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Posts posted by xxx


  1. 57 minutes ago, atrax27407 said:

    I believe Ooeygui V 3.5 works on MAME V224 and below. Ooeygui 4.0 is for V225 and above (remember the Horizon emulation is broken in V225 and V226). The difference between V3.5 and 4.0 is that the Python code must be loaded separately into the folder holding MAME and Ooeygui in 3.5 but Python and Ooeygui are combined in 4.0. Also, Ooeygui 4.0 is designed only for MAME V225 and above according to the author. I am using Ooeygui 3.5 and MAME V224 since I use the Horizon emulation and it works fine - no problems at all.

     

    I'm using the .rpk cartridge versions and .dsk for disks

    i just tried the correct version of mame 0.210. still does exactly the same thing. im using ooeygui 3.0. i cant seem to find 3.5


  2. 25 minutes ago, mizapf said:

    MAME does not use the "bin" cartridges but either the RPK or ZIP files. Never unzip a cartridge ZIP file (apart from the all_carts.zip, which contains all ZIP cartridges). We have them all on WHTech, https://ftp.whtech.com/Cartridges/MAME

     

     

    mame ti99_4a -cart blasto

     

     

    (no .rpk, no .zip, no .bin in the command line)

     

    Put the ZIP cartridges in your roms subdirectory.

     

    Disks will only work when you attach the hardware. You must plug in the Peripheral Expansion Box into the I/O port, and a disk controller (e.g. DDCC-1) into one slot.

     

     

    mame ti99_4a -ioport peb -ioport:peb:slot8 ddcc1 -flop1 somefloppyimage.dsk

     

    mame doesnt start when i try zip files. ive attached the disk hardware but this still wont work, sorry

     

    QWindowsNativeFileDialogBase::onSelectionChange (QUrl("file:///C:/mame0212b/roms/alienadd.zip")) 1
    Fatal error: Device TI-99 cartridge load failed: Invalid image

     

    ive tried multiple carts in this instance, also


  3. 19 hours ago, arcadeshopper said:

    Use the latest version of MAME it has all the latest features and bug fixes mame version 37 is ancient.

     

    Mess and MAME were combined into one program a few years ago so if you're running mess it's probably very old as far as development is concerned.

     

    Conveniently for you the active developer is in this forum and I'm sure he will chime in as well but I'll give you some hints.

     

    One if you're using disk images the ti disk controller can only handle 90k and 180k sssd and dssd images that's because that controller can only handle that size disks in real life. If your disk images are larger than that then you should use a controller that supports those formats such as the Corcomp, Myarc or my favorite the Myarc HFDC.

     

    There's a front end being made for MAME by one of the forum members here shift838. It's in current development that I expect him to release it any day he probably will be happy to let you try a beta copy if you ask

     

     

    Posting details will get you a lot more help than "it just don't work" for instance you could have told us which disk controller you were using and what the size of the disk images are etc..

     

    Greg

     

     

     

     

     

    im using 90k and 180k disks. the new version of mame and ooeygui does a similar thing. the carts dont work and the disk directories are not available in mame. it does boot if nothing is attached though. it looks like there is a driver or something that is needed as running mame on its own doesnt show disk directories. 


  4. 38 minutes ago, senior_falcon said:

    DEMO-S is actually DEMO-S.txt

    The .txt tells you this is a windows format file; not a TI format file. (although I don't think it's required, I always append .txt to a windows format file)

    You can open this with a text editor such as Notepad, Notepad++ or whatever you prefer. You can make changes and when done save the revised file.

    Classic99 must be configured so it can read and write windows format files. Here is how I have set it up for DSK1.

     

    C99setup.JPG.7ba4cb3371e8aeebf31642e0b7e83e95.JPG

     

    Now to assemble. Load the assembler (Not the editor-you don't need that!!!)

     

    ASSEMBLER.JPG.2be9077b74e6f6a28e7fe3785263a731.JPG

    And that should assemble properly for you.

    The DEMO-S is a relic from using the TI editor asssembler package where I used DEMO-S for source code and DEMO-O for object code. If I were redoing this I'd get rid of the -S and -O and make it simply DEMO.TXT and DEMO.OBJ

    ty, got it working

    • Like 1

  5. 8 hours ago, HOME AUTOMATION said:

    I see what you mean...

    ...TABs replacing multiple spaces, in an inconsistent pattern!

     

    ...Will this be any better. I dunno.:-D

     

    PAGE   EQU >837E
    SUB    EQU >8382
    SUBPAG EQU >8386
     
     
     
    *NEXT ROUTINE MOVES ALL CHARS UP ONE PIXEL USES A BUFFER AT >8360->836F
    MOVEUP
           DATA MOVEUE-MOVEUS
    MOVEUS
           BL @SUB
           DATA CLEAR
           LI R0,>03F1
    MOVEU1
           SWPB R0
           MOVB R0,*R15
           SWPB R0
           MOVB R0,*R15
           LI R1,16
           LI R2,>8360
    MOVEU2
           MOVB *R14,*R2+
           DEC R1
           JNE MOVEU2
           AI R0,>3FFF
           SWPB R0
           MOVB R0,*R15
           SWPB R0
           MOVB R0,*R15
           LI R1,16
           LI R2,>8360
    MOVEU3
           MOVB *R2+,*R10
           DEC R1
           JNE MOVEU3
           AI R0,>C011
           CI R0,>0700
           JLT MOVEU1
           BL @PAGE
           DATA LOWERC
    MOVEUE
     
    LOWERC
           DATA LOWERE-LOWERS
    LOWERS
           LI R0,LOWDEF-1
           A R13,R0               now R0 points to beg lc defs
           LI R3,>4608              address in VDP of "a" plus >4000 for write
           LI R4,16
    LOWER1
           SWPB R0
           MOVB R0,*R15
           SWPB R0
           MOVB R0,*R15
           MOV R4,R1              R1=16 now
           LI R2,>8360              address of buffer
    LOWER2
           MOVB *R14,*R2+       \
           DEC R1                      read chardefs into buffer
           JNE LOWER2              /
           SWPB R3
           MOVB R3,*R15
           SWPB R3
           MOVB R3,*R15
           MOV R4,R1              R1=16 now
           LI R2,>8360              address of buffer
    LOWER3
           MOVB *R2+,*R10       \
           DEC R1                      write chardefs to VDP
           JNE LOWER3              /
           A R4,R3
           A R4,R0
           CI R3,>4700       past {?
           JLT LOWER1
           BL @PAGE
           DATA BORDER
    LOWERE
     
     
     
    BORDER
           DATA BORDEE-BORDES       length of page
    BORDES
           LI R0,>4000              first screen pos
           LI R2,>DB00              left brace with offset
           BL @>8300+BORDLP-BORDES
           LI R0,>42E0
           BL @>8300+BORDLP-BORDES
           LI R0,>401F
           LI R1,23
    BORDE3
           SWPB R0              \
           MOVB R0,*R15               set so can write byte top screen
           SWPB R0
           MOVB R0,*R15              /
           AI R0,32
           MOVB R2,*R10       write byte
           NOP
           MOVB R2,*R10
           DEC R1
           JNE BORDE3
    FRST3
           BL @PAGE
           DATA HONEY
    BORDLP
           LI R1,32
           SWPB R0              \
           MOVB R0,*R15               set so can write byte top screen
           SWPB R0
           MOVB R0,*R15              /
    BORDL1
           MOVB R2,*R10       write byte
           DEC R1
           JNE BORDL1
           B *R11
    BORDEE
    ************************************
    HONEY
           DATA HONEYE-HONEYS
    HONEYS
           LI R0,HONEYC-1
           A R13,R0
           MOV R0,@>83CC
           LI R0,>0100
           MOVB R0,@>83CE
           MOV @>83FD,R0
           ORI R0,>0001
           MOV R0,@>83FD
           BL @PAGE
           DATA UFO
    HONEYE
    ************************************
    UFO
           DATA UFOE-UFOS
     
    UFOS
           LI R0,>E281              16x16 sprites
           MOVB R0,@>83D4       store value for magnified sprites
           MOVB R0,*R15
           SWPB R0
           MOVB R0,*R15
           LI R0,>0043       will write to VDP at >0300
           MOVB R0,*R15
           SWPB R0
           MOVB R0,*R15
           LI R2,>8300+UFODAT-UFOS
           LI R1,17
    UFOL1
           MOVB *R2+,*R10
           DEC R1
           JNE UFOL1
           JMP UFOON
           LI R1,28
    UFOLP
           LI R0,>C000
           MOVB R0,*R10
           SWPB R0
           MOVB R0,*R10
           MOVB R0,*R10
           MOVB R0,*R10
           DEC R1
           JNE UFOLP
    UFOON
           BL @PAGE
           DATA UFOMOT
    UFODAT
           DATA >2040,>DC08,>4060,>DC0B,>6080,>DC0F,>80A0,>DC04
           DATA >D000
    UFOE
    ***********************************************
    UFOMOT
           DATA UFOMOE-UFOMOS
    UFOMOS
           LI R0,>8047              >4780
           MOVB R0,*R15
           SWPB R0
           MOVB R0,*R15
           LI R1,>8300+UFOMDT-UFOMOS
           LI R0,16
    UFOMLP
           MOVB *R1+,*R10
           DEC R0
           JNE UFOMLP
           LI R0,>0400
           MOVB R0,@>837A
           BL @PAGE
           DATA RSLOOP
    UFOMDT
           DATA >FDF2,>0000,>FFE0,>0000,>FE08,>0000,>0118,>0000
    UFOMOE
     
    *****************************************
    RSLOOP
           DATA RSLOOE-RSLOOS
    RSLOOS
           LI R9,37
           LI R4,TEXTA-1 offset from beginning
           A R13,R4
           BL @PAGE
           DATA SCROLL
    RSLOOE
     
    *******************************************
    *this just fits in the available space.  The program is from >8300
    *to >8351 and the 30 byte long buffer is from >8352 to >836E
    *The buffer could be from >8354 to >8371 if 2 more bytes were needed.
     
    SCROLL
           DATA SCROLE-SCROLS
    SCROLS
           BL @SUB
           DATA KSCAN
           LI R5,>0041       second line down
           LI R6,>8352
    SCROL1
           SWPB R5
           MOVB R5,*R15
           SWPB R5
           MOVB R5,*R15
           MOV R6,R7
    SCROL2
           MOVB *R14,*R7+
           CI R7,>8370
           JNE SCROL2
           AI R5,>3FE0
           SWPB R5
           MOVB R5,*R15
           SWPB R5
           MOVB R5,*R15
           MOV R6,R7
    SCROL3
           MOVB *R7+,*R10
           CI R7,>8370
           JNE SCROL3
           LIMI 2
           LIMI 0
           AI R5,>C040
           CI R5,>02E1
           JLT SCROL1
           BL @PAGE
           DATA PRINT
    SCROLE
    ****************************************
     
    PRINT
           DATA PRINTE-PRINTS
    PRINTS
           SWPB R4
           MOVB R4,*R15
           SWPB R4
           MOVB R4,*R15
           MOV R6,R7
    PRINT2
           MOVB *R14,R8
           AI R8,>6000
           MOVB R8,*R7+
           CI R7,>8370
           JNE PRINT2
           LI R0,>42C1              start printing here
           SWPB R0
           MOVB R0,*R15
           SWPB R0
           MOVB R0,*R15
           MOV R6,R7
    PRINT3
           MOVB *R7+,*R10
           CI R7,>8370
           JNE PRINT3
           LIMI 2
           LIMI 0
           AI R4,30
           DEC R9
           JEQ RS
           BL @PAGE
           DATA SCROLL
    RS
           BL @PAGE
           DATA RSLOOP
    PRINTE
    *********************************
    CLEAR
           DATA CLEARE-CLEARS
    CLEARS
           LWPI >8300+CLRWS-CLEARS
           MOVB R0,*R1
           SWPB R0
           MOVB R0,*R1
           SWPB R0
    CLRLP
           MOVB R2,@>8C00
           DEC R3
           JNE CLRLP
           LWPI >83A2
           BL @SUBPAG
           DATA RETURN
    CLRWS
           DATA >0040       R0 = >4000 reversed
           DATA >8C02       R1 = vdpwa
           DATA >8000       R2 = space with offset
           DATA 768       R3 = counter
    CLEARE
    ********************************
     
     
    *BELOW IS A SUBROUTINE TO SCAN THE KEYBOARD
    *IF IT FINDS A KEY IT LOOPS TILL NO KEY IS PRESSED
    *THEN RETURNS VIA "RETURN"
     
    KSCAN
           DATA KSCANE-KSCANS
    KSCANS
           LI R11,>0500
           MOVB R11,@>8374
           LI R12,>FF00
           LIMI 2
           LIMI 0
    KSLP
           LWPI >83E0              \
           MOV R11,@>836E
           BL @>000E               keyscan
           MOV @>836E,R11
           LWPI >83A2              /
     
    *       MOV @>837C,R4              check for new key pressed
    *       ANDI R4,>2000
    *       JEQ KSLP
     
           CB R12,@>8375
           JNE KSCANS              keep looping as long as pressing key
           BL @SUBPAG              want to preserve pointers telling where ton
           DATA RETURN
    KSCANE
    ****************************************
    ***************************
    *BL @SUBCON              returns from a SUB. Gets the page, adds the VDP t
    *DATA RETURN          writes to >8C02 (*r15)
    *                     gets position in page from >83d2 and puts into R11
    *                     INCT R11 so points to next instruction, then enter r
    *****************
    RETURN
           DATA RETURE-RETURS
     
    RETURS
           MOV @>83D0,R11              Get page to return to
           A R13,R11              Add VDP offset
           MOVB @>83B9,*R15       lsb of R11
           MOVB R11,*R15              msb of R11
           MOV @>83D2,R11              position in page when sub was called
           INCT R11              next instruction
           LI R12,>8300
           JMP RETURS+>0094   B @>8394
    RETURE
     
    LOWDEF
           DATA >0000,>3804,>3C44,>3C00 a
           DATA >4040,>7844,>4444,>7800 b
           DATA >0000,>3C40,>4040,>3C00 c
           DATA >0404,>3C44,>4444,>3C00 d
           DATA >0000,>3844,>7C40,>3C00 e
           DATA >1824,>2078,>2020,>2000 f
           DATA >0000,>3C44,>443C,>0438 g
           DATA >4040,>7844,>4444,>4400 h
           DATA >1000,>3010,>1010,>3800 i
           DATA >0800,>0808,>0808,>4830 j
           DATA >4040,>4448,>7048,>4400 k
           DATA >3010,>1010,>1010,>3800 l
           DATA >0000,>6854,>5454,>5400 m
           DATA >0000,>5864,>4444,>4400 n
           DATA >0000,>3844,>4444,>3800 o
           DATA >0000,>7844,>4478,>4040 p
           DATA >0000,>3C44,>443C,>0404 q
           DATA >0000,>5864,>4040,>4000 r
           DATA >0000,>3C40,>3804,>7800 s
           DATA >2020,>7820,>2024,>1800 t
           DATA >0000,>4444,>4444,>3C00 u
           DATA >0000,>4444,>2828,>1000 v
           DATA >0000,>4454,>5454,>2800 w
           DATA >0000,>4428,>1028,>4400 x
           DATA >0000,>4444,>443C,>0438 y
           DATA >0000,>7C08,>1020,>7C00 z
           DATA >1038,>7CFE,>7C38,>1000 {
           DATA >0001,>0103,>073F,>7FD6 UFO defs char 124
           DATA >7F3F,>0911,>0000,>0000
           DATA >0000,>0080,>C0F8,>FCD6
           DATA >FCF8,>2010,>0000,>0000
     
    TEXTA
           TEXT '  ATARIAGE recently published '
           TEXT 'a short program written by    '
           TEXT 'James Abbatiello called ESCAPE'
           TEXT 'THE BASIC SANDBOX. The program'
           TEXT 'does not do much - it scrolls '
           TEXT 'HELLO, WORLD down the screen. '
           TEXT 'The point of the program is   '
           TEXT 'that it uses assembly language'
           TEXT 'to display the text. It does  '
           TEXT 'the impossible, running       '
           TEXT 'assembly language on an un-   '
           TEXT 'expanded TI-99/4A which every '
           TEXT 'one knows cannot be done.     '
           TEXT 'James closed his article by   '
           TEXT 'asking if anybody cared to try'
           TEXT 'their hand at making a more   '
           TEXT 'interesting payload for this? '
           TEXT '  After some thought I decided'
           TEXT 'to to develop Abbatiellos     '
           TEXT 'idea as far as I could.  This '
           TEXT 'demonstration program shows   '
           TEXT 'the results of my efforts.    '
           TEXT '  Despite the tight memory    '
           TEXT 'constraints, there is an im-  '
           TEXT 'pressive amount of potential. '
           TEXT 'Super fast assembly language  '
           TEXT 'programs with sound lists and '
           TEXT 'sprites with auto motion are  '
           TEXT 'now possible on an unexpanded '
           TEXT 'TI-99.                        '
           TEXT '  Now I will offer a challenge'
           TEXT 'of my own. Would anyone care  '
           TEXT 'to use this tool to develop a '
           TEXT 'finished program - perhaps an '
           TEXT 'arcade quality game?          '
           TEXT '       Harry Wilhelm          '
           TEXT '                              '
     
    HONEYC
           BYTE 9,133,42,144,166,8,176,204,31,223,18
           BYTE 3,167,9,176,9
           BYTE 3,166,8,176,18
           BYTE 3,167,9,176,9
           BYTE 3,166,8,176,18
           BYTE 3,167,9,176,9
           BYTE 6,164,28,176,201,10,208,18
           BYTE 6,172,31,191,204,31,223,9
           BYTE 6,140,31,144,175,7,176,18
           BYTE 3,166,8,176,9
           BYTE 3,175,7,176,18
           BYTE 3,166,8,176,9
           BYTE 3,175,7,176,18
           BYTE 3,166,8,176,9
           BYTE 6,162,21,176,199,9,208,18
           BYTE 6,172,31,191,204,31,223,9
           BYTE 6,133,42,144,166,8,176,18
           BYTE 3,167,9,176,9
           BYTE 3,166,8,176,18
           BYTE 3,167,9,176,9
           BYTE 3,166,8,176,18
           BYTE 3,167,9,176,9
           BYTE 6,164,28,176,201,10,208,18
           BYTE 9,140,31,159,172,31,191,204,31,223,9
           BYTE 9,141,56,144,164,28,176,199,9,208,28
           BYTE 6,164,28,176,201,10,208,28
           BYTE 6,164,28,176,195,11,208,28
           BYTE 6,164,28,176,201,10,208,28
           BYTE 9,133,42,144,166,8,176,204,31,223,18
           BYTE 3,167,9,176,9
           BYTE 3,166,8,176,18
           BYTE 3,167,9,176,9
           BYTE 3,166,8,176,18
           BYTE 3,167,9,176,9
           BYTE 6,164,28,176,201,10,208,18
           BYTE 6,172,31,191,204,31,223,9
           BYTE 6,140,31,144,175,7,176,18
           BYTE 3,166,8,176,9
           BYTE 3,175,7,176,18
           BYTE 3,166,8,176,9
           BYTE 3,175,7,176,18
           BYTE 3,166,8,176,9
           BYTE 6,162,21,176,199,9,208,18
           BYTE 9,140,31,159,172,31,191,204,31,223,9
           BYTE 9,141,56,144,174,18,176,193,7,208,18
           BYTE 3,199,9,208,9
           BYTE 3,193,7,208,18
           BYTE 3,199,9,208,9
           BYTE 3,193,7,208,18
           BYTE 3,199,9,208,9
           BYTE 6,172,37,176,193,7,208,9
           BYTE 3,196,6,208,9
           BYTE 3,201,5,208,9
           BYTE 9,133,42,144,164,28,176,196,5,208,18
           BYTE 9,140,31,159,172,31,191,204,31,223,9
           BYTE 3,141,56,144,9
           BYTE 3,172,37,176,9
           BYTE 6,172,37,176,196,28,208,9
           BYTE 9,133,42,144,173,56,176,204,31,223,18
           BYTE 6,140,31,159,172,31,191,43
    *       BYTE 0
    *       DATA HONEYC
           BYTE >04,>9F,>BF,>DF,>FF,>00
           END
    

    Some of the comments got clipped though.

     

    FIAD...

    DEMOS 13.38 kB · 2 downloads

    neither work, they both produce errors


  6. 7 hours ago, senior_falcon said:

    You need to provide more information if you want help. "Paste" makes me think you are using Classic99. In any case, the assembler reads from disk and writes to disk. How are you "pasting them into the assembler?" A detailed description of what you are doing would be helpful and maybe some screen shots.

    Let's start with the basics. Have you ever successfully written, assembled, loaded and run an assembly language program?

    yeah i have but not on a ti99. im pasting from notepad with the paste function in the edit menu in classic99 into the assemblers editor. and im trying to get demo-s that comes with playground to work. 


  7. 45 minutes ago, atrax27407 said:

    Which editor are you using?

    ive tried both ti writer and the editor assembler, ti writer just hangs when u run the assembler and editor assembler just comes up with loads of (different) errors. (multiple symbols and invalid mnemotic)


  8. 2 hours ago, apersson850 said:

    I see no point whatsoever in creating Playground programs for yourself. To create them, you already have every piece of hardware needed to not need the Playground programs. You create them for other people, to run them on unexpanded consoles. But that auditorium is pretty small today.

     

    I've used my complete TI 99/4A to create programs that could run on computers with just Extended BASIC, 32 K RAM and casssette player. But that was back then, when there were no eumulators and not all people had everything.

    its handy if u have an emulator and u want to run things on an unexpanded machine


  9. 25 minutes ago, atrax27407 said:

    TI Writer will append tabs to the D/V80 file which will likely cause errors to be generated by the assembler. Try another text editor.

    ok, im using editor/assembler but still having problems. its saying 'multiple symbols' and just scrolling with loads of numbers and 'invalid mnemotic' 


  10. 2 hours ago, Tursi said:

    You're 137 posts in to a three year old thread... to get some help, maybe be a little more specific about which code you are working with and which assembler you were trying to use. :)

     

    im working with the ti writer/assembler. and im trying to get demo.s from playground to run


  11. having problems with this. ive tried copy and pasting the code into the assembler but it wont assemble, it just crashes. ive tried 2 different assemblers. i know a bit about machine code and have used assemblers for other systems. the instructions arent very good either. ive also tried some of the wav files but they wont load. are there any disk images, etc of these progs? any suggs?


  12. ive tried copy and pasting the code into the assembler but it wont assemble, it just crashes. ive tried 2 different assemblers. i know a bit about machine code and have used assemblers for other systems. the instructions arent very good either. ive also tried some of the wav files but they wont load. are there any disk images, etc of these progs? any suggs?

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