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BitMerge6502

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About BitMerge6502

  • Rank
    Chopper Commander
  • Birthday 09/19/1977

Profile Information

  • Gender
    Male
  • Location
    Somewhere along the Ohio River.
  • Interests
    Nostalgic gaming, Electronics, programming, boomboxes, turntables, spray paint, and lots of LEDs
  • Currently Playing
    NES Remix, Super Mario Maker, Pier Solar, LEAD 2600.
  • Playing Next
    Samus Returns 3DS,

Recent Profile Visitors

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  1. I do prefer the left-side thumbstick. It feels more like a traditional controller. I would like a mirrored version. When I use 2600 joysticks, I do play right handed however.
  2. Could you please export these to actual .STL format? The models in the zip files are in .f3d format. I am using Blender which doesn't recognize them. It would be better to distribute them in a more universal format as well because some slicing programs, (like Cura), do not accept them either. Thanks.
  3. could someone please explian what the jumper functions are? I assume the 2x3 is a ICSP for programming the AtTiny85 (I used Arduino Uno as isp to program mine).
  4. Interested to know if it's possible to replace the splash screen/video? Might be cool to put "The Fun is Back" TV commercial clips/snippets in it's place. Would it be the same process as stock Android, or is there something proprietary from AtGames preventing it?
  5. Kinda sad that the contemporary "retro" gaming community has become more about "look what I can buy" rather than "look what I accomplished". I miss the tinkerers, programmers, artists, & composers that chose this as their hobby because it was an outlet for their creativity, not a status symbol or reflection of their affluence.
  6. I also might add that Stella77 is updated fairly frequently, (thanks devrs), and if someone is unwilling to go through the simple update process themselves; they will soon have an outdated OS.
  7. By no means in a hurry since I'm still enjoying v6.4, but I wanted to know what any plans for 6.5 with high score saving were? Is that Atarivox only support?
  8. I was planning on making the shell a little thicker so it prints cleaner without supports. I was also going to add a (unofficial) logo, &/or rainbow stripe. I can try to add a lip & incorporate "snap" clips for assembly. Thanks again for letting me utilize your design, I will post it on this thread once it is ready & I have a pretty print to show off :-)
  9. I went ahead and bought the Official Astrocity pad. It's surprisingly more comfortable than it looks, the D-pad has classic SEGA feel. Although, I still haven't given up trying to study how the lockout works.
  10. What's the licensing on the STLs? Would I be allowed to post a "remix" on Thingiverse (with all due credit & license given to original author)?
  11. Anyone have any luck finding a USB controller that works with the SEGA Astro City Mini cabinet? So far, I've tested: Several wired official Nintendo Switch controllers, Wii-U pro (using USB cable), Sega Genesis Mini (3 button USA), Turbo Grafx 16 Mini, Playstation Classic, various 8BitDo controllers (via USB dongle), RetroFlag (SNES & Megadrive both using D-input & X-input modes), RetroBit SEGA Genesis 6 button (two wired [blue/pink], & one wireless [black] via dongle), Mocute, and a few other generic Chinese USB SNES/NES controllers ("Next" branding). None of them appear to be compatible. I also tried a couple Powerpoint style wireless USB pointers, & a Logitech keyboard (just for the shell of it). As you can see from the extensive list above, I have quite a collection of USB controllers, and don't want to have to buy another if I can find an alternative. I also would prefer a SEGA Megadrive style over the Astro City controller for confort. I saw a YouTube video of someone using the Japanese Megadrive Mini 6 button USB controller, but seems suspicious to me as to why the North American 3 button or officially licensed 6 button controllers from RetroBit would not also be compatible. I've also thought about disassembling my Astro cab to test the USB power/data lines to see if they receive proper voltage & such. I know this was the case with the Playstation Classic, (A resistor had to be swapped). Curious to me why no other controller is being recognized at all.
  12. Thanks, didn't know there was a dedicated thread.
  13. Anyone have any luck finding a USB controller that works with the SEGA Astro City Mini cabinet? So far, I've tested: Several wired official Nintendo Switch controllers, Wii-U pro (using USB cable), Sega Genesis Mini (3 button USA), Turbo Grafx 16 Mini, Playstation Classic, various 8BitDo controllers (via USB dongle), RetroFlag (SNES & Megadrive both using D-input & X-input modes), RetroBit SEGA Genesis 6 button (two wired [blue/pink], & one wireless [black] via dongle), Mocute, and a few other generic Chinese USB SNES/NES controllers ("Next" branding). None of them appear to be compatible. I also tried a couple Powerpoint style wireless USB pointers, & a Logitech keyboard (just for the shell of it). As you can see from the extensive list above, I have quite a collection of USB controllers, and don't want to have to buy another if I can find an alternative. I also would prefer a SEGA Megadrive style over the Astro City controller for confort. I saw a YouTube video of someone using the Japanese Megadrive Mini 6 button USB controller, but seems suspicious to me as to why the North American 3 button or officially licensed 6 button controllers from RetroBit would not also be compatible. I've also thought about disassembling my Astro cab to test the USB power/data lines to see if they receive proper voltage & such. I know this was the case with the Playstation Classic, (A resistor had to be swapped). Curious to me why no other controller is being recognized at all.
  14. I noticed a few issues switching from v6.2.1 to v6.4, My previous save states do not seem to be compatible with v6.4 Original CX30 paddle buttons not working. The button does work with the Hyperkin Ranger in P-mode, but you do have to hold it down a second. [This issue is already being addressed I believe].
  15. I can confirm that 'Smurf Rescue in Gargamel's Castle' cartridge does NOT work with Stella v6.4 R77. However, the ROM dump version does. (This is also how you would play CBS RAM Plus games like 'Tunnel Runner'). I think this issue has been addressed previously, & the problem is due to the cart dumping software not recognizing the bankswitching method.
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