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BigFatGingerCat

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  1. You may be right, I was looking at this toolchain earlier and it does seem like it might be a good fit for what I'm thinking of. Thanks again.
  2. Thanks, I've already found a couple of syntax highlighters so I *think* I'm okay with that! Now I'm wondering which assembler(s) to choose... if I do decide to dabble again in a bit of 6502 coding as I explore the Atari, I may also do a bit of C64 and share some of the code between the two. Not yet sure which assembler(s) would be the best for this case, but I'm sure I can figure that out
  3. Hi all, Is anyone running a build setup using Sublime Text as their environment, on Mac OSX? Considering doing a bit of fiddling with 8-bit Atari as I never had one back in the day (started my career on C64, then Amiga/ST, right up to present day on mobile and consoles). I see quite a few cross-assemblers available (plus the likes of WUDSN), so since Sublime is one of my preferred environments I'm considering lashing up a build process around that. Just wondered if anyone had beaten me to it, save me some legwork Last week I stumbled across a great setup for C64 (http://dustlayer.com/c64-coding-tutorials/2013/2/10/dust-c64-command-line-tool) which is what got me thinking of Atari. In addition to finally having a crack at Atari coding after so many years, I've also got an XEGS system in transit - so I'll also own some hardware for the very first time. Not everyone's first choice of 8-bit Atari, but functionally fine even if it looks a bit odd Looking forward to poking around what I consider to be *the* classic system I never got the chance to play with...!
  4. Yes I did - it was the 1k resistor required over pins 4 & 5 of the dangling Alpine cable.
  5. I'd be amazed (and pleased) if I got near that price, TBH! I saw one on eBay UK from a couple of years ago (which also had the Jag CD dev kit) which went for only £155 (about $250US I guess).
  6. I have a Jaguar dev console with stubulator ROM (October 1993), controller, PSU, 2MB Alpine board, ST/TTE floppy disk with tools/samples, and printed manuals. The kit is confirmed working - I was able to transfer ROM images from a Linux laptop to it. I've been meaning to put it up for sale for ages but I've never been able to figure out a reasonable valuation. They hardly ever seem to have come up on eBay for example. Anyone got a clue? I suppose "it's worth whatever someone will pay" is the real answer , but I thought I'd throw it out there anyway. Regards, Ash
  7. Can't recall off the top of my head I'm afraid, the manuals are still in another box in the loft.
  8. Yep, it's why I'm wondering if it's some kind of minor electrical glitch when the Alpine board isn't present and the ribbon cable hanging out of the back of the Jag is just left dangling there. I simply know nothing about the insides of these things so it's just guessing...!
  9. I was doing some audio code for Anco's Kick Off series. I don't think it ever got finished/released though. From memory, it sort of fizzled out whilst I was in the middle of working on the audio, then I didn't do anything more with Anco. Don't have any sources or binaries from that project I'm afraid. Although I do have printed Atari dev manuals for the Jaguar, with 'Anco' printed in huge letters over every page...
  10. The copyright message on-screen says '93, so I'm guessing that's what you mean. The retail carts I tried were Tempest 2000 and CyberMorph. Both had distorted audio, and in fact when booting the console via the B-button bypass, there is a Jaguar logo displayed on-screen with an accompanying sound effect which is also distorted. Although in all honesty I don't know if that logo is part of the console's bootup or something that's added to each cart, so is effectively part of the cart's bootup.
  11. Hi, I've recently dug out my old Jaguar devkit from the loft (NTSC console with Stubulator ROM, & 2MB Alpine board), and have been trying to test if it all still works. I was originally shipped this kit back in the mid 90s in order to do some audio code work for a client, all fully Atari-licensed, who never asked for it back and it's been in the loft ever since! After a lot of digging, I managed to verify that the Alpine board seems to work fine - I was able to use the available Linux tools, mainly rdbjag, to perform several operations with the kit, send over a bunch of ROM images, etc. The Falcon which came with the kit found another home many years ago, to make a bit of room in the loft - wish I'd hung on to that now though. What I'm curious about though, is running a regular retail cart on the Stubulator-modified console. I tried a couple of carts owned by a friend, and they both seem to work (if I power up the Jag whilst holding the B button on the controller, otherwise it boots to a blue screen with a development system message) but the audio output is highly distorted. Running the same games by uploading their images to the Alpine board, the audio is fine. I really don't know very much about this system, so was wondering if anyone here might know what could cause this? I don't think the audio output is broken on the console, otherwise running the games via the Alpine would surely have the same problem. The only thing I could think of was that perhaps there's something electrical which isn't right when the Alpine isn't present (perhaps grounding or something?), since there's a small ribbon cable coming out of the console's case which plugs into the Alpine, and this remains unconnected of course when using a retail cart. Also, I'm not sure if this is normal on these developer Jaguars but the main red power switch appears to be totally unconnected on mine - the console simply powers up when connected to the mains, and the switch does nothing. But this is how it came to me from Atari, via the client Many thanks in advance for any replies!
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