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Gernot

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Posts posted by Gernot


  1. but also for racing games i prefere dinosaurs like sports car gt or my recent love streets of simcity

     

     

    dammit i couldn't get sports car to work proper on the new notebook, not yet, but it would be cool, i like to see if an x-box controller will be as good as a wheel. this game needs analogue gas else it's unplayable, but exactly that's why i like sports car so much, if you push down the pedal full 600 horses start to stampede, there is no delay or signal processing the same for the steering sports car feels a bit like to drive a go-cart - except that this are quite powerful go-carts.a gt40 feels like a gt40 just by entering the real specs, that's supercool, the wheels still lose grip in the 5th gear sometimes such a torque has this car. EA yeah, because it was the british division? maybe. create a '60s model with real specs put it on the nürburg ring and you will see how difficult it was to drive a sports car in a race back then, the cars have 0 aerodynamic functionality - often vice versa as for the lightweight e-type below it's slightly modified by experience, the skirts are "new" and the shape differs a little, but that thing would be 14cm above the street, it looks aesthetic (aestethic - who wouldn't fall in love with it?) but it's drive like a piece of shit

     

    /\

    |

    how easy such happened:

    Lindner-Nocker-Low-Drag-Lightweight-Jagu

     

    the wrecking i ment - not the restauration of a chunk of alu.

     

    what was the topic - ahh sports games, soccer in fact.

     

    dudes, make a soccer make me stating that their is one soccer game i like as much as the intellivision soccer.

     

     

     

    slightly off topic, but it's still unsolved and worries me a little (as a nasl soccer fanboy):


  2. pardon me but blocky or not i found the intellivision soccer much better as any else for quite a long time, i'm not wrong if i say most was biased games.

    (or maybe i am biased).

     

    i was a couch sports player and i feel a chip shot is much more challenging to play as any super realistic golf sim we have today, they are far to simple to play.

    not even the so called "confidence shot" method really challenged me.

    chip shot is hard to control and you miss often, but that's the sport in sports.

    aber ich kann mir ja den mund fusselig reden :)

     

    strangewisely it turned out that i started to dislike sport games after the intellivision - why?

    and recently i wouldn't play any else as an old intellivision sports game (except for racing) and this not only because of nostalgia.

     

    while in fact inty soccer is far to easy to win against the machine - far to easy.

    if anything could be made better then it's the AI

    if the rules are authentical won't influence gameplay much because each player has to follow the same rules authentic or not.

    • Like 1

  3. mr. me

    no reason to excuse this, it's 100% legal, if a third one takes this table and makes something new out of it for the same purpose it's no theft.

    that is good and shouldn't be changed resp. has been softened for the good of industry already to much.

    in a further sense pioneer is nothing else as this.

    of course the least you can do is to state that you did it and that it is based on someone elses idea.

    i'm not talking about legality, to me it's a matter of pride.

    copyrights are the matter of sleek lawyers (*and similar) who i only would touch in a protective suit and a long claw.

     

    *and similar

    we had this guy in our team, i never liked him, already his shitty avatar told me what sort of human he is.

    he accused me of plagiatism, while he blatantly copied code, his quite small contribution to the project stayed while i was pushed out.

    see that's the sort of ppl, that's their character, false hearted through and through.

    he will become certainly a brillant lawyer.


  4. may i interfere?

     

    all creative work is derivative. to "lean out" is more as just common without that any art wouldn't have been developed ever.

     

    plagiatism is something quite different, i claim it's mine and that's the problem.

     

    it's a well known old problem and unfortubately money drives it.

    dino is just a small fish, intellivision is not of interest for the real sharks in the business.

     

    however i do understand artrag and his frustration well, in fact it is a good reason to turn your back on it (and slam the door).

    money, ts - sometimes it's all about fame, money i would understand.

     

    some are trustworthy others are sleek bastards.

    unfortunately the sleek ones have usually the better hand (cards).

     

    i guess we noticed such a bad behave for pretty the first time here and that is disappointing.

    but it's common, we just grew and such is a side effect of this growth.

     

    in the end our developers have to decide if they will further publish their work before it's engraved in a rom.

    that would be sad, but what option do you have?

    either or not, 0 or 1 - decide ;)

     

    how would gernot handle this on the street?

    i would have the greatness not to take it serious - with nothing you can change someones mind as with his own feel of debt, show greatness and they feel guilty.

    my best buddy the hool, never understands this he's more the type of let's cut off his balls, this can also work out well.


  5. C.P.U. Bach

     

    i'm pretty sure i ran a ms-basic program with the same purpose in 1990, and it's for sure even older.

    bachs style is far to obvious suitable to be generated, with or without 3D graphics and to be honest suitable even for a pure mechanical wooden device.

    while it is for sure something interesting - procedural generated music.

    we should have stayed to this idea for pioneer, it's different.

    likewise generated graphics needs an artist to be really good as well generated music needs an artist who will make it to something really good.


  6. what's on top of the list is the question.

    recently commander jameson battles with prince valiant for domination.

    either let's vaporize 'em or hand me my blade.

    to be honest i had no idea what is Wizard of Wor, but already from reading a few lines about it i know it's a very good concept (competetion/coop).

    tapper :) even this i never heard before, but yeah all in all it shows that we know what we like (beer!).

     

    even as commander jameson i have to say wizord of wor seems to me the better choice.

    i don't know this game and it makes me curious

     

    scramblers we have in fact countless in even better variations as scramble itself.

     

    i voted also for the quix thing, i like this game it's a computer only game, very good gameplay simple but addictive, while in fact a tron-cycle or even thin ice don't differ much but are more pleasing to play, disco as well i liked the coin-op much.

    tron in "3d"? or all souped up in one?


  7. never mind

     

    i found them on my rigid disk drive at home ;)

     

    looks like they are split into an exe and a repo, but they work on the win10 x64 notepad i'm posting from.

    if you have a profiler for your joystick use it, the joystick input is broken but it's the last version of this "game application construction kit" which works without being connected to a tablet.

    i do understand that "gack" exist just to advertise for another piece of software he sells, but still i don't understand fully the decision he made.

    ah well, controls are simple, right ctrl & arrow keys are for player1, there should be a description in the game (esc).

    the games need some time to start, the reason is that the sound instructions must be converted to a .wav file, thus as more sound effects a game has as longer it takes to load and unfortunately i liked to play around with the sound effects a lot.

     

    eagle is a quite early project i made and to make life easier i simply shrinked some if my pioneer ships to tiny sprites, the result is quite good imho but only after i hacked the palette of gack (to be honest the standalone is also i hack it's not ment to make standalones with the shareware version, but if you have the opportunity? further yes i do payed for this little piece of software, but like i said i would need additionally a tablet or similar device to use it, so what's the heck erm hack). but of course it's not the same like if all is made from scratch like for "mean & green".

     

    i can't say if the osx versions will run in a recent osx.

    try.

     

    virus detection will alert you and probably it will take a little longer until they are clear about this harmless piece of software, in my own case i had to wait until it was checked externally.

    but the lights can't be greener ;)

     

     

     

    Eagle_osx.zip

    Eagle_win32.zip

    Mean&Green_osx.zip

    Mean&Green_win32.zip


  8. what about spy vs, spy?

    i always liked it and i guess it will suit

     

    1980 gamer, yes i do like the idea of an utopia 2, as one can see it's rated well.

     

    erm, wouldn't it be sad to play i.e. elite only on an bbc acorn just because it was intentionally made for/on it?

    do you play "space wars" also on the "original" machine it was written for in 1964? (if you play it at all).

    never it was the idea of software that it's bound to a piece of stinking hardware, it likes to be unbound that's why it's written code.

    just a couple of instructions and some maths and "for the first time machine served man and not vice versa" - space warz - goddammit.

    a piece of code, later a single side of basic and the idea was i can play it on any machine i have access to.

     

    just because i don't understand why any game should be reserved for a special platform.

     

    "fascinating, i type in a couple of numbers in a text editor and the result is a 3d model"

    a friend of mine posted this once after i showed him how easy that is (can be).

    i can do this on any machine.

     

    but well that's my opinion, to me it doesn't matters much on what hardware, i like to play that's all.

    ("i like to play that's all" phew i have made some bad experiences with this expression).

     

    of course i do understand that some might not see the sense in playing i.e. an invaders on an emulated inty if you can play anytime you like the coin-op at home.

    obviousely this is pure nostalgia in my case, i always liked the intellivision most.

     

    but neither i ever understood this debate about which system/platform is superior, if i liked to play a certain game then i bought me the respective machine.

    if you drive no automobile you have a lot of spare money to spend for entertainment, at least i had.

    i never was what is labelled fanboy, i like to play that's all.

    in my "best times" that was when my stepson was aged about 10 i had many machines running, from (the inty was unfortunately broken since long) my a500, sega master system, snes, a pc (or two), the a4000, cd32, a playstation, later gemecube, n64 ps2, everything was floating around in our living room.

    neither it had to be new, a used one with some games was usually my choice, i like to play that's all.

     

    of course i have preferences like the intellivision or the amiga(s), but like i said pure nostalgia.

    (that space vessel in the upper left corner is also quite nostalgic, not only because of it's age

    to be honest without a speechy script language i couldn't have made it (that's not true gernot), but it's imo a cool advantage we have today since the machines are fast enough to support such).

    • Like 1

  9. Guest??? Liq_Mat * :?

    I'm sorry, it won't run on a x64 Win (i forgot), i t neither runs on the new notebook i bought for my mom.
    i have either to grab the one i made once on my win7x64 or create a new one (i use a free version of GACK and have to create the standalones manually).

    Meanwhile i have this for you:
    https://www.dropbox.com/s/pfv4rdaahm7deka/Phoenix0.0.3_Pioneer31.7z?dl=0
    It's no shoot 'em up but you can shoot them down, if you are fast enough though.
    This will work in your win7x64 (i assume it runs fine in my win10).
    A winx64 compiled version will be created in the next couple of months (which otherwise won't run in any x86 OS).

     


  10. mr_me, i liked lock 'n chase, dunno what difference i saw in it to pac man, it's simply better, maybe just because it's original.

    it's different.

     

    do you rember "Pengo"? i liked to play this coin-op much more as pac-man.

     

    but as you can see my lowest rated (or numero uno) is zaxxon and i noticed that many disliked what is obvious, they killed it

     

    yes lathe26

    sound, the mentionet jump anim, i stucked often with mario halfways on the ladder, funny that "jr." has no votes in the voting thread.

     

    i felt they was loveless made, most coleco games, but why should one compete with himself?

     

    let's turn it around, most parker games was on my top list, tutankham is to me a great game, it was to hard as arcade for me but just right on the "slow" PAL inty.

    one coleco game i liked much and it's very close to the arcade, "Venture" this game i played very often.

    what i couldn't remember from the past was the score overflow, before you end all levels for four times it will start at zero, that's a weakness.

    a good player would play it endless i guess, it's not hard to play if i compare it to the arcade.

    however, that was one good coleco game to me

     

    i have venture for the VCS due to a CD-ROM i ordered, it's not as half as good as the inty release even if the graphics are minimal already in the original arcade game. and i guess it has no music which spices up the game a lot.

    talking about it i can hear its music this often i played it.

     

    what i don't understand is why maze-a-tron is often judged so bad, i liked the game. now i'm shit in it but i remember that i played it well.

    same (you know it) is with vectron, but i guess i'm the only one for lightyears who really loved to play it, same here i lost my skill in it.

    i loved the whole idea of the game, it was very inspiring to me, a different concept, something really unique and hard enough to keep me playing but it didn't frustrated me.

     

    something complete different

    techmoan presented a vector laser beam console, it has weaknesses but wow! i want that!

    if i had the right money i would order it right now, or would have already.

     

    i'm dreaming of an elite clone on a vector beam console...

    being not bound to the 8-bit aera it would be possible on it.

     

    i don't want to pester you further with my love for elite, my recent avatar is "elite" enough.

    but do you know what it is?


  11. i didn't found something like that here (so quickly)

    so i thought why not make a hitlist of the worst intellivision games

     

    post here what you think is complete tard but give a short reason why you think that it is tard.

     

    i will start:

     

    no. 2) coleco Donkey Kong, i never liked it even when i owned it, i played it rarely, the controls are poor this was what displeased me most back then.

     

    no. 3) Pac-Man, same here, the controls are poor, if i compare it nowadays to the atari vcs release (no one i knew had a vcs), it's not that bad especially for the graphics, but i didn't played it often when i was young.

     

    besides, in both games i'm not good, even for the arcade originals.

    why do i bought them? because i ordered them for a fraction of the price from HK.

     

    no. 1) Zaxxon, even in the same shipping from HK, i was totally displeased, i liked Zaxxon in the arcade i nearto never played it at home.

     

    i ordered them blind the schedule i had had no pictures in it, a bareboned listing of available games typed on recycling paper (with a typewriter, recycling paper? no it was dark red, hard to read not to see when one would shine through with a light), many games was simply scored out with a ballpoint, i had to send that schedule back and after transferring the money i received the games. don't ask me i only know it was a grey import, unofficial, illegal, but to find new games for my console was more then just difficult in switzerland. mostly all coleco and parker was available, most intellivision games was scored out.

    so i decided simply by the name, this i know and that one i know.

     

    i guess that's already all which i didn't liked to play, the rest whatever and however simple they was i liked to play.

    i even liked to play that stupid racing game from triple action, i must have been very lonely back then.

    sometimes, because i haven't had so many games to choose from before i ordered the bunch from HK, i even played two player games alone, that's how i got good in soccer, i played it solo.

     

    i had the infamous chess, and i played it, i'm not a good chess player and sometimes i just entered a chess problem and watched the inty solve it. Jürgen, my buddy liked to play chess, but one day i smashed the chessboard on his head, i guess that was the last time we played chess :(

     

    yes, i was agressive, couldn't stand losing, violent-tempered.

    a well known plant helped me to leave that behind me.


  12. may i ask you what would be the finalist? (if not kong)

     

    ah, i know zaxxon, i owned it likewise kong but i can't remember that i played it.

     

    it will vary i guess, some will dislike other games, likewise i never really disliked BJ&P, my buddy and me played it quite often.

    having that game for my inty again i do play it, but to be honest i wouldn't play any else card game it's pure nostalgia.


  13. pardon me, this problem i have since childhood, i mix up left and right. well it seems i'm a neandertaler.

     

    with this design you can do the incredible thing to use two controllers independant (for the neandertalers amongst us).

    which means in fact you could play hockey against yourself :)


  14. absolutely right dz-jay

    i have such a beefy ps1 controller which will use up half of your desk (i fished it out of the garbage).

    but to be honest i can't use it.

    yeah, i had something in mind with it, it would suit an a self made arcade cabinet.

     

    instead of thousend words:

     

    post-41280-0-90556700-1528664559_thumb.jpg

     

    i hope you can catch the idea, it should be good to hold in one hand, the hand shouldn't be angled 90°, like you hold your hand naturally without using any force.

    that's why i moved the action buttons to the bottom, i imagine a sort of musical keyboard keys, quite long with the pivot on the "wrong" side, you might feel it's wrong but i experimented a little, close to your finger tips, this will need a minimum force to press them.

    this will be a right handed controller so we would need a mirrored design for the lefties.

    (while this varies some right handed will feel comfortable with the left handed and vice versa)

    the lever will make the action buttons very easy to press so they need a clear pressure point, something you can rest on without to press them.

    the length i imagined this large because we haven't all the same size of fingers.

    that's also why the pivot is "wrong" a shorter finger will have a longer lever due to that.

     

    in my first drawing i made the numpad following the curve, but this will be a bit expensive to made i guess, on the other hand the numpad would be better to reach if it would follow the range of the thumb.

     

    post-41280-0-52182100-1528665702_thumb.jpg

     

    i'm aware this will be a intellivision/colecovision only design, but a hybrid isn't a really good option and most will use for recent games what they will feel comfartable with, i.e. a dual stick.

     

    less is more in this case (in any case).

     

    from the side it will be probably somewhat thicker on the top end

     

    post-41280-0-27819600-1528666805_thumb.jpg

     

    but one would have to hew it out of a wooden block to see what is best to hold, because the thickness could be as well better vice versa, i'm not sure which is best.

     

    the occasional unwanted pressing of the action buttons, especially when you use the numpad, makes some problems, but in general it would be crampfree in this way.

     

    if it should be a disc or a analog stick this i can't decide i'm quite comfortable with the disc, personally i stand to the disc. that is i.e. because auto racing (and similar) isn't good to play with a stick, at least not to me.

     

    so this is my idea, tell me what you think of that tard.

     

    yes i know - looks like a banana

    so we have a name for this baby

    the gorilla controller.

    • Like 2

  15. great folks, hey i posted about that frog game already, didn't i?

    besides IT IS b&w, the colored background is a static picture and the b&w animated frogs are mirrored over it from a horizontally positioned screen.

    it's i guess not the only game which used this technique.

     

    but i like the smile of the frogs! it makes me laugh everytime i see it.

     

    i'm a strange dude it seems, dz-jay

    exactly maze-a-tron and vectron was my most liked single player games i had for the inty along with "star strike" (please forgive me).

     

    recently i have my problems playing both of them, man did i have gettin' old.

     

    for sure i would have loved any of the ad&d but you know no chance to get them here back then, dunno why, stupid marketing,

    stupid system of head quarters which decide what a player will play in a specific nation.

    stupid retailers who sold the console but no games.

     

    and well maybe some bribery which stands behind all that.

    or even baseball clubs, they are the best argument one can have (unfortunately).


  16. maybe we (you) have to find a better licensing as creative commons.

    see, i was pushed out of pioneer once, an australian dev. had followed what the fuzz was about and contacted me.

    his very first mail was "i don't like to publish it as open source, i worked in industry and i have good reasons not to do so"

    his main reason wasn't that a nobody could steal our ideas, it was because industry will take profit of our ideas without having to ask for permission,

    that's why they so generously handing to us devs the tools we need. so we started a closed group of three developers. nothing was ever made public of that, it's our work, or should have been, unfortunately due to shit which can happen in life i lost contact to him.

     

    means yes we would have to pay for licenses, but it means also that we have full rights over our content.

    his arguments really changed my thoughts about open source.

     

    and dammit creative commons have grown to be as complicated as any licensing and also that is not to our benefit, it's to the benefit of lawyers.

     

    natively and naively i would say: "what a bullshit", and certainly i don't understand why we can't be friends.

    it seems it didn't works, i mean yes we could and some can, but what about those who won't?

    since i can't extract the teeth of such a sly guy from "cookamongo" i have to find better ways.

     

    means licensing of my creative work.

     

    or i have to live with the fact that such will happen sooner or later.

     

    however i hope none of you guys ordered the "gyruss" from him, ok whatever will happen it's for sure a valuable collectors item.

    but it smells a bit fishy no?

    • Like 1

  17. hi folks

    't wasn't me for sure

     

    sometimes spadafermo i stand to shoot first ask later.

     

    at least to ask for is the absolute minimum of respect, if he don't has why should i or anyone else have respect?

     

    yes and no, hmm... let's compare

    we made pioneer as defined open source project, no one had to ask us or even right now the leftover devs what to do with the source.

    but we are fine with that, it's part of the licence we published it under.

     

    that is little me with "phoenix", i haven't to ask for any permession for sure,

    and equal the dude who published his derivate for some bucks, no matter if he would took $100 for it (who to hell would pay $100 for it)

    packed in a box or not.

    while i must say he made a great job and turned pioneer into something glossy which is worth a few bucks.

    he added what our devs feared of (cockpits) and some things which i hate and found its way even into pioneer (colorful nebulas).

     

    first i have to say i don't know under what licence artrag published his work, they differ but i'm not the one who likes to mess with licensing stuff

    (in nina paleys words: "i don't have the will neither the time for that, i'm an artist i have WORK to do")

     

    however and in the sense of "all creative work is derivative" and "copying is not theft" it is clear that you at least state who is the author.

     

    "Sich mit fremden Lorbeeren zu schmücken zeigt einen schlechten Charakter".

     

    sehz gernot, once accused for plagiatism.


  18. Tempest

     

    i am THAT guy :)

     

    See it has a reason, an agreement won't protect you from a lawsuit, ok everybody agrees when you say "it's not for profit - it's no problem".

    Fortunately i haven't run in such a lawsuit (yet), besides can you strip a naked man?

     

    An experience i made with "Pioneer" and my models, i had the agreement of "Frontier.dev" to use the original Frontier art.

    But i had to agree to the devs of Pioneer, that if a lawyer would start a lawsuit this spoken out agreement would worth a shit.

    They would have to act and we would be fined (things are complicated today - aren't they? when a word between two men counts nothing anymore).

    Thus i agreed that all my Frontier ships had to be removed (strangewisely all was removed not only the Frontier ships).

    I no longer mind about that.

     

    But that's why i'm maybe a liitle to cautious.

     

    right mr_me

    and you see it's not so much the management which matters, it matters if a sleek lawyer starts a lawsuit,

    means i could have had the personal agreement of David Braben, and it would still worth a shit.

     

    For your developements you won't have to mind i guess, they will never be this close as my models was

    close? unit by unit they was the same, i blatantly copied the geometry from the original game, since our previous modelling system and frontiers internal way to draw the models was similar, draw bezier, draw flat, etc.

    I learned in this way a lot about 3D models of which i guess by far not everybody who creates them knows about, today you work with a CAD and not with "draw bezier",

    but the rules how they work are stil the same and the errors you can run into are still the same as 25 years ago.

     

    ----

     

    if it was about me i would say "do what you like with it", but it isn't that easy.


  19. artrag

     

    it's a great game i like it much, it's the coolest (edit: hottest) space shooter we have i feel and the controls work perfect to play on the console.

     

    i don't know on which game you oriented yourself (or i don't know the game, stupidly i had this "pause" from '86 to '88 when i lost my mind), but i threw countless coins into "Gyruss" which is somewhat similar (except you have no bosses).


  20. of course mthompson.

     

    Space Shuttle (Unfinished) (1983) (Mattel) h.rom.zip

     

    (exactly the one i didn't uploaded and didn't documented, funny)

     

     

    and now for something complete different

     

    i didn't liked to spoil "sea quest" that's why i like to post this here.

     

     

    i had written down a short version of a fairy tale (in the bad apple thread) but lost it, maybe i will post it here (not now).

    but i "stumbled" over this, years ago i had the idea to make a comic strip, but i left it unfinished because i felt it's to naive (made that ready so i will use it)

     

    post-41280-0-30262400-1524181925.png

    that's what heroes do to bad guys :)

    but the really important thing is the hedgehog (in this picture)

     

    hasn't much to do with the fairy tale, but it's a tale of it's own about a sleeping hero, unfinished as one can see, i colored it color by color to grant i can keep the same colors through the whole story (i used to work only with cyan, magenta, yellow, contrast (b&w), thus i had to keep the blends, you won't reach it exactly a second time)

     

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

     

    SOME CORRECTIONS TO TOWER OF MYSTERY

     

    i stated that it runs fine, but it seems i was very lucky the first couple of tries.

    also i discovered that it runs most stable in MAME (the reason follows)

     

    i recorded a gameplay on the console, which is hard enough, the game has many dead ends you can run into and certain times it's enough to touch an item and it will halt.

    i know this problem from procedural generated games, we had similar problems in pioneer and never got rid of them for real.

    under certain conditions it can happen that an object is "empty" and if you have no error routine for this case the game will hang.

    intentionally (in the case for pioneer) Tom liked to get rid of such errors we knew from frontier as well.

    but i have to say when he explained me this i wasn't surprised "it's caused by generating, i guess you can't get rid of such Tom, you can only write workarounds".

    you can control it if you use a certain pattern (no extreme values), but eh, intentionally Tom didn't liked to have patterns for pioneer.

     

    such empty objects are many in "tower of mystery", it seems the game loses data sometimes when you approach to a level deeper.

     

    however, funny is (or it points in this direction) if you play it in MAME you can save the game whenever you like, if you save and reload the game often the errors vanish.

    but if you play without saving they can happen quite often.

     

    i really managed it to get to level 27 on the intellivision and stupid me had the idea to use a holy handgranade (resp. it's replacement "the crooked stick") with the result that i died in level 27 (shit!). so no clip of the complete gameplay (yet).

     

    meanwhile i know what is allowed to do and what not, some things are extremely critical, i.e. whenever an item you hold changes its shape magically, i.e a boot becomes a candlestick (which would belong to the idea i'm sure) it becomes useless, respectively it turns to such a dead end, you have to get rid of it.

    there is one scroll in each game which means "reset" (as effect of the error), scrolls should be passed by, anyway they have no useful magic powers.

    if you keep this in mind the game is playable, nonetheless you will often run into a dead end, i.e. if you forgot what items you have, or just wonder "huh, what's that, let's try" bang, locked!

     

    but apart from this (caugh) "cosmetic things" it's playable and fun to play.

    and the final riddle is still forcing me to play it (ok one could disassamble it to see how the values are generated, even if i could do that, but that is questionable, it won't be very sportive)

     

     

    yet something different

     

    i took the heavy load to split (as far as this was needed) almost all intellivision games for the proper use in MAME (so all games will appear proper as available and you won't have to load them wit the filerequester)

     

    means also i updated the hash table for roundabout a lot of games (mostly IntyBASIC), so MAME will show now about 240 intellivision cartridges.

     

    to share the hash table will be no problem.

    i won't share the games so easy (even if all of us own them legally i assume, but however anyone could download them here and that's not good)

    but i guess i can share most of the rest (for scientifical interest) it's really a tedious work to split all the files according to the memory mapping.

     

    it's really just for "scientific interest", MAME isn't by far as good as jzIntv, some games are completely unplayable (all soccer games and i expect more since this is standard as standard can be. one would have to play them for real to find the errors and not only watch if the title loads).

    but well maybe someone likes to toy around with MAME

    or likes to nail some errors down, maybe the MAME team will be grateful.

     

    besides i managed it to get "quest" run partwisely, it now loads the title screen and introduction as well as the selection screen, but as soon as it should start it halts, it has something todo with the bankswitching needed for this game.

    i managed it to perform the bankswitching, but i have no idea how to preload data to the low addresses in MAME (has no use it seems).

     

    to the IntyBASIC, some are weird mapped, they work well on an Intellivision (at least with the help of LTO Flash), but some fail completely in MAME.

    the problem is MAME only accepts common addresses like "5000" "4800" "A000" "C000" and so on, but many IntyBASIC games load to i.e. "2100" or "C100" this isn't recognized by MAME. (except you load a .rom with the filerequester)

    i managed to get most of them running in MAME (except "Deep Zone"), with filling the sections up to the recognized address i.e. add 100 words in front to "C100" so it will be "C000".

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