-
Content Count
490 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Gernot
-
Looks like a game for my buddy he can throw now legally sodacans at the player(s) (soda? me i only drink beer and throw fireworks on the field, i have a reputation to lose) @intellivotion if i'm allowed to i will make one. If that is the "gold" edition the final game will be "platin"? Maybe it would have been wise to start with the "cardboard edition", it leaves more space for further changes.
-
A subjective view on some Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
thanks thegoldenband, it could be helpful even if many items differ in function or appearance, also traps "Mystery" hasn't so many but therefore it always changes randomly all colors except for the clouds. As a general advice anything from "Tower of Doom" can be helpful. I didn't liked to list all and to be honest i can't yet, i haven't played it very often and only managed it twice to master it and this only like a low down cheater by saving the game often. On the other hand this allows to test out the functions of the collected treasures which can be surprising. The story isn't even a walk through, it didn't liked to tell more as i think is needed to explore the game and its mysteries yourself. There is no character or mission selection, the character is always the same at start but i didn't think this spoils the fun each game you make different experiences and the resulting character will differ due to your playing (a completely unarmed you will never have except you would drop your only weapon at start). Many treasures/potions differ much to your description for "Tower of Doom" or how they are listed in the instructions to it. The main difference is the possibility that you could start a preset game once the system how the ID and Password is generated from your stats. The previous posted clip is an evidence for that this will work, i entered a slightly modified code which i retrieved from a emulated play to a play on my Intellivision and to restart the game on the stairway to level 31. You won't keep your collected treasures, weapons and potions, but cashed treasure count, experience and character points will be taken over. Obviousely it would be possible to restart from any point with any stats once the "magic number" is known. Which is as it seems the final mystery of "Tower of Mystery". The problem (or even chance) is that the the 4 digits long "seed" (Password) will change everytime you restart which means the stats will be interpretet different each run and result in a different "ID" for the character and his progress even when you exit the tower with exactly the same treasures, points and stats. This could help to evaluate how the "ID" is generated from the sats and the seed, i assume the "ID" is only generated using equations and not random generated, the only number which i assume that will be random is the "Password" this is the key number to generate all world and player relative global numbers from (except for the variables, armament, collected but present items or magical powers, this won't and can't be generated since it will change with every game even if you would play twice the same). since the "ID" will reflect your character this number together with the "Password" will regenerate a given setup no matter if the globales will be randomly drawn by it because same numbers result always in same numbers. A hint if one likes to play it and to enter the code on the setup screen. The setup screen is called at the title screen with the top action keys. To enter the numbers, especially to finally send the entered code to the game use only the right controller, using the left to send the input won't work and the game returns to the title screen instead to start immediatly after entering the "Password". On the Intellivison console (not so in an emulated play) i recognized that the setup screen is sometimes garbled and you can't enter anything after switching the console on (first start of the game), in this case just start a game by pressing of the disc, reset and the setup screen will be displayed proper. Very obvious that the setup wasn't only ment for developing the game, it's part of "Tower of Mystery", it makes this game really advanced and to an outraking masterpiece of procedural generated roleplaying. The "magic number" (the key how to generate the "ID" from the stats) won't regenerate all of your stats though it's not suitable to rerstart a game from a certain point in the tower but it could be a fantastic tool (key) to regenerate a certain game setup by entering a given seed (Password) at start. Unlike usual the game would offer you the same treasures and potions with the same effect (the locations inside a level will vary, this i recognized even whith saved game stats). Most of all i'm satisfied with the fact that i did well to trust in the game and in my prevision that it works as expected. There is to repeat myself not much which is to miss except except of the sound and prescripted things (if the latter will be missed at all). It's certainly harder as "Tower of Doom" because it has no easy preset towers with less levels and certainly not suitable for little children to play, on the other hand it might even not be as hard as "Tower of Doom" can be because you can't have an unarmed character. "Tower of Mystery" is more "open world" as "Tower of Doom" and somewhat unfinished but very close to a finished game, it leaks only of a few details, like a prescripted goal to reach but on the other hand a "boss" in any further sense (something prescripted i have to reach) spoils the idea behind a procedural generated game. If at all a "Grail" would have to be random as well, but i guess this would make the quest near to impossible to solve if you can't know if it's a candlestick or a bracelet which you need. -
A subjective view on some Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
Instead of instructions i wrote this little story -
A subjective view on some Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
I'm very sorry but i've broke the spell. Somewhat of the mystery is gone. ADVANCED DUNGEONS & DRAGONS: TOWER OF MYSTERY has an end and works fine (pardon me but i can't see no lose ends or "unfinished" except for the sound, but it might have get completed afterwards by ?, i don't know) The game is certainly quite hard because you can only play at hardest skill level and esach time you play the game is generated new. It's still a hard and addicting game and the real quest begins with the end, what makes this game more as just unique. I won't tell much about how to play it, in general it's equal to "Tower of Doom". I'm about to write a story instead of instructions, that won't make things to obvious. -
A subjective view on some Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
pardon me. but for the first time in my life i watch rocky & bullwinkle, i'm laughing tears. -
A subjective view on some Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
NUMBER JUMBLE from a different ward i was searching for a clip (some music), then is stumbled over this: Donald in the land of mathmagic fascinating "it can also be found in a game" of course, in any good game. -
That's when a new sport was born - Handball I think it's a good thing to seperate Football from Football. To be honest, i had to be 14 at least to know soccer exists as term for football. I still have no idea how to play football, it's to me a strange game which in my opinion leaks of continuity, 5yards fore 8yards back and the game always stops between, but i guess it's ideal for TV or radio commercials, always time enough for a short spot. Who "invented" Football, a radio station? A belly shop dealer? A cheer leader community? Sorry. Cheer leaders, hmmm.... one could think thats a bunch of girls waving with fluffy (how are they called?), but i met a cheer leader once, they cheer for a local hockey club SCRJ Lakers. Really i couldn't imagine it's such a hard job but they perform acrobatics and that's a quite challenging sport itself. Hockey yeah that's a sport to watch, fast with steady action. some ranting about commercial tv:
-
pretty good intvsteve at least better as google translate to be honest i need its support often, there was times when i used my websters more often but it's time consuming and distracting, each time i'm looking for a certain word i start to read in it. i like dictionairies/lexika since i'm a child, others might have read comics i've read lexika and (now comes a word i have to translate) leaflets. meriam websters is a extremly good dictionary, it's rather a lexicon as a dictionary, i know, i know, i've learned (thanks to studivision) that this is in english the same while we differ between them. the good thing to learn english with it the words are explained what it is "chair; a seat with at least three legs and a backrest" if you already speak a few words you can't fail to understand what is ment by it, even if this is a bit complicated it's far better as to simply translate, you get a picture of it in mind. "Labrador: a dog belonging to the family of retrievers (retrieve -> fr. retrouvez) of middle size with a long forehead...." can one describe it better? it goes on and it's described for what this race has been breeded, to play with children. you see i can get totally lost in such. i should have still even a small edition from 1920, very interesting to read in it to: "Computer: naval, a large building with up to 200 employees used to calculate arrival times of ships on sea". we know now exactly what a computer is a building full of hard working ppl. in future handle your computer with some respect! off topic: right today i watched this clip of paul hogan explaining the function of digital watches ('80s): for our german speaking fellows i have little web-treasure: http://www.kruenitz1.uni-trier.de/
-
A subjective view on some Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
thanks mr_me, i will do my worst now i'm afraid to complete my task, i hope it won't crash, it would be poor, and neither i can see any reason why, if i'm right i managed it at home already to level 24 so it's not far to 32 which i really assume will be the last, probably the game just ends resp. resets, this i could imagine, but unlike for "shuttle cock" i can't see anything which points in direction of a crash. but i can imagine well it's only to 80% finished and yes of course the password screen could have been ment only for developing, i wrote already that you will need this to develop a procedural generated game, somewhere you have to enter your magical number respectively replace it with a different number (usually a common number with a special meaning for us humans a 13, or 24, or my birthdate, the year of independance and such), this number is base for all meanings something can have. for a game like pioneer it's i take i.e. 196612180 as static value and i build the solar system representing this number out of 9 digits. i.e last two digits stands for total count of bodies it doesn't have to be the value of my magical number i declare 80 = equals to 32, next for has life yes/no, if which body index, next temperature of body (central star surface temp. for the system, body surface temp. for planets), and so on... afterwards i can draw numbers and new systems will be build from the random values, each planet is based again on my magical number plus i.e. the body index e.g. 3 and i draw a new number out of this "seed" and since "same numbers result in same numbers" (196612183 is a new number and the result will be something quite different but it's in this way still static it still all depends on my first entered magical number and i declare again this drawed number equals to my prescripted conditions for body #3 "earth", next iteration) the shit works, that's it more or less, in general that's the idea of "magic numbers" a static value to generate numbers out of it. thus it's true int getRandomNumber() { return 4; // Chosen by fair dice roll. // guaranteed to be random. } no you won't draw new numbers with this, but i had to laugh when i saw it, because yes indeed i need a static value to build around. when i start such a project i don't have to care much about the rand stuff i determine which number has which meaning and 4 is as good as any other. since 4 is as good as any other (it's a problem i have with maths, one is as good as any without a meaning/value, meters or potatoes that's the difference) and if i need a long number a "magic number" becomes handy, my birthdate i won't forget. caugh, any ostrich can count, we put far to much weight in this. his problem is that he can't differ his eggs from a tennis ball. in other terms, counting lentilles won't bring us humans far. besides this is another point the young devs didn't liked to follow my idea of "pioneer", some educational meaning behind all that space action and number fumbling. young or not, others understood me well but they didn't had the power to influence it - not anymore i have to say, it was once a democratic process - it turned to what they called a "meriocracy" and i asked them "if that is fact then why i don't lead and why i never liked to lead in this way?". but not the veterans lead the most egoistic lead - unfortunately even in open source projects. i'm more for a caterpillar type of project, any segment knows itself what it has to do, the head isn't important he didn't even controls the segments of a caterpillar, he might give the direction for where to find food. but hey, cybernetic is obsolate, today their model is "synergy" so the head becomes more important as in a cybernetic model (lifts shoulders and smiles) even if the output of the head equals to 0. especially if the head denies any input from the segments it will output 0. that's simple arithmetic. 1 x 0 = 0 and not 1, no matter how high the value is in this equation, it's 0. they should have played more "NUMBER JUMBLE" that was in fact the reason why i wrote "they must have had something in mind with the repetive 0 equations". It reminds me also of a song from a swiss songwriter "in an airplane": "hey you we are running out of fuel" - "what? i can't hear you it's too loud" - "we are running out of fuel" - "what?" - "dammit, we are running out of fuel!!!" - "i stll can't understand" but as they ran out of fuel and the motor stopped both didn't said a word anymore. if the head denies any input from the segments in shuttle cock not only the score shows wild behave, long before it crashes it starts to draw strange artefacts on the screen sometimes, sometimes "clouds" (looks like a tetris T-block) pass the window, quite funny, i asked myself if it possibly was ment as the space debris you be warned of steady, sometimes the whole cockpit is shattered, you can literally feel it won't end up well. and if i sound complicated or write long explanations, try to explain the simple game everybody knows when i put my hand on top of your and you put your on top of mine and i put my other hand on top of your... and then add a third person. -
gut wenn man sowas hat
-
Intellivision Service Manual - Model 2609 (pdf)
Gernot replied to Gernot's topic in Intellivision / Aquarius
@intvnut it let's me speculte if this wasn't made willingly? sort of an easter egg, a "Windei" (hollow egg), "we will show you what you get from that, dammit!" no, it's to obvious i guess, but nonetheless. "they can't write proper english or german in in Hong Kong and for sure they can't proper display a schematic" something like that would have my father uttered. -
Slight error: the sevice manual referes to the use of the MTE-201, i'm sorry. a manual for the IMI test cartridge seems to be rare, i found an offer for the cartridge but the handed out manual is the MTE-201 manual. howerver the test routines are the same. if it's not at all an MTE-201, labelled it's "IMI Test Cartridge" https://vgcollect.com/item/29076 i'm sure intvsteve or intvnut can answer this better as me. http://www.intvfunhouse.com/hardware/mte100/ or make use of that query symbol on top of this site, maybe it's a good idea an often postet lament of mine: "you guys would have it soooo easy, we had to visit the next library back then and this was maybe 50miles away, you haven't the patience to slide 5cm with your mouse" it was the first thing i had to learn as textiletechnician: "you can't know everything - but you can know where to find it" i had to refere to a library, for the longings of a textiletechnician we had one in our factory, but yeah books! nothing available by pressing of a button, you had to search and if you don't mind that's something one has to learn to, how to search efficient. where to start in 3 10cm thick books of ICI chemicals? and this is only one brand. today you can enter it to google and swoosh, the results are presented on a silver tablet. never mind, else the dinosaurs would feel much more lonely and obsolate.
-
Intellivision Service Manual - Model 2609 (pdf)
Gernot replied to Gernot's topic in Intellivision / Aquarius
to be filed under "fun facts" -
phew, i guess it's part of the service manual, i will have to dig to find the link or i upload mine. I should have instructions for both the IMI Test Cartridge and MTE-201. recently i can't find the service manual (i thought it's part of it) on the MacBook, but i will look out for it. The Manual for the MT-201 i found, they are quite similar in what is tested and how its to interprete, MTE-201 does the job for you to interprete the result and to show the probably disfunctional components (based on your input) while for the IMI you have to work with a table. also MTE-201 does some automated tests right at start which you have to call for the IMI each seperately. MTE-201 will show you which Intellivision it is (well, however). running it in an emulator can work without to show errors but it will state: unknown system. MTE201-TestCartridge.pdf allors the service manual http://atariage.com/forums/topic/235424-intellivision-service-manual-model-2609-pdf/?do=findComment&comment=3185019
-
OMFG - Original Intellicart for Intellivision on eBay
Gernot replied to fsuinnc's topic in Intellivision / Aquarius
I know what that means, as a child aged 4 or 5 i had a big collection about 300 matchbox cars (depending on my mother, maybe they was far less), everyone knew i love them and everyone gifted me some. but i traded them for sweets, if i saw one with a lollipop i wanted to have a lollipop to, "give me a car and..." - "ok, here's your car". Yes!, intvsteve i'm very curious - always to a rocket sky high price of the LTO flash once it's sold out? -
erm, red ones or blue ones, which one do you like?
-
Find a remake of a game that was on the Intellivision.
Gernot replied to a topic in Intellivision / Aquarius
ok i'm lame is it the proper one, or did you liked to play the coin-op? visit also this thread for more infos about he game, resp. for the state of discovery http://atariage.com/forums/topic/276622-a-subjective-view-on-some-intellivision-games/?do=findComment&comment=3992803 -
A subjective view on some Intellivision games
Gernot replied to Gernot's topic in Intellivision / Aquarius
Tower of Mystery summary (recent, "unfinished") No instructions and not much neither on the official site or elsewhere i guess, not even a good clip of the gameplay (except for what i will upload of it). except that we know it's a leftover of Daniel Bass and was completed later as "Tower of Doom". i'm working on instructions. In general you can take the instructions of "Doom", with some exceptional behave for "Mystery". That's mostly: - everything is random at start of a new game, i assume the depth of the is always 32 levels - each item color has a different value/sense in a new game, i guess there are 5 possible colors per item; green, dark green, crimson, orange, grey. - except for the crimson gas clouds (these colors are in every game the same - phew) none had a noteable effect (so far), the crimson ones will lower your stamina bar (if it grew before on based on experience, for a newbe they have no effect). - no food - different magical items, "the scroll" looks like a map of a tower level, there's a crooked stick which works exactly as the "holy hangranade", don't stand to close. - coins/treasures can have magical power depending on the color (only positive) - no status screen in a running game, you don't know your progress except for your stamina. thus i can't tell if a spare treasure will be counted as bonus like for "tower of doom", while you will use the treasures, because they can cure you. the question mark is a chest but you can't make use of the chest (i guess). - for a lot of magical items there will be no ticker message and you have to discover what the effect is. vice versa a lot of ticker messages aren't very helpful. you drink a potion and "arghhh", "tastes like spinach juice" or "your skin feels tight" (am i on a LSD trip?) doesn't tells much. "tough guy" is obvious, your stamina will exceed the stamina bar to max. for the given time span. as well as "where's he gone?" you're invisible, "who stopped the world?" you're fas as lightning. "your'e stiff" you are paralyzed. one without ticker message; the monsters are paralyzed, another example monsters get killed in a wide range (i guess it's the effect of a scroll/map) except for one which appears right after use (refere to my clip). Things i have to figure out: - the possibility to generate the same game layout again, "ID" (3x4 digits) and "Password" (4 digits) function in a setup screen (enter it with top action keys at start), but i still have no idea if and how it works, i assume it's to generate a game based on a chiffre, but didn't found out how it works. this would be a very advanced feature, ahead of its time like the whole procedural generated game is and a logical conclusion of it, "same numbers from same numbers". that's why i like to finish one game because probably the "Password" is handed out to you after a success, it would make sense. damned if i think about it could be very advanced, what if the "Password" is personalized, based on how you scored? that would mean if you success or i we won't have the same "Password" and thus the resulting "ID" for the layout would vary to. 3x4 digits are a vast amount of possibilities, even if it looks like three divisions, one for?, the other for*, the third [email protected] I've read about the unreleased "M-Network" version of it that it "would have offered the possibility to enter a name" i guess as far as i can judge now this is a misunderstanding, if it was planned to be as functional as the Intellivision game then "Password" isn't your name in a literal sense but it's of course your identity (not to confuse with "ID" which would be the "ID" of the to generate game). but well, it could be vice-versa, "ID" is your identity based on the scoring, "Password" is the to generate game, 4 digits are still a lot of different games to play. and there is the possibility i don't like to think of that it isn't functional at all , it's unfinished, but i guess this feature is so basic for this game that you would need it to develop it, it's to be honest from my pov the tool you need to develop a game like "Tower of Doom" which is still procedural generated but based on static values sometimes or for certain difficulties. but why don't hand this power to the player? generate your own personal game, to hard? we players aren't all dumb button pushers If i would have the chance to meet Daniel Bass (pardon me, i wrote David) i would have a ton of questions, basically how he get to that idea to procedural generate a game, i guess it wasn't a totally new idea, we have had already a lot of procedural generated stuff in Intellivision games. it is just different in that all is generated and that it would have opened the possibility to construct new challenges. things of which i'm not sure if they will be the same for "Tower of Doom" (some of the first mentioned to, i don't know "ToD", but i took the instructions as info to play "ToM"). - resurrecting monsters (some i've never seen before, from double headed dragons over giant scorpions (where is that to see? exactly!) to wizards) - multiple monsters, you slay one and another is born, slay it and the next will be resurrected from it, up to six times for one it happened to me. perhaps (it happened not often) them are fake monsters and it's an effect of a potion? (i am on a LSD trip!) on the other hand the "fake monsters" can harm you like any. i have to play it more often, i already started to scribble down what are the possible effects an item can have, but it's still a mystery for many, e.g. "your skin feels tight", what does that mean? - he's crazy in the coconut An experienced "Tower of Doom" player would be a great help for me. overall, it starts to fascinate me more as "Quest" quest is good as well and the main difference of the non roundbased battles makes it interesting to play. but i guess "mystery" is still better, "3D" and voice or not. of course voice support for "mystery" would make it even better, imagine those misleading ticker messages as voice. but it's not needed to make it better, the procedural generating makes it already outraking. in many parts you can compare them, except for the generated maze, a lot of monsters in "Quest" are siblings of the "Mystery" monsters. Also this fascinates me technically since i was envolved in the developement of a procedural generated game and i see clearly now that my ideas wasn't bad, they just don't understood me. it's nice to generate a galaxy but you could do so much more with it and "ToM" (a funny coincidence Tom Morton started "pioneer") shows exactly what i ment with; "can't we generate missions from snippets?" (likewise sentences from words or the mazes in ToM) only "Fluffy Freak" who worked for Frontier.dev understood me but he neither could convince them of my idea. and that 16 sided dices won't make any difference to such a game. David Braben stated once "the difference is what a designer will create out of it". let's praise "Frontier" it's a milestone as well as "Tower of Mystery", but "ToM" and all the rest of intelligent role playing games are predecessors to "Frontier". i don't like to play computer text role playing games (for a book it will be different, i have an "Asterix"* role playing comic), but i know many used the procedural generating already a long time before we had graphics. off topic, but i don't know where to post this clip else i'm not really good, but i made the clip and liked to post it somewhere. *off topic as well i aslo hold a pirated swiss "Asterix" comic called "Hanfzauber" (weedmagic). see i don't collect cardboard, but i collect rarities. -
Find a remake of a game that was on the Intellivision.
Gernot replied to a topic in Intellivision / Aquarius
http://intellivision.us/roms/ad&d%20tower%20of%20mystery.zip -
Find a remake of a game that was on the Intellivision.
Gernot replied to a topic in Intellivision / Aquarius
how do you recognized this by the out of tune PAL "düdel di dü"? but your'e right, i never would have known it's from carmina burana, but it sounded familiar. no critics on the composition, but has it to be andré rieu? i don't like his pop-classic, i don't mind transferring classic music to modern times, what he doesn't do, any composer would have done this. but playing only "greatest hits" doesn't do them well and leaves for my choice a bad taste in the mouth. certainly to get an idea of the music it's not bad, otherwise i listen quite often to a 100 best of classics compilation and these are all excerpts, only the most well known movements. some compositions you can't split and i'm pretty sure he never will play such, it doesn't works for his audience. let's note; me i don't like him hmmm... if i watchn the clip i get this uncertain certain feeling that this jumpin' jack in front won't be needed by the choir and the orchestra. but it looks like he has a big audience - well maybe thats the reason why... however, the tune suits the game. who was daniel bass? maybe he left away the sound in "mystery" because he thought "anyway everybody will listen to it's own while playing". if at all, music in this game would only distract me. besides, so this is a "mystery" exclusivity? first hit and quite a better one (less schmalz, YT knows my choice): it makes me longing for more -
Find a remake of a game that was on the Intellivision.
Gernot replied to a topic in Intellivision / Aquarius
however, tower of doom or mystery i would have loved to have when i was young. i still like mystery much (doom i haven't played yet, having the poss. to play the predecessor or "original" unfinished or not) besides unfinished i guess is formost the sound, "mystery" lacks of sound but it's great to play and a real challenge. i play it on mame to save the game whenever i like, this let's me discover its secrets. i encountered twice a crash when i played it on jzintv, but this could have been an exceptional behave. you die often, that's true, take twice a positive potion or fill up your already full life and your'e dead, i think that's cool (and prob. for doom the same). you have no food to heal yourself, but imo that's fine i always disliked this, why should a ham heal me? maybe a get fat but i won't be cured. if then should eating to much only end in slower moves. "tastes like spinach juice" or tastes of dead, who knows? -
Find a remake of a game that was on the Intellivision.
Gernot replied to a topic in Intellivision / Aquarius
starfox is a 100 times mentioned in the longplay of return to earth, but i can't see the similarities, destination earth is action only with a few short cutscenes "no one likes to see" (i dislike cutscenes, i like to play). some even argue that you can't save the game, save a what - a shump game? to save the highscore yes, but not the game. but i guess we leave the topic a bit to far with both. me immediatly have to return to topic ahhh i know what will suit Intellivision: "AD&D Tower of Doom" Capcom: "D&D Tower of Doom" (clearly the advanced is missing) in fact you can't compare them except for the title and that both was licensed by TRS. "D&D Tower of Doom" is a hack and slash game which certainly didn't deserves the "advanced" neither the D&D, it's like you would play golden axe. it's graphically well made for a coin-op of this age, but else it's not real fun to play without to drop in coins, or at least to have a multiplayer party of four players on the same screen. slut, bash, wock, slash slash, hack, wock. if at all i like Asterix&Obelix in this genre, this is at least fun. D&D Tower of "Dumb" compared to ADVANCED D&D "Tower of Mystery" unlike tower of doom in "mystery" is everything random, everytime you play. "don't drink out of orange bottles" for my third game, but stupid me did it again and died. -
inspired isn't the right term, but yes it's a great picture. and yes it has the intellitouch. sticker albums... they do still exist no? but i guess you buy now stickers without a chewing gum am i right? i had one in 1974, but couldn't complete it (i guess this will be still the same). even if i liked chewing gums! (without teeth it isn't fun to chew). i had also a T portraying (young, very young) beckenbauer.... back in '74 of course. vast amount of soccer images in this blog http://soccernostalgia.blogspot.ch/2017/05/new-addition-iconic-photographs-of-game.html ha! dot ch lift off
-
Find a remake of a game that was on the Intellivision.
Gernot replied to a topic in Intellivision / Aquarius
i have some quite new "remakes" for you, i can't exactly remember where i downloaded them and most probably they are known already. but i remember i downloaded it from a blog about vintage console and coin-op games. "Demon Attack" in a more recent look, while i must say i didn't like it to much, the original is still better. first attempt and i managed it to the mothership, this seems to be to easy even when it gets harder soon. DemonAttack.zip "Bump 'n Jump" as simple 3D game, this i think isn't bad, it's fun to play and quite fast, while it doesn't seems to me as hard as the original, you have a quite good overview on the track and see very well if a gap is approaching. the road can get a little tight but i guess with a little experience you will master this game quite soon. BumpNJump.zip last but not least an invaders clone, which lurked around on my HD (i expect it's from the dev of GLBasic himself), it's not quite a remake of an intellivision game, but invaders existed in countless variations, this is one. (placeholder) Invaders.zip overall the remakes look somewhat good, but the originals are better to play even with the blocky graphics. what i can't link, but neither is an intellivision remake is the late "Asteroids" version branded Atari (i don't like this game to much and worst of all you can't play it without the original CD, no an image won't work). and a Galaga release which is really fantastic to play, static, vertical, horizontal, and 3D mixed in one game, it's one of the most thrilling space shooters i've played since vendetta. it's very well made, professional and much better as the "Asteroids" in feel graphics and sound. i can make a clip of the gameplay because this game is worth to be played, best of all it accepts a simple CDROM image. i'm not good in it anymore this game needs a lot of experience. it's off topic, nonetheless a clip of the already cool intro. -
more "soccer" some additional info: I decided to shorten Soccer games to 22 + 23 mins (7 min. overtime). Basketball to 4 x 6 mins (3 min. overtime). Maybe the Basketball quarters are quite short in half of the time now. Even the Football games seems to me short with 4x8min NAMING (and content) The title screen name string has (can) been modified to identify the hacked games when you run them (without to disassemble i can't edit the length of the string). NASL SOCCER = "SOCA45" instead of "SOCCER" SOCCER2 = "SOCB45" instead of "SOCCER" SUPER SOCCER = "SUPER SOCA45" instead of "SUPER SOCCER" WORLD CUP FOOTBALL = "WORLD CUP SOCCER45" instead of "WORLD CUP FOOTBALL" NBA BASKETBALL = "BASKETBL24" instead of "BASKETBALL" NHL HOCKEY = "HOKY30" instead of "HOCKEY" NFL FOOTBALL = "FOOTBL32" instead of "FOOTBALL" SLAM DUNK = "HOOP!" instead of "HOOP!" The name in the title screen IS "HOOP!", it seems to be the working title (?), this name will also show up briefly when you reset the game using "sears". As soon as you hack the game jzIntzv will show "HOOP!" in the title bar, because it's a "unknown dump" and it simply reads the title screen string. I edited even the title in the visible title screen to "HOOP! 4X6 MIN. BASKETBALL" because i like this name. SLAP SHOT! = "SLAP SHOT!" instead of "Super Pro HOCKEY" Further i changed the title on the scoreboard from "Super Pro Hockey" to "3x10 Min. Hockey". SUPER PRO FOOTBALL = "SF" instead of "xx". SUPER NFL FOOTBALL = "MATTEL HACK" instead of "1983 MATTEL" There is no title string in this game except the copyright "1983 MATTEL", thus i altered simply this string to seperate the files. SUPER SOCCER Using the right controller to start the game will terminate the program. This is a bug of the original game (or dump?). You can evade this error by starting the game with the ECS attached, because this game is designed for a maximum of four players. WORLD CUP SOCCER (WORLD CUP FOOTBALL) This game runs properly without the ECS attached while it even supports up to four players. The two games "SUPER SOCCER" and "WORLD CUP SOCCER" look and feel similar, but the data is completely different though there will be obviousely more differences between them as one can "feel", or that it's just a "bugfix". Personally i can't tell any differences between all soccer games when i play them, neither one is harder to play i guess. Nonetheless i prefere the unreleased "SOCCER 2", might be just because of the adverts. suggestions welcome, especially for the duration of basketball and football. link to the hacked games (thread in atariage "hacks"): http://atariage.com/forums/topic/276684-intellivision-sportgames-all-of-the-action-in-half-of-the-time/?do=findComment&comment=3992391 besides to speed them up using -r (for jzintv) really isn't the same (apart from that this won't work for the inty). whenever i play a speeded up soccer (-r1.5) i feel it's even easier to play for me. you can experience this as well with the possibility to start them with 3,2,1 instead of the disc, as stickier the players will behave as less you will score. of course the competing AI player is slow or fast the same, but my personal experience is that it gets easier when played faster. one could call it the hockey effect, you force to get them fast but the soccer players stick and that's not funny. specialities: instructions for "SOCCER2" and "SUPER SOCCER" the most interesting thing to note is the possibility to request a pass from a team mate, it is of course stated in the instructions for "World Cup Soccer", while the other two possibilities you should have depending on the instructions seem not to be useful or won't work. you certainly can't press a top action key when you have no ball, you will stumble. but to ask for a pass using the lower left action key works perfect and is a good thing to know, i even score more now. EDIT: ok i see now "use by pressing simultaneously on the wheel", but i still can't recommend this, you will miss and to stumble with your active player is shit. while what use have i if the ball is played in direction i mentioned, i will have to follow the shot (or counter it from the other side). i like to play "alone" the rest of the players is anyway to stupid to play and continously try to steal the ball from you or lurk around on the field and didn't even act if you shoot at their head. they can take the ball from you dribble to an optimal shot position and... miss a hole wide as .... ok that doesn't belongs here. Soccer.pdf Super Soccer.pdf for comparison the original world cup soccer manual: World Cup Soccer.pdf
