Jump to content

tdididit

Members
  • Content Count

    131
  • Joined

  • Last visited

Everything posted by tdididit

  1. is possible to port it to 5200 an no need a genius for it a precalc with moving texture - precalc for drawing screen can stay in rom, same tiles textures, 16kB of ram should be enough for large texture and rest of stuff what need to be in ram
  2. no, ask fox maybe he would like to port it
  3. Find one 7800 for yourself on 7800 I can do games bit better
  4. New coming will be much better. I already get permissions for few other amazing titles Robbo is only a warmup
  5. If somebody like to try the game, here it is. It is not a final version, but is possible to play on real hw and emulators Final version will be available when I finish 7800 version -ps- known bugs: - self destruction doesn't work on real hardware, in emulator START button - some glitches happend in sfx engine a52-robbo.zip
  6. Janusz doesnt care about it. I was talk with several people and every told the same I get permission for use Robbo Forever, I have our pemissions for use Robbo code what we get for Alex game I think it is enough - need to be I didnt seen before PAM package but there is nothing what could be usefull for me :/ btw. thanks for your english translation. I will send you final version game binary when both versions will be done - now i am focused on 7800 port
  7. tdididit

    FYI

    will be on a days Atari 5200 version get 1st prize on QB Party 2016 game dev competition With re-writted source code and my 5200 & 7800 frameworks soon you will get 3 Robbo based games - Robbo, Robbo Forever & Alex
  8. 1st prize on game dev compo at QB Party \o/ Robbo beats all other 64-bit PC productions
  9. We will see I still need to write 5200 keypad handler - game is playable now, but "suicide" button still not work on real hardware yesterday morning I made analog controller handler work and it made possible to show the game at QB Party game dev compo. It was realy nice to see how people enjoy this 8-bit game Other 7 productions at the competition were typical windows games with overloaded graphics effects. Second good thing is that 7800 version will be ready soon.
  10. I would contact the author if I could do it. I will try to get permission of Janusz Pelc when 7800 version will be ready - but Avalon already made it open source. For sure I will build two more titles on this engine - Robbo Forever and Alex (extended Robbo version from 1991 - few more items and enemy cratures) I get also a request from polish community members to build my multi language version for XL/XE platform too I know that english translation is bad, I made it in hurry (all code tooks 7 days of work) - my target was build it in hungarian only and it was only a test of my 5200 framework If you like to fix the translation, feel free and do it. I will be able to focus on code
  11. Before it happend, I will need buy 3D printer. I have no other idea for cartridge housings, rest I have designed.
  12. It was very early build There was no game logic and no animations. Now I know bit more about 7800 dev, so I will need re-write code for my new 7800 framework
  13. Robbo 7800 will take bit more time (graphics conversion, maybe redraw - we will see), but I have a lot old polish games sources so soon I will need to pick another title to port for Atari 5200
  14. yes, indeed but 4kB RAM will be not enough for game logic, so 78SC with 16kB RAM will be needed
  15. 6 days maybe, but i spended some time for developing Atari 5200 & Atari 7800 frameworks
  16. It is a port of first polish game published for Atari XL/XE
  17. it is work in progress video PAL code on NTSC machine. still some minor bugs left to be fixed PAL color values need to be converted to NTSC too - in some levels eyes bleeding I need to add language picker - polish, hungarian, english, german. maybe russian but i still need to make a translation
  18. simple presentation of a26-flashcart at work (2/4/8/16k images)
  19. Don't worry about POKEYs, there are still a lot available on stocks
  20. I know, I seen your video Freezer feature usage will be marginal - most of users will use it only for game cheats. I like and I will work in memory monitor, but I want to open 7800 platform and make it more user-friendly, BASIC interpreter should help ... and finaly USB keyboard will be usefull
  21. dont forget that you have not used CPU IRQ signal with use of glue logic its realy easy to count tacts & juggle memory - yes, I have a freezer feature too
  22. sure, I am not designing those devices only for myself but you need to be patient - still bit work left
  23. Yes. You can add 75ohm resistor on cinch plug - signal to ground. I hope it will help I am putting cvbs mod on mainboard pcb in place of RF unit (universal PAL mainboard)
×
×
  • Create New...