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About koplsoplmedia

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    Combat Commando
  1. Thak you very much, I just need to know witch way it will go. Best regards. koplsopl
  2. DPC+ PAL & NTSC timing...

  3. Im serious about timing issues with NTSC binary with PAL machine on PAL tv. A attach foto of timing isussue that occur when code is compiled for NTSC. I use well known example 9 Objects with coordinates.bas compiled in NTSC and PAL. Absolutely same source only set tv is different. As you can see on NTSC binary is playfield from half ouf from screen. Simmilar things happend with NTSC every time I try. I hope images help for better understanding. You may be courius about my AV mod output, but please be sure really valid PAL signal is comming out. I try it many times(projectors etc.). I was paying lot of interest about analog PAL/ntsc signal art, so I could say i know the basics of signal processing and some issues that happend when some part of singal is missing, or when is in different place. Exactly same situation is with NTSC binaries of old games form NTSC-ish countries. So my question is more abou timming, and if is somehow possible correct timming for PAL tv??? Thak you very much for your reaction, on my previous question, but it is not exactly what I was meaning, or just please say "no!" if is impssible in relations of batari Basic correct this issue. Thanks. koplsopl
  4. Sorry, now Im trying multisprite kernel and seems working, but DPC+ kernel have lot of great features so question is same as before. Somebody please??? Thanks
  5. Hi all, I was trying write some small game, but I need more sprites. I want use DPC+ kernel on PAL, but when i compile (with status 0) the .bin file is NTSC! Whow?! I cannot even compile example as PAL. I do not read any warning about this feature/bug in batari Basic manual (that is excelent anyway, and much more excelent since is updated...) I just try multisprite kernel, but it was not working on PAL also (Im from Europe). I was trying find some solution. Of course I try it on real hardware(2600 jr - PAL europe{50Hz} + Harmony Cartridge). Is impposible play NTSC games on PAL 50 TV.Does anybody have more expirence with this problem? Does anybody have functional batari basic code (.bas) with DPC+ kernel working on PAL50??? Or some other helpfull code? I attaching some example bugy code, but seems like my code is not problem, just pal setting is not working... PLEASE HELP !!! Many thanks koplsopl samuraiDPC00.bas.asm
  6. Also I forgot... My version of BATARI basic is bB.1.1d.reveng37. So whole problem is that - I can compile DPC+, compiler seems to be ok, but .bin file is NTSC instead of PAL, even though I use set tv PAL !!! Help please. Support europe ATARI scene ! Many thanks. koplsopl
  7. Hi, does everyone tested kernel DPC+ on PAL system??? I can compile .bas file in to .bin with shameless report > Terminated with exit code 0. but I cannot get PAL rom. Other words, .bin file seems to be ntsc in emulator (famous Stella) and on my real system (2600 jr. PAL-europe, 50Hz, +Harmony Cartridge) not working too. Im using set tv PAL set kernel DPC+ set kernel_options collision(player1,playfield) set optimization speed Also sprites are mirrored, but with correct colors... I have same problem with multisprite kernel, without no succes to compile for pal. I cant find any help about this topic. I attach source for small check. But even bigger is that I cannot run DPC+ example as PAL ROM. Please HELP. Thanks koplsopl samuraiDPC00.bas
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