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xxx

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  1. 10 minutes ago, apersson850 said:

    By code, do you mean assembly language? Still, you have to be able to start the game. There is no official way to link to an assembly program from BASIC, unless you have the Editor/Assembler or Mini Memory module in the machine. Or you can link from Extended BASIC.

    Later, some bugs in BASIC were exploited to jump to assembly code, but that wasn't common knowledge back when I got my TI, for example.

     

    Today, we also have a lot of other methods, including loaders in various peripherals.

    yes and yes, i know u can use data statements and the open#1 command


  2. On 4/21/2018 at 9:42 AM, Everett1954 said:

    This cartridge for the TI99/4A contains 120k of Grom and 512k of Rom memory.

    It’s a combination cartridge with utilities, games, and of course Extended Basic v2.7 most functionality requires 32k memory expansion and a disk controller and drives (or nano/cf7) is recommended.

     

    Press spacebar at title screen for the games menu.

     

    To learn more: https://www.arcadeshopper.com/wp/?page_id=11#!/Extended-Basic-2-7-Suite/p/44354005/category=15846004.

     

    Had this cartridge a few months, like new.

     

    $40 plus $7.20 priority flat rate shipping to anywhere in US only.

     

    PM me if interested. Accept PayPal

     

     

     

     

    so do u not deliver to uk?


  3. Yes but probably not in batari BASIC. Flashback BASIC has a print command and allows ASCII text in data statements, WARPDRIVE's opening text is rendered like that:

     

    data textdata "PRGE 2016 ROCKS"

    data textdata9 "practice this "

    data textdata8 "game! take aim!"

    data textdata7 "focus your mind"

     

    There are a lot of motivational messages in WARPDRIVE, take a look at the program listing to see the data statements and the messaging subsystem; the text doesn't have to be full screen size, it could be rendered smaller or via sprites because the print command only prints binary strings so you have a lot of control over how the messages should be printed (size/orientation, etc).

     

    The bitmap ASCII characters for the alphabet can also be stored in data statements or directly in the sprite library; I actually ran out of space for sprite definitions in the sprite library (only 32) so a couple of character bitmaps are in data statements as well with a binary type.

     

    attachicon.gifAFP WARP DRIVE.txt

     

     

     

    so what would be the easiest way to print characters to the screen in flashback basic? it all seems a bit complicated to me. i want to print characters to the screen as small as possible, with/without scrolling. the manual is no help at all. do u have a simple example program?

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