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Posts posted by JeffIrok
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Looking forward to checking this out - Thanks!
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Nice! Great job!
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This looks promising!
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Very nice - Thank you!
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Nice - Thank you!
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Awesome! Thank you so much!
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Thank you!
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Looks great! Thank you!
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Fantastic! Thank you!
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Nice - Thanks!
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Real fun - Nice job! Thanks!
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Dodge 'Em is truly the only 2600 game that I mastered (that has a score). I borrowed the cartridge from a friend and played it enough where I was able to clear all screens without losing any lives and getting all points. After I accomplished this, I rarely played it again, and can barely clear one screen these days when I do!
This was before Pac-Man 2600 was out, and I approached it like Pac-Man in the arcade, by coming up with a pattern, as I'm sure most or all the others who've accomplished this did. I was never able to come up with a single patter for Pac-Man 2600 though...
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A work around is what I do. Essentially I organize everything on my PC, then copy & paste the whole kit and caboodle onto the SD card at once. The system saves everything, folders and all in alphabetical order.
Of course, there are limitations. This only works until you go to load another file or folder onto the SD card. the system will stick all new files/folders at the bottom of the directory. So to keep the alphabetical integrity, you need to delete everything on the SD card and copy & paste. A rather time-consuming activity when doing often and not very efficient. But honestly, I have so many roms on the SD card that I probably go through this exercise about once a year. So it's not so bad.
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Sweet - Thanks for your hard work!!

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Nice - I ordered with free shipping! Thanks to Andrew and Dion!
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This is awesome! Great job! Thanks!
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Awesome! Thank you!
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Nice - Looking forward to playing it on the Portable! Thanks!
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Here is an updated Pacman4K for the Flashback Portable.
The unit has an issue with me hitting HMOVE at cycle 74. I did this because I was planning to expand this at one time to do variable flicker. Since I never did this there was no need to avoid the HMOVE lines.
Enjoy...
Correct...I need to track down 2 bits of ram memory to hold the previous state of the difficulty switches, to detect when either of them have changed from the previous frame. But here's a temporary version that skips those and just uses the game select switch for smart bombs. Should work on the portable.
You guys are Saints....
THANK YOU!!!!
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Thanks for your efforts on this over the years, RH!
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Nice job! Thanks!
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Sweet - Thanks!
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Nice game and congrats on having the first game modified for the portable!
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Thanks FlojoMojo for the updated zip file! I just got my portable today and this came in handy!
I ran into the same luck as SS - I had an old 512MB card hanging around from a digital audio recorder I bought years ago (I replaced it with a 4GB immediately so never used the 512GB!) It worked like a charm!
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Champ Games - Gorf Arcade (2600)
in Homebrew Discussion
Posted
Sweet - Thanks!