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About splendidnut

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  1. Has anyone suggested the power switch as the failure point? (too lazy to look back thru)
  2. Maybe there should be another "nomination committee only" category for cases like Venture Reloaded. Like a technical achievement award?
  3. Can one of the moderators pin this thread to make it easier to find for anyone looking for the most up-to-date version of DASM? Thanks.
  4. That was not my intention. Usually when I quote a person, I use that as spring board for the rest of my post. I apologize for any confusion. Only the first line (about the side-note) and the last line (clarification on "mixed-up competitions") were actually meant for you specifically. The rest of that post was for everyone.
  5. That quote was not targeted at you. I was talking about everyone's frustrations IN GENERAL. Why were you triggered by that?
  6. Well... ChaoticGrill is written entirely in 6502 assembly because it only uses the DPC+ driver for bankswitching, fast-fetchers, and 4K RAM. So basically, yes.
  7. You seem to have read way more into that quote than I had intended... It was simple a side note and nothing more. Though I am a bit surprised by how everyone ran with it. But I really shouldn't be because I believe what we are seeing in this thread/discussion is people venting their frustrations... something that's been long over due. That's really where the "attacks" are coming from. Developers on both sides of the ARM/no-ARM fence want to their works to be appreciated for what they are; whether they are normal/classic Atari 2600 games and new "super-charged" Atari 2600 games. I do agree that we all need to work towards trying to educate the general public more on the differences between the games. ...And educate ourselves also in the process... Research! Could you clarify "mixed-up competitions"? Are you referring specifically to ZPH's Atari Awards or something else entirely?
  8. I will say that one of the more positive things that has happened in this community in the last few years has been @ZeroPage Homebrew 's show. The crew there have done a great job at highlighting ALL the Atari 2600 homebrew games regardless of technology used.
  9. I think it's both a cultural thing and an issue with "Here comes everyone". The social aspects of society have come so far in such a short period of time (mainly due to the internet), that we are all still trying to adjust to all the changes. On top of that, almost everybody is on the internet now as opposed to 20 years ago when only the more technically inclined (and dare I say, more intelligent people) were. So we have a huge, diverse group of people who think radically different who are trying to communicate with one another. Most of the issues in this thread are because people are not taking the time to understand someone else's viewpoint and ask for clarification when necessary.
  10. Just stopped by to provide a link to @cd-w's blog entry which provides some deeper technical details on the inner workings of the Harmony/Melody:
  11. Strangely enough, the 2600 CPU clock is actually a little bit faster than the C64 (1.19 vs ~1.02Mhz for NTSC regions). On the flip side, the C64 blows the 2600 out of the water graphics-wise.
  12. Just to clarify... I was half-joking about the freeloading part. I understand that there are people out there that have their reasons for not subscribing. Whether those are good reasons or not, is something else entirely and that need not be discussed here. Give what you can, when you can, to things you find valuable to you. I personally subscribed here long ago to support this site because it has been a very valuable resource for me. It one of the very few sites on the internet that serves the original purpose of the internet: to help connect people and spread information. And Al seems like a very stand-up kind of guy... so I keep subscribing... when I remember.
  13. Wait a minute... there are ads on the internet? I'm a subscriber and I run an ad-blocker (a couple). I see no issue other than more people should subscribe. Too many people are freeloaders Thanks for giving us the heads-up on this Al!
  14. I'm guessing that last SEC instruction helps realigns the SetHorizPos subroutine to make sure it's branch instruction doesn't cross a page boundary. That would cost an extra cycle causing the player misalignment that you are seeing. Either add an align instruction (align 256) or move that subroutine to the beginning of the code (before your Start: label). To cut down on cycles for setting up the playfield: - get rid of the use of temp variables (Temp0, Temp2) they aren't really needed as long as you update each individual PFx register befores its use. - try to avoid recalculating X every scanline (6 cycles) -- tricky and probably not worth the cycles saved. Also, it helps if you put your cycle counts in the code comments... examples can be found here: https://www.randomterrain.com/atari-2600-memories-guide-to-cycle-counting.html
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