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Posts posted by LutzfromOz
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Nintendo needs sega to hit some more home runs for them, wii had house of the dead overkill, conduit, and Madworld!!!
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true arcade gorf and space fury would be rad, love those rad creepy "pause" digital "pause" voices
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does the super game module have any supported titles or upcoming titles that do the synthesized voice like the intellivision or early arcade machines had?
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late to the discussion, but I read somewhere when sgm was proposed in the colecos lifespan that a super version of Turbo was planned, I would love to know if this is planned for the current sgm available atm
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the only bad thing about it is this wireless controller crap, im sick of unnescesary devices that require batteries, atari is meant to be played on the floor in front of the tv damn it!!!, just got home from work wanna play some atari, but the damn batteries in the joystick are flat, now i gotta run to the store to buy some AA's... whats the point of atari being cordless? play it from 8 meters away in the kitchen?
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valid point, shame i dont really phone game cause my phone is a unsupported lumia, but on that note, atari could just call it atari drag racing, i confuse the 2600 era of activision as atari at times, but the again i think i read that activision was started by disgruntled employees who left atari, in spirit i do consider them atari
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il buy one if it has some brand new original Atari games, cause that's what Atari needs, you can only keep re-releasing missile command, centipede and asteroids so many times, the other day at work on lunch break I was watching drag racing and thinking woudnt it be sweet if Atari made a modern version of dragster that plays like the classic but with todays standard of graphics
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I had this gem on my telegames arcade classics cd-rom for windows back in 1998, played it for hours on end as a kid, well when my uni student brother at the time would let me on the computer, anyways after all these years i finally remembered the name of this gem, i personally like this break out clone as it turns the concept up to 11, but then again super breakout with a paddle controller does score some points, i loved the feature how on strike it how it had a mode where you would hold 2 coleco controllers to utilise 2 "bats" to play in single player mode
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2017, and im still playing the dimensions, purely because of the sonic, simpsons, and midway arcade packs, im looking forward to worlds after seeing shots of motocross racing (possible excitebike fan remake)
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^ looking back at that post as a noob, it could also be possible that the +5v line is faulty from a bad capacitor, supposidly from my research the colecos video ram is very sensitive to voltage drops resulting in lines in the sprites, if it is fixable, im definately going to go ahead with it even if it cost a fortune, as an australian coleco 240v adaptor is almost impossible to find in australia
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acquired games requested thread closed
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Thank deity (I'm agnostic)for these forums, and its archives, anyways received my pal console in the mail today with an Australian 240 ac adaptor for the coleco, I thought my $300 purchase (some real mint games were included) was a defective console with video or ram problems because I was experiencing lines through the game sprites, river raid for one was unplayable, or my Atarimax cart was faulty, but I tried my 110v north America adaptor run through my aus to usa step down converter obviously, and the console works flawlessly. the problem must be corrosion on the Australian power supply, I'm taking it to an electrician this Friday to disassemble it find the corrosion and apply corrosion inhibitor to it, so relieved I almost jumped to the conclusion that the system was faulty
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I found one , i think it seems to be still available
http://atariage.com/forums/topic/260895-fs-colecovision-battle-of-hoth-complete-and-mint-75/
thanks for that youki, should receive it in the mail early to mid march, just in time for my birthday and the dvd release of rogue one
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wanting to buy battle of hoth, and hang on for colecovision, I am located in Australia will pay for my postage
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that's understandable youki, but any of your mates have a copy the want to sell, or know if a phase 2 of production is taking place to buy one, id love to know about it
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I'm working on a outrun "inspired" game for Colecovision. It won't require SGM.
excellent to hear youki, that sounds right up my alley a few minutes ago I posted an idea for a road rash spiritual successor for colecovision, after seeing the superb results of the hang on port
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not at all. look at the recent colecovision flashback including 5 homebrew games right from people in this forum. that directly added to their sales totals and the brand.
This sentence "we are adding value to the coleco brand name" is also controversial ....
as for artworks again i mention only my own as there is not a drawing or a pixel not drawn by myself
Depends on the game too. Popeye for instance the creator died really young about 80 years ago. Because it was syndicated the syndicate apparently had the copywrite and it's still active in some counties til about 2025. but in others it's public domain
I don't think there is any grey area when it comes to sg-1000 ports etc. But no one is going to do it for profit as there is none to be made. So it's just for fun or hobby.
Then why charge. Basically your paying for the cost of the printing, conversion, labels, boxes, electronics and potential returns. Having gone through all steps twice I can attest there is no money in it.
I can already play most of these roms on their original systems through emulation. The best reason I can see to convert the game to colecovision is because you can to see if it would work.
Anyways I tend to just make games from scratch and that way it's not somthing i have to worry about. Thanks for discussing it. I think it's better to talk about it than to pretend.
i forgot to mention about this line"On a sidenote it's funny that when we copy someone else's material "it's not hurting anyone" but if someone copies ours without our blessing/permission then it's bad.
Mr. turtle has already been dumped distributed without anyone asking me. For their own use I'm fine but not sharing the rom as that should be up to me when I'm ready.. So the point is I have had the experience. I found the rom out there on the net within the past few days.
why isn't it possible for me to buy a digital rom of battle of hoth, all the god damn cartridges are sold out...
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after seeing footage of segas hangon ported to colecovision (even though its not a sgm title but still), I was thinking a spiritual successor to Road Rash, obviously not called road rash, cause I know how extreme EA is protecting their intellectual property (galaxy in turmoil- an unofficial starwars game that got a cease and desist,-which is still in development, but was forced to remove any starwars affiliation). well anyways yeah, just an idea for the programmers/teams who are working hard in bringing more colecovision goodness into the 21st century, hell id preorder it or even consider funding the project
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I recently bought my first colecovision, bother controllers were not functioning properly, the right fire button on both controllers were not working and the joystick on one of them wouldn't recognize movement to the right. I cleaned the contacts for the joysticks and used electrical contact cleaner on the trigger buttons. One of them is working great and the other doesn't do anything at all now. Any suggestions? Also, the system itself, a lot of times the games start but have graphical errors, i turn the system off and take the game out and put it back in sometimes a couple times and it eventually works fine, is this common or is there something I should do to fix this? I already cleaned the game cartridges and the game port on the system. Any suggestions would be greatly appreciated. Thank You.
I'm waiting for edladdin to release his dongle that will allow me to use my coleco flashback controllers on the colecovision, plus I want to pick up one of his arcade sticks for it, I mean coleco brought the arcade experience home, might as well have an arcade stick for it. times like this I wish I had gone to college and studied electrical engineering to make my own controllers
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Hey all, just really curious about the release of new coleco cartridges from publishers like, team pixel boy, colectorvision, etc. if sg-1000 or arcade ports are being released does the publisher have to acquire permision from the ip holder like sega or namco? if so they would get a royalty? and how much does it cost for a team to convert lets say a sg-1000 or msx title, or is it just passionate working homebrewers?
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I am not sure if it does support the driving wheel, but a bike game ain't right with wheel and pedal accelerator.
So told it's a port of the SG1000 or MSX and the SG1000 version can be played on SMS + MasterED (slightly wrong palette) if you really feel the itch ... I know "blasphemy" in a CV thread but to be fair the SG1000 is the same HW.
oh most def, you wouldn't wanna play a bike game on a wheel, sorry I didn't mean to side track, I was thinking of hang on because segas outrun was on my mind. I just really want that hang on cart in my collection with the box and all, I emailed collectorvision and asked if they were ever going to do a second run of it
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Im pretty late on the whole super game module, but if i had a wish it would be for outrun on the sgm with exp mod 2 support, or more racers for the sgm with Exp mod 2 support, im kicking myself for missing out on Segas hangon by collectorvision
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I always considered myself good at playing mortal kombat 2 on the super nes, but playing it at the arcade is hard, like a lot more difficult than on console, then again depends on the machines dip switch setting
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T2 was fun but the home console ports i hated

Coleco ADAM Super Game Differences
in ColecoVision / Adam
Posted
@ Tempest, im a bit late to this but on the first page of this forum you listed turbo and gorf as unknown, does this mean these games are planned to get a sgm release?