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johannesmutlu

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About johannesmutlu

  • Rank
    Chopper Commander
  • Birthday 07/15/1982

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  • Gender
    Male
  • Location
    dutchland
  • Interests
    girls, science,technology,computers,gaming.
  • Currently Playing
    pac man.(super)mario bros,donkeykong etc,,,
  • Playing Next
    nes action 52

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  1. But how can a sms lightgun work on a vectrex?? Because a master system works with raster graphics while a vectror graphics , and so a sms needs a raster graphics display while the vectrex has its own vector display, so i wonder how that works, unless the vectrex crt screen works the same way as a raster display. THX
  2. So composite out mod on the vectrex is possible but for what i,ve readed is that not only the vectrex generates vector graphics, but that also the builtin screen is vector based,(duh) but i wonder from wich point it starts to draw graphics on screen, a normal crt screen generates an images from top to bothum from left to richt,so there must be a clever way to convert vector signals into raster signals before it can be send to a raster display,,mmm,, Also in case of the light pen, i readed that the screen spins the coil from bothum to top instead and it may also goes from right to left, so it may works in reverse as opposed to an normal crt screen or it may only starts from bothum to top but does go from left to right,so am really curious to know how the light pen interacts with the screen, is it indeed different or does it work the same way as the C64??? Lastly there also is a lcd replacement mod if the builtin screen is dead,but that will render light pen support to be useless.
  3. LGR will may do a review of the atari ST lightpen but am not sure,but if he will,i will and cant wait for it to see it in action. Lightpens are fashinating me since 1 year and day,you can simulate a touchscreen experience with it by digging out your good old crt tv/screen, eventrough the atari st lightpen while track down the position of the crt lightbeam ,but the zx spectrum lightpen uses flashes of light to track down the position of it but its somewhat limited. So you were better off with an atari ST lightpen.
  4. This version of tetris is just fashinating me to end, thevs and co-up mode with a friend is cool but doing co-up or vs the cpu is even more amezing as the AI could make realtime decisions or predecisions in were to put those blocks(depending on where you did put your blocks in co-up), i like the russish music of it aswell, the nintendo version may look and sound more presentible but it shamfully lacks 2 player mode,let alone vs or co-up mode ,it was just a lazy port, heck even the gameboy version did have 2 player support. Eventrough nintendo was working on a 2 player mode for their nes version of tetris but scrapped it due time constrainments,but the 2 player mode can beaccesed via the gamegenie , But still,the tengen version was the most advanced version,nothing can top this.
  5. It may sounds crazy to imagine yoshi safari on nes since the nes lacks mode 7 and uses light detection on a frame bases rather then lines based as on snes. But i was thinking we can use line scrolling to resemble mode 7 and use multiple sprites to fake sprite scaling. The lightgun zapper should detect targets on a frame bases trough white squares rather then on a line bases to save proccesing power and to get around these limitations. And if we could convert those snes samples into 1bit dpcm samples to run on the nes, we can preserve and make it as close as possible to the snes. Now if memory space becomes an issues well theres the mmc5 chip to allow 1MB of data unlike the mmc3 chip wich has a memory restriction of 512KB. Also since the mmc5 chip is an powerful proccesor,it can help the serve nes to deal with bigger and more sprites onscreen or use tile updates with collision detection to resemble sprites. And it would be cool to have a 2 player option as well to let player 1 use the controller to steer yoshi while player 2 shoots on sprites with th zapper. And if we could recolor the stage select screen to fit withing the nes colorpallet while still be able to use the lightgun to select a stage rather then using a controller, that would be great. And it would be cool to have a battery save feature or password system sothat you can rederm your game were you were left off. Its a shame that even the snes version of yoshi safari lacks a save feature since a save feature was pretty common in the snes days.
  6. I own this rom too and its absolutely incredible to see a fully 3D game textured game at 1fps on a lynx,and you got those animated objects such as jail bars wich opens & close along with a 2 player mode!!?? This is fenominal. Yep the lynx is with its powerful duelcore 16bit and 8bit cpu along with the capability to run both chips in paralell together to do even more stuff is just absolutely incredible. The lynx cannot be underestimated.
  7. No, sadly there are no homebrew games for the powerglove but it would be interesting. It would be also interesting if those cancled powerglove games gets dumped so we can play those games too such is tech town,glove pilot and manipulator glove adventure. Its too sad ,too bad those 3 games were never released ,o,o,o,o because theres so much potential in the powerglove.
  8. Quadromania is a must have for lynx fans because it takes advantage of the fact that the lcd screen is color it just takes benefit of it,so why it was never released is beyond me, o o,o,o atari you missed the big boat, you should,ve just drop the jaguar and keep focussing on the lynx till 2000 because it was more popular. The thing is, dr mario for nintendos gameboy should not had to be released and does not belong on gameboy because 1 its not in color and 1 shade of grey between the matching.medicine and virus is wrong and 2 since the screen was monochrone ,it was nearly impossible to tell to wich virus each medicine belonges to. They never come with a color version of that game for gameboycolor either,no ,wich is a shame. But quadromania for the atari lynx is a ideal game for the lynx
  9. It would be very interesting to see homebrew game for ROB. To interact with. But i was also thinking, howabout a new revision of ROB wich uses a microphone instead ,wich recognizes those words from the game stack up and execute those commands once it knows what to do like going up,down left or richt etc,,, And howabout hacking the existing ROB to tab power from the nes rather then using battery's. I hope hyperkin will come with 2 revisions of ROB ,1 wich still uses light sensors while the other will use microphones instead but were both just tab power from the nes instead.
  10. Yeah i am curiouse too if the everdrive will work on a some clone systems because i am going about to recieve the game axe color portible nes,and eventrough i heard that it will work with castlevania 3 but NOT with the powerpak,so i hope that the everdrive will work on it ,because that will appreciate me, or what if retrozone could come with a patch update to allow users to switch the powerpak in famiclone mode to make it work with many(more) famiclones including the retron 5,that would be awesome.
  11. Well, i don't think the fc twin supports those pins for the light signals coming from both the super scope or the modded nes zapper,and even if it does, it probably will not work with nes & snes games,because the emulated hardware cannot process the registered light in time to match the crt light beam in time,because of timing differences between seeing & emulating the light, because those original hardware systems may accept a max time of 5ms, while the emulator inside the fc twin requires at minimum 10ms to emulate the nes & snes system, thus sending & processing a light signal from those light guns will be completely out of synch with what was seen on screen. Maybe if a future supercomputer or quantum computer could emulate old hardware and process lightgun signals withing 3 ms could fix those timing issues but i am not sure about this.
  12. Well it's actually strange that Nintendo removed the lock system of the snes in their snes mini, thus defeating the purpose of it's own snes cartrides to be locked into place. Also it's strange that later snes cart revisions lacks the lockible feature, it was not cheaper to produce. However removing the eject butting and locking tab on the snes did saved nintendo tons of money. Now i understand that some people did & do get confused overtimes to not be able to insert or remove a cartride due the locking tab in the way once in on position,but at the other hard you don't want to get a hazzard when pulling off or inserting a cartride while the system is on,mmmm.
  13. I looked everywhere on google and youtube but i don't get the ansure i needed so that's why am gonna asking it here ,now i know the popwerpak will work on the fc16 go,but while it also work on the supaboy(s)???? I ask this because i tryed my powerpak on the supaboy s but anytime i hit start i get an error massage,sometimes i do got to the selection screen or the startup screen but anytime when i want to select or startup a game,i end up again with an error massage. So i tryed the ultra 2 sandisc cartride but again,didn't work, then i tryed the 256MB sandisc cf card,reformatted that card but again ending up with an error massage but this time saying,,sectors missing,,, I only found 1 forum saying someone used his powerpak on his superboy with the selected game loaded up but he needed a higher voltage to do that but i am too affraid to fry my system if i will do that. Also someone else pointed out that you can load games on it but that you cannot save. Pfff i don't know, i can only speculate but my powerpak just works fine on my rigular snesses. So the clear question remains,does the powerpak work or not work on the supaboy(s)??? Thanks alot..
  14. Hi i googled but no info about the expension slot on the richt side of the xband so i wonder. 1 If theres a extension slot on the exband,were was it used for??? 2 could it be used to put expension modules to support more games by using patches??? If so that would be really interesting because imagine wolf3D ,mortal kombat 1,street fighter 2 & turbo online and many many more. Eventrough it's already shut down,but still there might be sooo much potential into this device!!!
  15. We all know how painfull it was to swap cartrides on the microvision with the risk of causing shortage to the cirquit as well as damaging the controller, but how about an sd card or flashcard for it wich you never have to swap at all with control buttons wich will NEVER break. This way,no more worry's ,no more hassle with cartrides,no more risks of damaging the system. Yes am aware of the limitations of that system so maybe a flashcard with multiple roms on it with dip switches on it might be better and easier to realize but still.
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