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Posts posted by xxx
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3 hours ago, carlsson said:A Famiclone with green, Neo Geo sized cartridges labeled NEC. I would love to see what it really was.
hmmmmm
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yep the graphics were identical i think
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1 minute ago, carlsson said:Ok. For reference Neo Geo cartridges are 19 x 13.6 cm (7.5 x 5.4 inches), and a standard VIC-20 cartridge (which some people consider to be among the bigger ones for home use) is almost 14x8 cm (5.5 x 3 inches).
I suppose it can't be entirely ruled out that either there were Neo Geo knock-offs and that you might mistake SNK for NEC, or that there were TG-16 clones using Neo Geo sized cartridges...
the games were definitely not neo geo
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9 hours ago, oracle_jedi said:I doubt he used any of these BASICs. He lists RM Nimbus as #1 but BBC BASIC as "awful". The BASIC shipped with the RM Nimbus was BBC BASIC.
And as @carlsson pointed out, the VIC20 and C64 BASICs are identical. Half the list are variations on Microsoft BASIC/Extended BASIC yet are assigned completely random rankings.
He's a troll. And not a very good one. Come back carmel andrews - all is forgiven!
no way bbc basic is nothing like rm nimbus basic
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5 hours ago, carlsson said:8" x 4"? That is one large cartridge. Sounds more like Neo Geo than PC Engine. Basically you're describing a cartridge almost as a wide as an A4 paper, and 1/3 as tall.
maybe 7x4 then
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5 hours ago, roots.genoa said:What makes you sure it was by NEC? Do you remember a logo or something? Usually, when I can't find something, I try to question my first assumptions...
not 100% i think the logo was on the device
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5 hours ago, potatohead said:I really liked the Radio Shack ones. Model 100 = awesome, and I had the folding one which I can't remember off hand. It had 2K RAM and a respectable BASIC. When I was in manufacturing, I programmed a bunch of layout math into the folding one and used the crap out of it every week. For a while, I had the use of a Model 100. It has a bitmap display, which surprised me, and is a killer feature. I programmed more math into that and some graphics. Too bad I didn't get one for myself, but the little folding one was enough as I didn't need any graphics.
Scored a Model 100 recently for a 20 spot. It's a really neat machine, and I hope to have some time to explore writing some assembly language for it. I think it can do a lot more graphically than we've typically seen, but so far... It's fun for notes and as a terminal. Have done both of those, along with some programs. People like to futz with it, and pretty much everyone says, "4 AA batteries, and it runs how long?" LOL
Anyway, I see this BASIC list very differently. Would deffo not put Applesoft as far down as it is, and wouldn't put it at the top either. BBC Basic by a mile there. It's a crazy list!
Hey OP, what was your criteria? Curious friends want to know
a large and easy to understand syntax. i may be a little sinclair biased...
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7 hours ago, GoldenWheels said:Those grey carts for the Super Engine/Galaxy are the one of the only PC-E "carts" I've ever seen, and they're just hueys in a case, I think?
I have Pac-Land in "Tour Vision" version, which is kind of a cart, but they're white, with exposed pins, have labels, and plug into an exposed arcade style PCB, so I doubt that's it?
Catpix...thank you for that page. I'm absolutely drooling over some of that stuff. Goddamn do I need a Sodipeng controller, for some reason.
nope, its not that. carts were more like 8" x 4"
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24 minutes ago, pacman000 said:The worst is probably Basic Programming for the Atari 2600. Don't know about the best.
yeah i forgot about that one
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i bought it second hand in a bric a brac store in about 92. it had large carts, i think they were green. it may have been a prototype as i cant find a picture of it anywhere on the web. i had pacland for it an 2 other games. im sure it was by nec. the cartridges were really loose and it would crash if you moved it.
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11 minutes ago, Keatah said:..or put Apple II near the bottom.. WTF?
slow and clunky...
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54 minutes ago, carlsson said:Did you draw numbers out of a hat? 🤣
C64 and VIC-20 have the same BASIC interpreter, so the only difference is the number of columns on screen: the VIC actually does logic lines up to 88 characters while the C64 can only do 80.
I don't know how AmigaBASIC differs between WB 1.0 and 1.3 but I'll take your word for it that it somehow got improved before it was axed completely in 2.0.
However you can rank ZX-80 and ZX-81 ahead of several of the other systems is beyond my imagination. In particular the BBC Micro which is known to have one of the most advanced and fastest BASIC interpreters of all times, to the point that it got ported to other systems.
Sord M5 has three different BASIC cartridges so it is not clear which one you mean: BASIC-I for integers, BASIC-F with floating point numbers or BASIC-G with graphics commands. In a similar fashion, I believe CP/M has at least two or three different BASIC environments too.
bbc basic was awful...
so sord m5 basic would be
1 basic i
2 basic f
3 basic g
ive used all these too
starting from no 13
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1 1/2 sam coupe
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in my opinion...
1 rm nimbus
2 zx spectrum
3 c128
4 c16
5 amstrad cpc
6 c64 (quirky but in a good way)
7 atari 8 bit
8 amiga wb 1.3
9 zx81
10 zx80
11 amiga wb 1.0
12 vic 20 (pretty bad)
13 sord m5
14 ti99 extended
15 bbc micro
16 ti99
17 cbm pet
18 trs80 coco (terrible)
19 apple 2 (wtf?)
20 cpm basic
21 trs80
22 apple 1 (pure hell)
ive programmed basic on all these systems...
let me know what you think...
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got passed that bit and into hanger but got killed. now the game starts from the wrong place when i reload a save game. and i dont have enough time to get back to the hanger
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i cant get passed the elevator scene with a keycard. is this a bug?
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19 hours ago, tmop69 said:ok, now Atlantis is compiled and in SSS format. It's now fast (I added a short delay at the beginning to be able to view the title screen...) to load and to play.
It can be dowloaded in the Compiled Games thread:
I suggest to do some play sessions to check that all is working as expected, since I've not played it a lot.
cool. ive noticed theres a few bugs in it. the oysters sometimes appear in the wrong place, especially at the beginning screen and i loose energy even if im not hitting a wall later on...
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7 hours ago, Lee Stewart said:i dont think they got it working. tried the latest file from that thread on classic99 and mess, but not working. (same errors)
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19 minutes ago, arcadeshopper said:strangley the online https://js99er.net/#/ version works but its too slow



does the 32k sidecar ram expansion for the ti99 add to the 16k ram already on board the computer?
in TI-99/4A Computers
Posted · Edited by xxx
or does it just override it? so you only get 32k as opposed to 48k?