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splendidnut

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Status Replies posted by splendidnut

  1. I found some people who managed to interface an ATA IDE hard drive with 8 bit computers (one did it for his Z80 based project computer, and there seems to be a lot of people who made an interface for the TRS-80 Color Computer, which is nice, since my computer shares a lot in common with the CoCo.) I don't understand completely how it works yet, but I have a general idea. If I get IDE hard drives working successfully with my computer, I might design a similar interface for a C64 or Apple II.

    1. splendidnut

      splendidnut

      Floppy Drive interface and IDE are two completely different things.  Before IDE, I believe hard drives had a similar interface as floppy drives, but that's the era of 10/20 Meg drives. 

       

      The floppy drive interface for IBM PCs is based off a NEC made floppy interface chip, the D765, and the Intel 82072.  Digging around, there appears to be a variety of chip numbers that support the same interface.  According to Wikipedia:  https://en.wikipedia.org/wiki/Floppy-disk_controller

    2. (See 10 other replies to this status update)

  2. Currently designing a simple 6502 computer from scratch. It's inspired by Ben Eater's 6502 computer, but it features:

     

    Much more complex address decoding

    32k of usable RAM

    16k ROM

    3 expansion slots, 4k each (I may change it to 2 slots; one 8k and one 4k)

    Programming in binary or possibly in hexadecimal with numeric keypad

    Single stepping (Ben's needed the external clock module to do this)

    7 segment display

    Loading and saving via cassette or other media

    Possibly an RS232 interface for connecting it to a dumb terminal

    Possibly a more complex operating system such as BASIC

     

    Current progress in schematics design:

    Address decoding is finished but might need some optimizing

    Non-IC components that directly interface with the 6502 only are 90% completed (oscillator, single stepping, reset and halt buttons, etc.)

     

    I'll start a blog series and write entries as this project progresses.

    1. splendidnut

      splendidnut

      For NTSC video, I based mine off of the Apple ][/][+ video system/schematics (back when they mainly used TTL logic chips).  It takes a bunch of chips (12-15 chips for a text mode system), but allows you to use any TV with composite inputs as a display.  Currently I'm still trying to figure out the best way to accomplish multiple text/tile/bitmap graphics modes with sprites using the minimal number of chips.

       

      If you're looking for a simpler solution, there's probably an easy way to use a TMS9918 video chip with the 6502.  The TMS9918 would give you a couple of graphics modes with sprites using a 16 color palette, but would need 16k video ram separate from system RAM  (8 1-bit compatible ram chips could be gotten from Console5.com (Colecovision +5v ram mod kit) for ~$12.

    2. (See 10 other replies to this status update)

  3. Currently designing a simple 6502 computer from scratch. It's inspired by Ben Eater's 6502 computer, but it features:

     

    Much more complex address decoding

    32k of usable RAM

    16k ROM

    3 expansion slots, 4k each (I may change it to 2 slots; one 8k and one 4k)

    Programming in binary or possibly in hexadecimal with numeric keypad

    Single stepping (Ben's needed the external clock module to do this)

    7 segment display

    Loading and saving via cassette or other media

    Possibly an RS232 interface for connecting it to a dumb terminal

    Possibly a more complex operating system such as BASIC

     

    Current progress in schematics design:

    Address decoding is finished but might need some optimizing

    Non-IC components that directly interface with the 6502 only are 90% completed (oscillator, single stepping, reset and halt buttons, etc.)

     

    I'll start a blog series and write entries as this project progresses.

    1. splendidnut

      splendidnut

      Sounds like a cool project.  I have my own similar project partially breadboard-ed (well, a good portion of an NTSC-based video system for a 6502 computer), currently collecting dust.  It was displaced by Atari 2600 coding projects.

       

      Looking forward to seeing your blog series.

    2. (See 10 other replies to this status update)

  4. What's the worst that can happen if I use a 74LS125 instead of a 74HC125? Can it render a device at least partially nonfunctional?

  5. "pandemic" - a disease. "epidemic" - the spread of a disease. So this is an EPIDEMIC, not a pandemic.

    1. splendidnut

      splendidnut

      And just to cover all bases, pandemic can also be:

      noun

      a pandemic disease.
    2. (See 2 other replies to this status update)

  6. "pandemic" - a disease. "epidemic" - the spread of a disease. So this is an EPIDEMIC, not a pandemic.

    1. splendidnut

      splendidnut

      Actually:

      Pandemic

      adjective

      (of a disease) prevalent throughout an entire country, continent, or the whole world; epidemic over a large area.
    2. (See 2 other replies to this status update)

  7. Just sent the release candidate ROM for Sydney Hunter and the Caverns of Death for Colecovision, it has been a long way. :)

    1. splendidnut

      splendidnut

      Looking forward to playing it when I get my CollectorVision system!

    2. (See 1 other reply to this status update)

  8. I'd there a particular IC or part of an Apple II plus that switches it between text and graphics mode? still trying to figure out why one tv stays in text mode and the other stays in graphics mode.

    1. splendidnut

      splendidnut

      Probably best to start a topic in the Apple ][ forum.

    2. (See 2 other replies to this status update)

  9. I'd there a particular IC or part of an Apple II plus that switches it between text and graphics mode? still trying to figure out why one tv stays in text mode and the other stays in graphics mode.

  10. New AVGN episode :)

    1. splendidnut

      splendidnut

      I really enjoy Paperboy... once you get used to the weird collision detection, it's a pretty fun game. Too bad the game ending isn't more interesting.

    2. (See 3 other replies to this status update)

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