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superskyphoenix03

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Posts posted by superskyphoenix03

  1. While I have seen(and played) Princess Rescue. While the problem with studying the source code, is that P.R. is based on the first Mario, while SMW is fundamentally different in almost every way aside from the very basics(running, jumping, and block hitting). Along with that, PR attempts to be sort of different to Mario, while this is meant to be as close as SMW as possible. Though I do give props to the creator of PR/Zippy(no offense to other creators, I've seen some other really good home brews). I really love those games, probably the best for the system.And I did consider that for the project though. I might continue past the point I said I would(probably finish Yoshi's Island 2 in the style of my Yellow Switch Palace scrolling) It would be more complicated to do due to the code being crap, but I could probably pull it off with some clever tricks with the coding I know.

    34 minutes ago, Random Terrain said:

     

  2. I was originally going to make keep this as a mini Atari art project to see how many levels I could remake from Super Mario World in Bb, until I realized that more of the game was re-create-able than I thought(if I use tricks like making the game in separate roms giant file sized PS1 game style). Right now, these are just the levels with not much point(no enemies, powerups ect) and Iggy/Bowser can't hurt you. I posted the pictures on a status update of the stand-alone levels. Though I'll link these again https://imgur.com/a/f0KpE2k


    I'll also list the levels percentage completed :

     

    Bowser Boss - %30 complete(cannot harm each other, and starts off in a blank space until you press left/right)

     

    Iggy Boss - %50 complete(no collision with lava, or the boss, no way to attack)

     

    Yoshi's House - %100 complete(this was a useless level in the original and same will be here)

     

    Top Secret Area - %95 complete(no power-ups)

     

    Yoshi's Island 2 - %10 complete(level map done, nothing else)

     

    Yellow Switch Palace - %99 complete(needs a level end).

     

    Star Road 2 - %40 complete(lacks enemies, level completion, and gravity).

     

    Star Road 3 - %10 complete(just the level map done).

     

    As for the rest, of everything. Due to Nintendo's strictness with Mario(and their IPs in general) the project will not be finished past this point . If Nintendo does see this. I will take down these roms by any Nintendo rep's request. I will share these for now though.

     

    Bowser Battle.bin Iggy Fight.bas.bin StarRoad2.bas.bin TopSecretArea.bas.bin YellowSwitchPalace.bas.bin YoshiHouse.bas.bin

  3. So, after being dead from the forums for quite some time(and not using Visual BB for awhile either). I finally decided to pick up the program again and actually finish a game(I've made a few, but haven't finished them due to their complex nature and lack of knowledge for bb). I call it, Pabling's Glitch Adventure. Pretty basic of a game, and it's purposely glitchy. The goal of the game is to survive as long as you can. The score is like a health bar, and you have to align this monster guy(I call him lava dude, because I suck at names) and he raises your score. You use the fire button to move him, he also occasionally likes teleport around the screen. Very simple, but hey, I finished it! I'm still debating on if I should release the binary publicly though. I do have gameplay to show what the game is like.

     

    Also, I ordered a custom cartridge of the game on the shop here on 12/2/2018, I'll share video when it gets here(or on christmas). Here is the front label for the physical copy(the only one ever, probably), along with a gameplay video.

     

    post-42902-0-85782600-1543779149_thumb.jpg

     

     

     

    • Like 1
  4. Recently,I posted a fourm on the XBONE fourms about my game.I got the money,but It failed on steam.If you want to see gameplay click that link ------> https://youtu.be/esz3XMdob2k?t=2m11s

    Anyways,I've been working on a port to the 2600 recently.It's only been in development for about 3 days.I haven't got very far on this,but I recreated the first scene seen linked in the video.I worked on it for about an hour a day.Because batari basic crashed and would not work on my old PC,I haven't got anything done in awhile, so I forgot half the stuff I learned.I took a few days to research.You guys can play the PC version http://gamejolt.com/games/muppy-the-bunny-light-v-s-dark-beta-2/133836<---- there.It's early in development,Plus there is no collision or other screens,s it's pointless so far.

    Huses.bas.bin

    • Like 1
  5. My other advice would be:

    • Forget making money on games until you get to your early 20s.
    • Find other kids in school to help you out e.g. get somebody for pixel work, a musician and maybe another programmer.
    • Although you can accomplish something as a lone wolf, you'll get a lot more satisfaction from working in a team.
    • Brainstorm game ideas with your friends.
    • Accept your limitations. With more experience comes the ability to tackle bigger problems.
    Finally but most importantly... Have fun!

     

    Yeah I'm trying to get a "song composer" as I call them(my sister's boyfriend is one and he does it for free). so thats covered. I have only one friend at school(as I have trouble socializing when it's not online). and she's not in to gaming.I do accept my limitations.I just have experience w/ platformer games though.My latest one was a remake of the youtube video(it sucked still).However I do need a way to make money and that is where I come into(Money doesn't Grow on tree's).And my family is kinda poor. so I'm working on other games to try(I also invented the world's smallest game console, but it's private).

  6. Keep at it then and don't give up. A young guy did a game called Unturned that's on Steam and put a ton of work into it. It's free to play so check it out. I've never made a game before and I'm 30 next year so you have me beat. But to echo what has been said before, do a few games as free to play so you can learn and get valuable feedback from people

    Good job to him/her.What's it called I would like to play.Also click the YouTube video that I posted for those who think the game is unpolished(I was 13 when I made that).

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