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splendidnut

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Everything posted by splendidnut

  1. The TIA does pixel-to-pixel collision checks. As the screen is being drawn, if any player0 pixel is drawn while any playfield pixel is also drawn, that bit gets set in the collision register. So, it is essentially AND-ing the player data with the playfield data to set the collision bit. EDIT: Fixed logic error: Switched OR to AND!
  2. Fully agree! I was trying to figure out what to say, and it appears that @sramirez2008 captured it perfectly.
  3. Hmmm... the Audacity of some people! Seems fitting though, given the definition. Definition of audacity 1 : the quality or state of being audacious: such as a : intrepid boldness - knights admired for their audacity b : bold or arrogant disregard of normal restraints - had the audacity to defy his boss 2 : an audacious act —usually used in plural Her worst audacities did not seem to surprise him.— Edith Wharton
  4. I used @PacManPlus's DLL Template as a reference point when building the Congo Bongo graphics demo:
  5. Yeah, the version that let's the player move around doesn't include the "alternating color interleave" kernel. I wanted to save space/complexity until I got all the sprite stuff figured out.
  6. Yes, that's more how it should look. Here's a hacked binary of the player movement version with those colors:congo_poc_PAL60_20210322_hacked.e7 Although Stella 6.5.2 has it bit darker (My PAL color settings must be off):
  7. The numbers at the top show the currently selected color (left 2 digits) and its value (right 2 digits). But it only shows one at a time. There are 4, two background and two foreground colors. The fire button rotates thru them. From your screenshots, I can see that you set color 1 to 92.
  8. I need to know what the 4 color values are
  9. Yes, those do look better. What colors did you use?
  10. Huh, it doesn't look like the colors changed at all. I was expecting something more like: If you grab the congo_poc-(20210119).bin from an earlier post (Post #11 - January 19th), you can play around with the colors using the joystick. Post #11 (january 19th): https://atariage.com/forums/topic/315431-congo-bongo/?do=findComment&comment=4729944
  11. Currently, your best bet for trying this out is to use Stella. Between the two online emulators that I know of, only @DirtyHairy's Stellerator worked, but only after renaming the file. The other online emulator, Javatari, does not like this, which is not surprising because this uses the rarely used E7 bank-switching scheme. If you're talking about virtualatari.org, it looks like they use Javatari and they only accept completed games. This is no where near being completed... it's just getting started.
  12. I don't think it's a good idea to encourage the spread of a potentially "leaked" file. It might discourage the developer from continuing and/or releasing the project.
  13. Where would they be brewing: Work-brew? Coffee shop-brew? Picnic-table brew? Back porch brew? In the woods brew? Addendum: Although coffee-shop brew would lead to some confusion.
  14. Insult? What insult? Aren't we just joking around? Or do I need to apologize for hurting your feelings?
  15. I think Mr SQL is broken. He's not making a lot of sense. Could somebody fix him?
  16. Ah. Crap. Now I remember the previous discussion on this. I've edited my previous post.
  17. So you don't like T-shirts with words on them? Or name tags?
  18. Running old DOS 16-bit games on a 386 (32-bit processor), does not magically make those games 32-bit. So, some of that depends on whether the games/releases use 32-bit instructions or not. Ex: Chaotic Grill uses DPC+, but only for the extra RAM accessed via data fetchers and fast-fetch mode. Outside of that, it's purely running with just 8-bit 6502 code (display kernel AND game logic). Also, I believe any DPC+ games that utilize ARM code can only utilize the Thumb (16-bit) instructions due to a bug/design flaw. I believe I heard this has since been corrected with the CDF, CDFJ drivers. BUT, that would make any DPC+ game only technically 16-bit, if that. Sorry, that was based on my faulty knowledge...so it's been struck out. Are we really going to have this discussion AGAIN on how to DIVIDE up the community into little niches of games based on specs? OR can we ALL agree to enjoy these games that we like for what they are?
  19. Preliminary information about DPC and DPC+ has been added.
  20. Looks like PAL50 mode is being triggered. You can use Alt-L to turn on display stats in Stella to confirm.
  21. Alright, I used a hex editor to quickly hack the previous PAL release with new colors (35,E7,DC,4C). Try this and let me know what you think. congo_poc_PAL60_20210315_hacked.e7
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