walker7
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Posts posted by walker7
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Can someone clearly explain the bit pattern for TIA audio distortions 2 and 3? This is what I know so far:
Distortion 2: 001010000111011->0100000000000000000100000000000 (465 bits long)
Distortion 3: 001010000111011->0010110011111000110111010100001 (465 bits long)These are named "DIV31_POLY4" and "POLY5_POLY4" in the tiasound.c document.
<http://web.archive.org/web/20120705120940/http://mamedev.org/source/src/emu/sound/tiasound.c>
What exactly is going on here?
Also, I noticed that distortion 11 is called "POLY5_POLY5", even though it makes no sound (same as distortion 0). Any reason that name was chosen? The only reason I can think of is that it matches up with distortions 2, 3, and 10:
2 = "DIV31_POLY4"
3 = "POLY5_POLY4"
10 = "DIV31_POLY5"
11 = "POLY5_POLY5"
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Does anyone know how the RNG works on Bomb Squad? It would be interesting to know the RNG iteration algorithm, as well as how it generates 1-digit, 2-digit, and 3-digit codes for the game.
Bomb Squad RNG
in Intellivision Programming
Posted
Yes.