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Everything posted by Trew
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So you can! Nice work.
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Interesting, what are you using for Option 1/2? (If that's start and select, what about pause?).
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I vote spider
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Are there similar cables available online? I recently moved so don't have my stash of connectors and cables etc. Or... maybe you could help a brother out and make/sell me one
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Nice! Different pins for each game? Or the same one for all. Either is great, though. Really impressed with what you're doing.
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Do I smell a new release?
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Ugh, do I need to buy this again just to get the new box art and cart design...
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I can possibly help with Spanish if needed.
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How much to mod one of my broken Lynxes for me? That's what I want to know
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One just sold on eBay a few days ago as it happens, for a steal (just over $20 iirc). Annoying, as I paid more for mine. But yeah, they are rare. I got mine via a Japanese auction site. I've only seen maybe 3 on sale in the last two years.
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Looks good Selgus. Are you able to share any information about the game you are working on?
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Epic work. Reminds me of when I had a SNES back in the day. I made a video of all the endings for games then.. man I'd love to find that tape now.
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Just checking if there's a two-player mode. You didn't mention it, so guessing not, but good to know for sure (cos then I guess many would want two copies). Thanks!
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That's more or less all there is to know. One the cross part of the pad is separate, the other, it's attached to the plastic circle around it. I own models with both, and there's not a huge different in terms of play, though I slightly prefer the separate one (the top in your pictures). I can't remember if it's also related to the Lynx model with different colour buttons. Some Lynx 1's have grey buttons, matching the body. Others have black. Unfortunately my Lynxes are thousands of miles away so I can't check what the combinations are.
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Starting to think this is gonna be the best year for the Lynx since... well, maybe ever.
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And doesn't play nice with the McWill mod. Or so I hear...
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Yep, I'd like a copy too. Thanks!
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eBay seller "techbabe" often has them and ships to UK. Though none listed right now: http://www.ebay.co.uk/sch/m.html?_odkw=&_ssn=techbabe&_sop=10&_dmd=1&_osacat=0&_ipg=200&_from=R40&_trksid=p2046732.m570.l1313.TR12.TRC2.A0.H0.Xlynx.TRS0&_nkw=lynx&_sacat=0 Not sure if the shipping cost makes it viable though. Another option is to look out for a broken/spares or repair Lynx for cheap, and just pop the screen off of that one. You can then keep the rest for other spare bits too.
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Not sure how feasible this is... but I wondered how easy it would be to build some sort of engine/library/framework/template even for text-based adventure games. Sure, it's not the most exciting format. But, if it's a case of a few different sprite/scenery images etc, and some text files and logic/decision flow (if yes, go to X if no go to Y). Hikachi's post about "Unseen" had me thinking about this basically when they said about the game engine being done. That way, I could come up with a story, and different outcomes etc. Then basically static graphics, maybe the odd moving thing, and some music? Not saying that's easy, but... easier?
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Yep, the classic "yips". You're basically cruising along like a boss, then you become aware you're about to best your record, and involuntary twitch right into a pipe.
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@Tonma, are you planning a more formal release? Or is there a way to tip you for your work on this?
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Yup, I'm in Oakland, and I think mine was sent on the 13th and arrived today (in a lovely festive envelope).
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This sounds interesting. Your box art kinda reminds me of "Another World / Out of this World". Obviously excited about any new game, but something with long total play time or with ways to re-play it differently would be amazing. Not that you should be taking requests! (just putting it out there though).
