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Airwolfman

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About Airwolfman

  • Birthday 04/01/1970

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  • Gender
    Male
  • Location
    Orlando
  • Interests
    All things 80's, especially Airwolf, ColecoVision & ADAM, and NASA (well, more 60's for NASA).
    I used to write simple programs on my ADAM, upgraded it to the max, then moved on to PCs when I went to college.

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  1. Has anyone tried adding .chd games like Dragon's Lair, Space Ace and Mach 3?
  2. I think all your work is really well thought out @big_guitar. I notice contributors don't get much feedback by way of appreciation, but I'm sure I'm not the only one who appreciates you taking the lead on helping everyone build their dream system. I hope I didn't offend by suggesting the flat-file games.ini route. It's just that presumably since many of us have been using that method since @Brad_from_the_80s originally came out with his amazing upgrade, I would assume it's what most users have gotten used to doing. One variable to consider - like me, I'm sure many gamers have already built out their favorite Atari and Arcade games utilizing games.ini complete with artwork and descriptions for the game play and control fields. So also presumably, since many of the CV and INTV games are the same titles, much of the data and artwork is already complete and ready for an easy copy-and-paste into the about="" and controls="" fields of any new CV or INTV games.ini entry. Might I suggest a standard folder arrangement like this to keep things uniform: timer=/data/Games/Coleco_Games/ColecoVision/ timer=/data/Games/Coleco_Games/ADAM/ timer=/data/Games/Mattel_Games/Intellivision/ Note: the sdcard/ prefix doesn't seem to be needed in games.ini Since the supporting cores and other files are in set folder locations, any new games.ini game entry for CV and INTV would end up being pretty standard, wouldn't it?
  3. How exciting! Do you think it would be possible to offer the option for a user like me to blend both methods - create the trigger file but generate text to add to games.ini instead of modifying the games.db file directly?
  4. Well I've taken a break from trying to do both until I finish inserting the rest of the games for use with existing cores, particularly because I've experienced an unintended consequence: all the games take longer to load now. Instead of 2 seconds it takes each one about 10 seconds to load.
  5. Sooo...I'm still adding Atari and Arcade games via the games.ini file. Each time I set update_db=1 so the GSP will load in the new GUI entries. I'm pretty comfortable adding games that way as it's quick and easy to copy and modify prior entries. Would simultaneously adding the other ROMs via GSP Games overwrite one or the other? If so, I might have to wait to do one method after the other.
  6. Thank you so much again, @big_guitar. I'm happy to say that following your directions for GSPgames.exe I got Stonix up and running on my GSP...sort of. One hitch so far is that it runs one way but not the other. It plays fine when I select the stonix.md file from Games\triggers via folder navigation. But I'm afraid it doesn't run at all when I select it from the GUI, nor do the graphics show up. It does momentarily pause the GUI music like it's trying to run. I've double and triple-checked my games.ini entry, which is: [stonix] display_name=Stonix suffix=.md release_date=2004 players=1 class_type=4 game_type=2 hard=5 save=0 timer=/Games/triggers about="Stonix" controls="HOW TO START: - Press A or SELECT to get into the options screen. SETTINGS (Press MENU button): - GAME CONTROLS are not supported. - SAVE MENU is supported. CONTROLS: - A-Fire - B-PopupMenu - C-# value assigned via popup action" vertical=0 The images reside in Games/triggers/ along with the .md file as instructed, too. I wonder why it plays correctly one way and not the other. I can confirm these files/folders are present on the SD as instructed: racfg\gsp1_free_stonix.cfg racfg\runme.sh cores\freeintv_libretro.so games\INTV\exec.bin games\INTV\grom.bin games\INTV\stonix.rom triggers\stonix.md triggers\stonix.jpg triggers\stonix.png triggers\stonix_menu.png triggers\stonix_title.png logs
  7. After some more digging, I found the .bin BIOS files, as well as one for ColecoVision, here: https://archive.org/details/bizhawk-firmware-2.9.0
  8. After some digging, I found exec.bin in the INTV.zip file at this location: https://wowroms.com/en/roms/mame/intellivision/85329.html But I still haven't found grom.bin. Will post an update for anyone else that needs it.
  9. I forgot to check back on the 1.30c board before asking - thank you! What a nice way to make things easy for everyone. I just began. So now I am trying to figure out where the download link is on https://docs.libretro.com/library/freeintv/#bios for exec.bin and grom.bin. Although the page lists the following, they are not clickable. BIOS¶ Required or optional firmware files go in the frontend's system directory. Filename Description md5sum exec.bin Executive ROM - Required 62e761035cb657903761800f4437b8af grom.bin Graphics ROM - Required 0cd5946c6473e42e8e4c2137785e427f I tried looking through all the linked downloads and the two files do not appear in any of them. What am i missing? Can't wait to add my first CV game, too. I'm trying to do everything in parallel to the INTV instructions with BlueMSX. Thanks again.
  10. So I've been wanting to add CV to my GSP with 1.30c as well, and I've been trying to make sense of all the instruction scattered around the topic's 52 pages, partially as shown above, from a layman's point of view. I've been running ColEm, Bee and BlueMSX on my PC for a while, all of which play CV roms, but I'm having trouble figuring out how to pull it all together on GSP. For example, I can't figure out how to follow the details such as these from @big_guitar Use a modified cfg file pointing to a system directory I defined on the sdcard with Machines and Databases subfolders (the latter has an xml file with SHA1 values on the game roms). Would someone be willing to list step-by-step how to write, install and configure the files from A to Z, or even ZIP up the file structure into a downloadable? What I'm figuring so far: BlueMSX goes in data/Games/Atari_Games/ColecoVision ROMs go in data/Games/Atari_Games/ColecoVision/roms I would love display both the box art and screenshot in Atari-like fashion or do you select your game through the BlueMSX emulator's interface? Any simplified set of steps to follow would really help this old gamer. @jonreddick wouldn't this make a great GenXGrownUp YouTube tutorial?
  11. Did you know that you can set the game's last line to vertical=1 in the games.ini file and achieve the same result?
  12. Downloaded and copied into artwork. However, is there any reason you can think of why, when I use these same older zipped .art artwork files from Mr. Do's website on my stock GSP, they look incredibly alaised/pixelated? They appear to be the correct aspect ratio and the games do play within the bezel, but the artwork looks like a tiny GIF that has been been enlarged. Nothing I've tried seems to fix it. For example, I've been experimenting by lowering the resolution of both the artwork and masc to 720p at both 4:3 and 16:9 which still looks pretty good on the computer. Still pixelated in GSP. Can't make sense of it.
  13. Many thanks @Torq. As I've been concentrating on other consoles I haven't made time for 2600, but these are pretty much the games I would have chosen as well. So, it's great to have them to play and I'm sure others are also enjoying plugging them in to their GSPs. Thank you for sharing this awesome package.
  14. Thanks! For anyone else adding in the artwork, I noticed you have to set vertical back to vertical=0 for vertical games to display at the proper aspect ratio. Some of the bezels are obviously quite pixelated from the extremely low resolution. Do you think I could replace the images in the ZIPs with a bit higher-res png's, or is that the whole reason the more recent ones won't work. BTW - has anyone found a version of Discs of Tron that runs on GSP? I've tried several and none seem to work.
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