-
Content Count
490 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Gernot
-
Intellivision HSC Season #7 - Game 2 - Shark! Shark!
Gernot replied to JacobZu7zu7's topic in Intellivision High Score Club
hence, frustration is the driving force for addictivity. shark! shark! is a good example for this, you die fast - it frustrates you and you will play again. to sad i stayed that long offline, neither i made scores above 30'000 but a competition will force you to score best as you can. i like this game very much, my son had it for the gameboy, a unofficial chinese variant for the gameboy. i'm not sure, but by looking at the simplicity of the gameplay i believe it's a classic basic game, there will be no copyright for the idea. certainly when i would browse some old software magazines i will find something very similar to shark! shark! old computers did it better! you can have a 5GB game and it's not better as this 16kB of fun. it's not as addictive as this. "damned! i'm dead!" -
New Intellivision Game - RobotFindsKitten
Gernot replied to Zendocon's topic in Intellivision Programming
i didn't found a kitten, but the kitten found me! thanks for the effort. -
The Ultimate Intellivision Flashback
Gernot replied to Byte Knight's topic in Intellivision / Aquarius
nice, thanks -
would a manual and a overlay help? i managed it once a few aears ago to catch a sattelite, without the manual i tried to find out the functions myself as good as i could. shuttle.pdf
-
getting a multi cart? need a list of publicly released roms?
Gernot replied to pimpmaul69's topic in Intellivision / Aquarius
some coleco, some activision and the atari games work with the miniexec. most of the homebrew, and nearly all intyBASIC projects. but i think for a sort of showcase i gathered already enough. incomplete waffles taste... like you would need to iron them. -
of course, while it's still the simple application which stupidly runs jzintv with the dropped on file, but it's handy i.e. to see if a image works. except for the script it will look pretty the same on my windoze at home, i'm using a mac only when i stay in my moms house. i can see no use of many hackfiles, imo one is enough, a two player profile (or even four if you like) and a second one player profile with l/r seperated disc and number input, that's enough if you use a 10 or 12 btn pad with at least one analog stick and a hat. of course i can imagine that many games profit from a special keymapping. on the other hand if it's mapped always the same you know instinctively which to press. you can reach the numbers with the hat except 5 and 0, both can be mapped well on a 12 btn pad. if you use a dual stick controller you can map both sticks to the same disc for the single player mapping to move and press numbers simultaneousely. a cosoles controller is usually mapped always the same unlike dos games where you have to map half of the keyboard to your gamepad. the rom path must be specified except jzintv is called from the directory the roms stay in (in the case for the app it would be enough "where the system roms stay", i recognized i can play roms from any folder since the app runs jzintv from thev folder the dropped on rom stays in) else it will fail, but you can define a environment variable which remembers the rom path(s), i never tried it doesn't make it simpler from my pov, it will be handy for a GUI i guess. -p as well as "env" allows to specify multiple paths. -a isn't required and honestly i don't know what the default sample frequency of jzintv is, but i found out lower sounds to me better, even 8000Hz (do i really wrote kHz before? shame on me). personally i like to have the games in a folder where i can run each without noticing that a emulator is running, just doubleclick on it and play. whatever that might be, amiga, mame, dos, inty. you can use one script i guess and set the ecs flag in the shortcut if your batch asks for %1 (or %2 etc), similar to my example.
-
a very simple way to use the automator is, select application (or program) as new project drop "execute shell script" (or similar i work with a german osx) in the process window enter a command string like this into "execute shell script" applications/jzIntv/jzintv -p applications/jzintv/rom -z3 -a11025 --kbdhackfile=applications/jzintv/keyhack.txt "$1" and save it as program (.app) the resulting "progrämmli" will try to send any file to jzintv you drop on it or mark and doubleclick together with it. unfortunately each with the same settings. but well a real GUI should offer the game in a window along with it's overlays and manual. it should offer to configure each game seperately by supporting all options. they should run from by doubleclick on a icon or the box front-image (while to large is as bad as to small and i don't need to know the checksum, year, developer, distributor, but i like to see what game it is). a comfortable way to edit (and load different) keyhack file(s) would be sugar (DOS-Box offers this internally and it's really simple and good, it also just uses a keyhack file). but as long as i don't have such i'm satisfied with my executables, but i will see what i can get out of the automator.
-
mr_me, i have no idea but i can give it a try, but i'm suspect to handle the automator costs me more effort as to write 150 batch files, even if i used it just a week ago (for the first time). the idea is to mark a romimage in the finder and to select "service -> jzintv" as i suggest. certainly a nice idea and the icons can even be attached to the roms if someone likes that. but i'm not sure how flexible it is to tell "this rom needs ecs" (if not turned on automatically) or "this game i like to play with keymap 1" or a different keyhack file (very handy if you need to start with ecs keyboard support "-m2"). that's why i like the batch files even better as GUIntv, i can configure a game seperately if that is needed. if i need a list that tells which rom needs which flags, of what i can imagine to use in a automated process, i can also write the batch files it's almost the same effort. ... and in the end we have another GUIntv?
-
I opened this thread because of two reasons, i know it's problematic to run a program like jtintv from terminal, GUIintv is a very good solution. but also i expect that a lot of users will stumble over the need of "SDL 1.2" to start jzintv in OSX. though to first remind of this fact and offer the link to "SDL 1.2". https://www.libsdl.org/download-1.2.php release 2.0 won't work with jzintv osx! second to give some hints how to start jzintv from the osx terminal and to offer my "run from file" compilation of batch files start the emulator from a gamespecific icon. how to run jzintv from terminal? in general it's something like this: path/jzintv -p path/rom romimagename where "path" is your path to the jzintv folder (wherever you unpacked jzintv), assuming the system roms are named exec.*, grom.* and ecs.*, and present in the "rom" folder of "jzintv", as well as the romimage you like to load is present in "rom". romimagename is the name of the romimage to load without suffix (.int,.bin,.rom), jzintv recognizes the type itself. if there are spaces in the path or in the names like "home/my jzintv" or "some game.bin" the whole path or name will have to be in quotes with this call jzintv will open in a 320x200 sized window. we want a larger window or fullscreen of course. there are a vast amount of flags you can set for jzint if you type path/jzintv -help jzintv will type out all the flags for jzintv the flags for jzintv: that's quite alot! we won't need the most if you just like to run a game path/jzintv -p path/rom -z1 -a11025 romimagename -z is the resolution mode (640x480,8bitplanes) in this case, -a the samplerate or path/jzintv -p path/rom -p path/romz -z960x600,8 -f1 -a11025 -q romimagename -z is now a custom resolution, -f1 determines it should open in fullscreen mode, -q suppresses the output in the terminal. an interesting flag is the scaler (--prescale=), looks a bit funny if the games loose their blockyness. after all no big thing to start jzintv. no one except a keyboard fetishist likes to type in these commands each time he likes to play a game. it's obvious if you don't have a GUI like GUIintv is you will need small executables witch contain your most used flags to run jzintv this is how "run from file" was born, i made the tedious work to create for almost all games a small batch file on which i attached my icons while they will call a general batch with the most used flags the games batch are still editable to set specific flags like -s1 (use ecs). i hope this covers the questions one can have how to run jzintv osx. but of course as long as i'm present in web i can answer questions.
-
getting a multi cart? need a list of publicly released roms?
Gernot replied to pimpmaul69's topic in Intellivision / Aquarius
erm caugh... i noticed my sports game hacks listed under "complete"(i.e. soccer2 (2x15min) and certainly some other hacks as well phew, i wish i haven't released it to the public. i landed in this thread because i was looking for free to distribute roms for my "run from file" jzintv osx compilation (a vast amount of icons and batch files). recently i stayed on the safe side, but it would be certainly nice to offer some free to distribute games which work with joe's miniexec, i.e. space patrol. many fail unfortunately anyway. one thing is if a rom image is public quite another if it's free to distribute. even if a rom (or any piece of software) is free to obtain it mustn't be free to distribute, that's a problem and a lot of work to find out if it is or not. thus i stayed already off of games like space patrol, even when it works perfecly with the miniexec. handing a link to the developers distribution is always allowed, but not as comfortable. Q: what do you think is it still fair use if i would hand out "jzintv osx run from file" including rom images like "beam rider" or "pac-man" (both work with the miniexec)? or do i bend laws already with "space patrol" or what i find i.e. on intellivision.us (dkinty works even with the miniexec)? -
GUIntv.app "enhancement" (plus "run from file")
Gernot replied to Gernot's topic in Intellivision / Aquarius
another thing you need to run jzintv is sdl 1.2 "Copy the SDL.framework to /Library/Frameworks" in my case this was library in the system drive i stumbled over this missing library myself and it prevented me from running jzintv osx, leaving me in the dark by replying no error in the console (to quick to recognize). it would be fair to note the fact that you need sdl to run jzintv. in the early pioneer releases we depended even on sdl and provided the contents with the game after some couldn't follow the link in the readme (myself as example when i downloaded and liked to play it for the first time, who ever had interest in readme files?). -
GUIntv.app "enhancement" (plus "run from file")
Gernot replied to Gernot's topic in Intellivision / Aquarius
to answer your question intvsteve, i expect all which are supported by jzintv osx release the rest is just folders and some batch files, simple executables which should run on any osx version they equal to the command string you would use in the terminal run_a: Applications/JZIntv/jzintv -p applications/jzintv/rom -z960x600,8 -f0 -a44100 --kbdhackfile=applications/jzintv/keyhack.txt --js0="xaxis=0,yaxis=1,noac,push=20,rels=10,xrng=-49:50,yrng=-49:50,16dir" --js1a="noac,8dir" -q "$1" "$2" "$3" "$4" "$5" and i.e. to run 4-tris: applications/jzintv/run_a 4-tris if you would start 4-tris from the folder "jzintv" in "applications" and jzintv would stay in this folder as extracted, assuming the rom images are present in "rom" a simple string in the terminal would look like this applications/jzIntv/bin/jzintv -p applications/jzintv/rom -z960x600,8 4-tris i guess this will work for any osx run_a can and the game batch files be edited with a hex editor i.e. to set a different resolution, the flags are documented internally in jzintv OR in usage.pdf inside the doc folder of "inty" -
GUIntv.app "enhancement" (plus "run from file")
Gernot replied to Gernot's topic in Intellivision / Aquarius
for those who miss the hand controller icon HandController.ico (the hand controller demo becomes handy when editing akeyhack.txt, besides the icons are win32 icons but you can use them like any image with fasticns) -
hi folks, yes, i'm still alive. after a big loss of data and a big loss of blood. while i still recover from a surgery i used the time to fiddle around with the new jzintv osx release resp. GUIintv. following is only relevant for OSX quickly i grabbed out my icons and attached them to the rom images, resulting in a nice looking GUIintv intyicons.zip to attach the icons to the files folders and aliases i used "fasticns" (i used the intellicart rom format to keep the rom folder clean) additionally i attached a icon to jzintv though it displays a symbol when it's runnig but i'm not very satisfied with the limited flexibility of GUIintv, thus i created some batch files to start the games in a neat folder showing large icons to identify the games. i named the whole tard "MyIntellivision" and it looks like this, it's very comfortable to start a game and the batch files can be easy edited with any hex editor. it was quite a work to create all the batch files for almost all available rom images. thus i decided to share this special jzintv installation. the most flags are set in "run_a" which executes jzintv the rom images path and and few flags are set in the game specific batch files the attached zip file contains everything to run jzintv out of the box IF IT'S EXTRACTED TO APPLICATIONS (as well as the complete jzintv, miniexec, minigrom, miniecs and a couple of PD rom images, documentations) i hope i didn't infringed any copyrights. inty171111.zip when uncompressing this folder or included compressed folders make sure you don't clean off mac specific system files, else the attached icons get lost this is what you should see when you open the alias "INTY"
-
Intellivision Service Manual - Model 2609 (pdf)
Gernot replied to Gernot's topic in Intellivision / Aquarius
Intellivision terminolgy is always a little boasting everybody can have a pause but not a special "intermission feature", while it was a special feature back then to pause a game. "Glamour Cap", what kind of impression i get from this word? -
i'm not sure if this is known even if, i recognized that the site was down until today. but whenever in need for the service manual you can be sure it won't be available online. the online version of the "Intellivision Service Manual (Model 2609)" is located here: http://www.kohtz.com/andrew/intv_sm/index.html the uploader stated that the pictures are from "INTVfunhouse", but i couldn't find them there. however, i downloaded the manual and made a PDF file from it, with the advantage that you can easy read or download it for a offline use: Intellivision Service Manual (Model 2609).pdf since the Schematic Diagram has some additional artefacts from converting/compressing, here the picture which i downloaded:
-
Intelli-hick-hack i guess that exceeds my capabilities dunno if speeding up is possible, couls bw there will be somewhere a multiplikator (the question is where), user input? this goes to far, in general i can only hack variables such as duration, the problem is also to find the data, certain data like for the playing time is quite obvious . the clock in many sport games is already almost double that's a good idea and "sounds" like it would be possible but hard to find. i assume the color indexed from 0x01 to 0x0F (16 colors), it could be difficult to find a single value. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- aproposito "clock" a does anybnody know if a PAL Intellivision runs slightly slower as a NTSC? o noticed a difference from the emulators to the real machine, as comparison i took "Skiing" (almost seconds in this game) to sync the game in i.e. MESS i would have to reduce the emulation speed to 83% to synchronize the clocks. skiing is extremely hard with slope 15 on a emulator compared to my console but the problem is that anything else runs even at 83% speed (sound, ivoice) this has let me conclude that the speed is a division of the grid frequency? this would at least explain a possible difference. 50 / 60 = 0.83333333
-
just because i've read the question if this catalogue (release, 1983 CH/GER) is already scanned, it is now (if that's the one which was mentioned). the "light" version: Katalog August 1983 (light).pdf the full version (12.5MB) is on my OneDrive: http://1drv.ms/1BfXZoG further this little brochure: Prospekt.pdf you might wonder why i post scans when i said my HP scanner won't work in a 64bit windows the reason is simple, someone let the smoke out of my machine seriously last tue i went shopping and shut the machine down, when i returned it refused to work, can't see any reason but it's dead and the drive is unfortunately even damaged (again a horrible data loss) thus i had to build me a old machine which leaks a bit of a good gfx card (i use a old radeon 9000 hybrid). however, due to that i had to build me a working machine from some spare parts.
-
-
Icons for your favorite Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
addition of the new soccer icons and a revisited zaxxon icon intyicons_new2.zip -
After i recognized that i made a slight error with my first version of "World Cup Soccer" (i forgot to edit the time for the second half), i fixed this and edited a coulple of sport games in the same manner. Soccer(s) are now 2x15 min, Hockey(s) 3X10 min, Basketball(s) 4x8 min Football(s) 4x8min the sport games have now a approx. total duaration of 30mins (1 Intellivision minute ~= 1/2 minute) the zipfile contains the original files and the hacked files in .bin and .rom format, two new Soccer icons, rom2bin.exe, bin2rom.exe and a tiny hexeditor. Sportgameshack.zip
-
Icons for your favorite Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
some updates to the icons intyicons_new1.zip -
in the flesh - pink floyd
-
out of qualification
-
Icons for your favorite Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
in the zip file thanks folks, sure it was a sneeze to make them. Besides, Bump 'n Jump, hmm... i like the game, oh yes, but it was the cause that i smashed my first Intellivision on the Wall - no, it wasn't a satisfying feeling. aged 17: i must have played it for more as 36 hrs, i can't tell how long for real, overall "Jürgen" & me was playing since 16 hrs, mostly Tennis. he wen't home to sleep and when he came to visit me next day i was still playing... maybe bump 'n jump astrosmash or vectron, however we played until i don't know, he wen't home again... i was still playing.. bump 'n jump this time, this i remember well, i got worse and worse in it, no wonder i haven't slept since aeons. it went to my head and - crash then silence am i nuts wat have i done? at least i fell asleep. next day jürgen came around he couldn't stop from laughing "typical gernot - your'e nuts" but i guess right that day i ordered one from a classified ads as a positive side effect i owned a couple of "new" games, phew. hint, never force glitches with the power switch, this can kill your console that's how i lost the second one unbelievable me what to do now? no offers in the classified ads, hrmpf traveled to the electronic store near my hometown, i bought no1 there. fortunatly he had one left, a display item complete with circuit layout and everything which lurked around in his repo couple of "new" games again this was used up, we played a lot like i said, controllers broke, i guess this i posted already once, one i fixed myself, but finally i stored it, "maybe i will fix the second controller when i'm in the mood" (already aged 21) but no "mood" came along except the "mood" to change my life completely i became member of a new evangelic church, games records everything was not of interest anymore, fortunatly mom kept a eye on it "no you certainly don't gift that to someone you don't know, gift it to me" i left home, for about two years we had no more contact. after i survived this brainwashing and returned to normal state i liked to get my stuff back "pops where is my inty?" "i disassambled it, i thought it's broken and anyway you had no more interest in it" "you disassambled it? thanks" "yeah ok i'm not mad about you, you preserved at least my vinyls" That's the story of "Bump 'n' Jump" a lot of bump and some jump some hints: - never play longer as 24h certainly not 36h - don't abuse the power switch to force glitches, also "steckerlen" (to wiggle the power cable plug) we used this often to force glitches on slot machines, it can work, but usually the owner won't appreciate such. no even heatened iron wires don't belong into a slot machines slot, she dind't likes that & suddenly she vomits, you might like that. besides this works only with old electromechanical slot machines, with the later electronic genereration it didn't works. - stay clear of radical religious cults - have phun
