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Everything posted by tdididit
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hehe yes ! I think you are first person who found meaning of my nickname
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just a map viewer, UP/DOWN - change vertical view LEFT/RIGHT - change cave i am curious is it work on real machine now is time to put some animation and motion a78-robbo.a78
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MADS works well too
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Problem with 7800 systms is low amount of ram memory (4096+128), The game you are talking about looks for memory maze model (enemy AI works even if isnt on screen) i dont want to make a game what needs SC RAM, just pure ROM for raw system. I think that even with extra 8kB of RAM maze would be to small future plans of my 7800 dev I like to keep still in secret... I am still working on it.
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Thanks for being welcomed again Trebor I dont know how but my old account disappeared I will share rom and source files when I finish this port. Now I am working on game play gfx routines. I think day or two and game will be ready what is done: - 320x1 8x8 character map from Robbo Konstruktor Atari XL/XE font file - 2 048B - 2x 320x2 4x8 character map from Robbo Atari XL/XE file - 4 096B - 56x 512 bytes cave maps from Robbo Atari XL/XE file - 28 672B - PAL/NTSC Display Lists - 1 024B - Title screen what is to do: - Game screen - Game logics - Congratulations screen - Sound fx - maybe HSC
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This game was made originally for Atari XL/XE in 1989 I am making this port only to remember 6502 assembler and play a little with maria. Truly, I need to say that I have lot of fun with it now
