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MARIO130XE

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Posts posted by MARIO130XE


  1. 22 hours ago, emkay said:

    Again...

     

     

    "That's why I don't want reading MKs opinions anymore. In his opinion, the A8 is the best 8bit-machine to have 1st person shooter in GR7 mode... bla bla bla... But I think it's still CRAP!!!"

     

     

    It's all crap...?

     

    Starraiders

    Wayout

    Capture the Flag

    Encounter

    Dimension X

    Rescue on Fractalus

    Last Starfighter

    Eidolon

    Ballblazer

    Yoomp

    Space Harrier

    Project-M

     

     

     

    So it makes me wonder why someone bought an Atari , if the mindblowing releases (back then), weren't the cause for buying the dedicated machine?

     

     

     

     

    Yep, except for a very few titles, these are all technically not really good games for my taste. Especially the inacceptable frame rate. Fortunately, we all have different tastes. Personally, I tend to like games that have higher-resolution graphics with lots of colors.

     

    Henrys House (extreme clever leveldesign and use of colors),

    Frogger, Frogger II,

    RGB,

    Dimos Dungeon, Dimos Quest (booth games have tons of colors, moving objects and full screen scrolling),

    Jet Boot Jack,

    Crownland,

    Crystal Castle,

    Flip Flop,

    Schreckenstein (one of the best piece of game code),

    Cavelord,

    Speluncer,

    Brundles,

    Starball,

    Bosconian,

    Poleposition,

    Beef Drop,

    Donkey Kong, Dk Junior , Popeye,

    Hobgoblin,

    Bristles,

    Dropzone,

    Dig Dug,

    Joust,

    Nadral,

    Red Max,

    River Raid,

    Submission,

    Unicum,

    Zorro ... and so on.


    Regarding your opinion '3D should be THE MAIN  of the A8 gaming scene': I think the low frame rate makes every game in this category unplayable. Have you ever wondered why a shot hits a base in Fractalus, even though you shot far off the mark? I think,  because you can't aim at all with the jumping like movement of the base in 3 frames from left to right across the screen. The game would be extremly frustrating.

    Each of your opinions about games on the A8 is completely different from mine. Any conversation with you on this forum ends in trouble. And that's exactly my reason, I NOT want any discussion with YOU.  

    I am not claiming anything, I just ask, after giving many examples, maybe other peoples having my point of view, perhaps people with programming experience, which you do not have, that's why I have requested YOU too, not to answer my question. I am thinking, that really good scrolling and pretty, colorful jump n run games or platformer are possible on the A8 computers, if there is a clever level design and talented graphic designers. But you always have talked down the WIP of Wonderboy or Prince of Persia for example. You claimed it's all impossible on the A8. Another prove of your unknowing ignorance and arrogance. You are always juggling your facts about frames, cycles graphic-modes and scanlines. But hundreds of demos and games have disproved you and have showed that's many more is possible on the A8 than you know from your books. I think all of the 3D games on 8 bit computers sucks because you can't play them 'smooth'. So please accept, I am NOT interested in your opinion. You don't get it, huh?

    • Like 6

  2. I gave it a lot of thought. Should I share my (very personal) opinion? Or should I leave it as my secret and save the current situation? 🥴

     

    Maybe I was not exactly enough. I don't want to play Mayham or Sam's on the Atari 8bit. If I want to play those games, I could play the original version on my C64 or mini. All I think is, we could have much more GREAT and BEAUTIFUL scrolling platformer or scrolling jump 'n run games on the A8. Even if XXL, the 'stock machines fan and blessed 6502 coder' want to make such a game... the 130xe should have enough of ram to store lots of charsets and even reloading the next level charset next world charset is possible. Just a clever level-design and charset-design would make great games. The game-engines are already done. Take a look at Little-Princess-Demo for example. Also a great demonstration of clever charset, sprite and leveldesign. So, what we need are artists that could deal with the limits of our machines. Dimo's Dungeon, Running Bear, Albert, Crownland .. that's all great examples of scrolling and colorful platformer or jump n runs. 

    BTW-Little anecdote: Does anyone know, why the clouds in Super Mario Bros look the same as the bushes, and just having a different color? Because there was not enough RAM for more CHARSET. Today all developers would have a laugh about it and most of the modern NES Games have a lot lot more CHARSETs than it was possible in the good old SMB times. But.. thats showing exactly, MK for example, is completely wrong with his outdated 'machine-manual-knowledge' of the 78's. Now and then the machines are the same, but a lot more is possible, lot's more, than designers of the machines in the 78's ever could imagine. That's why I don't want reading MKs opinions anymore. In his opinion, the A8 is the best 8bit-machine to have 1st person shooter in GR7 mode... bla bla bla... But I think it's still CRAP!!! I think, the A8 scrolling and DLI are the perfect requirements for playing platformer and jump n runs. Even AMIGA and STE machines wasn't powerful enough for playing doom. That's why they died. PCs had DOOM. 16 bit machines NOT.
    StuntCarRacer.. great port, but not really playable on A8. 

    Ahhmmm.. please don't judge me about my fucking english skillz. I think, I am still comprehensible.

    Like I said, just my 2 (german is my native language) cents. MK and XXL are only examples of members. I don't have any personal dislike against AA-Forum-members.

     

    Greetings and happy weekend to everyone.... 

     

     

     

     

    • Like 3

  3. Just my 2 cents... Okay... first: I don't want Emkay to step in, unasked, and tell me, he knows everything about the A8 hardware and only a GR mode 7 would make it possible ......... bla bla.... But ... isn't it possible to have games like Mayham in Monsterland or even Sam's Journey, when using this awesome and making coloful background graphics + lots of softsprites using - game engine? Okay, we havn't hires-sprites but we don't really need them, if we have such colourful and lovely painted low res and colorful soft sprites like in this game. I think it's all about itelligent leveldesign and soft-sprite-design.... Like I said.. just my 2 cent.... please NO another THREAD DESTROYING debate this time. 

     

     

    • Like 2
    • Haha 2
    • Confused 1

  4. 3 hours ago, Kaz atarionline.pl said:

    - minimal delay, when starting from a standstill, has been introduced, so the acceleration of the hero takes a bit longer, it makes the gameplay harder.

     

    Damn, the old default control worked better for me. Now I'm always too slow when jumping. 🥴😂

    • Like 1

  5. 1 hour ago, tf_hh said:

    Now an AtariAge user has accused me of unfaithfulness, of fraud and claimed that I had not even sent the goods. He's planning on filing a dispute with PayPal, which can seriously harm me. I'm appalled by that, as I've been serving the community for many years and - as far as I know - no one has any reason to complain. I can understand that one or the other is getting impatient and wants the goods they have ordered. For me the situation is just as uncomfortable - but unfortunately it is not in my hands to change anything.

    I can confirm and assure, that Jürgen is 100% trustable and ALWAYS does more than he really has to. I've been in contact with him for many years and he's THE specialist in Atari here in my region. He's absoluteley professional. There have NEVER been problems of this kind and in my opinion it is insolence to assume that Jürgen is cheating, without to ask the worldwide community, that know Jürgen.

    • Like 2

  6. 3 minutes ago, Mclaneinc said:

    Mario, I went through my spares drawer and just in the corner were 2 of the connectors you need, you are more than welcome to one , If you PM your address I'll get it in the post..

     

    Best to have the connector as its neat and unplugable..

     

    If anyone needs the last one then please pm me..

     

    That's really really awsome of you. Billion thanks.

    But tmp just told me via pm, he will send a connector, together with the cable.

     

    Big, big thanks anyway, for all your help, Mclaneinc, lewiS and tmp. 🥰

     

    Greetings Mario


  7. Thanks for pointing me to the shop.👍

    I need the cable for my own cart. But unfortunately, I just have checked my cart and realized, there's no connector on my pcb for such a SIO cable.😪

    Could someone help or instruct me to solder the cable directly to the pins on the pcb?  I need to know, which colour I have to solder to the pins from 1 to 6 at the pcb from top to bottom. Or someone could point me to the right connector so I could buy it and try to solder it on my pcb. 

     

     

    IMG_20210202_162608.thumb.jpg.74ff8acbc1e20e7504e7610136786699.jpg


  8. 19 hours ago, Gunstar said:

    So the Sophia 2 and VBXE work fine together in VBXE mode? Or do you have to be out of VBXE mode to use the Sophia 2 output?

    IMG_20210129_085441.thumb.jpg.f26671af0ad157870cebde115f0c96ba.jpg

     

    You can't watch VBXE content through the Sophia DVI output nor the AV/S-Video Monitor-out. There's an extra sub-d port in my XL for watching special VBXE stuff. Unfortunately, the VBXE never got the programmer's interest it deserved. So it's not a big nuisanceto to need the extra RGB output if I want to watch or play the very few, maybe 3 to 5 'worth it' VBXE demos or games.

     

    Here are a few samples of watching VBXE stuff on both systems. DVI left VBXE RGB right.

     

     

     

    IMG_20210129_093557.thumb.jpg.95a05debf142b63f875450103ab8718f.jpg

     

    IMG_20210129_093435.thumb.jpg.306d46bc50201dd8138760f3bb15845d.jpg

     

    IMG_20210129_093518.thumb.jpg.1eaaf345458c09e57f5ed9d8644000c0.jpg

     

     

     

    IMG_20210129_093518.jpg

    • Like 5

  9. I LOVE my Sophia 2. Had to ask for the longer cable because my 600xl is powered up with U1mb stereo Pokeys and VBXE so I need an other position for the DVI connector. Thanks to Simius for building a special looong cable.

     

     

    IMG_20210120_170747.thumb.jpg.9883ce0572512bdbcd8c0241c9bc1246.jpg

     

    IMG_20210116_133109.thumb.jpg.6339cd0af7400ed0ef40c026d63445eb.jpg

     

    IMG_20210116_133049.thumb.jpg.5e9b561b694716e5e5f238b8d2c7b1aa.jpg

     

    IMG_20210123_135123.thumb.jpg.2344276324bfc20785d6a140d894f375.jpg

     

    The last pic shows the output on a Commdore 1084 CRT via VBXE RGB cable and the 2nd output to the LCD by using a DVI --> HDMI cable connected to the cheap china 13" LCD from JaiHo. 

     

     

    Finally I can use modern screens without the use of converters. But sometimes I wish I could set a scanlines filter because the output quality is toooooooo awesome and sharp like an emulated ATARI window on modern computers. 

     

    Thanks Simius, for one of the most usable piece of hardware to use with the 8bit-Atari computers in the now.

     

    greetings

    • Like 1
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