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10 minutes ago, apersson850 said:By code, do you mean assembly language? Still, you have to be able to start the game. There is no official way to link to an assembly program from BASIC, unless you have the Editor/Assembler or Mini Memory module in the machine. Or you can link from Extended BASIC.
Later, some bugs in BASIC were exploited to jump to assembly code, but that wasn't common knowledge back when I got my TI, for example.
Today, we also have a lot of other methods, including loaders in various peripherals.
yes and yes, i know u can use data statements and the open#1 command
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if they are written in code, i dont see the difference. is there a way around this? i know code can be executed from basic
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17 hours ago, wolhess said:Today I tested my video converter again with a new set of cable and now it is working without flickering.
So @arcadeshopper was right. In my case it was a contact problem.
yeah, its prob the cables. ill use some better ones
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4 hours ago, Schmitzi said:from China ?
from uk but made in china
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ive tried this on an emulator and they wont work without the ram expansion. i seems weird that it would need more than 16k of ram to run from rom. unless it copies from the rom to the ram and then executes.
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10 minutes ago, arcadeshopper said:Bad connections?
Greg
no, theyre good
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i recently bought a Arcade Game RGB/CGA/EGA/YUV to VGA HD video converter for my ti99. it works fine but now and again it flickers. any way of stopping this? i looks like the horiz sync is a bit out, maybe
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On 4/21/2018 at 9:42 AM, Everett1954 said:This cartridge for the TI99/4A contains 120k of Grom and 512k of Rom memory.
It’s a combination cartridge with utilities, games, and of course Extended Basic v2.7 most functionality requires 32k memory expansion and a disk controller and drives (or nano/cf7) is recommended.
Press spacebar at title screen for the games menu.
To learn more: https://www.arcadeshopper.com/wp/?page_id=11#!/Extended-Basic-2-7-Suite/p/44354005/category=15846004.
Had this cartridge a few months, like new.
$40 plus $7.20 priority flat rate shipping to anywhere in US only.
PM me if interested. Accept PayPal
so do u not deliver to uk?
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6 hours ago, ti99iuc said:
If this can help you, we are selling these.
we are collecting orders for the next batch.how much in £?
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theres nothing in the manuals. i know you can do it in extended basic but i dont have it.
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i have a monitor that does scart/vga/composite/rf/hdmi and svideo. what is the cheapest/easiest way to connect via a converter to my ti99? mine is the 6 pin din pal european version
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ive kinda got it working. i think its the limitations of the machine, you cant have pfheight with no scan lines.
and yeah i have been looking at that
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now i just get a black screen with a border
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so if i set a black background you cant see it through the playfield
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im assuming its with missile sprites? stretched and then copied? and can this be done in batari basic?
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sorry cant delete this
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theres nothing in the manual about this and nothing online
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Yes but probably not in batari BASIC. Flashback BASIC has a print command and allows ASCII text in data statements, WARPDRIVE's opening text is rendered like that:
data textdata "PRGE 2016 ROCKS"
data textdata9 "practice this "
data textdata8 "game! take aim!"
data textdata7 "focus your mind"
There are a lot of motivational messages in WARPDRIVE, take a look at the program listing to see the data statements and the messaging subsystem; the text doesn't have to be full screen size, it could be rendered smaller or via sprites because the print command only prints binary strings so you have a lot of control over how the messages should be printed (size/orientation, etc).
The bitmap ASCII characters for the alphabet can also be stored in data statements or directly in the sprite library; I actually ran out of space for sprite definitions in the sprite library (only 32) so a couple of character bitmaps are in data statements as well with a binary type.
so what would be the easiest way to print characters to the screen in flashback basic? it all seems a bit complicated to me. i want to print characters to the screen as small as possible, with/without scrolling. the manual is no help at all. do u have a simple example program?
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an amd a10 3 ghz quad core with 8 gigs of ram and a 6 core gpu
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i already have this emulator but the F18A isnt finished and it doesnt work with this game
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so i can play mario bros.

why does the ti99 need extended basic or assembler to run some games?
in TI-99/4A Computers
Posted
ok, sorry to be a pain but could this not be programmed from basic in code to access the ram?