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Posts posted by TPR

  1. 3 hours ago, BrianBeuken said:

    Jan is making these carts and boxing them by hand and there is a lot of interest, so please don't be too hard on him if he cant respond/send copies by return post. He's really pleased with the response. Its been one of his life ambitions to produce a game like this and he's overjoyed at the positive comments.


    (quite pleased myself :D)


    He should be pleased! The game turned out great! 👍

  2. 53 minutes ago, JEFF31 said:

    Tried twice on the email supplied and got it 'bounced' back as undeliverable.


    Used "jmvanrosmalen at home dot nl" replacing the "sp"at"sp" with "@" and "sp"dot"sp with "."


    Did I do something wrong?  Would like to get this game.



    I sent him a link your post in a Facebook message so hopefully he sees it and can help you out. 

    • Like 1

  3. Chatted with the dude a little more.  This is the first homebrew he's done. He's going to make 150 copies total.  You can get more details and put your name on the list here:



    or you can email him directly:

    jmvanrosmalen at home dot nl


    Apparently he and his friend started working on this game in 2014, got permission from the creator of the original C-64 game, and the finally finished it up this year.


    That's all the details I've got for you.  Hope this helps. 




    • Like 2

  4. On 4/29/2022 at 4:54 PM, Captain Cozmos said:

    I've noticed that this thread got real big very quick.


    I am not sure that this would be the appropriate place for my project in the first place when I think I should have started it in programing.


    Either way, I am going to direct all updates to my profile page that was given me when I signed up on this website.




    Thanks to all who like my work.

    I would think that the thread has slowed down due to the decision to post the info on the profile page.  Traditionally, most people will post about their projects here as members can follow along and it's easy to subscribe to get updates (like how I see them), but I don't see the updates posted to your profile page.


    Just downloaded the most recent ROM.  Looking good!

  5. 20 minutes ago, Captain Cozmos said:


    What I have noticed is that until scrolling stops at the top or the bottom the Eye's stay in the middle of the play field then it moves.  Scrolling resumes when it they make it back to the middle.


    Yep.  That's why I waited until the eyes got to the middle and it started scrolling when I did my comparison test.  Honestly, I thought it looked really good!  Looking forward to seeing more. 

  6. On 4/15/2022 at 12:17 AM, phattyboombatty said:

    Well… My thread certainly has gotten massively derailed. Is there any chance of splitting this off to its own topic? My topic is not about the DDP or Donkey Kong Jr. or how to control it on an Adam. 

    I honestly thought about splitting it off, or hiding the posts that weren't relevant, but I decided to just keep it the way it is and hope it gets back on track.  

  7. 2 hours ago, CaptainCozmos20863 said:

    But I posted something in the programing thread last Sunday which has a little icon saying it needs to be approved by a moderator.
    If someone with authority can look into that it would be groovy.


    • Thanks 1

  8. Personally, I would think that a "Quest for the Golden Chalice" type re-make of Haunted House would be a wonderful addition to the ColecoVision library!  Putting on my 22 years of game development hat, my advice would be:


    Keep the original game in tact, plus up the graphics for the CV, and then maybe add in one or two extra quests or something just to give it a little more appeal.  Since you're making a "port" of another game, there will be expectations for it to be similar in design to the original, however adding maybe a bit more to it since the original game was a 2600 title and you're porting it to a more robust console.  But overall, don't add too many features to it and end up with a game you can't complete or a game that strays too far away from the original material.  Keep your goals reachable!  There's always room to release a sequel or update to it later! 

    • Like 1

  9. 1 minute ago, johannesmutlu said:

    Well i will look tommorow into it,can you show me the windows version of coolcv?

    I'm not sure what you mean.  That's the Windows version of CoolCV in those photos of that you quoted. 


    If you mean where to download the Windows version, you can find it here: 


    But I thought you had already downloaded it and installed it?

  10. So I just downloaded CoolCV for Windows and also downloaded that .ddp file again, and I was able to drag the file onto the icon in Windows just like I could on the Mac and it worked just fine....



    There is the file in my folder and you can see I made a shortcut to CoolCV on my Windows desktop. I dragged the file from the folder on top of the shortcut...



    And it loaded up just fine...


    All of that took me (checks watch) 4 minutes to download everything, unzip the files, install CoolCV, drag the file over and it worked.  I'm not sure what you're doing wrong at this point, but I can confirm that it does work, and unfortunately I don't know how to help you any further.  Sorry. 

    • Like 1

  11. 5 minutes ago, johannesmutlu said:

    Is stella compatible with adam  games?

    Stella is an Atari 2600 emulator.  Has nothing to do with ColecoVision, I was just using it as an example of how to drag a file onto a program icon to be able to launch game. 

  12. 8 minutes ago, johannesmutlu said:

    Well eh i am using the windows version of coolcv,mmm

    Does it not work the same way?  While I use CoolCV on my Mac I use Stella on my Windows computer and I just drag the rom file onto the Stella icon and it opens the game instantly....






    @nanochess - Can you launch a game this way on CoolCV for Windows?

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