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Everything posted by Gernot
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(minor) Compatibility issues with LTO Flash and homebrews
Gernot replied to Gernot's topic in Intellivision / Aquarius
YES and NO "Stack 'Em" will work when you start it from LUI directly on the title screen of LTO Flash, but it fails when you start it in the native menu of LTO Flash. (which somehow comes close to using CC3? you quasi exclusively run only this game bypassing the menu) Old Skool (yep, old skool high, kid robin hood) fails (all), respectively are unplayable with the garbled screen. i suspected something like this... Overall that's not very important to me, that's why i titled it "minor issues". if one or two homebrews refuse to work it's no big thing, i (we) have 200 other to select from. It's a great thing to have and i already spend a lot time playing on my intellivision since that. (in fact sometimes i don't know which one i should play and in the beginning i stayed with what i know and start now to explore games i never touched before) This and the generous gifts of Humblejack make this old boy very happy. -
thanks from me to, even when this cheap cheater* can't make much use of this beta. never mind, i can play the crap on my console and that's what counts. (well, don't erase that rom list, i stumbled as well over this though "hands off" for me, it's not needed in general, overall moving many times the files or rebuilding the content often will shorten the lifetime of the flash. i already lost 0.1%, damned . but i guess it should last the few decades left in my lifetime) Overall i'm very grateful for the Flash and LUI. (last monday night a 20 year old boy played "number jumble" on my inty, a success, not his play you can imagine how clumsy he worked on my inty, but it's a success for the inty, and the work of you and joe). *i'm still using an old machine with winXP on it and an even as old macbook which i can't upgrade to osx 10.7. no LUI on the macbook but fortunately for my rotten old PC.
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yes, intvsteve it was activisions game, sometimes i miss it didn't looks much different to me except that the gameplay is polished and that you have to do a little more as in the unfinished intellivision "Shuttle Cock". I hope you folks don't mind if i use this thread to post a clip of what i newly discovered in this "simulation". There are some differences in gameplay to what is stated in the manual. most important - it didn't stops (suddenly or not) after the second mission, i played 6 missions one after the other on my intellivision (thanks to this revolutionary thingy from LTO). what i didn't knew when i played them, because i trusted in the manual, that you can actually load as much satellites as you can until you run out of fuel. This i discovered when i recorded the clip and that's also why a frenetically push the wrong buttons to find out how to switch properly between the rig (arm) and to maneuver the ship. You don't maneuver the satellite, it might look like but obviousely you maneuver your vessel (erm spacecraft). Sad is that you don't have to match the orbit of the "space debris", the "debris" itself only appears once right after you deployed your satellite, also it's trajectory appears only then, but matching it has no influence if you succeed or not. I know it's unfinished - in quite a lot parts, but you can get the idea of how it was ment and as more i find out the more fun i have. I can make points and it depends already on my skill. I can fly more then 2 missions (how many, 999? i can't get killed or something only make less points per mission) unfortunately the score overflows at roundabout 10'000 points. I have to make this proof, it crashed in jzintv while i was recording the clip on the console i played until i reset and made somewhat above 10'000 pts which ended up in showing graphical characters instead of the leading "1". *if you wonder why there is no question mark after the title "Space Shuttle" - i simply hacked it out because it was annoying me. It has a strange side effect to how jzIntv reads out the title it shows afterwards "SS" as name for the running game. i assume it's not simply a question mark, it shows off as one, but probably the second byte of the word is already data, together they form more accidentially the question mark, but i'm really not sure it's guesswork. If an appearing bug, like the score overflow is invoked due to my hack i will also make proof (i really can't tell, but the change in the title makes me suspective). I will revise the manual and post it here after i'm sure what exactly is different and which button has an unknown purpose. didn't you knew - i'm a space sim addicted and for the third time; i would have flipped out with sixteen having this game to play. The decision that it isn't a "real game" was totally wrong in my opinion, i know it because i know i'm not the only space sim addicted in this galaxy. This will be a candy on "Space Sim Central", the probably oldest space sim we have and it's by far not as bad as one could guess depending on the brief instructions. of course i have to lay my hands on the atari version from activision, but first i have to play this one. besides this game is well to play without voice, it actually didn't gives you advices which won't be obvious otherways. but of course it's great to have voice. off topic: (to different behave of jzintv and especially unfinished games i will post another time in another thread more, there are some slight differences in behave for some games, usually they run more stable on the console as one could assume from playing them emulated (see my experiences with "Space Shuttle"), still jzintv is the best choice any other emulator will be even more impracticable. one thing in advance; "quest" is worth to have a closer look at, the fights aren't round based like in "minotaur", also it differs in other parts much even when one could assume by the similar look they would be similar. but this game i have really to play a lot more because i found no useful instructions for it, thus i have to experience all myself. i guess mostly it's unfinished in the voice, because except of the title, the characters names and the "die human" i haven't heard any phrase. but did you knew that you can select between five characters? sometimes i can't understand the tinny voice to well, but one is named "finnigan")
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Does anyone have an empty Intellivision I box?
Gernot replied to Porte048's topic in Intellivision / Aquarius
this makes me curious. what is the purpose? i would have one in a quite good condition, same as my inty I. it's complete with styro shells and the original plastic bag it was in. see i'm not the guy who cares much for cardboard and when i was young i trashed them right after unboxing. recently they lurk around because i learned that not all are like gernot. "lurk around" they are stored now safely - i didn't recognize myself. I guess yes i can gift you this box, it doesn't means much to me, in fact they are a waste of space in my "study room" (2x5m), rather a cell, so every cm2 counts. pictures of it i posted a couple of years ago here, "lemmy c"... ok tard, they was uploaded to "photobucket" but i resigned and unfortunately didn't backloaded the content (horrible, a year or two ago you could download a whole folder zipped as owner, now they pestered me with ads until i resigned and you have no chance to download all, i would had to download each picture single after clicking three ads for each away, not enough they stumped them down and on certain screenshots you couldn't see anymore what it was at all) i could post you the pics next week, if you like, i guess that's fair so you could make yourself confirmed about the condition. -
List of Intellivision games with boss battles?
Gernot replied to intellivotion's topic in Intellivision / Aquarius
in a further sense venture has a boss to, the unbeatable "time monster", if he's on the scene you lost one life for sure. in a further sense i used it in a maze game with a silly ghost, he can do nothing, but will hinder you from finishing the level when you aren't fast enough, in a further sense he's a boss to. in a further sense three chests to choose from and you won't know which contains dead and which contains a needed key is a boss to. and in some sense i can't see "cloudy mountain's" beasts as bosses, they need neither a special treatment nor a special skill which wasn't needed for the rest of enemies (two or three hits i can't see as special treatment). they will hand you the crown, yes, but that's already all what classyfies them as boss. if they would shoot at you it would be different, this would seperate them from the rest. if they had to be beat with a janken match it would also classyfie them as boss. -
List of Intellivision games with boss battles?
Gernot replied to intellivotion's topic in Intellivision / Aquarius
i'm a boss to, i'm like you an archer, but i will hide most of the time in a building and i can shoot out of the building while you can't shoot in the building. in the same game i use a indian chief as "boss" in a further sense, unlike usually you're not allowed to shoot him, if you hit him you lost. guarded by some bandits it won't be easy not to hit him. in a further sense he's a boss as well, just malus instead of bonus. -
List of Intellivision games with boss battles?
Gernot replied to intellivotion's topic in Intellivision / Aquarius
great! (i already wondered about that strange ship) i like this game (just to have it said) i would prefere maybe the bach tune but the nerve shattering sound suits perfect, love it! --- 50 shades - was that really needed to be done? (withot this thread i wouldn't have noticed it) --- if one would ask me what is a "boss" in a computergame i would answer; it has to be a standalone enemy which waits for you at end of a level or at end of a game. it can be part of the level or a level in itself. he will need a special skill to be defeated. it could go that far that if you forgot to pick up certain item you can't defeat him. but for the fun i agree "dreadnaught factor" has maybe only bosses but well... bosses. they might have just forgot some interceptors guarding the boss "ah that's not really needed we concentrate on the interesting sequence". except one counts these tiny NCC-1701A's as interceptors. i'm a quite typical boss, you can't hit me except when i open the laser cannon bay on my belly there is only one problem the laser cannon. typically a boss has only one weak point. (silly, i can't make evil monsters, even my levewl bosses look fluffy) -
i do play "auto racing" i wouldn't say often, but it's one of my first games i had and i still play it. but i know it was criticized much by my friends. personally i didn't think it's bad and it's still fun to race against the clock. i could imagine a top down racing game, but if then it should be something like "micro machines" (hot wheels?), if you race "auto racing" with a friend the fact that one is ahead is quite annyoing, but if you have a lot of obstacles like spilled milk and corn flakes and the goal is to push the opponent from the kitchen table it's something different, it won't happen often that you are ahead because you like to push your opponent from the course. it was right yesterday i played "auto racing" in my moms flat (i took the inty and the "Flash" with me). "where is that horrible noise coming from?" "auto racing mom" "hmm..." "stadium mud buggies" i didn't really played but i can imagine it's a cool game for two players, a predator to "skid marks". make a simple course which fits to the screen and the problem of being ahead is solved. whatever happened to "mad drivin'? something must have stood in its way (?). i know from several places in the web that some would like to see it as a real game. truely it's already fun to play the demo, only opponents are missing (somehow i guess that's the crucial problem?). yes, it's just another "pole position" in a further sense, but why not? "konami gt" is a nice idea to extend the gameplay of a "pole position", change courses by decision of left or right at end of each test. --- yeah i do like to know if you won the race i guess one problem is already you don't get classyfied if you race against the clock. "driving licence removed" a simple scoring can make even a simple addition game interesting, a score you never can reach i.e. no way to score a perfect in "studio 2" addition and as harder you try as worse it gets, you start to make errors. strangewisely it keeps you playing because you like to reach it, or at least to get as close to perfect as possible. checked it, no for sure there is no classification e.g. like for "golf" where you will know what to score to "win" the game. but we can elaborate a score table? it's up to us. i started to keep track of my best times, but didn't came far (leaks a bit of reason, but to elaborate a score table would be a good reason) thus only track 1: track1 3:42 is my best time so far which i kept track of, i guess one can get a better time, it was a good race but with the red car which hasn't the final speed of the tan or blue. if one can handle them well he certainly will score better. if we set >4:00 as "driving license removed" you got your reason to play better, or do you like to have your license removed? besides for this game it won't matter so much how fast you play it, "slow" or on a PAL inty won't give you any advantage. either you know the courses or not.
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vrooom? to stay on topic (inty not indy) we definately need a good racing game!
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i got a monkey on back... it is, well it's something weird, he makes you dance and ppl will think you lost your mind, or if they from ivory coast they may ask where you got that monkey from - "white boy". some others will handle you like you would be a holy person or the complete opposite. it's only the monkey who rides you. but do you solved the problem?
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erm caugh at least we made silver in curling, well and these two are from my hometown, nicknamed "chiflers" which means steady arguing, they are a divorced couple. USA & Glarus if you don't mind cool runnings erm what "eis, zwei, drüüü" ? (why does it smell so sweet?) where are my skiis? i will show you... by all the love bob sledge, i imagine it as a bit boring, but curling will be something great to play. bob sledge - ts - i was aged four and had my first skiis and what did i with them? i was racing down the sledge parcour. i was finished man - totally, i remember that i cried hard certain times but i didn't gave up until i reached the station. and it was chaos, everybody thought i got lost, no one could imagine this, so rescue started to search me already in the ravine. mom & dad feared i'm dead or at least injured. (plain 1970, great!) if "bob sledge" on the inty means racing down the channel with skiis then i'm in. COOL RUNNINGS! my friends.
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my swiss fellows shouldn't hang their heads - at least they won "fight for the cup". ok, games lost - interest is lost.... not true, but i wouldn't know who to support. if i had a tv (but i haven't, yes one but that's reserved for my inty, i'm not connected to cable tv) and would watch it i guess i go for the losing ones. my schoolbuddy paul and me used to watch olympics in this way, you support the losers - that's real sport. i support me and right today i scored a tie in hockey, i haven't played it since decades and have now a far better game to play as soccer. it's challenging and i have something to laugh - the somersaults the players perform when they got fauled (i said i like to play it!). i have no idea why i didn't played it, i could have since long but it was unattented by me until you started the cup and i thought i like to play it. "the closest thing to the real thing" - not for sure but a whole lot of fun, that's for sure.
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phew, so i'm definately a lucky one with my console i bought, it's almost as new because it has been used rarely. but neither i can help you, i live on "ross 154" and that's quite off. neither i'm really good in what i do, even if i fix my broken things as good as i can, (while it gets really worse as older i get, eyesight is a problem). in germany some clever retailers offer such a service, but i guess if i look at the "appliable controller sticks" which is a product of one of them (or the leading one) it won't be cheap, but they offer maintaining and modding. but well in days you pay $100 for a rotten old amiga mouse... or a powersupply wire (wire only without the powersupply)...
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Astro Invader coming soon for the Intellivision
Gernot replied to retroillucid's topic in Intellivision / Aquarius
hi there, they was (are) great and for some (me at least) the reason to decide for the inty (licensed or not, while i guess it makes a difference, certainly not for the game but to sell a game. how much nickels i will ever have spent in arcade machines, the sports games made the difference to me, unfortunately back then i couldn't get my hands on the "super" releases to play them without a friend. in some sort of way i guess it has been digged out what's to dig out, real new ideas i can't imagine (me). but well, original mustn't mean a complete new concept, just original. mr_me that was a very pointed point. i guess yes they brought them a lot of reputation, so i also guess the sports licenses had payed off well. "players" are idiots (pardon me), but they run for a character (or brand) they know no matter how bad the game is, it was and it's still that way. i'm pretty sure you could sell millions of "pong" if it would be entitled "zelda". -
yeah, still time to make a second one... (i really couldn't rember the deadline and was hoping i won't be to late) in other words i like to see more entries. more things which rock!
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naive - but it makes me smile. it's not exactly what i had in mind when i left last week, i imagined a far smaller runningman, respectively a larger sheet, only the runningman, the sun behind and a giant shadow. after some printer troubles (i trashed my printer, haven't used it for a couple of years, fortunately i had a second - less good but at least working one) i was happy to get the runningman printed out at all (yes ok, of course i could have drawn or transposed it, hey do you remember that cool drawing toy?). thus i decided to make a less big dimensioned sheet but to implement my previous idea. another cool idea would be to make a installation, something really big and to photograph it (though you would see only the shadow), but i guess this would exceed the idea of coloring by far. maybe, just for the fun of it, i make a path of the runningman and use it in blender to make a virtual installation. (no i don't mind to mix).
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from sunny cali... erm rainy switzerland. some "grotesque men"
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anyone coding an Intellivision Emulator?
Gernot replied to CrazyBoss's topic in Intellivision / Aquarius
ana wu, weeds launcher is a bit obsolate and has one big fault, it puts custom flags at the beginning of the string, which means they will be overrided by the gui set flags. arnauld chevalliers gui (jzIntv GUI) is much handier under windows and still compatible to the latest releases. no annoying "set boxes" "set overlays", just start it. custom flags will be at end of the string. though you can override and not vice versa. (in praxis, the gui offers still only the three resolutions but you can specify any you like for the latest releases, weeds gui offers also only the three res. but you can't override it) i was about to use weeds launcher again, because of displaying boxes and overlays, but this disadvantage makes it really obsolate. weeds launcher doesn't includes subdirectories in the set rom folder, arnaulds gui does. it was a good work weeds made (i like him anyway) until arnaulds gui was published. do i still find it? easiest it was to find here: http://www.intellivision.us/intvgames/jzintv/jzintv.php give a shit about the release used with it, it works fine with all releases. in other terms, the installer will install an older jzintv release as you run (i assume), so don't override your recent version and install jzintv gui temporary anywhere, it doesn't writes to the registry, use only the gui, it needs a couple of libs but it will tell you which is missing when you simply moved the gui.exe to your existing jzintv installation. even when i run from batch usually, sometimes it's practicable to run a rom from the gui, eg to see if it worthes to be played at all. also you can fiddle around with the flags if that is needed to evaluate which you will use in a batch/shortcut. --- for mac users i really suggest GUIintv, it has disadvantages but it's the only osx gui. unfortunately even limited to the old resulution switch, even more unfortunately no way to set custom flags. if that could be fixed it would make a good alternative to the messing with batchfiles. osx offers the automator, with help of it you can make very quick an app which will launch a rom by dropping it on the apps icon, that's very comfortable already. simply put a string like mr_me showed in it. open automator select build "program" select services "execute shell script" (or similar i'm working on a german osx) select "input as arguments" enter string to the textfield, eg cd applications/jzintv ./bin/jzintv "$1" as a absolute minimum "$1" is the only argument since you drop the rom on the app and nothing else is needed as the full path any optional flag has to be placed in front of this argument. try jzintv -help in the command prompt to list the optional flags (can be output to text using i.e. >usage.txt) (alternatively if you don't like to do it from the command line you can add "-help" to the automator string (in front of "$1") and drop a rom on it, instead of executing the rom it will output the help). or visit this http://atariage.com/forums/topic/272002-jzintv-osx/ here i listed the flags in the spoiler of my first post. but learn how to use the command line, it's not a big thing (i mean in general and no specific person), in the end you control the software and not vice versa. it's horrible and i do hate it to open the shell but you control the software and the appearance on your machine. it's tinkering and not everybodys hobby i know. it's good to have a gui for a commandline program, but the full flexibility you have usually only from the commandline. or this gui will have a thousend switches or it will end up in a monster which is only harder and not easier to handle. --- however, arnaulds jzintvGUI is very good and keeps the flexibility. tip: osx users can relaunch the last command very easy from the shell, the commands are listed in the buffer, only if you ran it from GUIIntv or from the app the output to the shell will be "swallowed" by the apps. if you like to change the flags used in your automator script you won't need to open it with the automator, you can "open" (show content) the packed app and look for document.wflow in it is your string which is editable with text edit. -
for what purpose ever. but the clip is cool, the idea was hot.
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From the album: Intellivision "Desktop"
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a massive load of reasonable small to medium sized images to create an "intellivision" folder(s) on your desktop. Ment to run the games from a batch instead to use a GUI and to create your own "GUI" by using simply the graphical capabilities of your OS. Includes box images ment as folder icons. downsized icons for the batch/shortcut. icons for the manuals (rather simple but straightforward ones). overlays in a size they can be used wether as, to show off the overlay or to be used as image. In OSX you can "clamp" them to any file/folder easiest using "FastIcons". windows offers, i guess since win7 the possibility to take any image as an icon.
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From the album: Intellivision "Desktop"
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From the album: Intellivision "Desktop"
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From the album: Intellivision "Desktop"
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From the album: Intellivision "Desktop"
