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About newtmonkey

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    PC & video games (#1: RPGs), horror movies (esp. pre-1990s), boxing & jogging, piano & guitar

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  1. Additional notes on OSSC: Use of RetroTINK as a composite/svideo-to-VGA transcoder This works fine, but the image quality leaves a lot to be desired. I found the image from my AV Famicom to be pretty unstable (jittery), or perhaps the issues inherent with composite video were magnified by the OSSC. I did confirm that the RT comb filter still works even in passthrough mode. All in all, I found composite sources to just look better on the RT itself. I might try again though with some adjusted timings to see if the image can be stabilized.
  2. You probably wouldn't want to on the latest HW revision, but earlier revisions of the SSD3 mixed CD audio in too "hot" resulting in clipping/distortion. The solution was to reduce the CD audio a bit, but that was an imperfect solution as it screwed up the audio balance. I guess the setting is still in there so they don't have to release separate firmware revisions for old and new models.
  3. I've used the Retotink 2X Pro with my Atari 800XL (composite video, not modded in any way) and don't have any issues with it. It's hard to say for certain, but the RetroScaler 2x itself is certainly suspect due to being an unauthorized clone of the Retrotink.
  4. I've been spending some enjoyable nights trying out and tweaking the OSSC, really having a blast with this little device. I think I've finally settled on a set of settings I'll be using from now on, so I thought I'd jot them down here, along with some thoughts. Output resolution I found the OSSC to spit out razor sharp image quality even at line-double (2X) mode. I found that my TV, for whatever reason, cuts off several lines of pixels on the top and bottom when using 2X mode on the OSSC, no matter what I tried (this does not happen with the RetroTINK or FM at 480p). That's fine; the 3X mode works great and I had settled on using that... however... I ended up going with 5X mode even though I typically dislike the ultra-sharp pixels look. More on that later! Anyway, I settled on the following for 240p: Settings: Line5X mode, generic 4:3 5X format: 1600x1200 480i passthrough (to prevent possible image retention) I was surprised to find that this resolution results in a perfect 4:3 aspect ratio, no tweaking required. Nice! Scanlines I found some very interesting custom scanline settings for the OSSC that work only at 5X mode... this is why I decided to go from 3X to 5X as mentioned above. I dialed these in and really liked what I saw. I got these settings from a post on the shmups.system11 board, but tweaked them slightly. The user who posted the settings had tweaked the scanlines looking back and forth between his OSSC and a Sony Trinitron consumer TV he had, to try to replicate the look of a high end consumer TV set. Settings: Hybrid: 75% (50% if you want less bloom around bright colors) Custom scanlines: Line1: 100%, Line5: 100%. Column1: 75%, All other settings: 0% *If you prefer the look of a professional monitor (Sony PVM/BVM), it's better to just use a standard horizontal scanline filter (no custom settings). I found scanline strength 100% and hybrid strength from 50% to 75% to replicate the look pretty decently in 3X mode. --- Finally, here's some off-screen shots taken with my cellphone running some PSX games. The custom scanlines add slight vertical scanlines in an attempt to emulate phosphors, and compression in the photos causes some havoc. The full size images look much more natural. I just happen to be playing through Final Fantasy VIII now, so it seemed like a good candidate for a screenshot. FF8 has some of the best prerendered backgrounds in any PSX game, even better than subsequent Square releases (both FF9 and Chrono Cross suffer from attempting to pack too much detail into such a limited resolution, imo). The extreme bloom around bright colors here is due to my camera, not the OSSC. I do have the hybrid scanlines set, but the effect is not THIS dramatic. Biohazard, a total classic that has aged perfectly imo. I think the prerendered backgrounds have aged very well in this one. As far as the game goes, I really like the exploration in this one compared even with its sequels, as it seems you have much greater freedom to explore the mansion right from the start. I love the awful voice acting, it adds so much charm to this game. Rockman 8! Among the best 2D games on the system, though I personally lost interest with the series once it moved to 16-bit (I much prefer the X series). Colorful and clean graphics, without any of the hardware dithering the PSX is infamous for (even on 2D games like Castlevania Chronicles... WHY KONAMI WHY). The thumbnail image for this one messes it all up, so do click on the image to see it expanded to full size. Finally, here's a zoomed-in shot to show how the custom scanline filter looks. The "phosphors" are obviously not noticeable when sitting away from the screen. So why even bother? It helps make the "blooming" of the hybrid scanline effect look more natural around vertical edges. For example, look at the "crest" on Rockman's helmet; the scanline blooms out in the center where the color is brightest, then naturally narrows as it switches to darker shades of blue.
  5. I'm a big fan of their Wiimote controller adapters. I've got the Wiimote-SNES and Wiimote-NES adapters, and they work great paired with the 8bitdo Bluetooth controller receivers on a real Super Famicom and Famicom. Definitely preferable to using the 8bitdo wireless controllers themselves!
  6. Well, I got annoyed with the quirks of the PSP GO as a "mini PS console"* and I went and got my PSONE from storage to see how it looks upscaled. WOW. I might have to just go back to using the PSONE. Video output looks absolutely pristine compared to the PSP GO output, really night and day. Too bad there's not an ODE solution for the PSONE... I have a pretty large PSX game collection, and it would be annoying to go back to using actual discs... but wow does an actual PSX look good upscaled through the OSSC! If I have time this weekend, I might do some comparison pictures of the PSP GO and PSONE running the same games, with the same settings on the OSSC. I might look into getting one of those new SD card-based PSX memory cards; the biggest issue with the PSX (other than having to rely on an aging optical drive) is the very very limited capacity of the memory cards, and how annoying it is to back saves up to anything other than other memory cards. --- * 1) Forced to use Dual Shock 3 over BT with around 1 frame of lag; better hope you have a DS3 in good condition... 2) Really soft video output 3) Bizarre 10 pixels cropped from top of image... I obsessively watched videos on Youtube just to see if I was crazy, and every single video showed this cropping, but no one mentioned it as an issue, really weird. 4) Garbage line of pixels on right side of screen
  7. I ordered one of the cases (the cheaper one by Retro Frog). I'll post my thoughts once I get it.
  8. Actually, there's something definitely weird about PSP PSX video output. The "black bars" I mentioned above are actually part of the image being cropped... this also occurs with the RT AND FM, actually. For an example, check the status screen in Legend of Dragoon. The image should have the same "parchment" pattern on the top and bottom, but the top is cropped by around 8 pixels on the OSSC, FM, and RT. Very strange! I am wondering now if this is an inherent issue with PSX games when playing on PSP, or if it's a weird side effect of running PSX games converted to "EBOOT" format for PSP (hacked). Having said that, the aspect ratio is still a bit narrow even if you take the cropped 8 rows of pixels or so into consideration. Anyway, it's "only" 8 pixels on the top of bottom, depending on the game, which falls within the overscan area assumed for CRTs... I wouldn't even have realized it if I hadn't spent all day obsessing over it. But still, maybe it's time to give up on using the PSP GO as a "psx mini console" and just go get a PSX and install the xstation or psio or something. Pretty annoying!
  9. Real quick OSSC impressions: + Really excellent video quality with no fuss. If your TV is calibrated properly, it's plug and play. It's nice that you don't have to fuss around with brightness/saturation/etc. settings for component video, like on the FM. + REALLY quick 240p/480i switching, roughly the same as with the RetroTINK, maybe even a hair faster in some games. + The "hybrid scanlines" option looks great, gives games a really nice contrasty CRT look. I liked this option on the Analogue consoles, and I like it here. I'm still playing around with these, but so far I like LINE3X with 75% scanline, 68% hybrid for 240p games. + DC VGA line doubled looks simply amazing. The latest FM even has a VESA option to enable the correct aspect ratio. I'll probably use the OSSC for 480p DC from now on. + This thing is so much fun to play with, even more fun than the FM. You could spend hours and hours trying different settings, tweaking the image just right. + No added lag is great. This is really the perfect upscaler for the PSP Go running PSX games, since you want 1) quick 240p/480i switching and 2) minimal added lag, since the DS3 over BT adds about a frame of lag. You can even add a custom horizontal crop to get rid of the annoying vertical garbage line on the far right side of the image! The Retrotink works great too, but you are stuck with a 640x480 image that cannot be tweaked in any way. +/- Aspect ratio options are limited and I found that screwing around with the timings caused sync problems. The FM "just works" with regard to setting the right aspect ratio. Having said that, my TV does have some custom zoom functions for signals > 720p, which gives the OSSC more flexibility. I can set the OSSC to line3x (720p) and then adjust the horizontal zoom using my TV to get a nice 4:3 aspect ratio.** - FM is still the king of deinterlacing, nothing comes close imo. - Normal usage doesn't seem to have been considered whatsoever in the design. Say what you will about the design quirks of the FM and RT (FM: needs a bulky adapter to use RGB; RT: SVideo input on side), but the OSSC is simply bizarre. The ports for the two cables you'd likely never need to access (power and HDMI out) are located on the left and right sides, while the inputs you'd most likely need to access (SCART and component) are on the back! Oh, and the audio input for component is on the side, next to the HDMI out port... and it's also a 3.5mm stereo jack rather than RCA, so you will definitely need to get an adapter. ----- I'll probably be using my upscalers like so: - Framemeister: All 240p and 480i consoles that have "no-mod" RGB cable options - OSSC: PSP Go PSX games (PSP games too, I guess), Dreamcast @480p - Retrotink: Composite-only consoles (the comb filter makes a huge difference), N64 (it just looks great on the RT for some reason) ----- ** I am somewhat convinced that my aspect ratio issues with PSX are because I'm using a PSP GO (in interlaced mode i.e. 240p for PSX games) over component cables. Talk of aspect ratio online focuses on the proper aspect ratio for SNES and Genesis games, but hardly ever on PSX games, which makes sense I guess since most PSX games run natively at a full 320x240 (allegedly), which is a perfect 4:3 aspect ratio. I'm wondering now if the PSP is outputting some weirdo resolution with a non 4:3 aspect ratio. I've also noticed that PSX games are completely off-center vertically, and it varies from game to game: for example, Biohazard 1-3 have a sizeable black bar on the top, while Chrono Cross has the black bar on the bottom. Anyway, all I know is this. Stretching the image horizontally approximately 7% gets me from slightly narrow to an almost perfect 4:3 AR. Pretty weird!
  10. I think a slightly wide 4:3 would be preferable to the narrow Retrotink AR. It will be interesting to see how it goes once it arrives.
  11. Thanks @Austin! It should arrive tomorrow and I've got nothing scheduled so I'll at least be able to get it up and running with the generic settings. I don't much care for the ultra-sharp pixels look, so I might not even bother with setting up profiles, timings, etc. I'm excited to see how it handles the 240p/480i switch. Even if it's not quite as fast as the RetroTINK, if it's a noticeable improvement over the Framemeister I should be able to deal with it. I wonder if I could connect the Retrotink to the OSSC, and just use the RT as a cheap comb filter and adjust the aspect ratio with the OSSC? I tried this with the RT and FM, but the FM flipped out haha.
  12. Someday I'll pick up the OSSC just to compare. I could see myself eventually using: - Framemeister for most RGB consoles (since I've got the settings down "perfectly") - OSSC for PSX (since it handles 240p/480i resolution switching better than the FM) - RetroTINK for composite consoles (since it has a built in comb filter) and the N64 (N64 just looks great on the RT for some reason). I'd like to hear some feedback on using the OSSC for PSX (specifically, the PSP running PSX games!) if anyone has experience with that, especially with games like Chrono Cross, Silent Hill, and Dino Crisis that switch often between 240p and 480i. I'd also like to hear about any thoughts on setting a proper 4:3 aspect ratio on the OSSC... I've heard that the default settings basically work fine at the proper aspect ratio, etc., and I'd likely just use the OSSC as a line doubler. I do like the RetroTINK a lot, but the aspect ratio has really started to annoy me. It's not as noticeable with FC/NES or PCE games, or even with most N64 games, but the narrower aspect ratio makes many PSX games look slightly off. --- [EDIT] Oh, what the heck. I ordered an OSSC just now. It'll at least be another gadget for me to tinker with on the weekends. Who knows, it may even dethrone my precious FM if I get used to it
  13. I use an OLED for gaming. My workload tends to fluctuate a lot, so I don't play games every day... but when I do have some free time I tend to get addicted and will play games on it for 2-3 or even 4 hours a night. I usually play older games, so that means there are always UI elements on-screen as well as the black bars on the side due to the 4:3 aspect ratio. I've had no burn-in whatsoever in 2.5 years, so no complaints there. Games look absolutely stunning on an OLED, people I think tend to underestimate or maybe not realize how much an accurate black level contributes to overall image quality (also for movies). Like @XtraSmiley said, the color, contrast, brightness, motion, it's all amazing. I have a perfectly calibrated Sony PVM monitor/TV in my office I got specifically for playing old console games several years ago, but I haven't touched it since getting my OLED back in 2018. The OLED TV is just that good.
  14. Over the past few weeks I've really gained a new appreciation for the good old FM. I was initially blown away by it when I first started using it, but then began using it less and less when I got a Super NT and Mega SG, and then began using it even less than that once I got a RetroTINK-2x PRO specifically for S-video/composite-only consoles. That meant I was using the FM only for my Saturn, Dreamcast, and Jaguar, none of which I use very often. I started using it again mostly to replace the Super NT and Mega SG with actual hardware, and I really began enjoying using it again. The internal lag is only a frame at the most (the FM itself often reports a much lower delay, often just below 1ms), and it's just extremely easy to get a fantastic picture with the proper aspect ratio once you've learned its few quirks. It's also got a great scanline filter with plenty of room for customization. Playing around with the A/D setting can also reduce a lot of the noise in darker colors everyone complains about. Two things would make the FM absolutely perfect for me: - Fast 240p/480i switching I've tried playing around with the sync settings to no avail, but found that turning SYNC_MODE to OFF and then setting SYNC_TIME to 100 ALMOST works. You get instantaneous resolution switching, but unfortunately the FM loses sync within a few seconds after the resolution change. - Comb/notch filter for composite sources I suppose you could get an external device to get around this.
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