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Sporadic

+AtariAge Subscriber
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Everything posted by Sporadic

  1. Cheers. Yeah, I tried to mimic various things from the original. You can about--face at any time but only left/right at junctions. Also, if you hold left/right before you get to the junction then it turns faster. That is to try and emulate the "corner cutting" mechanic of Pacman and aid in escaping Ghosts.
  2. The order numbers started at 1001 by the looks of it
  3. Ok, thanks for the feedback. I'lI have a play with the above suggestions. I agree it's certainly not the most straightforward thing to debug
  4. That's The Last Strike name entry screen Cool pics!
  5. The handling of the car isn't final, that's for sure. It needs more tweaking. Thanks for the feedback.
  6. Hi, long time, no bug! I recently tried swapping back to the u235 sound engine (from zeros player) as i'm considering using MODs instead of uLaw for music due to space constraints etc. I've found when playing samples using u235 it tends to only play about 1 in 4 of them, the rest are just not played. This is in VJ and on actual hardware. Thinking it might have been my code, i ran the Doger example and the same occurs, the death sound only plays occasionally. I've also noticed that it wont play anything unless you specifically call SNDPLAY with a SNDFREQ directly after it. eg. SNDPLAY(1,5) SNDFREQ(5,11025) Is the non-playing sound likely to be an rB+ issue? I would have thought if the problem lay in u235 itself then someone would have mentioned it by now. Any help/pointers appreciated! Thanks Is this likely to be an rB+ issue? Any help/pointers appreciated.
  7. Thanks for the feedback on Not Outrun, great to see and hear people enjoying it at the show Here you go; http://atariage.com/forums/topic/272254-crumbs/
  8. Ordered mine earlier in the week. My PayPal account has a different email address to my preorder email address. I put my preorder email address on the order though to help tie them together on your end. Just mentioning as this could be the case for some other people too.
  9. Not thought that far ahead yet.
  10. For completeness, I found the post. Unfortunately my photos have vanished from there. http://atariage.com/forums/topic/170932-jaguar-cd-black-screen-start-up/?p=2158757 Edit, here's the pics! Before After
  11. I did have a photo of the random solder blob. IllI try and find it. However, it could indicate yours needs cleaning.
  12. I had an issue with my memory track cart. Wierdly, there was a blob of solder bridging 2 of the carts contacts. I scraped that off with my nail and then it worked flawlessly. Before removing it, some games would lock up when loading and also when browsing the storage, some of the saves would show corrupted/random text and characters.
  13. Yep, still all rb+ The road does narrow quicker than it should, you are correct. However, i am having to strike a balance between the overall looks and performance. This can be adjusted though so depending on how things go I may tweak it further.
  14. Cheers! Do you mean the engine sound? There's one there already, it's just very quiet. Will be addressed in due course.
  15. Thanks for the kind words guys Still lots of things on the list to add in but it's getting there! It's at the point now where the gameplay itself is taking shape, which is really exciting having been focused on the engine for so long (rewriting core parts of it on multiple occasions).
  16. Here's an update; New additions in this version are; - Car Collisions. - Roadworks/Cutouts to dodge. (Other vehicles try and avoid them too). - Trucks/Lorries. - Overtake sound pitch varies. - Player crash animation (WIP) and restart cycle. - Moved around storage to create more ram space for future scenery. - Timer causes game over at 0. This is the version that will be available to try at PRGE thanks to Albert.
  17. Quick thought from me, plot will draw on to the particle layer object. That object is positioned on the screen like all others. Therefore if you plot at 10,10 then that will appear on the screen at particlelayer.x+10, particlelayer.y+10
  18. I had this line for changing pwidth DPOKE VMODE,1735|(7<<9) Pwidth 7 equates to something like 160 wide though. So play with other values in place of the 7.
  19. Stop reacting to all the posts in here Jeff and try to take in what's being said to you. Then think 'why' is all this happening. I wanted to raise a few points below in blue.
  20. Probably have a read here if you haven't already; http://atariage.com/forums/topic/247781-rnd-function-question/
  21. Thanks for the Astro mention Glad to hear you're enjoying it.
  22. If the blanks are solid colour (well they don't have to be and it's 50px (for example), set it at ypos=0 and height=0 and then just height+1 each frame until it fills the top 50px. This would look wierd with an image (like it's unrolling) unless you want that. But solid colour, you won't tell. For the bottom one, you can set it 50 px from the bottom and do the same
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