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kyancy

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Combat Commando

Combat Commando (1/9)

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  1. Because I just had to post my CIB Spiker Super Pro Volleyball for cash reasons :-(( http://www.ebay.com/itm/-/281846435941?
  2. My older Brother and I spent many hours on this game and had a great time together. The first time we made it to the dragon we were so excited and nervous about the last battle! The dragon itself was rendered really beautifully which added to the excitement of the impending showdown!. I was the wizard and after a few trips getting stuck at the dragon, I learned to save up destroy walls spells to get into reach dragon. My Brother figured out how to get the knight in as well backing into the room from some odd angle a la an Atari combat tank skip over the barrier move. He made me wait to grab the final treasures until he figured this out so I didn't get to fight the dragon alone. Needless to say we were fired up when he FINALLY made it in and with a '1, 2, 3!' we snagged all the treasures THEN... nothing but initials... we were way beyond disappointed. Never played it again, which was a pity as this game would have had such a high replay value if you got SOMETHING ANYTHING as a reward at the end. Heck at least in TOT you saw the flashing treasure on the map after defeating the Minotaur. This was pretty lame in itself, but something, and something that went a long way to encouraging a replay. As a dev myself I don't know why the coder didn't scale down the beautifully rendered dragon to save just enough space to give us a satisfying ending. As awesome as the dragon looked, we would have liked the game so much more if the ending wasn't so lame, even if the dragon looked like something out of Adventure.
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