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Shamus

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Everything posted by Shamus

  1. Nope. As far as I can see, they are a bunch of leeches who take and contribute nothing back (as they can't, since they aren't interested in improving other's work and are only interested in building up their little RA kingdom). And yes, I have had words with some of the lead developers; they are not nice people.
  2. Of course VJ is open source, but I'd say the chances that they made improvements are slim to none They're pulling sources from my GIT repo after all. And Cybermorph & FFL in the latest GIT works if you enable the BIOS (the demos at least, I haven't tried playing them).
  3. Retroarch basically takes Virtual Jaguar as-is from my repo, so there's nothing new there (N.B.: any VJ archives on Github are not mine, and not affiliated with me in any way--I do not do Github for projects I control). I would not expect any improvements to come those guys. And I find it so funny that this guy is slagging off VJ when that's what's at the heart of Retroarch. Cluelessness abounds.
  4. The point is that you seemed to forget that he was a part of Wave 1 Games. lol
  5. Here's RAMR's avatar, still visible from his banned account: As can be seen from one of his last posts.
  6. Certainly not illegal. He edited entries on Wikipedia, and part of the price of admission is having your IP publicly logged as a result. If wanted that kept a secret, he should have stayed away.
  7. Also being sold by Mr. Bones on eBay: Dr. Typo's Fallen Angels.
  8. Now that's funny. To think, that Atari nicked their mascot from a book cover...
  9. /me didn't know there was such a thing as an animated JPEG.
  10. Was going to suggest aseprite (http://www.aseprite.org), but it seems they want 15 USD for a compiled binary. Which is odd, because it's supposedly open source software (sauce here). I really like it; it has built-in animation features as well.
  11. There's no fix yet, but there will be one when I get the time to look at it.
  12. For 1), I couldn't tell you as I didn't really keep track of compatibility other than a handful of titles (that what the testers were supposed to be doing). However, there are builds of VJ going back to 2012 on http://outrage.the-crow.co.uk/builds/for someone motivated enough to figure out where the regressions happened. It would be nice to know, because then I can see exactly where in the code the change that broke something happened. Newer builds can be found at http://virtualjaguar.kicks-ass.net/builds/ [text added to prevent editor from screwing up the link.] For 2), the answer is absolutely yes. If it works on a real Jaguar, it should work on VJ once the CD emulation is working as it should. Which brings me to 3): there are currently no CD games that work, as there are a few thorny problems that need to be sorted out first. And since you mentioned Tempest 2000, have you tried it with the 'fast' blitter option? That should speed things up considerably. N.B.: The 'fast' blitter is less accurate; YMMV.
  13. Real CD emulation is being worked on (and works, to a point), and is the reason for some of the regressions vis-a-vis 2.1.2. There is a compatibility chart on the official VJ website, but it's a bit outdated ATM. Glad to see this turn up.
  14. Just wanted to chime in regarding Atari's 3D rasterizer: it's garbage.Currently doesn't work in VJ, and it's a pig on real hardware. It's a curiosity at best, waste of time at worst. demo.cof.zip
  15. Nah, it's just simple price gouging.
  16. I can confirm there is a list, however, I am not the keeper of it.
  17. The GPU and DSP are great little beasties that are hampered by a ridiculously small amount of local RAM (4K and 8K respectively). Now if you can make your GPU and DSP programs do their own thing in their local RAMs and not hit the memory bus, you are golden. But in real games, the likelihood of that happening is pretty close to zero (the FACTS demo is the only piece of Jaguar software that I know of that does this, at least with the DSP). The overall system is hampered by its memory bus and having no mechanism to have the various processors be able to access the main RAM at the same time. You cannot underestimate memory bus contention; it will kill the performance of your game. The thing is you have to remember that there aren't just three processors vying for the bus, there's actually the OP and the blitter too, making for five! Every time one of those makes an access to the main RAM, it holds the others up. Emulating this is very difficult--one of the biggest shortcomings of Virtual Jaguar (and there are many) is that it doesn't model bus contention at all. And just to be clear: there is no 3D processor in the Jaguar--not a one.
  18. I like this one better. Can you do a schematic for that one Zerosquare?
  19. Xevious Arrangement? Did you guys want this to come out this year or what?
  20. Virtual Jaguar is not dead, it's been slow in development because of a lack of free time. If VJ was dead, there would be a big announcement on the website saying "VIRTUAL JAGUAR IS DEAD".
  21. I suppose since the rendering backend is OpenGL now, there's no reason for it not to scale to random window sizes—though it would still preserve the 4:3 aspect ratio. I'll probably still keep the x1/x2/x3 buttons as 'shortcuts' to get the screen to a 'standard' size though.
  22. Not sure what you mean by 'fit the screen', every game did its own thing with regards to screen size and borders and there is no standard. If you're talking about the black borders on the sides (that's most evident with wide monitors), those are there because otherwise, the aspect ratio would be wrong. I know some people like this kind of display (strange, strange people), but it's *wrong* and it doesn't look good. Televisions of the Jaguar era were 4:3 (at least NTSC televisions were, PAL was slightly more square), and that just looks bad stretched out to 16:9 (or wider).
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