First, I'd like to mention all the essential things that any good assembler needs.
Fast interface, as well as fast assembling. The ability to cleanly divide a ROM into sections. Code/data folding. The ability to test code as you write it. Storing colors, but showing them visually, rather than as numbers. Storing graphics for a game as data, and making it show like it would in the program. Compress graphics if necessary. If it's for a system that uses tiles for graphics, computing the mappings for them. Compress data in some way. Test code for length. Being able to make short/long branches automatically according to smallest possible file size. Making sure VBlank code starts and ends properly. For any routine, sort the local labels alphabetically or numerically. Add a number of labels to a ROM that follow a certain character pattern. Add/manage data structures. Lets you pick labels/variables from a list. Calculates a ROM checksum and/or adds code. Pads a ROM to a number of bytes that is a power of 2.
I might add more of these. Over time, I will be adding blog posts regarding one or more of these elements. Keep in mind that any images posted in this blog are simulated. The Apple ][ is my inspiration for their look, since it was one of the first computers I grew up with.
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