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Everything posted by Gernot
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A subjective view on some Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
of course mthompson. Space Shuttle (Unfinished) (1983) (Mattel) h.rom.zip (exactly the one i didn't uploaded and didn't documented, funny) and now for something complete different i didn't liked to spoil "sea quest" that's why i like to post this here. i had written down a short version of a fairy tale (in the bad apple thread) but lost it, maybe i will post it here (not now). but i "stumbled" over this, years ago i had the idea to make a comic strip, but i left it unfinished because i felt it's to naive (made that ready so i will use it) that's what heroes do to bad guys but the really important thing is the hedgehog (in this picture) hasn't much to do with the fairy tale, but it's a tale of it's own about a sleeping hero, unfinished as one can see, i colored it color by color to grant i can keep the same colors through the whole story (i used to work only with cyan, magenta, yellow, contrast (b&w), thus i had to keep the blends, you won't reach it exactly a second time) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SOME CORRECTIONS TO TOWER OF MYSTERY i stated that it runs fine, but it seems i was very lucky the first couple of tries. also i discovered that it runs most stable in MAME (the reason follows) i recorded a gameplay on the console, which is hard enough, the game has many dead ends you can run into and certain times it's enough to touch an item and it will halt. i know this problem from procedural generated games, we had similar problems in pioneer and never got rid of them for real. under certain conditions it can happen that an object is "empty" and if you have no error routine for this case the game will hang. intentionally (in the case for pioneer) Tom liked to get rid of such errors we knew from frontier as well. but i have to say when he explained me this i wasn't surprised "it's caused by generating, i guess you can't get rid of such Tom, you can only write workarounds". you can control it if you use a certain pattern (no extreme values), but eh, intentionally Tom didn't liked to have patterns for pioneer. such empty objects are many in "tower of mystery", it seems the game loses data sometimes when you approach to a level deeper. however, funny is (or it points in this direction) if you play it in MAME you can save the game whenever you like, if you save and reload the game often the errors vanish. but if you play without saving they can happen quite often. i really managed it to get to level 27 on the intellivision and stupid me had the idea to use a holy handgranade (resp. it's replacement "the crooked stick") with the result that i died in level 27 (shit!). so no clip of the complete gameplay (yet). meanwhile i know what is allowed to do and what not, some things are extremely critical, i.e. whenever an item you hold changes its shape magically, i.e a boot becomes a candlestick (which would belong to the idea i'm sure) it becomes useless, respectively it turns to such a dead end, you have to get rid of it. there is one scroll in each game which means "reset" (as effect of the error), scrolls should be passed by, anyway they have no useful magic powers. if you keep this in mind the game is playable, nonetheless you will often run into a dead end, i.e. if you forgot what items you have, or just wonder "huh, what's that, let's try" bang, locked! but apart from this (caugh) "cosmetic things" it's playable and fun to play. and the final riddle is still forcing me to play it (ok one could disassamble it to see how the values are generated, even if i could do that, but that is questionable, it won't be very sportive) yet something different i took the heavy load to split (as far as this was needed) almost all intellivision games for the proper use in MAME (so all games will appear proper as available and you won't have to load them wit the filerequester) means also i updated the hash table for roundabout a lot of games (mostly IntyBASIC), so MAME will show now about 240 intellivision cartridges. to share the hash table will be no problem. i won't share the games so easy (even if all of us own them legally i assume, but however anyone could download them here and that's not good) but i guess i can share most of the rest (for scientifical interest) it's really a tedious work to split all the files according to the memory mapping. it's really just for "scientific interest", MAME isn't by far as good as jzIntv, some games are completely unplayable (all soccer games and i expect more since this is standard as standard can be. one would have to play them for real to find the errors and not only watch if the title loads). but well maybe someone likes to toy around with MAME or likes to nail some errors down, maybe the MAME team will be grateful. besides i managed it to get "quest" run partwisely, it now loads the title screen and introduction as well as the selection screen, but as soon as it should start it halts, it has something todo with the bankswitching needed for this game. i managed it to perform the bankswitching, but i have no idea how to preload data to the low addresses in MAME (has no use it seems). to the IntyBASIC, some are weird mapped, they work well on an Intellivision (at least with the help of LTO Flash), but some fail completely in MAME. the problem is MAME only accepts common addresses like "5000" "4800" "A000" "C000" and so on, but many IntyBASIC games load to i.e. "2100" or "C100" this isn't recognized by MAME. (except you load a .rom with the filerequester) i managed to get most of them running in MAME (except "Deep Zone"), with filling the sections up to the recognized address i.e. add 100 words in front to "C100" so it will be "C000". -
lost a post but it was off topic anyway. (shit, i told a whole fairy tale and now its vanished, i'm really old) but hey at least i watched an episode and i'm still alive
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johnpcae nevermind, i'm a sick old man (or a child aged 7, i like rocky & bullwinkle, and that even for its style, that's what i like). erm ok let's post something inty related this week when i travelled to my mom i played "flapee bird" on my phone, a boy aged 7 was vis a vis and watched me playing with big eyes. and i thought, "see that stuff would still fascinate the children, super realistic 3D graphics or not, this colored little bird has magic as much as". are you kidding? for sure i wouldn't have lended him my phone - me i was playing
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OT: What Collecting Retro Equipment is Like
Gernot replied to Lathe26's topic in Intellivision / Aquarius
a bit off topic, but because of special interest, he made them himself and it's a bird while he made even a raptor puppet. it looks very much alive, he's really a great talent and playful to. -
OT: What Collecting Retro Equipment is Like
Gernot replied to Lathe26's topic in Intellivision / Aquarius
colecojoe. probably he made it himself, at least that was my second thought, he's talented and it would suit. but let's ask him. but on the other hand, probably it's no bird, a video showed up at end with such a puppet entitled as "raptor" puppet. ok chickens and t-rex are relatives. -
OT: What Collecting Retro Equipment is Like
Gernot replied to Lathe26's topic in Intellivision / Aquarius
??? lathe26 for some reason? great finding, i like that "electronic autoharp" (which it is), that's cool but most exciting is the bird he's got. yes i guess to, that's the spirit why some do it, apart from that this is really a great toy (the bird ) that's the reason why i watch techmoan, i love his findings especially when it's "vintage" electronics. -
Pointless Twitter Poll/Contest - Please Represent!
Gernot replied to First Spear's topic in Intellivision / Aquarius
doesn't matters, signed up only to give my vote. -
i guess the Q should be "how unlawful".
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bikeguychicago seriously, 446Kb only for the intro? caugh, that's an intellivision and not a superfamicom. as tech demo it's certainly cool, but i can't imagine this for a games title screen. i guess you will have to stick with the static title screens, or you like to run only the title screen, then shut off insert cartridge 2 "the game". doesn't makes much sense, no? i didn't even know yet if the inty can handle the demo, but neither i have an idea if such a rom could be produced and second how expensive it will be. maybe that's it, a special intellivision intro just to let play in front of a game, senseless but cool. hey what about joes sega style "Inty" logo (lunar mp demo), that would be already cool as opener, adding voice "intellivision - the future is now" it won't be oversized and fits to any game. "intellivision - the next century"
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HSC Season 9 - Game 10 - Bump'n Jump
Gernot replied to Ignorama's topic in Intellivision High Score Club
please no! you know i smashed my console because of this game! (back in '83) and yes exactly because of the island jumps. i will give it a try (but i don't think i will have a chance breaking the record), in the past i bypassed this thread but i'm back for playing now. besides the last game popeye was never my game, i never understood what the goal is, ah i dislike this ladder type of games at all, i never was a big friend of DK and anything else which followed. (i tried but i guess i scored negative) but bump 'n jump is cool. -
someone has to write something seems to be a quite good offer if i compare it to what i payed for mine. already the games are worth if you haven't them already, it's certainly a good starting position if you like to start a collection.
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is a mild expression it's *!!(fist)**(explosion)+!(dark clouds wth lightnings) it's simply this unspeakable four letter word. i know now why i never used my phone for gaming before, the inty was an exclusion, works halfaways to play astrosmash with autofire but it's anything else as good. besides, does jzintv recognize the [vars] at all? (and new they are certainly not) ok i can't run the very latest release even if they are stated as 32bit releases (they fail in win XP, it misses a instruction in msvcrt.dll but i can't exchange this vital library), the latest which runs on my rotten old PC is from september last year, but as far as i experienced it works the same as the one from october. however in my case resp. in the release i use it doesn't recognizes it and a newer one won't run.
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what was the topic "piggy factory"? i'm surprised that this game has ever seen the light of day, i'm even more surprised anyone else as a idiot like me can have interest with fumbling around with it. i must say it was one of the early games which interested me when i started to play the inty emulated. i never worked much with it but it's at least a evidence how advanced the developers was, the very first "seuck" nah ok not a "seuck", a "gack" a games application kit. less flexible but inastead to program you just have to do the graphical work, that was really innovative and somewhat ahead of its time. also it's interesting on who they point - on children unlike like a later "seuck" which clearly pointed on young adults. "make it as easy and graphical interesting for children" - i like that idea. sidenote i recognized i once downloaded a bunch of instructions for the inty (incl. a japanese owners manual, which is almost to read like a comic strip) in it are the handbooks for BASIC (i guess it was originally ment for the keyboard component) and a second introduction to BASIC for the ECS, both have even this child appeal, it should teach or tease children to learn BASIC.
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It exists an updated version since 2017/06/13 (you might have noticed that already) https://play.google.com/store/apps/details?id=org.libsdl.jzintv4droid2 maybe this will fix some problems, for the rest there are no changes to see if i run it. i would myself have some questions, i.e. how to run a ECS game (especially for those which need it for the extra PSG channels). roms which are known by jzIntv start properly with the ecs but there are many which aren't known. unfortunatly jzintv didn't cares about [vars] ecs=1 in the config file so this possibility is outclosed. but anyway it's cool to have the possibility to play Intellivision on a portable device. ah yes, jzIntv doesn't needs the ivoice.bin for the voice emulation. exec.bin grom.bin and ecs.bin are enough. it differs slightly to the result in MAME but it's nonetheless closer as i guess (i posted this already), i always thought it's a issue of jzIntv that the voice in "Tag-Along Todd" doesn't stops after "let's play" ("playyyyyyyyyyyyyyyyyy...") when you start it, but the real intellivoice behaves exactly the same with this game (at least when you use it with LTO Flash, while there is not much else possibility to run it). the only thing i miss for jzintv4droid is an external configuration file (or internal possibility to set the switches) and the keyboard input seems not to work. interested in a collection of overlays nicely cutout and aligned ideal for the use in jzintv4droid? (as compressed 8bit .png to save every possible bit space, much smaller in filesize as any 24bit .jpg of the same size)
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A subjective view on some Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
Suggestions welcome. I didn't liked to make a common instruction or walkthrough for this game, i already broke the spell and awoke this sleeping beauty. Instead i decided to writ a short story which should tell you enough to play the game but won't reveal all of its secrets. Tower of Mystery.pdf -
A subjective view on some Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
Tower of Mystery (advanced with or without) "A role playing trip into a different time" Prolog Our Hero faces a hard trial he should lift the secret of the "Tower of Mystery". He passed many trials before, mastered the "Cloudy Mountain", escaped the claws of the "Minotaur" and won many battles. This mystical tower looked like it was made for a hero of his size and cleverness. The Tower When he arrived and examined the tower to find an entrance he couldn't find on, there was no option left as to climb it to see if the tower was to enter from the top. Right when our hero climbed over the pinnacles of the tower he could see a stairway into the tower. Soon as he touched the ground he checked his armament. Not much; a sword, a shield, a chain mail under it leather skirt, a pair of magical boots in which you never freeze and which never get wet, made of a strange orange material (he inherited them from a time traveller). To supply he carried enough gingerbread and dried fruits for the trip into the tower. Very pleased he was by this little chest in which he could carry far more things as its small size will let assume (he "inherited" it from the same time-traveller who due to circumstances can't make use of it anymore). As he stepped downstairs into the dark he couldn't perceive anything special, there wasn't even much to hear. He didn't expected that there will be much to perceive except of the increasing darkness. But even his own noises, the sounding of his steps and the rattling of his armament seemed to be swallowed by the nearly invisible walls. This he felt is a strange if not mysterious fact. He doesn't had to wait long and the first being glided soundless in his direction. Due to experience our hero held his sword always in hand (even at night) and he defeated it with easiness. What was left of the being was not a corpse it was something like glowing ashes and our hero thought "they seem to be supernatural, it looks like this being can resurrect to life anytime". The Dungeon He wasn't very surprised when suddenly the next goggle- eyed gnome faced him and provoked him to a fight. For a moment he thought about a return, but he displaced this thought because this tower is not of common nature and it could be it will cost his life if he tries to exit the tower before he mastered the test. Soon he found the next stairway down to the next deeper level of the tower. But he hasn't visited the whole floor and he decided to explore more, maybe he can find one or two useful things. But except of an old Boot there was nothing to find. All along his way was colored mists which seemed to vanish and reappear. He stayed away as good as he could, but once he had to cross a crimson colored one it was a bad experience and in future he took care not to cross their path, other mists seemed to have no noticeable effect. He used them to get the proper timing to run unaffected through such a mist. There was even magic teleports which transported you to a random place in the level. Since he got no harm from this magic he decided to use them for his advantage. He returned to the stairs and entered level two of the tower. Except that the corridors was different to the last level nothing differed from it. As he rested he asked himself if it would make sense to get the old boot which he had seen in the level above. But it would mean he would have to go up one level and he wasn't sure what could happen due to that. He flipped a coin and decided to upstairs - nothing happened except that everything was again dark around him. But he remembered well where he saw the boot and returned with it to the second level. Suddenly he remembered an old man who he met on his way to the tower, he warned him and advised him to return before it's to late and he will get lost in the 32 levels of the tower. But how could the old man know that the tower has 32 levels? Did he survived the Tower, has he heard of one? Maybe he's the Wizard himself who created this mysterious tower. But maybe it's just grapevine or the old man like to make me scary, "Any fear i must kill before it grows else it swallows me faster as any of these goggle-eyed gnomes". The Magic On every corner he met the same luckless creatures which little surprised him and as he fought himself through the dungeons and corridors he viewed his almost as friends to be called foes. He found on his way many items of special interest and riddled about what they might have for a use. A boot, a bottle of uncertain color with some fluid in it which interested him less by now as a scroll. It was something written on it and unsuspiciously he mumbled the words while he was reading them. As soon as he noticed his mistake he found himself in total darkness in a different area of the level and felt that he had luck that the magic of the spell wasn't stronger. He started to get interested in that Bottle he still got and risked to empty it. That was done well and he felt like he could mess with the devil himself. As he used up all his magical items he went to search for more treasures, just a couple of steps from where he left, he discovered the same bottle of the same uncertain color and though, "That must be the same bottle as i drank before and i'm sure here was nothing hidden before, it seems this bottle will always return after its use". As the time passed he began to feel mercy for the beings in this tower. There eyes seemed to beg for mercy and not for dead. "What if these lost souls are all valiant heros who failed in their mission and forever can't escape from the tower"? He decided never again to think of such "this demon won't ride me"! He tried once to use the boot to bribe a monster but it didn't worked out well and he had again to depend on his sword. Thus he decided to depend in battles on his sword and not on his talents in conversation. As he stepped deeper into the tower he found nmore and more items of interest. A crooked stick which sent out flashes of lightning if pointed against a wall, that was a very powerful weapon and he used it with great caution until it was used up. Deeper in the tower he found a necklace and as he weared necklace on he felt more powerful, not far from this he discovered a mortar, but as he picked up the mortar the magical necklace repelled off his neck, "That's a powerful black magic" he put his sword beneath the mortar and it turned to a magical sword which serviced well in beating the monsters of the towers deeper levels. Sometimes when he reached a deeper level of the tower magical things changed their appearance, certain magic stopped or started. A candlestick could be as magical as a scroll, sometimes things had to be used others like the cloaks or books had to be kept to make use of them, sometimes they turned to be magical only together with other treasures. He found two flasks along the way, both of the same color and after the good experience with the first bottle he drank first one and after he perceived nothing bad he drank the second. Right when he took the first sip he found himself in front of the mystical tower. He met the old man a second time and he told him the same words as before. But there was now a white cross in front of the tower and he knew it wasn't there the first time he passed here. Immediately he felt that he must have been here many times and that it wasn't the second time he met the old man. Never mind, what really worried him that he had to get into the tower a second time to uncover its secret magic. The Curse Exactly like the first time he examined his armament and it was in the same condition as it was for the first time. Not even the gingerbread or the dried fruits has getting fewer. Despite all of this our valiant hero fought himself again through the dungeons of the tower and he felt more and more as he would have already become a doomed of the tower. He started to make marks in distance to the tower to count how many times he must have passed the old man, he knew now that he had been many times in the tower. But this only encouraged him and he tried harder to reach his goal, "I will uncover the secret of this cursed mystical tower!" Even when he already felt like a doomed and didn't even counted his markings anymore. As deeper he went into the tower (and his claws) as faster and more powerful his enemies became. New treasures brought success or failure, "If only it would be possible to profit of the experiences of the last attempts", but he could only remember it shadowy, not their exact color or function. So he had to experience the effect of the treasures and potions each time new what a big handicap was. No one can tell how many times he met the old man but once he set his feet on the steps to the 32nd floor and to freedom. To his surprise he found himself right in front of the tower and there was no white cross to see anymore. "Finally i've made it, i mastered the Tower of Mystery", and was about to celebrate his victory as he noticed a vellum with words and numbers scribbled on it. +-----------------------+ | | | Strength 13 | | Stamina 4 | | Charisma 3 | | Level 32 | | | | ID ##80 - #### - #### | | Password #### | | | +-----------------------+ He thought, "Am i of such a weak character, me who mastered so many battles?" Unconsciously he mumbled the numbers while he read them and like through magic he found himself exactly above the stairs to the 32nd level and to freedom. Immediately he wanted like to get one level higher to the stairs to the 31st floor. After a couple of tries he noted following: +-----------------------+ | | | Strength 13 | | Stamina 4 | | Charisma 3 | | Level 31 | | | | ID ##79 - #### - #### | | Password #### | | | +-----------------------+ He tried it further but thought it won't be as easy as it looks right now. And like assumed after a couple of floors this method didn't worked anymore. As he entered the tower once again for a new time, fearless knowing that to die in the tower is not like the real dead. He even met the old man again, but this time he had a different smile on his face if not to say a demonic laughter and our valiant hero started to freeze. He wanted to get released from the spell of the Tower of Mystery and went to the nearest settlement. But the numbers didn't let him rest, even when he amused himself he had to think of them. One morning he woke up in cold sweat and thought it must have all been a nightmare, but there was this vellum and his own notes and they was an evidence for that it wasn't a dream. So he had to return to the Tower of Mystery again and again to uncover its final mystery. It's no secret that he became a doomed of the Tower of Mystery. Gernot Schrader -
almost to small but not to cheap https://getchip.com/pages/pocketchip
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$70 https://www.worldsgamestore.com/store/p142/INTELLIVISION_FLASHBACK.html how many % is that for the wallmart 3rd party seller? and i have already an idea who that ominous 3rd party seller could be - virgin games from uae. divorced or not my berber woman was right "the arabs are all bandits".
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about $40 to $50 in the arabic emirates? https://www.virginmegastore.ae/gaming/retro-gaming/intellivision-flashback-classic-console-with-built-in-60-games/p/222207 those poor sheiks - sorry emirs (could it be? ....nah, never) very unkind Virgin does not deliver to any residence outside of the United Arab Emirates. not only that we can't buy them - how many they will have in stock and they will never leave the emirates? they are really greedy! (can they at all read latin letters? whatfor they need them? shall play domino or someting) we need a commando, immediately call the president.
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The official METEORS thread - IntellivisionRevolution
Gernot replied to Rev's topic in Intellivision / Aquarius
coin operated? interesting, i can't find a coin-op piggy bank (vice versa neither). -
what do i know? wasn't infamous consoles sold anytime (apart from the fact that the Inty isn't infamous), i watched some clips aboiut failed consoles and was surprised what and how long certain things have been sold. was there any reason to have pong consoles after the VCS? but they was still sold. it can be a wide palette of purchasers, from "grandma" who liked tro buy an affordable christmas present to the young dude with little money. a misunderstanding? when i worked for a recycler (it was a week or two past x-mas) i noticed a lot of unicycles in the trash, i assumed the children liked to get a monowheel and got instead a unicycle as present. well some might have get an unicycle as x-mas present instead of a monowheel (caugh). one can live by small percentages. just look at all the crap (snake oil in this case) which is being sold, sardine-cans for the power socket to prevent from "evil waves" for €400.- (an empty tin can for €400.- !), but if i can sell this obvious fraud to only a thousendst of residents in europe (740mio) i'm a rich man. subtracting the production costs for an empty tin can round about €2'500'000.- profit. and certainly you will find one idiot beneeth a thousend who will buy it and will be satisfied by how well the sardine-can influences his new life, yes he even stopped smoking because of this magical thing (and that's worth €400 don't you think so?). i stay with my intellivision, it didn't keeps me from smoking but it humms as well.
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The official METEORS thread - IntellivisionRevolution
Gernot replied to Rev's topic in Intellivision / Aquarius
definately, every good space game has a blue background. -
why? it is a playable game, there's no question about that (it leaks a bit of persuasion compared to sensible massacre) but on the rest i wouldn't bet. to be honest me to, i didn't thought for a second that it was 1th of april yesterday, and by receiving something useful i didn't thought further about it. I like the title screen, something must have inspired nanochess - panini stickers?
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to sad inty rox hasn't made it
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pardon me intellivotion but i didn't liked to spoil the fun.
