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xxx

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Everything posted by xxx

  1. a bit like this? http://www.randomterrain.com/atari-2600-memories-tutorial-andrew-davie-11.html kernel_11.bin
  2. what about this? http://www.randomterrain.com/atari-2600-memories-tutorial-andrew-davie-11.html kernel_11.bin
  3. and when i say color. i mean a different color per 8 pixel line
  4. is it possible to do full screen color images in assembler, even with no flicker? does anyone have any routines for this? .bin would be ace
  5. i have, already. it has too many limitations.
  6. how is this done? can it b done with bb? http://www.atari2600homebrew.com/digital-photo-album.html
  7. something like this. 192x160 approx resolution, with 128 shades per line and each line 8 pixels wide.
  8. ok. ive managed to get a color bitmap with a different color per line but is it possible to have a different color per 8 pixels across?
  9. something like that but i want to get more than 1 colour on the screen at once, in 8 pixel lines and 8x8 blocks. 16+ colours would be nice
  10. is there a way of coloring the screen without sprites? after adding a monochrome bitmap?
  11. yes, but ive tried that. if u have more than 2 sprites (up to 10), 8 x 255 pixels tall, they flicker ridiculously.
  12. is there a way of creating full color screens with bb?
  13. and dpc+ doesnt appear in the commands list either.
  14. ok, and another thing. in visual bb, there doesnt seem to b an option for setting the sprites to dpc+ mode, as it states in the manual. i have loaded in the latest dpc+ compiler. any suggestions?
  15. ive downloaded the latest version of batari basic (batari Basic v1.01dreveng37) and when i try to run it or compile anything it just hangs and displays the word 'game'. what is going on? also when i try to use visual bb, its says dpc is not a valid keyword, when i try and set kernel dpc+. xxx
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