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Great Hierophant

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  1. The original Sega Power Base Converter works with the Mega Sg and DAC to support the 3-D glasses.
  2. I tried Sewer Sam on the Mega Sg and it seems to play back the speech samples correctly. Only Squish 'Em has the issue of the speech being drowned out by the high-pitched noise.
  3. Update : The seller informed me that he had both the French and English versions The French version had previously sold and he forgot to update the image to show the English version's title screen. So much for that "mystery."
  4. That eBay disk is even more curious. You can find a fully translated French version with the title screen shown in the auction in Asimov FTP at /images/non-english/french/misc/On-Line Systems - Mystery House (in French) cracked.dsk
  5. This is the first release card for Mystery House : This is the second release card for Mystery House : This is the original title screen : However, this particular screen was taken from a disk (4am crack) which gives a Coarsegold address. When Ken and Roberta Williams first published Mystery House, they were living in Simi Valley, 250 miles south of Coarsegold. They moved to Coarsegold soon thereafter. This came seven years later : There is a screen of text in between these explaining this game was being released for free by Sierra. So what is this : https://www.ebay.com/itm/Apple-II-1980-Mystery-House-Hi-Res-Adv-1-By-On-line-Systems/112642669552?hash=item1a3a06bbf0:g:X2YAAOSwvflZU0SU That Mystery House being sold on eBay appears to have the title screen was rearranged to include "V.F." (version francais). The in-game instructions were not translated, but presumably the in-game text was. I've asked the seller to confirm. I think the game probably came with an instruction sheet in French. The translation was based on the original version with the Simi Valley address given in the instructions. I also believe that due to the paucity of playing information on the blue cards that came with the original releases, that the instructions were always in the game. The playing information contained in-game would be contained in paper booklets accompanying later Sierra Hi-Res Adventure titles and did not need to be repeated in-game. I have never seen a title screen displayed for the next games in the series, (#2) Wizard and the Princess, (#0) Mission Asteroid and (#3) Cranston House, except for pirate and later budget releases. #4 does have a title screen, but it is just plain next and no color unlike Mystery House.
  6. Yes, I got it the wrong way around, the cartridge version has a 1983 copyright, the bios version has the 1986 copyright.
  7. Pitfall does not have "an extra music chip" or extra RAM, its a bog-standard 4K cartridge. Pitfall 2 has the DPC chip, which generates the values needed to be fed into the TIA to make music, assists with drawing graphics and has random number generators. The reason why Pitfall's sound effects are mostly silent mus lie within the components of the 2600 core, not unsimulated cartridge hardware.
  8. It is not present in any released firmware, official or JB.
  9. Is the woz1 format supposed to be huge? AppleWin complains that the file sizes are too big, and these images run 916KB or so. The woz-a-day releases rarely are larger than 230KB.
  10. This video explains why classical music by composers who have been dead for centuries can sometimes be copyrighted :
  11. The full version works just fine with the Mega Sg, as I demonstrate here :
  12. I wouldn't hold my breath waiting for that board to be released, that guy rarely finishes anything.
  13. If anyone wants to know in technical terms why Risky Rick fails in certain emulators, dumpers, flash carts and modded consoles, the answer can be found here: http://blog.kevtris.org/?p=175
  14. Actually, I found a Mockingboard version which behaves like the pirate crack but doesn't have the pirate skull animation. So there may be four versions of this game, unless the pirate version is just a crippled hack of this Mockingboard version. I am inclined to think that the pirate version is because the scenario disk used by it is interchangeable with the scenario disk used by the Mockingboard version which behaves like it (non-skippable intro, 100 starting stats). A handy program is called Exodus Construction Set, which can edit maps and characters and such. It identifies two versions of Ultima III, and if the game starts you off with 100 stats, its Version 1 and if 150 stats, its version 2. The 100 stats version may have faster monster spawning rates on the Sosaria map. So in short, there may never have been a non-Mockingboard version of this game. Moreover, AppleWin has a bug where .dsk and .woz/.nib images do not work well with each other. The trilogy version is only in .dsk format and the later Mockingboard version is only in .nib/.woz format, so their incompatibility may be solely due to an emulator and they may be just two dumps of the same version. Finally, there is no joystick support in any version of Ultima III for the Apple II. My information was mistaken.
  15. Ultima III was supposedly released in three versions for the Apple II. The first was without Mockingboard support, the second added Mockingboard support and the third was released with the Ultima Trilogy and weirdly adds joystick support. Ultima III requires you to save characters to a scenario disk, a copy of the Player Master disk. None of the Player Master disks are compatible which each other. The only available disk image for the Non-Mockingboard version, from Asimov or elsewhere, is a pirated version with an animated skull on the title screen : This version has a few differences from the Mockingboard versions. First, you cannot bypass any part of the four title screen animations by pressing a key. Second, once the animation is over, the pirate version displays a "Insert Game Disk-1,2" message. The Mockingboard versions display "Insert Scenario Disk". The available scan Players Reference Card, https://www.mocagh.org/loadpage.php?getgame=u3, identifies the behavior of the Mockingboard version. But the box and its scans are not the earliest as shown by the references to the Apple //c, a computer from 1984. This game was released in 1983. One thing I noticed is that with this pirated version, characters start out with 100/100/100 HP/Food/Gold whereas Mockingboard and Trilogy and all versions for other systems give you 150/150/150 HP/Food/Gold. Was this something Origin changed early on to slightly ease the starting difficulty or was this a byproduct of the crack or some damage to the disk?
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