcup" cloneof="soccer2" supported="no"> <description>World Cup Football</description> <year>1985</year> <publisher>INTV</publisher> <info name="serial" value="8100"/>
This is quite obvious just some general information about the software, except for the name of the software the entries are not mandatory here.
<part name="cart" interface="intv_cart"> <feature name="slot" value="intv_rom" />
Part name, tells MAME what sort of software it is "cart" for cartridge interface type is "intv cartridge"
Feature name tells MAME where the software goes (into cartridge slot) and what type of cartridge it is, two types are recognized "intv_rom" and "inty_ram", latter for those with on board RAM.
<dataarea name="5000" size="0x4000"> <rom name="world cup football.50" size="0x4000" crc="ec17636c" sha1="f96ce3b97e2250d5a37710c55f59e29319f2cf28" offset="0x0000"/> </dataarea>
The interesting part how to load the segment to the memory bank, "name" means here the address, name and size is specified as hexadecimal number or as decimal number (0x1000 = 4096 bytes, unlike the "words" in the .cfg where $1000 = 8192 bytes).
Naming convention for "rom name" is for the machine "intv" only the suffix which tells MAME which segment is to load to which bank, means it won't matter if i write here xxx.50 or if i name the segment yyy.50 as long as the zip file is named exactly like the software to load in this case "worldcup" (software name = ), but i use to name them the same because i'm a human and like to know who is who.
A segment with i.e. the suffix .c1 can't be loaded to address $C000 while address $C100 is (probably) not recognized, however if you fill the segment in front with 512 bytes (100 words) of zeroes you can load the segment named then xxx.c0 to address $C000, usually this works well.
Obviously the offset is to cut overdumped segments or images.
Once you figured out how to edit the hash table it isn't that hard to implement new games or alternative versions of games, it isn't limited to what is present in the hash table, it's only limited what MAME understands for the machine "intv" (intvecs, intvoice).
But however you run them if a game fails it fails in this manner or loaded in the intellicart .rom format.
Some fail because of a weird addressing, mostly i could fix such but a few refuse to.
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But some simply fail, some classics we already know (at least two), all the Soccer games and Q*Bert.
New releases many fail, D1K and Ms. Pac-Man are known and listed under "TODO: Investigate these files" and labelled as "supported="no" "
All Soccer games are neither labelled "supported="no" " or "supported="partial" " but which they are and even Q*Bert isn't (can be done if one likes to).
Further newer releases known by me to fail are:
"Space Patrol" (any release except the old demo "Lunar MP")
"Missile Domination"
Partial supported is "Christmas Carol" (prototype and release), the game works but the graphics are messed up similar to D1K, but it would be playable.
More i didn't stumbled over yet, it's not as hard but time consuming to set up the hash table and split the binary in its segments.
Nowhere i found a complete set of intv cartridges setup for MAME, thus you would have to do it yourself, standard games with a width up to 16kb loaded to either $5000 or $48000 mustn't be split and simply can be named xxx.50 resp. xxx.48 and zipped into a file named as the software listed in the hash table, this zip file goes to the dir "...\mame\carts\intv" then the game will appear in the list of available games for the machine "Intellivision".
All the rest has to be split according to the memory mapping in the .cfg file for the game.
However i don't mind much about the new releases since i understand that this isn't the purpose of the MAME/MESS project.
What annoys me is that some original releases fail and they don't fail because of memory mapping or another specialty (NASL Soccer is in no way special except for the horizontal scrolling which seems to be problematic) which clearly shows that there is a little bug to squeeze somewhere.
Overall i like MAME (i preferred MESS but they closed the project and MESS became part of MAME, which i think was the wrong decision vice versa would have been better imho).
Apart from the little better speed and sensitivity it also produces the better sound without stutter as the rest of emulators available for Intellivision.
(Nostalgia is an alternative to MAME and jzIntv but it is that old that it even can't handle some new specialties proper and a couple of homebrews fail in Nostalgia)
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Finally what would be of interest is maybe a complete list of original '80s releases who fail in MAME, then one could post a list of otherwise working software (no unfinished or prototypes) who fails instead of "hey this single game fails in your project", i assume there will be more but mostly this only gets obvious when you play the game, best of all through and through.
To start (and expand):
- Q*Bert
- NASL Soccer
- Soccer2
- Super Soccer
- World Cup Football (World Cup Soccer)
Nope these are only two (i count the soccer error as one because it's all the same) until now but really i expect more negative results, especially now that i know Q*Bert also fails.
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Q: "why should i play "xxx" if i can play the emulated coin-op"?
A: "Because it's Intellivised!"
Further i didn't think i can compete with the results on the coin-op in the high score thread
Post questions, answers, ideas, requests, legal stuff
Latter means i would offer what i have prepped for MAME but i see it as a legal problem, otherwise homebrews i can offer together with a hash table to append to "intv.xml".
Btw, recently i guess if i should try to run "Space Patrol" in the intvecs machine instead of intv it is a different hash table for a slightly different machine even if finally listed all intv, intvecs and intvoice under the machine "Intellivision" no matter for which combination.
Sure one still can load the .rom into MAME and play it, it is even possible to create a very short batch proggy to drop files on it to be run by mame, e.g.:
@ECHO OFF TITLE "do not close this window!" mame intv -cart %1Options for MAME (like resolution and such which differ from the settings for the machine "intv") have to be passed right after the call for MAME.
TITLE for the window (which is kept probably minimized) isn't needed at all but it's ok when you see what this task is and that it should not be closed, a title "do not close this window!" is handy.
But of course that didn't looks cool neither it feels cool, personally - you all know little me - i like to run them like a standalone game and the emulator i use which one that is ever should be hidden.
Finally MAME could look like this.
Like i said this i like better:
It also leaves it up to me in which emulator i like to run the game.
Recently the overlay as far as if one is present in a given directory will be shown when the game starts, for this special task i use a rather old picture viewer "imgv" which a) can be called from a batch b) can be told to take the exact size of the image which then displays the overlay in this manner (if the overlays are all sized in the same size, smaller or larger won't be stretched in this mode).
And of course "IF NOT EXIST %pic% THEN set pic="...\default.jpg" the batch will look like this:
@ECHO OFF TITLE "do not close this window!" SET pic=%INTY%\overlays\%~1.png IF NOT EXIST "%pic%" SET pic=%INTY%\overlays\default.jpg CD "C:\Program Files (x86)\imgv" START /B imgv "%pic%" C:\WAIT 100 CD %INTY% jzintv\bin\jzintv -e exec.bin -g grom.bin -E miniecs.bin -s1 -v1 -f0 -r1 -z960x600,8 -a48000 --kbdhackfile=jzIntv\keyhack\default.txt -m0 %1 %2 %3 %4 %5 %6 %7 %8 %9Here i made use of environment variables for "INTY" and especially like advised for "JZINTV_DIR" and "INTY_ROM" (can't be seen here it is only that jzIntv recognizes all subfolders i have to organize my files).
I didn't change dir to "JZINTV_DIR" instead to the set dir "INTY" because i like to have all output in this directory (error messages, captures), in principles one could run jzIntv from a directory named "captures" and all captures and output will go to this directory.
Ask me if you like to know how to set global environment variables, it's a bit a hidden thing now.
A short mention to the local variable "pic" as you see the command is
SET pic=%INTY%\overlays\%~1.png
First always put the equation sign right after the variables name else a space is counted as glyph (set pic = would produce the variable "pic ").
Since this is a sort of concatenated string you need to get rid of the quotation this is done by the tilde in the argument name %1 (the first arg of a called batch is always variable %1, btw if you like to know the name of the batch you run this would be variable %0, but such is not of much interest for windoze) you need to recognize the picture if "rom-name" and "overlay_name" are equal, fortunately jzIntv accepts the name without suffix, this would differ somewhat for MAME if one like to show the pic with the game (else of course it still can be popped up manually if i don't like to manipulate strings - man i feel DOZed).
Yes that is a small window, pardon me my laptop has a broken screen (a frickin' chisel you know) and since i'm no TV consumer i only have a small TV at home thus this small window.
And because i live by a small pension i can't afford me a fix right now, i will have to save up some money for this task.
Anyway, the recent MAME refuses to stretch images like the former MAME releases or MESS did, it is now restricted always to pixel aspect and can only be stretched internally (this is the max. for this window) to the window size, often they are turned by 90° (for coin-ops) and MAME has become a mess - goddammit!
However i just posted this shot to show that you can run any emulator in this manner, it works as well for Nostalgia even if that is a windoze program it accepts to be called from a batch and also accepts some options, when called with the rom name from a batch nostalgia won't open the GUI.
Another option is to use an older MESSUI release (MESS is cancelled), it does not differ for the machine "intv" (it has still the same flaws, i even checked the latest MAME release) but the GUI allows to easy customize all the settings and offers a nice GUI to select your games from.
Why something good has to be cancelled and replaced with something so clumsy as the new MAME release without a proper GUI and settings done so complicated that it even gives me a headache?
and i'm a DOZe fumbler.
Recently i can't find no proper resolution or stretching and it was sooooo easy done before.
What?
Yes!
This is my home, almost, it's the "Tschingelhörner" our UNESCO world heritage not as big as but as important as Colorado, you can almost smell how the earth was formed.
The upper "dark section" which is sectioned by an almost horizontal dark line is about 200mio years old while all what is below and folded almost vertically is only about 50mio years old.
"da blew matt'ns ya 'now" (of Montana
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Yes, now i've read the manual
But i wonder how to score already 20'000 i cheated the game and didn't get over 12'000.
Spoiler[mapping]
$0000 - $0FFF = $5000
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[macro]
p $50d5 5 ; Frogs, machine dip switches: 3, 5, 7, 256 (0x00)It gets very tight in space and the varying speed is a pain.
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13 hours ago, ClassicGMR said:EDIT: Are you kidding me? I never read the manual ever for this game until now. You can float off-screen? @&!$#%*!! That changes a lot.
I neither read it but two weeks ago i played it and was surprised because in the coin-op Frogger you will die when you go off screen (i never did before).
However, i don't think it makes it much easier the strategy is still to fill as first the "home" on the left side.
It's a game i liked to play in the '80s it's not that hard and the slowing down of the cars is rather an obstacle as an advantage.
Neither i think the disc is too impractical to play it (matter of being used to), of course emulated i use the hat on my stick for precision (same as for the last game "Defender" it's in my opinion better to switch fast from left to right as with the stick)
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Intellivision HSC Season 14 - Game 15 - Frogger
in Intellivision High Score Club
Posted
Pardon me, i do not like to spoil the fun.
I will open an own topic here for altered config files.
Further i really don't think that one will compete in any game using a hack like i said there would be several methods apart from hacking the image when you play emulated and it would have been always open to anyone to do so.
The most obvious method is using MAME and the built in cheat function or if using a diff. emulator to use a "game genie", the method is the same search for altering values and store the address of the data in the running process. It gives you far more control over every variable you like to alter as a hack (i.e. freeze a time counter), it isn't hard to learn and for every of those tools quite similar.
I hope you trust me that i won't use such in a competition - i could have always, anyone could have done it always (no assumptions been made).
If you remember i already find it unfair that my PAL Inty is only 83% of speed to a NTSC Inty, on certain games i.e. "Astrosmash" it has a high influence on your score (it's like you would start pressing [1] instead the disc to start). Otherwise, but this isn't the topic to ask for, i would like to speed some up.
The 83% speed issue i can't mark with a different border color
That's also why i tried to play this game on the console and emulated, the results do not differ much for this game since the tightness is a bigger problem as the speed of the game.