Minor update:
- Fixed player kick action. Now, if the player is running, the attack (fire) button will initiate the kick action properly.
- Added check to see if player collected all lanterns on a screen when moving onto the next. This is a first step towards handling overall game progression.
Sadly, I wasn't able to get the player-controlled Yamo code implemented yet. I started to, BUT found that I need to rework the player/enemy logic first to help avoid duplicating a bunch of code.
Also, this might be the last update using an 8k ROM... looks like it might be time to bump this up to 16k.
Anyways, enjoy!
BruceLee_bB_20240312-NTSC.bin