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GraziGamer

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Posts posted by GraziGamer


  1. I think most fail to realize that the MSX game conversions are a whole new experience to most Americans since the MSX was never released over here. I never got to experience those games in my youth, so buying these conversations is the next best thing.. Plus it's a helluva lot cheaper than hitting ebay to buy an MSX with some games, that's for sure! Ed enhances the games, drastically improving them over the original MSX version, so that's always something that I welcome and makes them somewhat exclusive. As far as everybody still waiting, I know it's tough but hang in there just a little longer.. Opcode will deliver. :)

     

    Exactly!!! People that didnt had the chance to have a MSX when were kids, now can have the pleasure to play the games as adults and the best: without having to buy a new console and the very expensive games for it!

    • Like 4

  2. Eduardo, understand me: making replica of MSX/SG-1000 games is not the same as doing enhanced versions of arcade games. First, the DK arcade seems great and a good launch title, but it is always not finished and, before, there is too much of MSX conversions. Sorry, but games like warp&warp using the SGM is a non sense for me: why such a game (it is a good game, ok) cannot be made on CV without SGM? In which terms, its realization impossible to do without SGM?

    And seeing these types of games commercialized before real enhanced versions of arcade games announced, is not a good thing and give the impression that business is prior to anything.

    I just hope to have wrong in the next months/years! :)

    But, for now, with this incredible amount of SGM releases (you are not the only one, Collectorvision and TeamPixelBoy do the same, but they maintain CV "standard" editions and, sometimes, some homebrew original creations too), the CV scene has lost a big part of its initial interest for me.

     

    I think you are missing some points...

    Let me explain a few things, first of all I dont know if you are a programmer but if you are not (like me) I can tell you that porting a arcade game takes muuuuuuch more effort and time than a MSX game, for example, the time Ed is making 1 arcade game he can make MANY msx ports, will it be the same thing? NO, we know the nostalgia appeal that an arcade port has, BUT, (you should know that it's me who takes care of the 2 emails Opcode has + my own) I receive every single week emails from people asking for this and that game, and to everyone's surprise, it's NOT only arcade that they ask for! Yeah, I know, it's a shock...! It only means that people want GAMES for their beloved ColecoVision, they not NECESSARILY want ONLY arcade ports.

     

    Second, Ed created the Super Game Module in 2012 and everybody said that it was a big bad idea, he released the SGM anyway and guess what, when people saw the power that it has they were "OMG I NEED IT!". The result is more than 700 SGM delivered, 3 runs, coming to a 4th, with a new model that people also got crazy about, AND more than 350 names on the waiting list for the SUPER GAME MODULE PRO. So, yeah, after all that I dont think the SGM was a bad idea after all.... adding that it does exactly what it promises in the box, not more than that.

     

    Last and not least, complementing the first topic, let me explain one more thing, a "behind the scenes" thing, The Opcode today is Ed + me, I'm a graphic designer so I know nothing about programming for video games and I also know nothing about electronics, so he is the only one that can do ALL about this two parts. I think everybody knows that Ed was the guy behind most of the SGM releases until today, and it takes TIME to make. On January/2016 I joined Opcode and we revived it, since this day HE DIDN'T STOP until the last week of December.

    Ed is the only programmer that Opcode has. From January until today he has made games for CollectorVision + Opcode + SCART SGM modifications + all the SGM PRO project + many other stuffs, besides programming Penguin Adventure, Gradius with lots of improvements (have u played it? It's f** awesome with all modifications he made!), Warp&Warp, Bosconian, Tank Battalion, and many more games that he already started! (All this in 1 year!). Honestly, I dont think ANYBODY could do better or more than he did. And I'm not telling as his wife, but how the only person that really see all the struggle behind the scenes! If he had made only arcade ports or original games we would'n be able to deliver half of it, and I would receive even more messages asking for games people have played in other platforms when they were kids..

     

    And about Warp&Warp, what would be the point having +700 modules in the houses all over the world and do not make your games to work with it?

     

    Hope you understand that it's not about the money, it's about all the messages we receive by email/FB page, twitter, etc, of people asking us to make the games that they used to play when they were kids and would love to see it been released by our hands. (quoting a guy that message us a few time ago). That's the purpose of Opcode.

    • Like 3

  3. Donkey Kong requires a bigger amount of work to be perfect and it's not ready yet, but we want it to be one of the first games to be released this year (Premium line) with SGM PRO features.

    For those who made the pre-order on jan/2016 don't worry, your special edition is safe and sound (both refunded and not refunded).

    • Like 7

  4. Hi guys,

    Our vacation just came to an end and this week we will return with full power!

    We are reading all the messages you have been posted, and now that Ed is back to the US we can take care of everything.

    We appreciate your patience.

     

    In this time that we took a deserved little vacation we could evaluate many points and facts about the year of 2016 and I can't wait to tell you guys all the great plans we have for 2017!!! :love:

    For us, Opcode, QUALITY is above time, but, we are scheduling ourselves better this year so the delays that happened last year do not happen again. I can assure you we will try our best!

    And finally, if you have some problem with some of our products please don't hesitate to contact me, I can give you more attention if we talk via email. :)

    Thanks.

     

    support[at]opcodegames.com

    • Like 2

  5. Hi guys,

    Our vacation just came to an end and this week we will return with full power!

    We are reading all the messages you have been posted, and now that Ed is back to the US we can take care of everything.

    We appreciate your patience.

     

    In this time that we took a deserved little vacation we could evaluate many points and facts about the year of 2016 and I can't wait to tell you guys all the great plans we have for 2017!!! :love:

    For us, Opcode, QUALITY is above time, but, we are scheduling ourselves better this year so the delays that happened last year do not happen again. I can assure you we will try our best!

    And finally, if you have some problem with some of our products please don't hesitate to contact me, I can give you more attention if we talk via email. :)

    Thanks.

     

    support[at]opcodegames.com

    • Like 3

  6. I tried the Konami code in the game pause mode. It made my ship self-destruct and immediately game over. Just like Gradius 3. :lol: It's like the game telling me that 9 lives, auto-fire normal, easy mode, infinite continue isn't good enough for you and denied fully power up my ship. I'm thinking now that the number pad is the key to fully power up the ship.

     

    =XXXXXXX

    • Like 1

  7. The art style is based on the Dick Sprang batman art. I want the content to be batman using his grapnel to scale up a buolding while the joker grins evilly from the top.

    And if you want we might be able to develop the actual game together! :)

     

    I see, I'm not an illustrator, I'm a graphic designer, so about the illustration what I can do is to make some composition of images that already exists.

    And what about the cover style, do you already have one in mind? Spiderman uses the Parker Brothers style...


  8. Ok, I have some ideas here. ;)

    Which style do you prefer for the back of the box?

    The front: the only tricky thing is the illustration, we would have to make a composition or something.. do you have any images of dodgeball you have already selected or am I free to chose one?

    Label: Just little space adjustments to make.

    post-42011-0-06239400-1482775439_thumb.jpg

    post-42011-0-56337800-1482775884_thumb.jpg


  9. It may be possible to work on a composition of some images since you want it with a specific look. I make cover boxes/labels/etc for OpcodeGames (ColecoVision). Can you provide more info about the game/project? Maybe we can work together ;)


  10. Hi guys, my name is Grazi and I'm from Brazil. Here in Brazil it's really difficult for collectors to find original game boxes, and when we find one it's not always in good conditions. So people love to buy repro boxes for their games, and the closer of the original, the better! The thing is, i'm moving to US and I would like to continue this work, but I'm still getting into your culture, so I would like to know if you guys like this kind of work, if you use to buy it, etc.. how do you like it?

     

    I already made game boxes for: Sega Genesis, SNES, NES, ATARI, N64, MASTER SYSTEM, GBA, GBC. And now I have this project of start making consoles/handhelds boxes also. You can see in the image below that I'm working on a GBC Yellow box, 100% vectorized (except the screenshots), and now I'm treating the background image in Photoshop. So I think the result will be really nice!!!

     

    I used to make repro boxes a long time ago, like this: (this material is different from what I'm using now)

    And this is an exemple of the new material I found:

     

    Now, few years later, I have studied Graphic Designer and I'm able to make a better job, because now I can improve the image so much more too.

    Just remembering, the images are not downloaded from websites and printed, they receive a long Photoshop treatment, and many icons and texts are all new (vector).

     

     

    So I would really appreciate if you guys could give some feedback of what you would like to see in terms of REPRO BOXES, like, 100% loyal to the original, custom version, etc. Just tell me :)

    post-42011-0-07565100-1481912786_thumb.jpg


  11. ➤ Today we are so immensely glad to share this news with the community, that after months of wait and many delays from China finally THE BOXES ARRIVED!!! YAY!
    Yes, half ton of silver hard cover boxes, glossy manuals and catalogs, made with such love and such effort.
    For us it's the most anticipated day of the year, the day we finally got in our hands the reason of almost a year of hard work and we are so happy for it. Honestly the boxes and stuff looks awesome and we promise that soon as you get your games/SGM in hands you will share of this happiness with us. It's worth the wait.
    Thank you so much for everyone that despite the delays believed in us and stood by our side sending support and comprehending that we were doing everything possible to make this games the most awesome as possible for you. And for those who did not believed, we are sorry, and here is the proof of our hard work of almost a year, and we assure it's gorgeous, man!

    ➤OUR BIGGEST THANK YOU FOR ALL YOUR PATIENCE. SINCERELY, OPCODE.
    #OpcodeNeverStops

    We will post more pics later ;)

    post-42011-0-56240600-1481304510_thumb.jpg

    post-42011-0-55064700-1481304512_thumb.jpg

    post-42011-0-04172400-1481304514_thumb.jpg

    • Like 15
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