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newtmonkey

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About newtmonkey

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    Dragonstomper

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  • Gender
    Male
  • Location
    Japan
  • Interests
    PC & video games (#1: RPGs), horror movies (esp. pre-1990s), boxing & jogging, piano & guitar

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  1. I played through this a few years ago and had a blast. I used a fighter, two red mages, and a white mage. I didn't need to grind at all (neither EXP nor gold), though I had to tackle a couple of the dungeons over two attempts. I could see needing to possibly grind up gold to equip your party if using more than one fighter, though. It definitely blows the first Dragon Warrior out of the water (DW1 is far too simple and actually does require some grinding about halfway through the game), though I'd rank it slightly below Dragon Warrior II.
  2. I somewhat recently got a Game Gear that was professionally recapped and also had the light tube replaced with an LED backlight for improved battery life. Honestly, I find most of the library to be nearly unplayable due to the poor quality of the screen—it's not necessarily the blurring during movement (but that certainly doesn't help), but just how blurry the screen is even when standing still (I understand that internally it's basically a composite video quality connection). You can put up with screen limitations if developers designed games with those limitations in mind (there are many games that are still playable even on the original GB and Lynx), but much of the Game Gear library seems to be fast-paced side-scrollers seemingly developed without any consideration for the limitations of the screen. (Of course these limitations are not an issue if playing games on a modern LCD, emulation, etc.) I'd definitely appreciate some recommendations for slower-paced games that play well given the limitations of the screen. I'm aware of Shining Force Gaiden, but am not a huge fan of strategy RPGs.
  3. @Frozone212 Are you a troll? Your files are empty, you sound just like the guy @carlsson mentioned above (even your username is similar... Halycon275 and Frozone212, and your previous posts talk about remaking NES Total Recall without any programming experience or knowledge whatsoever. How did you go from no programming experience at all to writing a "text adventure" (i.e. blank files) for the VIC 20?
  4. Dark Souls: Remastered (PC) This is my third time through Dark Souls, though the first two times were on PS3. In a fit of nostalgia I played through as a Pyromancer, as this was the class I used when I first beat the game on PS3. This time I decided to make the ultimate Pyro and it was a lot of fun really exploring this class. I completed the DLC as well, which is something I'd never done before (I was unable to beat the final DLC boss on PS3). What more can be said about this amazing game? Excellent exploration, combat, atmosphere, and character building. You'd think it wouldn't be good for replays due to being somewhat linear and long, but playing as a different class can really change how the game plays—and plus, there are so many secrets all over the place you almost always end up finding something new on a replay. It's not perfect of course. The final 15% of the game pales in comparison to the first 85% with some seemingly half-finished locations (the run from Crystal Caves to Demon Ruins and Lost Izalith is a real drag) and by far the worst boss in the game, the Bed of Chaos, which relies heavily on luck even when you know exactly how to defeat it. On the other hand, the DLC areas and bosses are all excellent. 10/10 game for sure.
  5. Neither of these files work on any emulator I've tried.
  6. Dark Souls III (PC) Finally completed this tonight after putting it off for months due to getting frustrated with the Lothric/Lorian battle... but ended up defeating them on my third attempt and finding out that it was the second-to-last boss encounter. I then went on to defeat the final boss on my second attempt with not much trouble. I played through the game as a melee character focusing on heavy swords and really enjoyed it. I still have the "The Ringed City" DLC to play through, but I'm just happy to have finally completed this game. With that, I've finished the entire series (including Demon's Souls on PS3 but NOT Bloodborne as I don't have [nor do I want] a PS4). I've already got a new character going in DS1 so I'll be playing through the series again I'm sure haha.
  7. I've been taking a break from DOS gaming since completing Exodus: Ultima III and AD&D Curse of the Azure Bonds (currently re-re-re-playing Dark Souls, but that's neither here nor there). I think my next DOS game is gonna be Might & Magic II: Gates to Another World (I've already made some progress in this), but I am also leaning toward Darklands (never really played this before but it is one of the few games I have complete in box).
  8. Wikipedia is a good place I guess to get a general overview of the characteristics of how hardware works, but you won't learn to program from a Wikipedia article. I would also not suggest jumping straight into 6502 machine code if you have zero experience programming. If you are serious about learning to program I'd suggest reading an intro to Python (either a book or online, there are plenty of resources) as it's a pretty simple language that will give you the foundational knowledge required to understand coding. Then I'd suggest learning C# (which is not difficult to learn if you are familiar with Python). C# is integrated into Unity, and a basic knowledge of C# together with the tools provided by Unity makes it comparatively easy to make simple 2D games without worrying about how to draw the screen, code physics and collisions, etc. From there you can start exploring things like 7800 Basic which makes it "easy" to get some moving sprites up on the screen with even a very basic knowledge of game programming. If you don't want to get into programming, you could work on other skills that could support homebrew development, such as learning about hardware limitations and redrawing sprites/tiles for the target platform, or setting up pages to gather resources.
  9. AD&D Curse of the Azure Bonds (PC DOS) Another week, another classic DOS RPG down. That's a bit of a lie, I've been working on this game on and off now for several months. It's not particularly long, but I had gotten burnt out since I played it immediately after finishing Pool of Radiance. --- I'll get the bad out of the way. The structure of the game is actually pretty lame. It's "nonlinear" in that you can tackle the middle portion of the game in any order, but there is a clear order you are meant to progress through the game (there is even a location you can visit telling you which "boss" you should kill next, like reading a strategy guide for Megaman lol). You do have some optional locations to explore, but they are just mazes without any interesting encounters—simply a way to gain experience and treasure. One of the biggest letdowns with this one is the lack of a true wilderness to explore. Pool of Radiance really feels massive and open in comparison, with a large wilderness to explore step-by-step and plenty of interesting locations to find. Curse of the Azure Bonds, in contrast, has you selecting a handful of locations from a map menu. Pretty disappointing imo. Now for the good. The graphics are a bit better than in PoR (though still only EGA) and the sound was also somewhat improved (though still only PC speaker/Tandy 3-voice). I was impressed that there was still plenty of room for my party to develop; they were nearly unstoppable at the end of Pool of Radiance, so I was happy to see enemies still putting up quite a fight. Really excellent encounter design in this one, even if it does rely too heavily "hold person" and "poison" (basically instant death if unlucky). --- I imported my winning party into the sequel Secret of the Silver Blades, but will probably take a break from Gold Box games for a while.
  10. Sorry for replying to both messages, I can't edit my first post. The RAD2x cables are basically "mini Retrotinks" in a cable. If you are thinking you'd want to connect more than one system, I'd recommend just going with a single Retrotink unit as it will end up being cheaper in the long run than buying individual RAD2x cables for each system. The HDRetrovision cables are excellently made, but they are neither upscalers nor line doublers so there is only so much they can do.
  11. For just occasional use, I'd go with the Retrotink 2X-Pro, personally. Picture quality is fine, it processes the video correctly (no added lag), gives you a couple of optional settings to play around with (scanline filter and smoothing filter), and supports composite video, s-video, and component video.
  12. @IntelliMission I'm not Japanese, just living in Japan! I'd not heard of that music making software before, maybe I'll check it out (if it was ever released in Japan... my console is not region modded!).
  13. Followup on using Memcard Pro for a week or so... I found out that you can use "freepsxboot" to give MemCard Pro access to a game's GameID. This allows MemCard Pro to determine the game that's in the drive even without modifying your console in any way. MemCard Pro will automatically load the correct virtual memory card, or create a new one linked to the game if none exist. VERY handy! Installing it is easy. You just download the correct freepsxboot memory card image, replace virtual memcard 1 channel 1 on MemCard Pro with it, boot the system, and access the memory card manager. This causes freepsxboot to load up. From there, you insert your game and press R1 on your controller, which starts the game up and provides the GameID to MemCard Pro. I can confirm it works great!
  14. They do have DC SCART cables now with built-in switches to toggle between 480i/480p: (UK) https://www.retrogamingcables.co.uk/sega/SEGA-DREAMCAST-RGB-SCART-CABLES/SEGA-DREAMCAST-RGB-SCART-CABLE-WITH-480P-MODE (US) https://retro-access.com/products/dreamcast-15khz-31khz-480i-480p-scart-cable I have the retro access cable and can confirm it works in both 240p/480i and 480p on the Framemeister and OSSC, so I assume it should work with the Retrotink 5X too.
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