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Everything posted by Gernot
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StudioVision - An RCA Studio II emulator for the Intellivision
Gernot replied to decle's topic in Intellivision Programming
Instead to pester this thread more i opened a new one for the "StudioVision Artwork". http://atariage.com/forums/topic/273642-studiovision-manuals-artwork/?p=3922260 -
I decided to open a own thread for the "StudioVision" artworks, might it will gain a little more attention in this way as when i post the stuff in decle's "StudioVision" thread http://atariage.com/forums/topic/260554-studiovision-an-rca-studio-ii-emulator-for-the-intellivision/ It has grown a lot because i wasn't satisfied with my first versions which was based on the original box art of the "RCA Studio II" cartridges. When i started to write the manual and quiz booklets for "TV Schoolhouse I" i used first downloaded cliparts, but i felt it won't be good and started to create own cliparts for this manual. Cause the result was pleasing me i started to create alternative series of "Box Front Images" for "StudioVision". A lot of work for this tard you might think, but i like the "Studio II" games, i'm aware i can play them as well emulated using i.e. "Emma O2". But i have to state and it's no joke they are better to play "emulated - emulated" as with "Emma O2". However, the manuals are especially created for "decle presents StudioVision" and reflect the controls as if you would use a Intellivision, but they can also be used for the original games, since they are quite lightweighted and especially the "TV Schoolhouse I - Quiz Booklets" are designed to print them out. For the recent release of manuals and box fronts i used only "RCA Studio II", "Intellivision" and own artwork, the few screenshots from "Pioneer Space Sim" and "NFS4" are based on own models which i either converted (Corvette '67 - custom SportsCarGT, Tie-Fighter - SW-XWA), build from scratch (X-Wing, scripted geometry) or are 100% my own creations ("Hullcutter" on "SpaceWar C" and the Pilot on the "Space Pilots Guild" label. For "SV600B - Blackjack" obviousely i used the "Visicom - Blackjack" box art. You might feel it's funny to have a manual for a virtual demo cartridge, it's just for completeness, there isn't much to explain. Also i've OCR'ed and edited the full description for the "programmable cartridge", there won't be much use for it i guess, also for completeness and to have as a clean publishing. let's have a look at the complete 39 box fronts, which also reflect the artwork for the icons and the title page for the manuals. The icons are ment if you like to run JZIntv using batch files, there is also i icon for each manual (i'm slowly adding these manual icons also to the rest of Intellivision games). Example: Click on the program icon to view the "Box Front Image". That's quite a cool image for this game: You can use either the quite large box fronts or the icons to assign them to your batch files, if you don't use large icons and a very high screen resolution i recommend to use the icons. Click on the icon for the manual to open the manual. If you're interested you can download the zipped folders or browse the repo and download only what you like. Browse (read or download) Manuals Download all Manuals Browse Box Front Images Download all Box Front Images Browse Icons (GIF) Download all Icons (GIF) Download all Icons (ICO)
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StudioVision - An RCA Studio II emulator for the Intellivision
Gernot replied to decle's topic in Intellivision Programming
As soon as the manuals are complete i will start a own thread for them. I completed today the "Quiz Booklets" for "TV Schoolhouse I" which was a lot of work, but i guess it was worth the effort. The single pages of the quiz booklet wil use up to 100MB in a PDF, the one i created is 1.5MB. It's a "printer friendly" manual kept in b&w since the yellow and orange color isn't important at all and will use up all your yellow ink (This change i made to all manuals i completed, they are kept in b&w except for the "cover"). To print out the "quiz booklets" could become handy for those who like to play "TV Schoolhouse I" for two player. For fun added a single new quiz "Name the Portrait", in my version of the "quiz booklet" which is a appendix to the manual are some portraits splattered of which you have to guess the names of the portraited person. Yes the quizzes are simple and use always the same scheme, nonetheless it's somehow cool to solve them especially because 10 or 20 seconds aren't much time and parts of what is asked is a riddle to me (non metrical measurements). Instead of 73MB single pages or 83MB as PDF, 1.3MB of text and graphics with an index linked to the pages. SV500 TVSchoolHouse1.pdf like i said the box fronts and icons have changed to, instead of the "all green" for the MPT-02 games i made some new images, perhaps i wil still change one or two because of copyrights. I don't know what the rest guesses but i like those rotten old games, they are primitive and certainly they missed the state of art of '77. Nonetheless i have fun playing them, maybe it's the struggle with the keyboard or whatever, but they have charm. For sure i'm aware there is a "real" studio II emulator, however the stuff suits well to the intellivision and i can't wait to play them on the console. They have even more charm on an Intellivision. Nostalgic? for sure! It reminds me of my childhood and i remember well that after my father builded a pong himself he baught once a simple "pong / hockey console" for us. If i'm not wrong i noticed the "studio II" once, or one of his clones, at least i remember that i liked to have one while my father thought it was similar to the odyssee and instead of programmed cartridges he stated back then "it just switches a couple of contacts, it's a sort of fooling". He was wrong! He was often wrong, but i can grant you he never was wrong. I had to wait until i earned my own money and that was when i baught the intellivision. 5 years, i baught my inty in '82, can be a big difference, the difference from aged 11 to aged 16. Well and not long after i had to buy me a own TV, he couldn't stand i occupied his TV permanently. You can't bring this back, the laughter my mother had when she saw for the first time the "running man", no innovation in gaming not even a "mind controlled game" can match this. Computers have become very common, especially older ppl can't imagine what evolution it was and what difference it is. In every phone is a little computer, my mother usually quits when she had to imagine such, we all just use it without being aware what's behind. Very sad i didn't own his homebrew pong anymore, it had self made slider controls. Also he builded once a lightgun game and a lightgun of an old pellet gun, a simple moving dot on the screen, but well. Unfortunately my father never had sense for old electronics, thus he trashed all when we moved to another town (if i didn't "trashed" it already, i wasn't careful as child). Together with his calculator that only could add and subtract, which was my first "electronic toy" i was simply fascinated by the nixie tubes or adding until it overflowed, it would be a little museum. "Calculator", for pops it was a fun project, he was faster with the slider as most with a calculator. Don't take the "pioneer" stuff to serious, i was once co-dev, or to say it proper i was mainly responsible for the artwork in the game until the crew changed and i was punched out. the "Pioneer Space Pilots Guild" is in fact a script form a friend of mine who scripted a lot of missions for the game, it simply offers cheaper services for your spacecraft for a monthly fee. I just found this approval by the guild a cool thing to label on the box. Perhaps, or i thought about, we could make a competition who's best in "Space War" and the winner(s) (while every one's a winner) will officially become members of the "Guild". i guess i could easy redraw/vectorize the badge and make a couple of stickers of it to hand out to the winners. But maybe i have to draw a new one, not because the badge isn't my artwork, but because it displays a "Frontier First Encounters" spaceship. They should have changed this anyway a long time ago since none of my "FE2/FFE" spaceships or conversions are to find in "Pioneer" anymore. On the other hand i shouldn't take this to serious, "Geraldine" (which is a pioneer veteran like me) presents still my "Imperial Courier" as my artwork. While she's aware that it's based on FE2 but she thinks that it's quite different to the original, or to tell it right the most beautiful and sleekest ship, still even better as E4. note to myself: create a new badge! Who is "C"? A 0 Marie Curie B 1 Archimedes of Syracuse C 2 Abraham Lincoln D 3 Omar Khayyam E 4 Pierre Bézier F 5 René Descartes G 6 Valentina Tereshkova H 7 Ferdinand Magellan 8 Thomas Jefferson 9 Robert E. Lee Press the number for the correct answer to score -
StudioVision - An RCA Studio II emulator for the Intellivision
Gernot replied to decle's topic in Intellivision Programming
There changed a lot to the virtual box front images, and i started to create totally useless manuals Honestly i started out before i noticed the originals in the studio 2 related thread, it seems the "owners manual isn't linked? here it is: Service manual includes program instructions: https://ia801306.us.archive.org/11/items/bitsavers_rcacosmacRnual_634878/RCA_Studio_II_Service_Manual.pdf Owners manual includes program instructions: https://archive.org/stream/studio-ii-owners-manual/Owners_Manual#page/n0/mode/2up I started with the manuals from scratch based on your brief instructions, decle. Later i decided to refere to the manuals, but the result is a special StudioVision manual. The updated box fronts can be taken from the PDF, the image is stored in full size (recently only one is finished, needs critics). edit: a first revision and a second manual. SV100 Unplugged.pdf SV400 SpaceWar.pdf example pages A idiot safe manual! -
StudioVision - An RCA Studio II emulator for the Intellivision
Gernot replied to decle's topic in Intellivision Programming
some might prefere a virtual Box front instead of an icon -
StudioVision - An RCA Studio II emulator for the Intellivision
Gernot replied to decle's topic in Intellivision Programming
removed the "for use with rca studio home programmer" and the cartridge number. -
I have a slight problem with Armauld's game "Stack 'Em". Using the recent release of JZintv the screen is deranged if i use a earlier release (a win32 release running in "Wine") the screen is centered. Any ideas how to fix that? The game and the source is still available here (hosted by arnauld chevalier): http://www.pouet.net/prod.php?which=19769
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Click to start the action
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It's a somewhat comfortable way to quick run a game. it will find the system roms in its subfolders if jzintv is run from the folder where it resides, e.g. with a cd command in a batch. however adding the rompath is no big deal and it would offer you the poss. to add multiple search paths (i.e. to a basic projects folder). a basic shell command for a automator constructed application can look like this: select "Application" (or Program) for this as Task when you start the Automator, it will generate a App where you can drop files on. select "execute shell-script" from "service programs" (or similar, i'm using a german osx) enter following as "arguments" in the script window cd applications/jzintv ./jzintv "$1" assuming the system roms are in "jzintv" else you need the -p flag to specify the searchpath(s) (it seems it doesn't searches in subdirectories) this will open a very small window, but just to briefly check if a rom runs it's enough. the path for the application jzintv will change even for the flags, thus a full command can look like this applications/jzintv ./jzintv -p rom -v1 -z960x600,8 -f0 --kbdhackfile=keyhack.txt -q "$1" -p the search path is now to define relative to the location of jzintv -v1 tells intvoice on, it won't harm if it's permanently on but any rom image which uses ivoice will be recognized. -z your preferred resolution -f0 windowed mode for a drop on application --kbdhackfile=keyhack.txt is to define relative to the location of jzintv -q to suppress the stdout of jzintv if you run jzintv from the terminal with the flag -h it will output all the possible flags and a brief explanation if you replace the "robot" with different nice icon (open package - replace in resources "AutomatorApplet.icns") and you have a nice app to place on the desktop and run any intellivision game by dropping the rom image on it. AutomatorApplet.icns.zip to be honest i forgot how to run a application from the terminal form a specific directory and had to search for this first (it's quite different as i'm used to). the advantage is however that everything will be relative to the path of jzintv, outputs as screenshots or recordings but also files you prob. need to run jzintv. If GUIintv would offer me to run them from icons (or boxfronts but there's a limit for a useful size) and would maybe even include to display manuals and overlays it would be a quite better solution.
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I found a kind soul, thanks a lot to anybody interested.
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ok, i post my top ten as well, in order of playtimes (more or less) Frontier CD32* Deluxe Galaga* (it was my girlfriends favorite) SimCity* Colonial Conquest II* Lords of the Realm* Skidmarks 2* Siedler* Space 1889 Chaos Engine 2* (same as for Skidmarks i had only "#2") Railroad Tycoon * still played
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HSC Season 9 - Game 2 - Shark! Shark!
Gernot replied to Ignorama's topic in Intellivision High Score Club
With your hints Ignorama i scored a little better, but still i could be better. this was my second game today and i played it on the slower PAL hardware the first one i played emulated as fast as it's ment to be recently i didn't beatet this score emulated let's say the difference is caused by the daytime noon compared to night and the original controller -
maybe to europe but not switzerland, i have no idea but... maybe if i would live in swaziland? well maybe it's the fault of the swiss, they aren't europeans (caugh). i expect shipping in the E.U. will be for all E.U. members the same, excluding switzerland. let's say it's a bit an exclusive adress like mare tranquilatis.
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I ordered me today at ebay the intellivision lives pc/mac cd (together with a atari2600 cd), a little expensive but dammit it's not to find in europe anymore as it looks. a week ago i liked to order me intellivision rocks! https://intellivision-productions-inc.myshopify.com/ unfortunately they don't ship to europe and i can't find it anywhere else. the question i have is obvious, i need a kind soul who would order that for me.
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Intellivision 'Dual Action' Controller...
Gernot replied to nurmix's topic in Intellivision / Aquarius
obviousely like any other one & two player game -
HSC Season 9 - Game 2 - Shark! Shark!
Gernot replied to Ignorama's topic in Intellivision High Score Club
crade, reading manuals isn't a bad idea yes i know you don't have to tell this a 50 year old gamer how urgent it can be to play a game for 4 hrs and not using 10mins to read the manual, "oh dammit i didn't knew" edit: i was wrong, you can use all keypad keys a score i will post probably tomorrow Besides here's the Manual especially for crade to read. (how to catch a crab, to be honest i haven't read it myself since 30 years, but really it's this way if you like to get really good in any game you have to read it) Shark! Shark!.pdf -
Intellivision newby; some questions ...
Gernot replied to Yosikuma's topic in Intellivision / Aquarius
this i wondered to, i fixed one long time ago with the suggested conductive ink (thanks pa there was nearly nothing missing in your stock) another broken one i fixed, believe it or not, with a number pad from a calculator, it looked quite strange. this costed me days, because internet in 1985? friends who used the inty or had a old for spare parts???? everything i had to figure out myself. taking a ohm meter and tested the function and created a table, i wonder today what capabilities i had in my youth (i still have them, comment from "back to work program": "Mr. Schrader you are amazing you can make any tool from a piece of wire". but still i have no job, to know how to cheat ppl is much more important today, but i wonder where will lead us this, certainly no useful THING will result from it) however, i assume it's burned, it looks like, corrosion it can hardly be because i guess it's a graphite coating and graphite can't corrode, but it can desintegrate (burn off). two things can cause this; to much power, but it's hard to imagine where this should come from. heat, which is to me the most comprehensible possibility. the intellivision has the power adapter integrated in very little space and with far to less cooling thus (you might have noticed this already) the case heats up enormousely above the power adapter. unfortunately it's still powered when switched off and it still produces heat (only to disconnect from power grid will stop this) i can imagine someone has the console placed decorative in his living room and still connected to the grid. the paddle might be left for a long time in the worst position you can imagine, right on top of the power adapter, this will first cause the thing to heat up more because the controllor shields the heat flow somewhat, the console will heat up a little more (perhaps open it once i assume you will see that it got to hot), if any conducting wire is heated up it has a higher resistance and it will produce even more heat, this is progressing until... yeah until in the worst case the whole electrical thingy will blow up stating this with a little blue cloud. heat is a killer! i have no idea why they placed the power adapter inside the case instead outside (except for design reasons). even worse sony did the same mistake for their first Playstation, after they released the smaller PSone with an external power adapter all the problems of old Playstation was gone. one could guess they might have learned something from the past but it seems they doesn't, they only learned how to save 1/2 cents. the recent active ventilation of the PS is neither a good solution, it still heats up and it's noisy, what the heck put that shitty thing outside dammit! pa's selfmade universal power adapter had cooling plates far bigger as the whole thing itself, it looked to my as a child very futuristic with these "wings" attached, but he didn't made this for fun. this thing was not to kill and i assume it still does its work in someones lab after 40 years of use. (caugh) i used it to blow up electrolyte condensers - greetings to jeri ellsworth (puff - puff - puff, i had a good laugh when i saw this at the end of one of her yt clips) shit! i even started with disassembling as a child, i neither had any idea about but likewise to her it brought me experience, unlike her i didn't made it to a chip designer, i design space ships which is in fact not worse). thus i really assume it was heat by looking at your picture of the controller mylar. even if you can handle only a screwdriver i suggest to open the console, just to take a closer look at it. an experienced dude (oh sorry girl as well) can tell you the problem by smelling (ok or looking at it). because i really fear there is most likely a overheating problem, or even worse to much power at the controller also this i can imagine can be caused by overheating. a wire don't likes heat but for semiconductors heat is acid and poison together, if it didn't blows them up it alters at least their function. always by the minded way of progressing effects, thus it's to imagine a transistor outputs far more power as it should by specification. after it was overheated the effect stays in a semiconductor, it's burned out. if it's clean inside and has no marks of overheating you're lucky and can close the console and attach a new controller. if it looks overheated i suggest to test the power layed on the controller first. either check the second one to compare or use one of the schemata you find of the inty in the web. if that result is negative you can also close it. if not, then you're in trouble, little trouble at least, because if the power is really to high (which i see as the worst and least possible) any controller attached will have the same problem after a while. most probably your lucky and the burning was caused by orange juice and the resulting high transition resistance. but it could be as well all of the possibilities together, covered & stored in the wrong place (above a "raygun", i mean a TV tube), a little heat here, a little sticky fluid there this and that and all littles together result in malfunction. ------------- wie papa immer zu sagen pflegte: "das geht ja schon kaputt wenn man es nur scharf ansieht" yeah order the LTO Flash, if not for playing games (i'm sure you like to play them all) then at least to check the controllers with Joe's fabulous Controller Checking Demo. (it's dammit the only useful i have for the macbook, i mean overall you can't check the function of a connected controller, not even with any of the controller softwares you can get for OSX. thus as strange as it sounds i need for this jzintv and the controller checking demo, something is missing in OSX, i assume it's the OS). always disconnect your intellivision from the power grid if you don't use it for a longer time - it will live longer. (and never play Bump 'n Jump for 30 hrs, it can cost your consoles life by smashing it on a wall) -
"Your" Top 25 Intellivision Games
Gernot replied to IntellivisionDude's topic in Intellivision / Aquarius
me as well even if i scored a shit last time i played it but it was one of my favorite one player games in a different galaxy and a long time ago. 25! i never owned 25 diff. games on cartridges it was hard to find any game in switzerland and lately i ordered them from a illegal direct importer from H.K. mostly because unlike in stores almost all was available, of course the low price was a reason to. i would have ordered many more but with the end of intellivision this importer closed his doors as well. edit: dammit i owned +25 games one has to list it to see this recently due to the fact that my old collection has got lost while moving my household there are only 11 left and one was a present. however, i play some emulated i only could dream of back then. unfortunately starstrike is no longer in my collection, otherwise i would have had three of it. my list is quite shorter and i would have to add some i rarely play. on top of my list is the XBox One Simulator, i simply love it! (a game where even me is able to make top scores) seriously, it's obvious which is for real numero uno - ASTROSMASH it was quite hard to remember which i liked most in the past and my hitlist represents more the ones i played most. it differs, what i liked most mustn't be the games i played most with my friends. old times hitlist emulated and most wanted but never had 1 - Astrosmash (25 times) 2 - Vectron (am i the only one who fell in love with this game?. after astrosmash my best rated single player game. to me it was and it's still different as the rest, a cool intellivision only game. i can't wait to get my LTO Flash because this has to be played with the 16 directional digipad. a game made for the intellivision controller or vice versa the controller was especially designed for this game) 3 - Bump & Jump (should be #1 because i smashed a console at the wall because of playing non-stop for 30 hours bump & jump, my nerves was burned out) 4 - Tennis (personally i preferred Soccer, but my friends preferred Tennis, thus i played Tennis far more as Soccer) 5 - Boxing (a very sophisticated sports game for those days, imho. i liked always the balanced players if you compared it to others) 6 - Soccer (i wasn't to beat, recently i speeded up Super Soccer 1.5x times and i still make hockey scores, similar as for boxing most other was unbalanced) 7 - Golf (i played this over and over and i still play it often, Golf in various releases became one of my favorite sports games since it's a game for smokers) 8 - Space Battle (i really liked this one much, this and starstrike boosted my imagination about a "ultimate space game" which came very close to what Frontier was later to me. to co-develop for Pioneer was a dream come true, unfortunately i lost contact to a dev who liked to recreate Pioneer to my imagination of the game) 9 - Star Strike (i rated it a little lower as Space Battle but i played it often perhaps each day but only a round or two you can get bored of this game very soon, sometimes i played it with a friend, that's somewhat exclusive for the inty to play single player games together) 10 - Shark! Shark! (unfortunatly i obtained this game with my last console i bought used roundabout 30years ago thus i didn't played it as often as thev rest but i liked it at first bite) 11 - AD&D "Cloudy Mountain" (i always wanted it and i have to say i really missed it because i like to play this game as simple and short as it is) 12 - Demon Attack (since i inherited the game 3 years ago i didn't played it often, to less i have to say because it's a good game it probably has only to much options for a really pleasing game, less is sometimes simply more, one option is enough) 13 - Armor Battle (if you have a friend who likes war games, i had one and we played already war in the sandbox though "Armor Battle" and "Sea Battle" was only a logical advance, also it was not longer needed to melt the plastic soldiers and models down) 14 - Sea Battle (as above and i hardly lost a battle) 15 - Frog Bog (it was always good for a quick competition) 16 - Sub Hunt (i liked this game and a similar one was my first for the SEGA master system along with the 3D glasses) 17 - Skiing (i don't know why this fell through, i still like the game perhaps because i had to remove Chess for it from the list, alternative #17) 18 - Auto Racing (i liked it for a long time, to sad it's not really good to play for two) 19 - Venture (i liked this much in the past and maybe would have rated it far higher 35 years ago, if i play it now it's to easy for me) 20 - Lock 'n Chase (a favorite amongst my friends, very good gameplay for a maze game, better as Pac-Man) 21 - Night Stalker (a very entertaining game but i don't play it as often as i did 35 years ago) 22 - TRON - Maze-A-Tron (i said i haven't had many games to select from, this i played often but likewise for vectron none of my friends liked it) 23 - Tutankham (i never was really good in the arcade original, it was quite easier on the Inty, since i haven't had many one player games at start played this quite often) 24 - Pac-Man (yep, i bought me some arcade classics, some was frustrating (especially DK) but Pac-Man was good, even if i don't scored well) 25 - Backgammon (the Inty teached me how to play Backgammon, the game was in my hometown almost unknown and i can say i introduced this board game to my friends. later, much later i married a maghrib and i had to play "tric trac" very often with her) i guess both, backgammon and chess you will hardly find on anyone elses hitlist, but i really played them and backgammon even more as chess. i have to state computer backgammon is shit, it was good for me as a beginner but i guess no machine can beat a human when it comes to rolling dices respectively the resulting numbers, how you use it and possible begged next throws. i had later a backgammon computer to play with and if i used real dices and entered the numbers it could never beat me. BUT to play against my wife was something complete different and i'm still convinced she used magic, she seems to know exactly when it's safe to make a risky draft and i could swear she knows her throws in advance. also i played to slow for her and she always argued about that you have to play it fast. in mediterranean world they play such fast backgammon or domino you even can't follow their drafts as a spectator. truely the pressure (and the bets) makes them more interesting games to play not rated: - Chess (i really had this monster of a game, i played it from time to time while i'm not good in chess. i played chess often on a board with a friend but you better play "soccer" with Todd (me) he's a angry fellow and can't stand losing. it's really to slow and even me as a bad player encountered situations where the inty needed 12h and more to calculate a move) - Burger Time (i had the game but never liked it to much, similar to - Donkey Kong it seems i don't like to climb ladders, maybe because i had to climb them everyday as a construction worker... erm plummer to tell it right - not really true from 1982 to 1988 i was a textile technician which is my profession. btw i like DK Arcade, it's far better to play as the old release. - Pong (believe it or not but i need everyday a Pong, it's out of competition since it never was released on cartridge except as hidden game in 4-Tris. i didn't like Ultimate Pong to much i miss the effet shots you have in Intellipongola also the ball can be squeezed under a paddle and won't release. the return angle would need a review, to many straight shots if the ball hits the centre of the paddle) - LV BJ&P, it isn't on the list i didn't liked it but my friend liked it much, he likes card playing (i don't) and he still is able to play a solitaire on a computer which i can't understand at all. my opinion about card playing is overall: "four friends come together to play card and depart as foes". you will have to excuse me when i posted such a list already a couple of years ago, if then i forgot this fact anyway. he he, worm whomper isn't that bad, at least i like to play it. i think it's a crazy shoot 'em up with cool graphics and far better as the centipede release which has none of the thrill the arcade original has. -
it's quite long time out there and one of the few downloadable rom images by arnauld to use the bliss java applet you need to activate the java-applet-plugin, usually i guess it's deactivated because of security leaks(?) select "ask for permission" and when the applet is needed the browser will ask you if you like to use it once or activate it permanently. but the bliss browser applet is extremely slow and i guess it's not useful (needs nearly a second to respond to a input). the mame* browser implementation is better, it runs slow and the sound is shitty but at least it recognizes inputs immediatly. it's possible to play a game while only a couple of Joe's Demos & Games are available to play. (tetris & a strange 1pl version of pong in which you move both paddles, probably made especially for the mame applet because it's so slow and the AI player won't have a chance) what i ask myself is rightnow if archive.org would mind if i upload a few more PD roms or the available IntyBASIC games/demos (which isn't as easy as i thought)
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LTO FLASH CARTS with PayPal Still available.
Gernot replied to BBWW's topic in Intellivision / Aquarius
damned yes i'm late to, i haven't the right money and had to check my paypal account first. i delayed this and now i don't know why. perhaps just to miss the offer, i'm such a idiot. neither i had the guts to ask if he could hold one back for me until, yeah maybe next week but it seems it's still possible to order them (?) i couldn't imagine such a offer, anyway i had to cross fingers and hope there will be one left for me late is late and i also thought i will be late, at least it doesn't surprises me. --- i know exactly how this feels, mianrtcv if someone robbed me he would have mercy with me and put some coins in my pocket. -
Find a remake of a game that was on the Intellivision.
Gernot replied to a topic in Intellivision / Aquarius
sorry LiqMat i didn't liked to question you, i just found it funny, but you explained yourself well. we are all here because of fun, whatelse? and i always liked that i found in this forum a forum which isn't dry as dried bones. i'm not very good in pissing matches, usually i lose. i guess mr_me put it in a right sense. i was pointing on copying a idea and not cloning. i had already a lot of fun browsing the web for inty clones erm copies, if the topic wouldn't have attracted me i wouldn't have typed a single glyph. see, now i know exactly what you had in mind. would it help if i say germans and swiss (and i'm both) are shitting dots? we are famous for this. it's also called precision. and is that evil when i do the vice versa? if i stumble over a game of which i thought it was a original intellivision game only to find out that it isn't, shouldn't post this? "frog bog" is to close to "frog" to be seen as a adapted idea, it's a copy. well, one could even say it's a plagiat, because there is no reference to the original creator or copyright holder of the game. but also you can buy ideas and copyrights. or depending on the financial strength of your company you won't have to care, you will win any lawsuit if the copyright holder isn't as strong as you. -
Find a remake of a game that was on the Intellivision.
Gernot replied to a topic in Intellivision / Aquarius
which would make the list very small. first appeared on the intellivision, i guess ad&d are already the most unique intellivision ones. even when the inty was famous for it's sports games they can't be seen as original, else every sports game which was published for any system leaned on intellivision, you can trash all previous released ones and even later released. the big rest is are clones of existing ideas and if i paint something blue instead of red it's no difference. thus really i have to say mattel cloned most games and originals are very rare. existing BASIC games like snafu, shark shark, in a wider sense "space wars", boulder-dash, etc. or maze games, ladder platform games (d.k. influenced all, edit: looks like i was wrong here) we can't count. what's left are the adventure games, and even these had been published as text adventures previuosly, 100 years ago as books, later on a computer. the hunt for new ideas... most of the really good concepts was released, maze games or platform games we had hundrets of in the 80's. if that is a plummer, cook or a kangaroo it neither makes a big difference (ok, kangaroo's can jump high and boxing). very funny i found that the thread starter counted "space patrol" as intellivision concept (joe will be amazed!). in fact "moon patrol" was something new back then, a sort of "new" concept, but not for the intellivision, i didn't think it was playable on any console in the 80's. i would have loved it, i throwed a lot of money in this coin-op. besides do you remember the old advertising for "Lunar MP" by JRMZ? turning things to leftside what i'm surprised that this concept hasn't found it's way to IntyBASIC is "Qix". sorta it has been cloned with "thin ice" even when it's entitled as clone of "disco #1", but "disco" is the idea of "Qix", surround fields, bigger fields earn more points, fill the screen to a given percentage and avoid getting catched. you see it isn't easy to find something original at all. good concepts like "qix" have been remade near to endless, and changing the "dot" to a rollerskater or penguin makes no difference, the concept is the same. which concept is original intellivision? star strike? i never saw anything like that before, while the concept of a 3d space shooter wasn't really new, but never before released for a console or homecomputer, i guess. exidy's "star fire" could be seen as original to "star strike", with the difference that you really feel to be in a x-wing and the death star looks like the death star. even when it's a pure vector game, the only way back then to make stunning 3d graphics. special in star strike is the random damage special and exceptional overall is the use of random stuff for intellivision games. from my pov and with the little experience i made with "pioneer" i have to state "random makes the game". and from my pov it has been used far to less. countless maze games exist but no one seemed to have the idea of random mazes (or not often) i made a simple sort of maze game with "gack", most graphics are out of a repo, i reused them often i had the idea to make a kit in the kit. build new levels on the fly. but two things are missing in "gack" random placed objects and chasing enemies. a few random placed objects and the game will be always "new" imagine three chests and in one is a key and the others hold death, always randomly and only three, hard enough, you will argue that it is mean! and? i really can't see a original concept (after peeping into my repo), sorry, or if then it was no success and never had been cloned. but that won't matter to me, intellivision is still the best. it's not that important to have a really new concept. it matters how you make it. humor is important and i guess intellivision games offer a lot of, they're child-friendly (if you see a exploding earth as humorous). it's not as stupid restrictive as nintendo (while babylike girls won't matter, hmmm...). not as stupid "oh look at these big baby eyes, baby feet, baby hands and enormous baby breasts" (sorry, i hate manga). we did it better and we still can do it better! that's the intelligent in intellivision. what i found surprising, there is no clone of frog bog(?). this is a new and different concept, catch insects with the tongue. edit: there was, respectively "frog bog" is a clone of a coin-op named "frogs". since i always liked the game i adapted this idea for a "seuck" (games app construction kit). of course the game itself i couldn't remake, the limitations of gack wouldn't allow this. or maybe if i think right, but i haven't had the goal to make a two player game, i wanted only to adapt the frog is catching insects. unlike real frogs mine will die when they contact water, just like in "frogger", where i always wondered why this frog can't swim. but you need obstacles, though this is no water it's a acid pit "which gives you the crisp you was always looking for". i made a platform game of it, important thing is to catch insects with the tongue, that's tricky, especially how i solved it. because it's in fact a very short shot and the "projectile" is the tongue, speed, length of the projectile and endurance are matching, thus it looks like a tongue (tech info for those who like to make a tongue). a sort of a clone of a inty game, gernot's "frog", even if that is only for the art of catching insects. sorry no clip available, yet, i would have to record it first. the whole thing belongs to a diff. thread (addictive computergame concepts, i.e) since frog bog is a unique concept it has been adapted quite early and i'm sure there exists more clones of it. we will see... https://ipfs.io/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/Frogs_(video_game).html the release date is 1978 and now i'm not longer certain who developed the idea. it looks like intellivision wasn't the inventor. even when the above is a arcade machine. which didn't surprises me. colored background but monochrome sprites (the monochrome graphics are projected on the screen via a mirror). the concept of this coin-op is also unique, read the article, 1978 most games was monochrome, this "cheat" is a exception and it's exceptional overall. i really couldn't imagine it's not intellivision. for completeness, the clone of the clone... and this on a NEO-GEO CD-ROM machine! what a waste of power! and what sort of cheap graphics, it really doesn't look as good as "frog bog" to me especially when i guess what must have been possible with neo-geo. i haven't seen no clip of it but i would swear the frogs movement is only two sprites (if at all) likewise it would have been made with a kit. also it looks like the frogs have no tongue, seems you catch the insects simply by collision. the shot is described "me catching a insect" and i see no tongue, do you see one? very cheap. even the original from '78 with it's monochrome graphics looks better and most of all you catch insects with the tongue. that release date makes me curious, a cheap version of a old game for a already obsolate console, funny. not that i didn't like simple games, but this is extremely simple and i believe the M68000 was bored of this program. ok perhaps because neo-geo cd was no success there must be some hard core fans. me i would like it just because of the M68K, the list of available games is very short. nantettatte engine (astrosmash clone presented in this thread) is a fine example of what i ment with "i hate manga" the cover art is a stupid babylike girl, but the pixel art is by a u.s. or european, to avoid babys with giant tits had to be raped. or uncovering a breasty babies by blasting off mah-jongg tiles with a laser cannon, or something else stupid as long as it contains babies with giant tits. and i do mean babies and not babes, this abuse of the lowest senses of a human is reprehensible. just to sell as much as you can, the content doesn't matters as long as it sells and sex sells and it seems pedophilia sells best, whysoever. it's to see in animated movies and in games, hidden sometimes as if the goal would be to subconciously change minds about exhibitionism, raping or pedophilia. they experimented a long time in this field, to subconciously sneak in the mind of the customers. or do you think the "frequency and color accidend", forcing viewers to have epileptic seizure was a accident? me as a textile technician i knew already in advance how frequency and color could influence you and that it could lead to epilepsy for certain people. why do i have to make experiments with something which is known to be bad by many decades? because i wanna know if i can use it to increase profit, that's the reason. of course we all get captured by this "low-level" stuff, equal to a computer which you manipulate on low-level. it's truely reprehensible and all just for the goal of profit^2. that's why i hate manga! i had a debate with a japanese gamer (i hope i hurt no one here, but it's a fact) about this. his answer was horrible, he thinks it's a must that a man discovers his limits even in this "topic". i can't and wan't post here what exactly he answered. so das war jetzt mal einer meiner gefürchteten ewig langen beiträge. maybe i find another clone of a intellivision game - or vice versa -
Find a remake of a game that was on the Intellivision.
Gernot replied to a topic in Intellivision / Aquarius
feeding frenzy for mac. i wrote in a diff. thread that a "clone" of shark! shark! existed for the gameboy (first gen.) it was a chinese brand and the game was a unofficial gamboy game (how it made the way from china to switzerland is a riddle to me). unfortunatly i couldn't find screenshots or any information in the web for it. the game was made for a chinese clone of the gameboy and ran or not, often you had to remove the cartridge, put it in again and restart, maybe it worked. unlike the above it was very close to shark! shark! incl. the the lobster if i rember right. besides, published for the intellivision, but i'm pretty sure it's a old BASIC concept. i guess this game has been almost as often re-published as "space wars" with which everything started (for the software). and i can reuse my "blob fish" here. off topic: aproposito "deep blue". mermaid is my recent favorite intybasic game. the whole intybasic thing moves me... great stuff for a pixelmonkey like me. -
Previously undiscovered Intellivision games?
Gernot replied to Rev's topic in Intellivision / Aquarius
yard work simulator, a must have. especially for those who never liked yardwork. press disk to start: "shut off your intellevision console and do some yardwork". "grab your spade (or spatula) and start diggin'". end of transmission. -
HSC Season 9 - Game 1 - Star Strike
Gernot replied to Ignorama's topic in Intellivision High Score Club
whatever i said about addictive games, i take it back. i need some more experience, i didn't remembered it's that hard. next time better luck, respectively when i'm home i will try it in the real hardware, 83% are only 83% since the 50Hz console produces only 83% of the speed compared to the 60Hz. unfair, but legal.
